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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Jan 21, 2017 23:55:52 GMT
1. You will try to get Solas to change his mind or you will try to stop Solas, even if it means killing him. In the former, what do you do if he continues with his plans? Sit on your hands? (I guess that would be "hand" if you're the Inquisitor...) What I think (actually it's a general conclusion for most DA players) ... 1] One of the answers is Tewinter since they were the vultures that swooped down on the shattered elven realm, scooped up whatever they could find and planted their flag, gleefully declaring their "empire". The means of their magics is based on elven approaches, as Solas pointed out to Dorian. Hence, whatever there is to find to counter Solas falls on Dorian and whoever else he can find (Calpurnia might be one of these) because definitely, the Inquisitor and the former war council and those trusted inner circle will be working closely with him on this. Another is Morrigan, if she drank from the well. Whether she's under geas to obey Solas depends on which god soul went to him since Flemeth was carrying two. I'd prefer to think she gave him Urthemiel and sent Mythal away, to Morrigan or * whoever she had prepared to receive it. Yes, prepared because she appeared to know future events or able to deduce how the dice would fall from the possibilities she saw. * In an implausible scenario, the Inq might possibly receive it though it's highly doubtful she would readily accept it unless Mythal persuaded her. I say this because of the odd glow around the Inq at the Temple of Mythal. If this actually happens, the Inq would be on more of an even ground with Solas. She would also have a platform to undermine him if she goes against him; his supporters since she holds Mythal. The third less palatable ally is the Qunari. Honestly, if they were a choice, I will not take it. I absolutely detest them / the Qun. Besides, they were no more able to stand against Solas. They were only good "scientists" & mechanics. If such a scenario happens; Solas persuaded to create a separate realm in which the elves would reside, forever cut off from the humans. All magic would also accordingly retreat to that realm, leaving the world the humans occupy, fully mundane. They would industrialise and the qunari would excel. I originally supported a reduced Inquisition under the guidance of the Divine but I have to rethink it. 1] Solas know the people in the Inquisition and how they work. 2] There will be inevitably spies from opposing factions. Harder to root out in a big organization. 3] Once chaos erupted again, the bigwigs will point accusing fingers at the Inq once it's known and believed that Solas is the villain. They'll likely sprout all kinds of BS and make demands. I'm all for leaving them to scurry around frantically, as dumb as they were during the Corypheus crisis and this time, no one will be publicly stepping forward to do their jobs. Whatever will be done by the Inq and her friends, it will be done privately / quietly with aid from Tewinter. It does. It could also be the reason why the elves left in droves and it is another reason for the Inq to dissolve the Inquisition. It's all speculation. Creating the Veil might have cost Solas all his power, hence, he dropped into deep slumber to recuperate. When he woke up, he had recovered some but not to the level he was before which was why he gave the orb to Cory because he was too weak to open it himself. I always get that recognition line because I'm such a busy bee collecting everything in every PT.
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Post by Deleted on Jan 22, 2017 1:06:45 GMT
^
The thing I noticed when the Inquisitor stabs Tevinter on the map is it's near a place called Solas. How ironic.
