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Post by melbella on Oct 22, 2017 1:10:47 GMT
melbella That doesn't mean he didn't kill them before the Warden arrived. Orsini was locked in that room and no Templars have entered it yet. So, how did they die? They just drop dead for no reason? They ran into the room with him to barricade the door form Templars and then he killed them. I did kill those golems with that fresh made warden like you said with kiting, just feel too lazy to do it again as it's a pain. I only lost the final Harvester fight. Once you blow his head off, that pack of bones chasing you is murder. If I had known that sequel is so hard, I would have imported my best Warden. And they didn't defend themselves... yes. Much more believable, that they committed suicide. But no matter. Orsino (and perhaps many others) got mad. I can't decide, this fate is brilliant or just needed a counterpoint to Meredith madness, to explain, why acceptable, if Hawke supports a criminal madwoman.
If that is indeed what happens it only justifies siding with her after the fact since you have no clue before having to pick one or the other.
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Post by Deleted on Oct 22, 2017 1:15:37 GMT
melbella That doesn't mean he didn't kill them before the Warden arrived. Orsini was locked in that room and no Templars have entered it yet. So, how did they die? They just drop dead for no reason? They ran into the room with him to barricade the door form Templars and then he killed them. I did kill those golems with that fresh made warden like you said with kiting, just feel too lazy to do it again as it's a pain. I only lost the final Harvester fight. Once you blow his head off, that pack of bones chasing you is murder. If I had known that sequel is so hard, I would have imported my best Warden. And they didn't defend themselves... yes. Much more believable, that they committed suicide. But no matter. Orsino (and perhaps many others) got mad. This fate is brilliant or just needed a counterpoint to Meredith madness, to explain, why acceptable, if Hawke supports a criminal madwoman. After going with the Templar side, I feel like it is not the right choice. But, then again maybe this looks equally bad if you side with the mages. I can joke about nobody missing Orsini, but prior to that final scene of him turning into a monster, I really liked him. Actually, I think several pages back I wrote a post how I wished I could recruit him for my party after he fried some Qunari. When Hawke came to the gate Orsini was clinging to any shred of a peaceful compromise up to a point where he actually says, 'imprison us and search each one, but don't invoke the Annulment.' He's not even asking for freedom at that moment, he begs for life. That invokes sympathy for the mages because at that specific moment the only one who looks bonkers is Meredith.
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Post by phoray on Oct 22, 2017 1:16:44 GMT
I thought on Siding Templars that the same battle to push into the locked room had occurred. It's just instead of you defending them, you're also killing them. Plenty of bodies on both sides.
I like the part where the female hand stops on his cheek.
Intimate. Almost loving. Amidst a blood magic fueled Harvester transformation.
I talked husband out of playing GoA, because it doesn't bear any narrative weight.
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Post by Catilina on Oct 22, 2017 1:19:48 GMT
And they didn't defend themselves... yes. Much more believable, that they committed suicide. But no matter. Orsino (and perhaps many others) got mad. I can't decide, this fate is brilliant or just needed a counterpoint to Meredith madness, to explain, why acceptable, if Hawke supports a criminal madwoman. If that is indeed what happens it only justifies siding with her after the fact since you have no clue before having to pick one or the other.
Yes, after. For a reassuring feeling that: I did well, look at, what evil madman was he. Every bad feeling can be erased, and the decision justified.
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Post by Deleted on Oct 22, 2017 1:21:28 GMT
Ugh, GoA has no narrative weight, the companions are terrible, the fights are ridiculously difficult and it's always some boss with 100000 hp. That's the point of having a boss fight - it's rare. When every room is a boss fight, you get sick and tired of it. My pride is kind of cringing that I didn't finish Harvester off, but I don't like the entire scenario and wouldn't have replayed it even had I killed Harvester. It's like put a check mark here thing.
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melbella
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Post by melbella on Oct 22, 2017 1:22:53 GMT
The best thing about GoA is the achievement loot you get in your next new Origins game. Sell it right away and you are set - no more scrambling for coin. I do like the bit of dwarfy lore and their freaky lyrium wells though. Last time I played I became convinced it takes place in the midst of a titan.
