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Post by Deleted on Jan 6, 2017 16:53:02 GMT
MET is all DPS game, with health regeneration in cover, so all characters heal back up. The party consists of 3 characters, and MET is neither a trinity game based around the TDH, nor it is a classic tank, rogue, Mage, priest set up. So, I always play MET as a dps game. My understanding is that you do not regen in combat in DA:I, and you can only barrier another character or shield yourself with a guard to absorb a bit of damage. I dunno, I have a feeling that DA:I was bio's take on sandbox games, and I have never played one, so I am really not sure what to expect. I have never understood this tank, damage dealer, healer thing. I guess it's because we dumped D&D early on and went with skill based instead av class based rules. As for healing in DAI you have regen potions, heal on kill, lifeward, resuscitation, proximity healing etc. There is an abundance of healing in DAI. So if you want to play a spirit healer you can, by slightly other means. Uhm, I am not sure I follow your terminology, but I assume that heal on kill is a self-heal, lifeward is like that barrier they mention which has its limitations (I.e has to be cast prior to the damage is taken and cannot be used correctively), potion is a consumable applied only to self which is an action performed instead of another action (i.e. continue attacking the target), resuscitation is to resurrect a fallen ally and I assume it has no range, you have to get into the melee range. Healing is an on-demand healing based off the specialized spells on the CD, that can be tweaked to do HoT or AoE or burst heal a single ally of your choice. In other words, healing is a customizable skill set that can be used depending on the situation, both proactively and reactively. A healer is there so the other characters can do their jobs without interruptions to inject potions or taking cover. What's proximity healing? is it an AoE heal centered around the caster? Is that the only heal in the game? from that Knight class? My understanding is also that the Spirit Healer specialization is completely taken out?
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Post by correctamundo on Jan 6, 2017 17:07:11 GMT
I have never understood this tank, damage dealer, healer thing. I guess it's because we dumped D&D early on and went with skill based instead av class based rules. As for healing in DAI you have regen potions, heal on kill, lifeward, resuscitation, proximity healing etc. There is an abundance of healing in DAI. So if you want to play a spirit healer you can, by slightly other means. Uhm, I am not sure I follow your terminology, but I assume that heal on kill is a self-heal, lifeward is like that barrier they mention which has its limitations (I.e has to be cast prior to the damage is taken and cannot be used correctively), potion is a consumable applied only to self which is an action performed instead of another action (i.e. continue attacking the target), resuscitation is to resurrect a fallen ally and I assume it has no range, you have to get into the melee range. Healing is an on-demand healing based off the specialized spells on the CD, that can be tweaked to do HoT or AoE or burst heal a single ally of your choice. In other words, healing is a customizable skill set that can be used depending on the situation, both proactively and reactively. A healer is there so the other characters can do their jobs without interruptions to inject potions or taking cover. What's proximity healing? is it an AoE heal centered around the caster? Is that the only heal in the game? from that Knight class? My understanding is also that the Spirit Healer specialization is completely taken out? Heal-on-kill is masterwork crafting. Lifeward is a spirit spell but upgraded regeneration potion gives you lifeward to as well as proximity heal. Whereas healing mist gives AoE healing as well as AoE resuscitation. The spirit healer class is not there but you can design your own. I mean I don't really understand this class fixation anyway.
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Post by Deleted on Jan 6, 2017 17:20:03 GMT
Heal on kill is a consumable then? So, are the Lifeward and the Healing Mist are spells for the Knight class? heh, I like classes, sorry :) So, to get this spells, I will play like a warrior ---> paladin?
Would you mind pointing out what else in my DA:O PT makes DA:I a bad choice of a game for me? It's always good to know if the game has something that is not a great match.