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Post by deadlydwarf on Jan 22, 2017 3:43:32 GMT
1. You will try to get Solas to change his mind or you will try to stop Solas, even if it means killing him. In the former, what do you do if he continues with his plans? Sit on your hands? (I guess that would be "hand" if you're the Inquisitor...) What I think (actually it's a general conclusion for most DA players) ... 1] One of the answers is Tewinter since they were the vultures that swooped down on the shattered elven realm, scooped up whatever they could find and planted their flag, gleefully declaring their "empire". The means of their magics is based on elven approaches, as Solas pointed out to Dorian. Hence, whatever there is to find to counter Solas falls on Dorian and whoever else he can find (Calpurnia might be one of these) because definitely, the Inquisitor and the former war council and those trusted inner circle will be working closely with him on this. Another is Morrigan, if she drank from the well. Whether she's under geas to obey Solas depends on which god soul went to him since Flemeth was carrying two. I'd prefer to think she gave him Urthemiel and sent Mythal away, to Morrigan or * whoever she had prepared to receive it. Yes, prepared because she appeared to know future events or able to deduce how the dice would fall from the possibilities she saw. * In an implausible scenario, the Inq might possibly receive it though it's highly doubtful she would readily accept it unless Mythal persuaded her. I say this because of the odd glow around the Inq at the Temple of Mythal. If this actually happens, the Inq would be on more of an even ground with Solas. She would also have a platform to undermine him if she goes against him; his supporters since she holds Mythal. The third less palatable ally is the Qunari. Honestly, if they were a choice, I will not take it. I absolutely detest them / the Qun. Besides, they were no more able to stand against Solas. They were only good "scientists" & mechanics. If such a scenario happens; Solas persuaded to create a separate realm in which the elves would reside, forever cut off from the humans. All magic would also accordingly retreat to that realm, leaving the world the humans occupy, fully mundane. They would industrialise and the qunari would excel. I originally supported a reduced Inquisition under the guidance of the Divine but I have to rethink it. 1] Solas know the people in the Inquisition and how they work. 2] There will be inevitably spies from opposing factions. Harder to root out in a big organization. 3] Once chaos erupted again, the bigwigs will point accusing fingers at the Inq once it's known and believed that Solas is the villain. They'll likely sprout all kinds of BS and make demands. I'm all for leaving them to scurry around frantically, as dumb as they were during the Corypheus crisis and this time, no one will be publicly stepping forward to do their jobs. Whatever will be done by the Inq and her friends, it will be done privately / quietly with aid from Tewinter. It does. It could also be the reason why the elves left in droves and it is another reason for the Inq to dissolve the Inquisition. It's all speculation. Creating the Veil might have cost Solas all his power, hence, he dropped into deep slumber to recuperate. When he woke up, he had recovered some but not to the level he was before which was why he gave the orb to Cory because he was too weak to open it himself. I always get that recognition line because I'm such a busy bee collecting everything in every PT.
And that of course is a good thing! My problem is I do thorough searches but tend to "skim" through reading codexes I've found. Someday I'll learn!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Jan 22, 2017 4:31:52 GMT
I've finished the Awakening. I think I spent most of the playtime trying to craft runes, and figure out why I can't make Grandmasters lightening rune necessary to finish wade's quest. Apparently at some point I made a grave mistake of defending the farmland, not the trade routes, so no etching is available. Well, whatever. I just crafted gazillion flame ones to build a sword. My endings were pretty happy, despite my not putting down noble rebellion in time and confronting peasants at some point. But everyone survived, castle stood, Amaranth got repaired after my defending it, and my Warden by some reason retired from the order. Which I found odd. But the epilogue placed her with Zevran in Antivia, and all the companions lived as well. Nice job! The worst thing about Awakening is the rune-crafting system. Unnecessarily painful! It did have a decent story at least and was the most important of the Origins DLC. "Leliana's Song" is worth doing if you like Leliana. Witch Hunt is worth doing only if your Warden did the Dark Ritual with Morrigan. Are you going to give DA2?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Jan 22, 2017 8:17:45 GMT
I always get that recognition line because I'm such a busy bee collecting everything in every PT.
And that of course is a good thing! My problem is I do thorough searches but tend to "skim" through reading codexes I've found. Someday I'll learn! There, there. *pats on back* I think I'm feeling elfy love. Must be the ears. Reminds me of someone : Live long and prosper. Or is it that dual arrow archer elf who's lighter than air and keeps a kill tally with a grumpy dwarf? Loaded a different world state and started a third rogue elf. I'm still going to take up artificer but I'll also play around with the other base skills. One thing that's good about the archery arrows? No fire arrows. See below.
I did archery (akin to a long bow), not professional, years before so I can't help but giggle at the concept of holding a bow at full draw for many seconds while you move around. But anyway, I digressed.