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Post by Catilina on Oct 22, 2017 1:23:25 GMT
And they didn't defend themselves... yes. Much more believable, that they committed suicide. But no matter. Orsino (and perhaps many others) got mad. This fate is brilliant or just needed a counterpoint to Meredith madness, to explain, why acceptable, if Hawke supports a criminal madwoman. After going with the Templar side, I feel like it is not the right choice. But, then again maybe this looks equally bad if you side with the mages. I can joke about nobody missing Orsini, but prior to that final scene of him turning into a monster, I really liked him. Actually, I think several pages back I wrote a post how I wished I could recruit him for my party after he fried some Qunari. When Hawke came to the gate Orsini was clinging to any shred of a peaceful compromise up to a point where he actually says, 'imprison us and search each one, but don't invoke the Annulment.' He's not even asking for freedom at that moment, he begs for life. That invokes sympathy for the mages because at that specific moment the only one who looks bonkers is Meredith. Yes. I agree. Try to make equal the two sides. Look at, Orsino was evil too! But I don't buy it. Orsino was never evil.
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Post by Deleted on Oct 22, 2017 1:24:55 GMT
If that is indeed what happens it only justifies siding with her after the fact since you have no clue before having to pick one or the other.
Yes, after. For a reassuring feeling that: I did well, look at, what evil madman was he. Every bad feeling can be erased, and the decision justified. Actually.... I felt it accomplished the opposite. I think Orsini going mad justifies Anders. Because people obviously apply 'lets have peaceful solution' argument. But, Orisini goes peaceful path ALL the way to the absolute end and it doesn't help the mages.
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Post by Catilina on Oct 22, 2017 1:26:41 GMT
Yes, after. For a reassuring feeling that: I did well, look at, what evil madman was he. Every bad feeling can be erased, and the decision justified. Actually.... I felt it accomplished the opposite. I think Orsini going mad justifies Anders. Because people obviously apply 'lets have peaceful solution' argument. But, Orisini goes peaceful path ALL the way to the absolute end and it doesn't help the mages. Just as me. But many people think otherwise. And this is why I can't decide, this fate is brilliant or bullshit...
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Post by Deleted on Oct 22, 2017 1:47:57 GMT
Actually, my problem in siding with mages has nothing to do with Orsini. I haven't played the mage side yet, so I don't know whether this assumption is correct and who exactly I'll fight BUT - I don't like supporting the Annulment because although some mages have turned to blood magic you will be killing innocent mages as well. But, what about the Templars? It's Meredith who's nuts, the other Templars are innocent. If you take side with mages, you will be killing regular army guys like Donnic for example who when they finally see Meredith's madness would in fact oppose her. Picking either side sounds iffy because in both cases you kill someone innocent.
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Post by phoray on Oct 22, 2017 1:57:13 GMT
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Post by Deleted on Oct 22, 2017 1:59:53 GMT
The forum crashed on me.
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Post by Catilina on Oct 22, 2017 2:10:34 GMT
Actually, my problem in siding with mages has nothing to do with Orsini. I haven't played the mage side yet, so I don't know whether this assumption is correct and who exactly I'll fight BUT - I don't like supporting the Annulment because although some mages have turned to blood magic you will be killing innocent mages as well. But, what about the Templars? It's Meredith who's nuts, the other Templars are innocent. If you take side with mages, you will be killing regular army guys like Donnic for example who when they finally see Meredith's madness would in fact oppose her. Picking either side sounds iffy because in both cases you kill someone innocent. Donnic and his people protect the civilians, they're not with the Templars. Aveline says at Gallows. The Templars serve a bad system, I don't care about them if they support that criminal (according to the Chantry's law, the Templar's law!) madwoman. The mages cant decide. The Templars' work is protecting people, but now they want to kill people...
