melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,243 Likes: 25,506
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Post by melbella on Jun 15, 2017 19:28:27 GMT
The "slow down" option still locks in the romance but you won't get the other scene unless you reload. That's what I did this time....slow down scene, reload, go kill stuff, do Winter Palace, then the "real" romance scene after the ball. So, in my head both happened but in-game only one did.
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Post by phoray on Jun 15, 2017 19:32:29 GMT
The "slow down" option still locks in the romance but you won't get the other scene unless you reload. That's what I did this time....slow down scene, reload, go kill stuff, do Winter Palace, then the "real" romance scene after the ball. So, in my head both happened but in-game only one did. Ooooo. Okay. Interesting. I'll do that then
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Post by phoray on Jun 15, 2017 20:17:46 GMT
Knight Denam sounded like Loghain
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Post by Catilina on Jun 15, 2017 20:34:54 GMT
Got the Dorian Amulet quest. Realized it was another political scheme like Josie's and was rolling my eyes when I saw a dialogue option for human noble. Jumped in, and won the day by threatening to ruin the Orlesian Noble's reputation with the clout of House Trevelyan. Yaaaaay~ no regrets there. But then Dorian was quite cross with me. He's a fiesty one, ain't he? Banter with him is excellent, quite lively. And just like that, 2 dead Venatori and an amulet later, he says to visit my Chambers for something interesting. I follow through, kinda knowing what comes next and feeling like this was too easy and too fast. Amusingly enough, I see the option to "slow things down". Does that option end the relationship? I really wanted to use it. So we sleep together. And I lock the relationship. It was very sweet. But all too fast, so I reloaded to the Dorian Amulet quest. Give him the Amulet. Then decide I'll risk the Winter Palace. I want to RP that after seeing Celene and Briala reconnect that he'll finally embrace Dorian completely "darn the consequences.". Have a dance. THEN sleep together. But it would be nice to RP the "slow down" option prior to. Anyone know? Never did slow down, and I didn't take Dorian for the amulet. (Ofc, I did, but just because I was curious, but reloaded.) This was gift to him.
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Post by Catilina on Jun 15, 2017 20:37:23 GMT
Knight Denam sounded like Loghain What is his reason exactly?
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Post by cmoe on Jun 15, 2017 23:32:09 GMT
Who honestly thought sneaking Dorian to meet his parents was a good idea? I have yet to take it as an option. Maybe...someone who didn't like Dorian but wanted to do this favor on behalf of the House Pavus, but it's questionable winning any favor there would matter if you live in Southern Thedas. I've never taken the option of tricking him either but now I am curious how it plays out if you do.
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Post by phoray on Jun 15, 2017 23:36:49 GMT
Knight Denam sounded like Loghain What is his reason exactly? The way he says the word "told." I noticed when I played the scene 5 times in a row to decide which I wanted to do.
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Post by Obsidian Gryphon on Jun 16, 2017 0:41:23 GMT
Kind of OT. Presently watching a documentary on Vampires. , and there was a section on bone crypts, how and why they came about. I went; oh, I feel so dumb. I've played horror games and seen these crypts (lovingly designed and decorated by the devs) but never thought they would have a bearing in real life. Then my thought went to DA. Were there bone crypts? The best example I could recall was DA II, when Hawke removed the demon possessed family members (forgot name). I presumed those skeletons were the remains of victims, killed and left to rot there. There're no human tombs and cemeteries in DA. The only ones thus seen so far belonged to the elves. I'm curious now, why cremation? Did the humans bury in ancient times and only change the practise because of the Blights?
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,243 Likes: 25,506
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Post by melbella on Jun 16, 2017 0:44:01 GMT
You're forgetting about Nevarra. They don't burn the dead there. My guess is the common practice of burning the dead is to prevent demonic possession of the corpses. In Nevarra they encourage that sort of thing, however. Just listen to Cass talk about Uncle Vestalas - creepy!
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Post by Obsidian Gryphon on Jun 16, 2017 0:51:46 GMT
You're forgetting about Nevarra. They don't burn the dead there. My guess is the common practice of burning the dead is to prevent demonic possession of the corpses. In Nevarra they encourage that sort of thing, however. Just listen to Cass talk about Uncle Vestalas - creepy! Possible *nods* although if I remember right, Cass also mentioned / implied mortalitasi who're mages, deliberately cast spells to attract spirits to possess the dead bodies. Spirit possessed corpses couldn't have been prevalent as Solas also mentioned spirits are usually drawn to strong, emotional, unusual events, recording it and would not come into the world out of their own will.
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Post by Lazarillo on Jun 16, 2017 1:03:07 GMT
I presumed those skeletons were the remains of victims, killed and left to rot there. There're no human tombs and cemeteries in DA. The only ones thus seen so far belonged to the elves. I'm curious now, why cremation? Did the humans bury in ancient times and only change the practise because of the Blights? Elves didn't "die" they just went to sleep for an indeterminate period of time, before the Veil. Furthermore, one would assume that since spirits could come and go freely, there would've been no fear of them possessing the bodies of the deceased. Post-Veil society cremates because anything else can lead to undead.