* P.S. OT. I'm surprised GW2 is going to celebrate the lunar new year. I doubt I'll be able to get the rooster stuff but maybe, maybe. I'm more than a little put out that once again, there's a difference in the armor patterns for the new outfits. Dang it, I want that chest design on the male version! * Oh this is just too hilarious. I shot at the mercenary boss while on the walkway of the mercenary fortress at the Hinterlands. Just as I told myself not to use the LS, Varric used it and disappeared. I thought he landed three floors down but he was fortunate to have dropped just a level below.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on Jan 22, 2017 15:19:37 GMT
And that of course is a good thing! My problem is I do thorough searches but tend to "skim" through reading codexes I've found. Someday I'll learn! There, there. *pats on back* I think I'm feeling elfy love. Must be the ears. Reminds me of someone : Live long and prosper. Or is it that dual arrow archer elf who's lighter than air and keeps a kill tally with a grumpy dwarf? Loaded a different world state and started a third rogue elf. I'm still going to take up artificer but I'll also play around with the other base skills. One thing that's good about the archery arrows? No fire arrows. See below.
I did archery (akin to a long bow), not professional, years before so I can't help but giggle at the concept of holding a bow at full draw for many seconds while you move around. But anyway, I digressed.
* P.S. OT. I'm surprised GW2 is going to celebrate the lunar new year. I doubt I'll be able to get the rooster stuff but maybe, maybe. I'm more than a little put out that once again, there's a difference in the armor patterns for the new outfits. Dang it, I want that chest design on the male version! * Oh this is just too hilarious. I shot at the mercenary boss while on the walkway of the mercenary fortress at the Hinterlands. Just as I told myself not to use the LS, Varric used it and disappeared. I thought he landed three floors down but he was fortunate to have dropped just a level below. Nice vids! Amazing how Hollywood/movies have distorted the reality of Medieval/ancient warfare. I suppose they figure a realistic depiction of such would be too tedious and not present a great visual spectacle. Of course in a fantasy game with mages and magic, physics is not an obstacle! Sera's endless supply of arrows is not an issue!
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Post by phoray on Jan 22, 2017 15:22:32 GMT
100 pages of enjoying the Dragon Age Universe with fellow fans.
Clap clap.
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Post by Deleted on Jan 22, 2017 15:35:25 GMT
Does starting reading the novels country?
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Post by phoray on Jan 22, 2017 15:38:14 GMT
Does starting reading the novels country? Count as what?
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Post by Deleted on Jan 22, 2017 16:00:03 GMT
Does starting reading the novels country? Count as what? Doing something in DA
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Post by phoray on Jan 22, 2017 16:04:07 GMT
Yes, it does! I like hearing other folks impressions. I found the Masked Empire and Asunder to be rather important to understanding DAI.
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Post by Deleted on Jan 22, 2017 16:16:27 GMT
Yes, it does! I like hearing other folks impressions. I found the Masked Empire and Asunder to be rather important to understanding DAI. I don't know yet, just started reading the lost throne today. I wanted to buy world of thedas too but it was expensive as fuck
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Post by deadlydwarf on Jan 22, 2017 16:43:04 GMT
Yes, it does! I like hearing other folks impressions. I found the Masked Empire and Asunder to be rather important to understanding DAI. I don't know yet, just started reading the lost throne today. I wanted to buy world of thedas too but it was expensive as fuck Stolen Throne is the best place to start! It gives you background history on the Kingdom of Ferelden that's good to have when you play Origins. It illustrates why Loghain is considered a hero of the Kingdom, at least at the beginning of Origins.
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Post by fylimar on Jan 22, 2017 17:17:31 GMT
I was busy wit hsewing this weekend, but I played my mage Hawke a bit. She did MotA and helped Tallis getting the list,despite having some beef with the Qunari after the Arishoks rampage. After all, innocent people really would die, if that list would fall into wrong hands. After that, she helped Orsino to uncover a plot of mages and templars against Meredith. Normally, she would have happily joined that rebellion, but they had kidnapped Carver, so she was not cool with that group. She killed Grace, but spared Alain, he is young and naive and can change for the better. When she made sure, Carver was save, the next problem evolved in teh form of naive Merrill, who wanted to talk to the demon and needed someone to slay her, if she gets posessed. Since Lyra Hawke was afraid, Merrill would go anyway, she agreed to help and asked Aveline and Isabella to join the team, since Varric was still a bit shaken by almost getting possessed by the Lyrium idol and Anders and Fenris would have made the situation only worse. Of course the whole adventure turned out to be a bad idea, because the keeper decided to let herself getting possessed by the demon, so Merril could be spared. Lyra & Co had to kill the keeper and face the wrath of the clan afterwards. Lyra could only avoid bloodshed by promising to take responibility for merrill. And Merrill? That ungrateful brat did dissapprove - what would she have said, if the clan had been slayed? Disapproved too? Is there a way out of that quest without Merrill disapproving?