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Post by Deleted on Oct 22, 2017 2:16:09 GMT
Actually, my problem in siding with mages has nothing to do with Orsini. I haven't played the mage side yet, so I don't know whether this assumption is correct and who exactly I'll fight BUT - I don't like supporting the Annulment because although some mages have turned to blood magic you will be killing innocent mages as well. But, what about the Templars? It's Meredith who's nuts, the other Templars are innocent. If you take side with mages, you will be killing regular army guys like Donnic for example who when they finally see Meredith's madness would in fact oppose her. Picking either side sounds iffy because in both cases you kill someone innocent. Donnic and his people protect the civilians, they're not with the Templars. Aveline says at Gallows. The Templars serve a bad system, I don't care about them if they support that criminal (according to the Chantry law, the Templar law!) madwoman. They are an army, their work to fighting and dying. The mages cant decide. Well too bad that you don't care. I care about Cullen. I guess this makes your choice easier. For me it's either slay innocent mages or slay innocent Tempalrs and both of these options suck. Both Guards and Templars share the same goal to defend the city - I mean they're similar in the way of joe average from an army who tries to protect citizens like Donnic. I know he's with the guards not Templars. The Templars don't see that Meredith is bad at that point. So, they believe they protect the city. None of them stay with Meredith when it's revealed that she's insane. She summons that statue army to fight for her.
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Post by Catilina on Oct 22, 2017 2:24:02 GMT
Donnic and his people protect the civilians, they're not with the Templars. Aveline says at Gallows. The Templars serve a bad system, I don't care about them if they support that criminal (according to the Chantry law, the Templar law!) madwoman. They are an army, their work to fighting and dying. The mages cant decide. Well too bad that you don't care. I care about Cullen. I guess this makes your choice easier. For me it's either slay innocent mages or slay innocent Tempalrs and both of these options suck. Both Guards and Templars share the same goal to defend the city - I mean they're similar in the way of joe average from an army who tries to protect citizens like Donnic. I know he's with the guards not Templars. The Templars don't see that Meredith is bad at that point. So, they believe they protect the city. None of them stay with Meredith when it's revealed that she's insane. She summons that statue army to fight for her. At the moment the Templars don't protect the people, they prepare to slaughter people, whom should be protected by them instead... Templar Carver is a hard point, but he decided (and regretted). Sorry, in war, they are enemies. I know, they are people, but Hawke can't save everyone. Don't they? Then they blind. What about the Tranquils? Harrowed mages... This is a crime. According to the Templars' law too. "I just followed orders" is an excuse, if the commander is a criminal and the order is evil? Cullen told to Hawke, that he suspects... at the end battle he also told that you should have left Meredith long ago, but he didn't do it. Of course, because his fear was bigger than his doubts about Meredith.
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Post by Deleted on Oct 22, 2017 2:47:34 GMT
In that case I don't care about mages either. Anders is a terrorist - and you can make excuses for him just as I can make excuses for Cullen but it's an evil act that causes mass murder no matter what. And when you bust the doors open to the tower, there are abominations pouring out to attack you. What innocent mages? 90% of them are blood mages and they deserve to die. You can make excuses for them turning to blood magic just as I can make excuses for Templars for not seeing through Meredith earlier. Doesn't justify either crimes. You can cast both parties in an evil light.
See? It doesn't sound nice at all when both dehumanize and say, 'I don't care about them. They're evil anyway.'
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Post by Catilina on Oct 22, 2017 3:04:17 GMT
In that case I don't give two shits about mages either. Anders is a terrorist - and you can make excuses for him just as I can make excuses for Cullen but it's an evil act that causes mass murder no matter what. And when you bust the doors open to the tower, there are abominations pouring out to attack you. What innocent mages? 90% of them are blood mages and they deserve to die. You can make excuses for them turning to blood magic just as I can make excuses for Templars for not seeing through Meredith earlier. Doesn't justify either crimes. You can cast both parties in an evil light. See? It doesn't sound nice at all when both dehumanize and say, 'I don't care about them. They're evil anyway.' No. The two sides aren't same. The Chantry's system is evil. The people can be good, evil, neutral... etc. The system still evil. This is the main point. Orsino's and Meredith's sins aren't equal. The Circle Mages and the Templars aren't equal: because of their position, the Templars' crimes are bigger. Anders was not Circle Mage. You can't justify the Templars act with his act. And my point: I never searched for any excuse to Anders. I understand his position, and agree with him. This not means, I don't see, that he committed murders. And: never said, that to kill him is a wrong decision. I don't dehumanize the Templars. I said they are people. Cullen who dehumanizes the Mages (okay, later his position change a bit...). I always say that the Chantry's system is evil toward the Templars too. And not the Templars are evil. The system is evil. Again: the Templars are people. Good and bad, as everyone else.
