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Post by Catilina on Sept 9, 2017 19:28:24 GMT
polearm fashionable accessory You can add a spear to the list. Those are the first objects the Templars would be examining if they were actually intelligent. Plus when you start casting there's just no way to disguise the powers. The group fights plenty with the Templars present. Hawke doesn't use magic in public streets (in day ofc), or if s/he does, the eyewitnesses are already dead. Staffs:
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Post by Deleted on Sept 9, 2017 19:35:44 GMT
You can add a spear to the list. Those are the first objects the Templars would be examining if they were actually intelligent. Plus when you start casting there's just no way to disguise the powers. The group fights plenty with the Templars present. Hawke doesn't use magic in public streets (in day ofc), or if s/he does, the eyewitnesses are already dead. I suppose you could just leave your staff at home when you're going out to the market to buy tomatoes during the day, but in Kirkwell, where even the water can attack you, I wouldn't recommend walking the streets unarmed. Arcane Warrior specialization for all Kirkwell apostate mages! No wait... does it even exist in DA2? D: I suppose as an elf you could also claim Dalish since clans are allowed to train their own like in the Circle. heh Problem solved. Instead of disguising your staff just glue on some fake ears. XD
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Post by Deleted on Sept 9, 2017 19:37:03 GMT
Unsure Templar: And WHY are there lightening bolts coming out of its end?
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Post by Catilina on Sept 9, 2017 19:40:28 GMT
Unsure Templar: And WHY are there lightening bolts coming out of its end? If that unsure Templar sees these lightning bolts, then already late...
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Post by Deleted on Sept 9, 2017 19:45:24 GMT
Unsure Templar: And WHY are there lightening bolts coming out of its end? If that unsure Templar sees these lightning bolts, then already late... Now why is it that whenever I meet you there is always a pile of ashes laying at your feet?
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Post by Deleted on Sept 9, 2017 19:58:23 GMT
Catilina and @hanako Why yes! This is a new trend in Kirkwell to play fetch with mabaris. That's why Hawke and his friends all carry those big sticks on their backs. Seriously though, do mages really need phylacteries when they have to drag their huge staffs everywhere? Robes and staff like how do you go about inconspicuously? At least in Harry Potter you can disguise your wand as an umbrella, but a staff...? I use a hide staff mod in DA2, because it really is unbelievable, that the templars don't spot those staffs at least. When doing Cullens quest, I normally leave Anders, Merrill and Bethany at home and if my Hawke is a mage, I fight from close distance with basic attacks in that fight (it's not that hard anyway), so it looks more, like she uses a quarterstaff rather than a mage staff (I use a staff mod, that makes her staff look more like a weapon, with a blade at the end and no ornaments). In peace time it's surely a decent solution. But, with the emergency state in Kirkwell where Templars are pretty much authorized to stop and search anyone remotely suspicious it seems like a stretch to be able to flaunt around any long weapon that bears even the slightest similarity to a staff. I'm assuming the Templars would actually be aware of the ways the mages disguise their weapons. The abominations fight with Cullen is certainly a pain to navigate around. I think the devs simply enjoy leaving us to come up with the explanations. Maybe we should run a picture contest - The Best Disguised Staff!
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Post by vonuber on Sept 9, 2017 22:32:33 GMT
Today She managed to clear out some crossroads, and met someone who seemed to be doing a permanent duckface. Didn't know they had instragram in Thedas. And then I got distracted by this:
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Post by Rascoth on Sept 9, 2017 23:35:06 GMT
I love that comment, especially when playing mage Hawke. And I always make sure to go there at least once with as many mages as possible
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Post by Catilina on Sept 9, 2017 23:38:23 GMT
I love that comment, especially when playing mage Hawke. And I always make sure to go there at least once with as many mages as possible So: they aren't suspected, but (in)famous apostates...
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Post by Deleted on Sept 10, 2017 1:30:05 GMT
I'll give Cullen a break with this one, given how one can use the mabari charm to fool an entire fort full of guardsmen. For details see one of my favourite quests in DAO - the Fort Drakon escape. If your Warden chooses to wait and then you pick the dog to come and 'handle it,' it's a piece of cake to dupe the guards into letting him and the following companion in. :lmfao:
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Post by deadlydwarf on Sept 10, 2017 2:01:34 GMT
Tauriel went to Ortan Thaig where she found evidence of Branka and where she was headed. This thaig had more spiders and forgotten spirits than Darkspawn. The only thing I did differently from previous PTs was take Zevran. I had heard that he attacks poor Ruck. The way it actually happened is that Zevran determines Ruck is better off dead and then the PC is given only one dialog option...."I guess you're right." That peeved me quite a bit... Now it's off to the Dead Trenches!