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Post by Deleted on Jan 22, 2017 17:33:17 GMT
I don't know yet, just started reading the lost throne today. I wanted to buy world of thedas too but it was expensive as fuck Stolen Throne is the best place to start! It gives you background history on the Kingdom of Ferelden that's good to have when you play Origins. It illustrates why Loghain is considered a hero of the Kingdom, at least at the beginning of Origins. It should be interesting since I like Loghain very much already
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Post by Deleted on Jan 22, 2017 17:47:55 GMT
-snip- And Merrill? That ungrateful brat did dissapprove - what would she have said, if the clan had been slayed? Disapproved too? Is there a way out of that quest without Merrill disapproving? I think she "approves" of killing the clan. As in she approves if you tell the clan to stand down or tell them that Marethari was possessed. Not as much approvals if you claim everything to be Merrills fault. So the approval is not for killing the clan, just not going ahead and blaming her for everything. The options that kills the clan are not goading them into a fight, I think both are actively trying to avoid the fight, but the clan still chooses to attack. That is on them. If your friends murdered another friend for trying to defend you by explaining how things went out of hand for you, would you disapprove of the friend who tried to help you? Or the one who tried to attack? Likewise, if that friend instead avoided the fight by telling everyone this was your fault, your life work was wrong and you were as incompetent as they believed, would you approve of that person? Sure it keeps everyone alive, but still, it's a shitty move. But in this case it's not really approval but more of the way you are influencing her. Approval is: You agree with her goals and believe she should continue on no matter the cost, Disapproval is: You don't agree with her goal and she should be mindful of the cost. Sadly, the game connects the goals and friendship, so the relationships tend to be a bit one sided. But then again, you would be pretty hostile to your "friends" if they inisisted your worldview was wrong and you should toss all the work you done before hand in the trash.
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Post by fylimar on Jan 22, 2017 18:01:45 GMT
-snip- And Merrill? That ungrateful brat did dissapprove - what would she have said, if the clan had been slayed? Disapproved too? Is there a way out of that quest without Merrill disapproving? I think she "approves" of killing the clan. As in she approves if you tell the clan to stand down or tell them that Marethari was possessed. Not as much approvals if you claim everything to be Merrills fault. So the approval is not for killing the clan, just not going ahead and blaming her for everything. But in this case it's not really approval but more of the way you are influencing her. Approval is: You agree with her goals and believe she should continue on no matter the cost, Disapproval is: You don't agree with her goal and she should be mindful of the cost. Sadly, the game connects the goals and friendship, so the relationships tend to be a bit one sided. But then again, you would be pretty hostile to your "friends" if they inisisted your worldview was wrong and you should toss all the work you done before hand in the trash. Thanks for explaining. I just thought, she could have been a bit more grateful, since Hawke did help her get the arunin'holm and agreed to come to the demons cave and in the end, saved the clan. I would have understood - 5 disapproval, but -15 for helping her? It's strange, I can understand most of the companions and why they approve or disapprove, but Merrill, I don't get. Maybe because she is so different from DAO, where she came across as a bit more mature and less naive.
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Post by Deleted on Jan 22, 2017 18:22:00 GMT
Yay! We've reached 100 pages in this thread! Keep on sharing your DA adventures everyone!