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Post by Exile Isan on Oct 22, 2017 3:24:27 GMT
Played Here Lies the Abyss (again) Different character though. And I decided to banish the Wardens this time.
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Post by Deleted on Oct 22, 2017 3:25:06 GMT
When you are judging Templars you are using an argument a crime is a crime no matter the circumstances around it.
When you are judging mages, you are making all sorts of allowances for their evil acts.
I can reverse it and say that nothing justifies turning to blood magic. The mages in a fight could have chosen to defend themselves with their pure magic without involving the demons. But, they turn to evil means. There is no excuse to use living beings as sacrifices.
You say Cullen is afraid. Well, Anders is a far bigger coward because he can't even face the consequences of his actions. He just sits there miserably and expects to die.
Orsino's and Meredith's sins aren't equal.
Orsini covers up for blood mages who disembowel innocent people in their dark rituals. Hawke's mother dies that horrible death because Orsini knew where that guy was but told Templars nothing even if he personally dismissed his research as evil. That's a ridiculous argument overall when both are involved in mass murders which one of them is worse. They're both terrible.
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Post by Catilina on Oct 22, 2017 3:42:05 GMT
When you are judging Templars you are using an argument a crime is a crime no matter the circumstances around it.
When you are judging mages, you are making all sorts of allowances for their evil acts.
I can reverse it and say that nothing justifies turning to blood magic. The mages in a fight could have chosen to defend themselves with their pure magic without involving the demons. But, they turn to evil means. There is no excuse to use living beings as sacrifices.
You say Cullen is afraid. Well, Anders is a far bigger coward because he can't even face the consequences of his actions. He just sits there miserably and expects to die.
Orsino's and Meredith's sins aren't equal.
Orsini covers up for blood mages who disembowel innocent people in their dark rituals. Hawke's mother dies that horrible death because Orsini knew where that guy was but told Templars nothing even if he personally dismissed his research as evil. That's a ridiculous argument overall when both are involved in mass murders which one of them is worse. They're both terrible. I didn't judge Cullen, you misunderstood me. When I said, his fear prevented him to leave Meredith, I searched an excuse for him. I didn't search any excuse for Anders. And he's not coward at this time when he waits for the verdict. Tell me, what he should do then? (I'm really curious.) Orsino didn't know, that he was a serial killer. Not even knew about the details of the Emeric's investigation. He knew about his old friend, who studies forbidden knowledge, and he sent him some books. But: if he condemns him because he knew a blood mage and covered him, Orsino still not the "mages". The annulment still a sin. Blood magic the only really effective tool against the Templars. I imagine, for example, all my Trevelyan Circle Mages know the blood magic. I have Hawke(s), who blood mage. It's just useful, not evil. The Circle Mages, and the Templars aren't equal in my eyes. An example: if a slave kills his master when wants to escape, is a crime according to the law in a slaveholder society. But less sin, than if a master kills his slave, when he wants to escape, despite, that this NOT a crime, according to the law. In that moment, when the Mages got their freedom, they will be equal. In fact, at the moment the mages' crime's judgment in my eyes will be more serious, of course. The law must be respected by those who are protected by the law, and of course, who have created the law and who are serves the law. Those who are not protected by the law, why should respect the law? We can not condemn equally people, who not in an equal position in law. And not mentioned yet, what about if the law is wrong...