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Post by Two Faces on Jan 6, 2017 18:34:03 GMT
Well, I was trying to create my canon Inquisitor but the more I plan it ahead, the more difficult it seems. He is probably going to look like that: I was going to make him a good guy mage that supported the Circle... but he ended up looking so rough and manly Should I play an aggressive warrior instead? the problem is that I've never played a warrior in inquisitor, I've found them boring. Also I want my inquisitor to ally with the Qunari and put Gaspard in the throne, but what kind of good guy kills an empress and blames corypheous just to put someone else in the throne? If I make him aggressive instead, Leliana would be hardened, I hate hardened Leliana (You have to say "Our men are not disposable.", if I sacrifice the Chargers for an alliance, then my character DO THINKS men are disponsable, I don't want an hypocrite) And if my Inqui is a good guy, what do I do with Blackwall? is not justice pardoning him, neither giving him the honor of being a Grey Warden. Damn that thing is hard.
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Post by deadlydwarf on Jan 6, 2017 18:43:03 GMT
Heal on kill is a consumable then? So, are the Lifeward and the Healing Mist are spells for the Knight class? heh, I like classes, sorry So, to get this spells, I will play like a warrior ---> paladin? Would you mind pointing out what else in my DA:O PT makes DA:I a bad choice of a game for me? It's always good to know if the game has something that is not a great match. I don't know how ME changed from game to game, but there are significant changes from Origins to DA2 to Inquisition in terms of certain game mechanics (and most definitely in aesthetics). I'd say that DA2 and then Inquisition simplified a lot of things over the system used in Origins. For example, you move up a level in Origins, you get three points to put toward attributes (strength, dexterity, etc.), one toward a power, and every so often, one toward a skill. In Inquisition, the attributes get modified by the power - active or passive that you choose. For a warrior, a certain power might increase your strength or constitution in addition to the ability itself. Truthfully, I don't see any deal-breakers in any of the differences among the games. The first time you run into the changes when you start a new game, it's annoying. Then you quickly get used to the new system and you focus on the story and characters and that determines how much you like the game versus others in the series.
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Post by Catilina on Jan 6, 2017 18:55:53 GMT
Well, I was trying to create my canon Inquisitor but the more I plan it ahead, the more difficult it seems. He is probably going to look like that: I was going to make him a good guy mage that supported the Circle... but he ended up looking so rough and manly Should I play an aggressive warrior instead? the problem is that I've never played a warrior in inquisitor, I've found them boring. Also I want my inquisitor to ally with the Qunari and put Gaspard in the throne, but what kind of good guy kills an empress and blames corypheous just to put someone else in the throne? If I make him aggressive instead, Leliana would be hardened, I hate hardened Leliana (You have to say "Our men are not disposable.", if I sacrifice the Chargers for an alliance, then my character DO THINKS men are disponsable, I don't want an hypocrite) And if my Inqui is a good guy, what do I do with Blackwall? is not justice pardoning him, neither giving him the honor of being a Grey Warden. Damn that thing is hard. He's so good! (Supporting the Circle isn't good, the Circle's dangerous, so: he's a dangerous guy.)
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Post by Catilina on Jan 6, 2017 19:47:55 GMT
Strongholds for Inquisition (Issaar Adaar) Suledin Keep (Imshael killed, and Michel du Chevin joined to Inquisition) Griffon Wing Keep
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Post by fylimar on Jan 6, 2017 21:08:30 GMT
You don't need a healer, replaced with Barriers and guard for everyone, also anyone can shake someone awakefrom their death/unconscious ness.... but they also have Knight Enchanter which is healer ish. Also, I beat my first DAI in 65 hours. another 20 for Trespasser. 150 is if you do nearly everything. Edit add: there is a lot of side content that is wholly unnecessary. It's for people who want to try something new their second third fourth play throughs I duno, I really like healing, so the whole you have to play a dps and brew potions with 4 characters in the party, with the # of potions for all 4 of them, and the whole role gone is not that appealing to me. So far DA's series main attraction was that it was much like Baldur's Gate for me, and losing healing is not my thing. Well, I will see how it goes, but chances are I have no time for it for a while anyway. Maybe it will become cheaper to buy in a year or so, after ME :A. I have a feeling it is not going to be my cup of tea. I love healing too, heck, all my characters in SWTOR were healers (and my only Shepherd for now have healing abilities too). But trust me, DAI is great even without the healer spec (I want it back though- together with the bard spec for rogues). It has some really great characters, great companions and an interesting storyline. And you don't have to do all the side quests in one playthrough. The important once are in your journal under Inquisitors Path and the companion quests, all others are just for fun. Do the ones, you are interested in and leave the others alone (or for another playthrough).