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Post by Obsidian Gryphon on Jun 16, 2017 1:49:42 GMT
I presumed those skeletons were the remains of victims, killed and left to rot there. There're no human tombs and cemeteries in DA. The only ones thus seen so far belonged to the elves. I'm curious now, why cremation? Did the humans bury in ancient times and only change the practise because of the Blights? Elves didn't "die" they just went to sleep for an indeterminate period of time, before the Veil. Furthermore, one would assume that since spirits could come and go freely, there would've been no fear of them possessing the bodies of the deceased. Post-Veil society cremates because anything else can lead to undead. So after the Veil, those who slept, died or were cremated there wouldn't be corpses and urns in the elven tombs. Wish the devs could cast more solid info on this aspect for the races because it's interesting. As it is, we just know the humans cremate, the elves once buried the dead. Not sure what they (elves) do in the present Dragon era, mayhaps they cremate as well.
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Post by phoray on Jun 16, 2017 2:23:49 GMT
Kind of OT. Presently watching a documentary on Vampires. , and there was a section on bone crypts, how and why they came about. I went; oh, I feel so dumb. I've played horror games and seen these crypts (lovingly designed and decorated by the devs) but never thought they would have a bearing in real life. Then my thought went to DA. Were there bone crypts? The best example I could recall was DA II, when Hawke removed the demon possessed family members (forgot name). I presumed those skeletons were the remains of victims, killed and left to rot there. There're no human tombs and cemeteries in DA. The only ones thus seen so far belonged to the elves. I'm curious now, why cremation? Did the humans bury in ancient times and only change the practise because of the Blights? I remember looting tons of crypts in DAO deep roads. Re: Nevarra could be doing something like the Avaar do. Except instead of spirit possessed animals they have spirit possessed dead bodies.
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Post by phoray on Jun 16, 2017 2:26:35 GMT
Elves didn't "die" they just went to sleep for an indeterminate period of time, before the Veil. Furthermore, one would assume that since spirits could come and go freely, there would've been no fear of them possessing the bodies of the deceased. Post-Veil society cremates because anything else can lead to undead. So after the Veil, those who slept, died or were cremated there wouldn't be corpses and urns in the elven tombs. Wish the devs could cast more solid info on this aspect for the races because it's interesting. As it is, we just know the humans cremate, the elves once buried the dead. Not sure what they (elves) do in the present Dragon era, mayhaps they cremate as well. Elves bury them under a sapling. They may dig a pretty deep hole. Similarly, I think the "returning to the stone" of the Dwarves--- they bury them in so many rocks that even if the corpses were possessed, they can't escape their rock tomb, imo And in case you think dead Dwarves can't be possessed, see "The Stolen Throne". Or was it "The Calling"? Either way, that scenario came up
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,243 Likes: 25,506
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Post by melbella on Jun 16, 2017 4:48:27 GMT
Just about have Emerald Graves cleared. Took out a slew of giants and a couple brontos while planting the markers for the elfy landmarks. Just have Chateau d'Onterre to go on my first pass and will come back later for Dinan Ha'nin. Left the Greater Mistral alone - I love wandering through the woods and hearing her fly around overhead. Probably would be scared shitless irl though.
I'm getting lots of banter between Cole and Cass, and Dorian and Cass, but very little between Cole and Dorian, which of course is what I want to hear the most. Hopefully once the other two sequences run out I'll get some more.
For some reason I feel really underleveled this game. Everyone hit level 16 during this zone but I feel like I should be closer to 18 or 19. It's weird.
Once done here I'll head back to the Storm Coast to clear out darkspawn and red Templars, and see what trouble the dwarves are up to.
Yay, tomorrow's Friday!
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Post by Rascoth on Jun 16, 2017 5:28:00 GMT
My guess is the common practice of burning the dead is to prevent demonic possession of the corpses Yup. Quizzy can even comment about it when entering Fallow Mire.
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Post by Iddy on Jun 16, 2017 18:23:26 GMT
One of my favorite glory kills in DAO was the animation for finishing an ogre, which is part of why I always make sure my Warden is the one that kills the boss at the Tower of Ishal.
This time, however, was special. When the ogre's HP was near zero, it suddenly started using that deadly grab move on Alistair. Then my Warden delivered the killing blow from behind and saved Alistair from its grasp. Even better, the animation wasn't ruined for being triggered when the enemy had its back turned. The two first slashes were inflicted on its back, but then it turned towards the HoF and the glory kill proceeded normally.
It also looked like the tutorial to "How to save a Theirin correctly". Duncan was in a similar situation but waited too long to have his sudden burst of rage and attack the ogre that killed Cailan.