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Post by deadlydwarf on Oct 22, 2017 3:50:02 GMT
Boudica sets out to save Redcliffe village from the onslaught of undead...much to the chagrin of Morrigan. i.imgur.com/hflLDx5.pngShe speaks first with Mayor Murdoch. i.imgur.com/9f5Y09a.pngThe most critical thing according to Murdoch is to get the Blacksmith working again to repair the militia's weapons armor. He would also like to a dwarven trader named Dwynn out helping the militia. Dwynn was well-known for his abilities with two-handed weapons. Boudica heads to the blacksmith's shop and persuades the blacksmith to let her in. She finds he's worried about the fate of his daughter Valena, one of the Arlessa's maids. She hasn't been heard from since the undead started coming from the castle. i.imgur.com/bY1Dnxh.pngBoudica's calm confident demeanor and her sincere promise to look for Valena in the castle after defeating the expected night battle convinces the smith to go back to work. And this, of course, inspires yet another one of Morrigan's cynical interjections: i.imgur.com/lmRZMyM.pngWords alone do not convince Dwynn to serve in the milita. Boudica has to hand over 100 silver to buy the cagey dwarf's services. She then speaks with Ser Perth. Though the group of knights is small, their arms and armor are in good repair. He ask only that the Revered Mother of the town chantry grant the knights the Maker's protection. Boudica goes to the Revered Mother and first, asks her for her to bless the group. (A skeptical Morrigan is unimpressed.) i.imgur.com/vNNoQwv.pngWhen Boudica brings up the issue of the "Maker's Protection," the Revered Mother complains that Ser Perth expects actual physical protection for his men, something the Revered Mother cannot promise in good conscience. Boudica then convinces her that if the knights believe whatever the Revered Mother provides gives them the Maker's protection, the resulting increase in confidence would make them more effective fighters and increase their chance for survival. The Revered Mother thus provides the knights with some holy medalions. With this task completed, the militia and knights are ready. And as expected, the undead attack the town once again. i.imgur.com/qqWqQRj.pngi.imgur.com/jxGytOr.pngA fierce battle ensues. On top of the hill near the windmill, Boudica and the knights defeat the waves of undead that tried to get past their obstacles, including burning oil. They then join the militia in the town square in front of the chantry. Here too, the monsters are defeated. i.imgur.com/dgvqfbq.png(Gamer note: I succeeded in saving all but one of the militia, thus missing out on getting that special Redcliffe helmet. The dude with a beard let me down! Oh well...) And so Redcliffe survived thanks to the intervention of the Grey Wardens! To be continued...
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Post by Catilina on Oct 22, 2017 3:53:00 GMT
Played Here Lies the Abyss (again) Different character though. And I decided to banish the Wardens this time. How many times did you play? I like that part of the game. Only once I banished the Wardens.
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Post by anarchy65 on Oct 22, 2017 3:53:18 GMT
Boudica sets out to save Redcliffe village from the onslaught of undead...much to the chagrin of Morrigan. i.imgur.com/hflLDx5.pngShe speaks first with Mayor Murdoch. i.imgur.com/9f5Y09a.pngThe most critical thing according to Murdoch is to get the Blacksmith working again to repair the militia's weapons armor. He would also like to a dwarven trader named Dwynn out helping the militia. Dwynn was well-known for his abilities with two-handed weapons. Boudica heads to the blacksmith's shop and persuades the blacksmith to let her in. She finds he's worried about the fate of his daughter Valena, one of the Arlessa's maids. She hasn't been heard from since the undead started coming from the castle. i.imgur.com/bY1Dnxh.pngBoudica's calm confident demeanor and her sincere promise to look for Valena in the castle after defeating the expected night battle convinces the smith to go back to work. And this, of course, inspires yet another one of Morrigan's cynical interjections: i.imgur.com/lmRZMyM.pngWords alone do not convince Dwynn to serve in the milita. Boudica has to hand over 100 silver to buy the cagey dwarf's services. She then speaks with Ser Perth. Though the group of knights is small, their arms and armor are in good repair. He ask only that the Revered Mother of the town chantry grant the knights the Maker's protection. Boudica goes to the Revered Mother and first, asks her for her to bless the group. (A skeptical Morrigan is unimpressed.) i.imgur.com/vNNoQwv.pngWhen