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Post by Deleted on Jan 6, 2017 21:10:30 GMT
I duno, I really like healing, so the whole you have to play a dps and brew potions with 4 characters in the party, with the # of potions for all 4 of them, and the whole role gone is not that appealing to me. So far DA's series main attraction was that it was much like Baldur's Gate for me, and losing healing is not my thing. Well, I will see how it goes, but chances are I have no time for it for a while anyway. Maybe it will become cheaper to buy in a year or so, after ME :A. I have a feeling it is not going to be my cup of tea. I love healing too, heck, all my characters in SWTOR were healers (and my only Shepherd for now have healing abilities too). But trust me, DAI is great even without the healer spec (I want it back though- together with the bard spec for rogues). It has some really great characters, great companions and an interesting storyline. And you don't have to do all the side quests in one playthrough. The important once are in your journal under Inquisitors Path and the companion quests, all others are just for fun. Do the ones, you are interested in and leave the others alone (or for another playthrough). Will that compress the game to under 70 hours then?
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Post by fylimar on Jan 6, 2017 21:18:27 GMT
I love healing too, heck, all my characters in SWTOR were healers (and my only Shepherd for now have healing abilities too). But trust me, DAI is great even without the healer spec (I want it back though- together with the bard spec for rogues). It has some really great characters, great companions and an interesting storyline. And you don't have to do all the side quests in one playthrough. The important once are in your journal under Inquisitors Path and the companion quests, all others are just for fun. Do the ones, you are interested in and leave the others alone (or for another playthrough). Will that compress the game to under 70 hours then? I don't know, but I guess, that can be done. I used a lot of time in my first playthrough in searching those damns shards. Some are really well hidden. But you don't need to do those fetch quests and they can be very time consuming.
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Post by fylimar on Jan 6, 2017 21:36:52 GMT
Today Riya convinced Varric to write the next book of his romance series for Cassandra, helped Bull to save the chargers, learned a lot about how Cole works and started a relationship with a certain Tal Vashoth Varric amused Riya and Bull waiting for the Qunari dreadnought
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Post by phoray on Jan 6, 2017 21:45:38 GMT
@domi
A lot of people complained that, minus all "filler" quests and spending time crafting and decorating, that the base game only took them 20 hours.
My 65 hours run of the base game my first time probably involved 12 hours in the Hinterlands when you only need 1. I was probably inefficient in other ways as well, looking up walk throughs of the Winter Palace etc.
I think what we semi completionists and completionists call a "speed run" would be... 40-60 for base game plus Trespasser?
I don't know what those 15-20 hour players did. Just the main quests with no companion interaction, I guess.
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Post by fylimar on Jan 6, 2017 22:00:45 GMT
A very strange thing occured: with my corrent playthrough (mage Riya), I imported a world status with Loghain as the warden contact of Hawke. When Riya talked to Hawke, she did mention her good friend Loghain. Now I'm in Crestwood and met the group of wardens at the beginning and they talk about catching Stroud - this is so very confusing
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Post by fylimar on Jan 6, 2017 22:49:02 GMT
Okay, I just met Hawke and she is still my mage that I'm imported, but inside the cave is suddenly Stroud, despite the fact, that I never uploaded a world stat, where he would be the contact. I like Stroud and don't want to sacrifice him in the Fade, I use to left Alistair or Loghain there, but I don't want to start over, so sadly, Stroud it is this time. The Keep import is behaving really strange in this playthrough: first Hawke, who romanced Fenris is now with Anders and now Loghain turned into Stroud.
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Post by correctamundo on Jan 6, 2017 23:10:50 GMT
Heal on kill is a consumable then? So, are the Lifeward and the Healing Mist are spells for the Knight class? heh, I like classes, sorry So, to get this spells, I will play like a warrior ---> paladin? Would you mind pointing out what else in my DA:O PT makes DA:I a bad choice of a game for me? It's always good to know if the game has something that is not a great match. I think you can go Knight enchanter - which is a mage that likes up close and personal - combined with a heavy focus on spirit tree. So in a way it is Paladin like. I think perhaps the need to "grind" for power in order to advance the main quests can be something that you would be at odds with. Not that you really have to grind all that much. But still it's there whereas in ME you can just jump on next quest of your liking more or less.