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Post by Warrick on Jun 16, 2017 22:19:36 GMT
I've been looking at mods for the new run. This is what I've got so far.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,243 Likes: 25,506
inherit
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0
Oct 19, 2024 15:37:52 GMT
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Trouble-shooting Space Diva
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Post by melbella on Jun 17, 2017 0:37:17 GMT
If you're looking for other ideas to get rid of annoyances:
"Yes, we know about Mythal" if playing an elf Halla Doors - mod to use 1 statue per door so you can open them all Amulets of Power Restored Crestwood Requisitions (replaces items at Crestwood town store with everything you need to fill req's, including those for speicalizations) More Inquisition Levels (removes level 20 cap; no change to how you gain influence) More Fade Touched materials Irritating Dialogue removal (this includes the req officer interrupting as soon as you fast travel somewhere when you already have an active req for that area) Fall Damage Nullified
I also like to use portrait mods that replace the hand icon for the Inquisitor, and a font changer to get rid of the awful all caps font. I'm using "Fonty-Georgia" in my current game.
All of these can be found at Nexus.
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Post by Obsidian Gryphon on Jun 17, 2017 1:50:47 GMT
I never use fall dmg nullified because I don't see the point of it. Sure, it's ridiculous but I want a faster exit / travel than running down the stairs or the ramparts at Skyhold. Freck the zero dmg. * Presently clearing up most of the zones on the human mage. Have not even talk to Hawke at Crestwood yet. Cullen wanted to go walkie with Inq at Ferelden so they went. Thinking there would be the usual dialogue, I was pleasantly surprised by the mage statement choice. Oh right, I'm playing a mage. I had pulled down the graphics on the old rig from ultra due to some performance issues which I can now pin on the aging corrupted SSD and old motherboard. This time I went all ultra and am pleased by the result. I'm even more pleased with the facial CC after several weeks absence of not playing this game.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,243 Likes: 25,506
inherit
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Post by melbella on Jun 17, 2017 1:56:30 GMT
I never use fall dmg nullified because I don't see the point of it. Sure, it's ridiculous but I want a faster exit / travel than running down the stairs or the ramparts at Skyhold. Freck the zero dmg. It comes in quite handy in the Deep Roads of Descent. Also for chasing shards. Or random companions tripping over a weed and losing half their health.
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Post by Obsidian Gryphon on Jun 17, 2017 2:56:30 GMT
I never use fall dmg nullified because I don't see the point of it. Sure, it's ridiculous but I want a faster exit / travel than running down the stairs or the ramparts at Skyhold. Freck the zero dmg. It comes in quite handy in the Deep Roads of Descent. Also for chasing shards. Or random companions tripping over a weed and losing half their health. Oh wait. I mis-read that. I thought the mod put in dmg. *shakes head* I guess I'm very distracted because despite being assured that the new motherboard (optimised for win 10) will not clash with wi 7, I'm getting some odd glitch and annoying msg box that will not go away. So, I end up upgrading to win 10. Just now. *sigh*
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,243 Likes: 25,506
inherit
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August 2016
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Post by melbella on Jun 17, 2017 3:51:22 GMT
It comes in quite handy in the Deep Roads of Descent. Also for chasing shards. Or random companions tripping over a weed and losing half their health. Oh wait. I mis-read that. I thought the mod put in dmg. *shakes head* I guess I'm very distracted because despite being assured that the new motherboard (optimised for win 10) will not clash with wi 7, I'm getting some odd glitch and annoying msg box that will not go away. So, I end up upgrading to win 10. Just now. *sigh* If I was that kind of masochist, I'd just turn on friendly fire and play a mage or artificer. I'm sure I'd blow myself up real good with the latter.
Ugh, sorry about Win 10. I've avoided it like the plague.
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Post by Lazarillo on Jun 17, 2017 4:37:58 GMT
Duran continued Orzammar, although I didn't get a chance to take him too much further. I'm really disappointed in Bhelen's portrayal here. I felt really meta-gamey trying to follow my path of "accepting, but not forgiving Bhelen". It started out well enough with some discussion of politicking, but when Mardy comes up, he's insulting to both her and Duran? No acknowledgment whatsoever of his own relations with a Noble Hunter? There was so much potential for a strenuous, but mutually beneficial alliance, but there's just nothing that suggests that possibility...there isn't even enough vague dialogue to let that get implied through roleplay.
Generally, I feel like, for game reasons, there's a lot that makes the Dwarf Noble look just unbelievably ignorant too, given the way the dialogue is set up, to make it player-friendly. Not to mention how almost none of the NPCs seem to acknowledge Aeducan's background, either. Might not be as bad on a Dwarf Commoner (likely since s/he's not so educated, and wouldn't be someone other citizens would consider one of their own, even in the past), but as it is, I'm a little disappointed. I'm gonna stick it out to the end of the Deep Roads, see if there's anything better waiting at the end, but I don't have much motivation to go much further, sadly, unless this really turns around.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,243 Likes: 25,506
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Post by melbella on Jun 17, 2017 5:09:49 GMT
Finished Emerald Graves and thought I was ready to head to Storm Coast but the two ops for EG popped up right away (Carroll and Knights' Tomb) so I went back and did those first. Gave the Red Crossing info to the Dalish.
Not one spec of banter today. Sigh.
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