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Post by Hanako Ikezawa on Sept 10, 2017 2:03:47 GMT
Tauriel went to Ortan Thaig where she found evidence of Branka and where she was headed. This thaig had more spiders and forgotten spirits than Darkspawn. The only thing I did differently from previous PTs was take Zevran. I had heard that he attacks poor Ruck. The way it actually happened is that Zevran determines Ruck is better off dead and then the PC is given only one dialog option...."I guess you're right." That peeved me quite a bit... Now it's off to the Dead Trenches! And it's things like that that make me glad I never use Zevran.
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Post by naughtynomad on Sept 10, 2017 4:52:18 GMT
Tauriel went to Ortan Thaig where she found evidence of Branka and where she was headed. This thaig had more spiders and forgotten spirits than Darkspawn. The only thing I did differently from previous PTs was take Zevran. I had heard that he attacks poor Ruck. The way it actually happened is that Zevran determines Ruck is better off dead and then the PC is given only one dialog option...."I guess you're right." That peeved me quite a bit... Now it's off to the Dead Trenches! And it's things like that that make me glad I never use Zevran. You gotta admit how differently the game plays just by bringing different companions. DAI lacked that big time. I still need to find a playthrough where Sten makes my active party.
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Post by Hanako Ikezawa on Sept 10, 2017 5:02:12 GMT
And it's things like that that make me glad I never use Zevran. You gotta admit how differently the game plays just by bringing different companions. DAI lacked that big time. I still need to find a playthrough where Sten makes my active party. I will admit that. I just don't like when not only can you not stop a squadmate from doing something but then you only have one way to react to it like in this Zevran case.
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Post by cmoe on Sept 10, 2017 7:52:26 GMT
Needed a break from my completionist PT, so I switched back to Lavellan. Completed All New, Faded for Her and Promise of Destruction. I always struggle with ANFH, I know the mages don't deserve to die for stupidity but.... Sometimes my Inkys don't agree with me. That's your friend? Daniel doesn't look too good. Cass is pissed.... You say you need to talk to me alone? Sad quests out of the way. Now everything will go smoothly....
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Post by deadlydwarf on Sept 10, 2017 8:52:41 GMT
Tauriel went to Ortan Thaig where she found evidence of Branka and where she was headed. This thaig had more spiders and forgotten spirits than Darkspawn. The only thing I did differently from previous PTs was take Zevran. I had heard that he attacks poor Ruck. The way it actually happened is that Zevran determines Ruck is better off dead and then the PC is given only one dialog option...."I guess you're right." That peeved me quite a bit... Now it's off to the Dead Trenches! And it's things like that that make me glad I never use Zevran. Zev's the one I use the least followed by Sten. It always works out that way. I always prefer Leliana as my rogue; she's the one who's maxed out to pick locks! (She also tends to be a frequent LI which doesn't help Zev either....) It's sad; here I am recruiting the last group and Zev has only 30 or so kills. (It doesn't help that my PC is a dual-wield rogue; that makes Zev even more redundant!) Oh well...
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Post by deadlydwarf on Sept 10, 2017 8:59:47 GMT
Needed a break from my completionist PT, so I switched back to Lavellan. Completed All New, Faded for Her and Promise of Destruction. I always struggle with ANFH, I know the mages don't deserve to die for stupidity but.... Sometimes my Inkys don't agree with me. That's your friend? Daniel doesn't look too good. Cass is pissed.... You say you need to talk to me alone? Sad quests out of the way. Now everything will go smoothly.... Hard to deny Solas in his personal quest, especially if you're in a romance with him! (Story-wise, I think the Solasmance is the best romance, even if it is Rated G!)
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Post by Catilina on Sept 10, 2017 9:03:22 GMT
You gotta admit how differently the game plays just by bringing different companions. DAI lacked that big time. I still need to find a playthrough where Sten makes my active party. I will admit that. I just don't like when not only can you not stop a squadmate from doing something but then you only have one way to react to it like in this Zevran case. Ofc, you don't use Zevran: he's not so pure! What's your problem here? Zevran not bloodthirsty: this is a mercy-killing according to him.
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Post by deadlydwarf on Sept 10, 2017 9:07:39 GMT
And it's things like that that make me glad I never use Zevran. You gotta admit how differently the game plays just by bringing different companions. DAI lacked that big time. I still need to find a playthrough where Sten makes my active party. When you do, be sure to take Sten to Haven! And for good measure, use only "touchy-feely" dialog options with Sten! The regular active party approach - that's something I've not really done; I try to rotate companions because I feel guilty about leaving any of them in camp all the time. Perhaps that's the only way to unlock all content...