Boudica brings up the issue of the "Maker's Protection," the Revered Mother complains that Ser Perth expects actual physical protection for his men, something the Revered Mother cannot promise in good conscience. Boudica then convinces her that if the knights believe whatever the Revered Mother provides gives them the Maker's protection, the resulting increase in confidence would make them more effective fighters and increase their chance for survival. The Revered Mother thus provides the knights with some holy medalions. With this task completed, the militia and knights are ready. And as expected, the undead attack the town once again. i.imgur.com/qqWqQRj.pngi.imgur.com/jxGytOr.pngA fierce battle ensues. On top of the hill near the windmill, Boudica and the knights defeat the waves of undead that tried to get past their obstacles, including burning oil. They then join the militia in the town square in front of the chantry. Here too, the monsters are defeated. i.imgur.com/dgvqfbq.png(Gamer note: I succeeded in saving all but one of the militia, thus missing out on getting that special Redcliffe helmet. Oh well...) To be continued... Is this hair a mod? Looks awesome
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inherit
861
0
Nov 14, 2019 14:57:04 GMT
2,489
deadlydwarf
1,321
August 2016
deadlydwarf
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Oct 22, 2017 4:00:14 GMT
Boudica sets out to save Redcliffe village from the onslaught of undead...much to the chagrin of Morrigan. i.imgur.com/hflLDx5.pngShe speaks first with Mayor Murdoch. i.imgur.com/9f5Y09a.pngThe most critical thing according to Murdoch is to get the Blacksmith working again to repair the militia's weapons armor. He would also like to a dwarven trader named Dwynn out helping the militia. Dwynn was well-known for his abilities with two-handed weapons. Boudica heads to the blacksmith's shop and persuades the blacksmith to let her in. She finds he's worried about the fate of his daughter Valena, one of the Arlessa's maids. She hasn't been heard from since the undead started coming from the castle. i.imgur.com/bY1Dnxh.pngBoudica's calm confident demeanor and her sincere promise to look for Valena in the castle after defeating the expected night battle convinces the smith to go back to work. And this, of course, inspires yet another one of Morrigan's cynical interjections: i.imgur.com/lmRZMyM.pngWords alone do not convince Dwynn to serve in the milita. Boudica has to hand over 100 silver to buy the cagey dwarf's services. She then speaks with Ser Perth. Though the group of knights is small, their arms and armor are in good repair. He ask only that the Revered Mother of the town chantry grant the knights the Maker's protection. Boudica goes to the Revered Mother and first, asks her for her to bless the group. (A skeptical Morrigan is unimpressed.) i.imgur.com/vNNoQwv.pngWhen Boudica brings up the issue of the "Maker's Protection," the Revered Mother complains that Ser Perth expects actual physical protection for his men, something the Revered Mother cannot promise in good conscience. Boudica then convinces her that if the knights believe whatever the Revered Mother provides gives them the Maker's protection, the resulting increase in confidence would make them more effective fighters and increase their chance for survival. The Revered Mother thus provides the knights with some holy medalions. With this task completed, the militia and knights are ready. And as expected, the undead attack the town once again. i.imgur.com/qqWqQRj.pngi.imgur.com/jxGytOr.pngA fierce battle ensues. On top of the hill near the windmill, Boudica and the knights defeat the waves of undead that tried to get past their obstacles, including burning oil. They then join the militia in the town square in front of the chantry. Here too, the monsters are defeated. i.imgur.com/dgvqfbq.png(Gamer note: I succeeded in saving all but one of the militia, thus missing out on getting that special Redcliffe helmet. Oh well...) To be continued... Is this hair a mod? Looks awesome On my PC? Yes, thanks. I used the mod "Ferelden Models" to create my last two Player Characters. And this, in turn, required the installation of numerous hair mods to support it. I couldn't tell you which mod Boudica's hair came from.
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inherit
7340
0
Aug 10, 2023 15:52:18 GMT
4,826
cmoe
1,364
April 2017
cmoe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by cmoe on Oct 22, 2017 4:05:14 GMT
Boudica sets out to save Redcliffe village from the onslaught of undead...much to the chagrin of Morrigan. She really is cute as a button.
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