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Post by correctamundo on Jan 6, 2017 23:14:42 GMT
I love healing too, heck, all my characters in SWTOR were healers (and my only Shepherd for now have healing abilities too). But trust me, DAI is great even without the healer spec (I want it back though- together with the bard spec for rogues). It has some really great characters, great companions and an interesting storyline. And you don't have to do all the side quests in one playthrough. The important once are in your journal under Inquisitors Path and the companion quests, all others are just for fun. Do the ones, you are interested in and leave the others alone (or for another playthrough). Will that compress the game to under 70 hours then? It could. It will. I haven't but I think it will be like 50-70 hrs judging from what others report.
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Post by Obsidian Gryphon on Jan 6, 2017 23:21:25 GMT
Adventures will continue in a while but this image, the gryphon along with the rider whose clothing is a bit DA-like (well, fantasy raiments resembled one another) the music makes me visualise the glory of the Gryphons with their Warden riders. Of their victories against the Blight before the gryphons were undone.
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Post by Deleted on Jan 7, 2017 1:06:27 GMT
Adventures will continue in a while but this image, the gryphon along with the rider whose clothing is a bit DA-like (well, fantasy raiments resembled one another) the music makes me visualise the glory of the Gryphons with their Warden riders. Of their victories against the Blight before the gryphons were undone. <snip> I love Two Steps from Hell's music. If griffons weren't extinct, it would've been cool to see the Warden riding one into battle in DAO. Personally, the only thing that would beat that in DAI is the Inquisitor taming and riding on a dragon. (The guardian dragon at Mythal's altar doesn't count).
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Post by melbella on Jan 7, 2017 2:20:47 GMT
@domi A lot of people complained that, minus all "filler" quests and spending time crafting and decorating, that the base game only took them 20 hours. My 65 hours run of the base game my first time probably involved 12 hours in the Hinterlands when you only need 1. I was probably inefficient in other ways as well, looking up walk throughs of the Winter Palace etc. I think what we semi completionists and completionists call a "speed run" would be... 40-60 for base game plus Trespasser? I don't know what those 15-20 hour players did. Just the main quests with no companion interaction, I guess.
Pretty much this. You can do just the main quests, skip getting to know companions, don't wander anywhere, don't craft anything, and the game will be 20some odd hours long. Some grind is required to gain the power points to unlock the main story, but closing rifts in just 1 or 2 areas, plus a few side quests, should be enough. For me though, when I did that, it was awful. Even though I'd already played the game a half dozen times, speed-running through to the end for Cass' romance just wasn't fun for me. I certainly wouldn't want to do that on a first PT. I mean, I tried to do everything in my first game, but I missed so much I was still finding new stuff in PT # 11.
DAI is a huge game, and you don't have to do everything the first time. But hurrying through it just seems like a waste if you're only going to play it once. Take your time and enjoy it. Or, don't, and play something you know you'll like instead.
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Post by Deleted on Jan 7, 2017 2:55:46 GMT
Well, I am not going to decide what to do about inquisition for now. Maybe later. I am just too tired of grinding and dailies and crafting after a few years of MMO's.
Anyways, finished the City Elf and the Dwarf Princess backgrounds. Both were pretty good, but was a touch frustrating playing without rogues -I went with both warriors. Also liked how gender picks worked for me for both backgrounds. I dunno if the City Elf background changes if the elf is a female, if it doesn't, I'd be probably shy away from my character being raped in the game. It was nice with a male: "I'll paint the walls with human blood!" And I could be pretty snappy with the Golden King. Tied really nicely into the game too.
So is the dwarf's, which was perfect, though because I have played through the dwarven city before, there was no surprise there. But I picked a few pieces of lore & connections in the story. I really liked whatever writer who put together the dwarven background and the setting. So far it is my favorite part of Ferelden lore package.
Just dwarf commoner & human noble left, and have to decide if I would like to play a male or female human noble.