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Post by Deleted on Jan 22, 2017 18:34:56 GMT
Thanks for explaining. I just thought, she could have been a bit more grateful, since Hawke did help her get the arunin'holm and agreed to come to the demons cave and in the end, saved the clan. I would have understood - 5 disapproval, but -15 for helping her? It's strange, I can understand most of the companions and why they approve or disapprove, but Merrill, I don't get. Maybe because she is so different from DAO, where she came across as a bit more mature and less naive. I did end up editing some more rationale in the other post, since I couldn't find the words for them right away. But the choice that saves the clan is basically putting Marethari's death solely on Merrill shoulders, pretty much verifying that all the trash talk behind her back was totally true and also adding that you think she's so incompetent she needs to be under your surveillance for now on. Like that's a pretty big punch in the face, right after she had to kill her mother figure, who pretty much signed her death sentence because she believed Merrill was too incompetent to solve her own problems. So basically Merrill's whole family is telling her that she's and incompetent monster and you're joining them in the insult. And she might have expected it from her family, because they had been fed horror stories about her for a few years now, but now, Hawke, who is one of her only friends, is joining them. That hurts, especially if they had been going the friendship path with her. In her eyes, Hawke is basically walking into a circle of bullies, beating a kid, and punching the victim square in the jaw. And the victim is her. So from that view I can see how a measly -5 would not be enough to express her feelings. Or well, that's how I understand it. The disapproval is not for the help, but more that she felt that you were punching her when she was down. The clan probably got a -50 in approval either way, but she doesn't take all that out on Hawke. And just to be clear, the you isn't you you. More of an idea of and you to add to the dramantic flair. And I'll stop ranting now, since it's the 100th page and there should be cake arriving!....Any minute now.
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,424 Likes: 26,151
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Post by melbella on Jan 22, 2017 18:56:09 GMT
I just wish the fight would end with the group at the summit. Instead, the whole damn clan attacks you (because they somehow know what happened way up on top of the mtn?) including Arianne if she went back to the clan. You either have to kill them all or run past them back to the main entrance and hope no one engages along the way. If you do that (running past), can you even go back there without them all being hostile?
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Post by Deleted on Jan 22, 2017 19:21:24 GMT
I just wish the fight would end with the group at the summit. Instead, the whole damn clan attacks you (because they somehow know what happened way up on top of the mtn?) including Arianne if she went back to the clan. You either have to kill them all or run past them back to the main entrance and hope no one engages along the way. If you do that (running past), can you even go back there without them all being hostile? Well from their point of view, Marethari went up the mountain (probably with a determined/worried look on her face), then shortly after Merrill and Co followed. We can assume they had similar views of Merrill as Pol. That she was a dangerous blood mage, consorting with demons and other ill things. She's accompanied with at least one Shem. Time passes. Fenarel, Irena and a few other decide to heed their gut feeling and head up the mountain. They probably do the responsible thing and tell the clan where they are going and why. Up the mountain, to make sure that Marethari was safe and that Merrill wasn't using her in one of her sick rituals. More time passes. Then Merrill and co come walking down the mountain, drenched in blood. One or two of the scouts might even have seen them fight Fenarel (but too far away to hear why) and gone to warn the clan + get reinforcement (that bloody assassin elf in the second wave. Damn her!). So the scouts try to defend the clan, but get cut down one by one. The clan hears their screams from the mountain, get spooked and figure, she's coming to murder us all. She already killed that bae Fenarel and probably also murdered the woman who was like a mother to her. Either we arm ourselves and fight, or we all die. Or worse. I'd suspect they would remain hostile if Hawke or Merrill returned to the mountain. In their eyes, they might be returning to finish what they couldn't do, since they were overwhelmed when they attacked last time. (Because everyone pitched in to defend the clan). But I'm not sure. But...found cake :3 (Which is totally not a pie with paint).