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Post by deadlydwarf on Sept 10, 2017 9:12:53 GMT
I will admit that. I just don't like when not only can you not stop a squadmate from doing something but then you only have one way to react to it like in this Zevran case. Ofc, you don't use Zevran: he's not so pure! What's your problem here? Zevran not bloodthirsty: this is a mercy-killing according to him. Hanako Ikezawa The problem is not that Zevran suggests a mercy-killing in this case; the problem is that the game forces you to go along with it! I have no problem with companions giving contrary advice so long as the PC retains the freedom to reject the advice. He/she is supposed to be in charge after all! Dumb question: is this the only instance where you have an option forced down your throat regardless of how you want to RP your character?
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Post by Hanako Ikezawa on Sept 10, 2017 9:15:15 GMT
I will admit that. I just don't like when not only can you not stop a squadmate from doing something but then you only have one way to react to it like in this Zevran case. Ofc, you don't use Zevran: he's not so pure! What's your problem here? Zevran not bloodthirsty: this is a mercy-killing according to him. The answer to your question is in the post you quoted. It's not fun when RP is severely limited or even eliminated without player input.
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Post by Catilina on Sept 10, 2017 9:54:00 GMT
Ofc, you don't use Zevran: he's not so pure! What's your problem here? Zevran not bloodthirsty: this is a mercy-killing according to him. The answer to your question is in the post you quoted. It's not fun when RP is severely limited or even eliminated without player input. You Warden able to answer: doesn't kill Ruck, and can convince Zevran, that his/her choice is better (if I remember correctly – perhaps, s/he can't convince the companions here, but what s/he do, is an answer). You don't like, if the companions have independent thoughts and acts? I love it. True, I said similar about Cullen' conversation before. (The mage Inquisitor can't be angry at him –and to kick his ass– related Maddox's tranquility.) But this is not same case.
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Post by fylimar on Sept 10, 2017 10:22:34 GMT
Ofc, you don't use Zevran: he's not so pure! What's your problem here? Zevran not bloodthirsty: this is a mercy-killing according to him. Hanako Ikezawa The problem is not that Zevran suggests a mercy-killing in this case; the problem is that the game forces you to go along with it! I have no problem with companions giving contrary advice so long as the PC retains the freedom to reject the advice. He/she is supposed to be in charge after all! Dumb question: is this the only instance where you have an option forced down your throat regardless of how you want to RP your character? and Hanako IkezawaStrange, I always have Zevran in my party during the Ruk quest and he never mercykilled him. He suggested, that he thinks, it's the best solution, because the poor boy will die horribly otherwise, but he never did it himself. But I do use a dialogue fix mod for Zevran (and some of the other characters - Alistair can be very buggy too), so maybe that fixed it? I have the opportunity to ask him to kill Ruk, but I have the normal dialogue options with Ruk too. The mod only fixes things, that should be in the game that way, so it was probably never intended for Zevran to force the mercykill on you (plus it is totally out of character, he makes strong suggestions sometimes, but he never forces you to do anything, unlike other companions). Since Zevran is the only character, I'm finding interesting as a love interest (and generally my favorite character in DAO), he is my permanent rogue in the party (I reset his skill points, when I recruit him - thank the creators/maker/stones/any entity willing to listen for metagame items, because some companions are just skilled badly).
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Post by Curious Crow on Sept 10, 2017 11:21:06 GMT
Yep Zevran dialog fixes unlocks the persuade check so that the Warden isn't forced to kill Ruck. And it also allows Zevran to talk you out of killing Wynne instead of having the Warden stubbornly fixated of lopping her head off, even if the player was persuaded by his pleads. So mercy appears both ways. Wynne is still getting a haircut through >:C Also, I think you can bypass killing him with Zevran in tow if you don't say goodbye, but just open the shop and exit it. Then the discussion never happens, but you need to be careful to always exit the conversation in that manner. ~~~ Edits and additions. Went to check how it went down. It's just mandatory to kill Ruck if you say goodbye to him, since the persuasion option isn't unlocked properly. Don't think approval matters. Dialog goes like this: Z: I am not what one would call a sympathetic man, but seeing him like this pains me. Z: We should at least put him out of his misery. R: It's not so bad. The dark and the burning keeps Ruck warm...warm like Mother's arms-- Z: His mind is gone, and his body will soon follow. I have seen victims of poisoning in better shape. W1: Perhaps you are right. Z: I hate to say it, but leaving him alive is crueler than just killing him. R: Ahhhh! The pretty lady is treacherous! Don't hurt Ruck, no! (And then he dies, gruesomely. Or gently if that's your playstyle. I'm not judging.)
ZDF adds a W2 (or one, not sure) which has a persuade option to let Ruck live. Oh and tried to kill Ruck today. It was fun. Might prod Origin some more.
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Post by Deleted on Sept 10, 2017 13:37:13 GMT
And the game bites me in the butt for my earlier comments by robbing me of my healer. //falls on knees dramatically BETHANYYYY don't leave me with Anders and Fenris in the same formation! They are insufferable together. Whaiii have I trained Merrill to do hex type of magic? My baby sis... :sob:
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