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Post by procutemeister on Jan 7, 2017 5:58:56 GMT
@domi -- yes, the City Elf origin is different if you have a female character. You get kidnapped with the other women and you get to fight your way out of the palace and slaughter shems. Fun stuff. (If it's any reassurance, fem city elf doesn't get raped because she's killing the humans.)
I agree with your opinion on the Dwarf Noble origin. I felt it was really well written and a good insight into dwarven culture and politics as well as introducing the Deep Roads and darkspawn.
Admittedly haven't tried Dwarf Commoner yet, but I played as a Human Noble in my first playthrough. I liked the origin story, it gives a personal connection to the Fereldan political scene that isn't as felt by other origins.
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Post by Andraste_Reborn on Jan 7, 2017 6:43:52 GMT
Man, I somehow always forget just how overwhelming it is when you first arrive at Skyhold and NINE MILLION THINGS are suddenly demanding your attention. And then I managed to spend all of my accumulated power unlocking areas before I spoke to Hawke, and had to go out and do side quests for a while before I could access Crestwood. I am really pleased with how Dana Hawke turned out in Frostbite. Better than she looked in DA2! That haircut really suits her. Hoping I get a few better screen shots of her when we go to the Fade ... Mostly by coincidence, this is the second playthrough in a row where Loghain is the Warden. I think he's even going to live this time, instead of being fed to a giant imaginary spider!
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Post by Obsidian Gryphon on Jan 7, 2017 13:40:13 GMT
Q - does Solas's approval status affect the romance? As in, certain dialogues that could happen but don't because of approval numbers. I'm so solely tempted to ask Cullen; are you with anyone? I think that'll throw the romance slightly out of balance since I already did one heart choice with him; regards the lyrium decision.
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Post by Deleted on Jan 7, 2017 16:49:55 GMT
Okay finished all the backgrounds.
The dwarven commoner (I played as a male warrior & it worked great) had my favorite temporary companion from the lot, Leske, and a fun story, also tying into the game well. My only qualm was that at the end, the Warden has no information or a chance to wonder what is going to happen with his sister and Leske. I am hoping it's covered in the later game. I know that the sister shows up in the noble background, so I assume she is safe, but Leslie, I dunno. Would have preferred him to Og... what-s-his name as a permanent companion, because O just did not have enough character background to stretch into a companion
I chose to play human noble with a female rogue, and it worked fine. I also can see how it would have absolutely worked wonders with Alistair's story-line, particularly since she is the only Warden that has a shot at marrying Alistair. It was awesome to get the Dog's background. The only thing I don't know is how the game handles pc's brother and his wife/kid, as I assume that the brother dies at Ostagar. I guess the family dies - maybe I missed their bodies or something while running through the castle.
I think that overall, story-wise, dwarven princess was my favorite, followed by the dawrf commoner & City Elf & mage & human, and dalish elf being the weakest imo.
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correctamundo
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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They never liked me! No one likes me!
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Post by correctamundo on Jan 7, 2017 17:14:21 GMT
Okay finished all the backgrounds. The dwarven commoner (I played as a male warrior & it worked great) had my favorite temporary companion from the lot, Leske, and a fun story, also tying into the game well. My only qualm was that at the end, the Warden has no information or a chance to wonder what is going to happen with his sister and Leske. I am hoping it's covered in the later game. I know that the sister shows up in the noble background, so I assume she is safe, but Leslie, I dunno. Would have preferred him to Og... what-s-his name as a permanent companion, because O just did not have enough character background to stretch into a companion I chose to play human noble with a female rogue, and it worked fine. I also can see how it would have absolutely worked wonders with Alistair's story-line, particularly since she is the only Warden that has a shot at marrying Alistair. It was awesome to get the Dog's background. The only thing I don't know is how the game handles pc's brother and his wife/kid, as I assume that the brother dies at Ostagar. I guess the family dies - maybe I missed their bodies or something while running through the castle. I think that overall, story-wise, dwarven princess was my favorite, followed by the dawrf commoner & City Elf & mage & human, and dalish elf being the weakest imo. Sister and Leske is WAD . You will get your answers. The same goes for the human noble. Will not spoil more though .
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