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Post by fylimar on Jan 22, 2017 20:01:59 GMT
Thanks for explaining. I just thought, she could have been a bit more grateful, since Hawke did help her get the arunin'holm and agreed to come to the demons cave and in the end, saved the clan. I would have understood - 5 disapproval, but -15 for helping her? It's strange, I can understand most of the companions and why they approve or disapprove, but Merrill, I don't get. Maybe because she is so different from DAO, where she came across as a bit more mature and less naive. I did end up editing some more rationale in the other post, since I couldn't find the words for them right away. But the choice that saves the clan is basically putting Marethari's death solely on Merrill shoulders, pretty much verifying that all the trash talk behind her back was totally true and also adding that you think she's so incompetent she needs to be under your surveillance for now on. Like that's a pretty big punch in the face, right after she had to kill her mother figure, who pretty much signed her death sentence because she believed Merrill was too incompetent to solve her own problems. So basically Merrill's whole family is telling her that she's and incompetent monster and you're joining them in the insult. And she might have expected it from her family, because they had been fed horror stories about her for a few years now, but now, Hawke, who is one of her only friends, is joining them. That hurts, especially if they had been going the friendship path with her. In her eyes, Hawke is basically walking into a circle of bullies, beating a kid, and punching the victim square in the jaw. And the victim is her. So from that view I can see how a measly -5 would not be enough to express her feelings. Or well, that's how I understand it. The disapproval is not for the help, but more that she felt that you were punching her when she was down. The clan probably got a -50 in approval either way, but she doesn't take all that out on Hawke. And just to be clear, the you isn't you you. More of an idea of and you to add to the dramantic flair. And I'll stop ranting now, since it's the 100th page and there should be cake arriving!....Any minute now. I really get, what you mean and I understand that. And yes, it does make sense, I just thought, that Merrill would be more glad, that her friends and family stay alive, than worry about her reputation. But I guess, my Hawkes are mostly on the clans side: they think, what Merrill does, is stupid and dangerous and they only help her, because otherwise she would probably do it alone and get herself killed . I guess, it shows the limitation of a friendship ingame. I real life, my Hawke would have probably explained to Merrill, why she said what she said to the clan and maybe Merrill would have understood that. I often think, it would be nice to be able to explain things to your companions. Some dialogues or actions would require that imo. Cake - yummy
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Catilina
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on Jan 22, 2017 20:13:32 GMT
[...] "Fine dwarven crafts, direct from Orzammar!"
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ღ I am a golem. Obviously.
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phoray
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Dragon Age The Veilguard
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Post by phoray on Jan 22, 2017 20:43:35 GMT
Kipper mentioned cake and I got it in my head that I'd bake one ad decorate it with a shout out to this thread But that would be too much wouldn't it?
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ღ Aerial Flybys
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Jan 23, 2017 4:59:00 GMT
I have to say I'm rather intrigued by the remarks made by Corporal Vale and a scout regards the Inquisition. They sounded pleased that the Inquisition is making an effort to help people, that they had reservations about it. The vid is likely OT but it also has some relevant topics because sometimes I wonder what it's like to be in the shoes of a common Inquisition soldier. An ordinary farmer boy / girl who joined because they didn't want to sit around helplessly at refugee camps, waiting for their lords / rulers to do something, waiting for demons to come, waiting for that hole in the sky to swallow them up, waiting for Maker knows what. Once they're trained and sent out, how did they feel going up against the fear they had been taught to dread since they were born? Did some of them break and drop out altogether? Were some of them possessed by demons they couldn't fend off? What was the attrition rate like in the more chaotic areas? Sometimes I wonder if the the soldiers who came from Fereldan and Orleis lose faith / disillusioned with their rulers / lords as the Inquisition successfully sealed the Rifts, the Breach and restored order. How would they feel /react when the Inquisition dissolved the Inquisition? What did they think when they hear that she lost that hand, the blessed Mark I'm sure most would think, to the Qunari? (I'm pretty sure it would be blamed on the Qunari.)
One issue I feel DAI / devs should addressed indepth is the overall response of the people at the end of Trespasser. They should not forget the DAI event affect two immediate kingdoms, the rise of a rival power to those kindgoms. The Inquisitor by then, was a renown and revered figurehead to the common people of two countries and possibly in other places. I myself envisioned the return to Skyhold and the Inquisitor addressing the army. Everyone. It's inconceivable she would just tell those of the war council and the inner circle and never bothered to address the people who came to fight and help, why she chose to disband / reduce the army. I myself, would prefer to see such a cutscene. The speech she would have made, what choices we could have made, what truths we could have chosen to reveal.
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