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Post by noxearine on May 28, 2017 23:25:45 GMT
Thank you! c: Yeah, I just got Inquisition recently (I finally bought a laptop that can run it I'm so hyped!!!) and I really wasn't expecting the jump in difficulty when I got to Trespasser. You should've seen my face. I'm a very casual player and I usually don't even look at things like tactics, so I was basically pulverized. What kind of armor are you using or crafting? I find guard-on-hit to be invaluable. I outfit my entire party with it as soon as I can, starting with the Inquisitor. I'm actually going for the same strategy! I'm attempting to craft armor with fade-touched silverite for most of my party, including my own Inquisitor (I was thinking of fade-obsidian for the weapon too - is that too much?).
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by dragontartare on May 29, 2017 0:19:42 GMT
What kind of armor are you using or crafting? I find guard-on-hit to be invaluable. I outfit my entire party with it as soon as I can, starting with the Inquisitor. I'm actually going for the same strategy! I'm attempting to craft armor with fade-touched silverite for most of my party, including my own Inquisitor (I was thinking of fade-obsidian for the weapon too - is that too much?). Try it and see Especially if you don't have any materials in your inventory that could give you extra damage, or healing, or something else that would complement guard-on-hit. If you find that it takes too long to kill enemies, you might want to craft new weapons that give you some offensive advantage instead. I personally like the materials that give a chance to use hidden blades or chain lightning on hit, but there are lots of other options.
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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simit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on May 29, 2017 0:31:12 GMT
My dual wield assassin using hidden blades on one dagger an walking bomb on the other, it be rather OTT lol, maybe im sick, defer demented, but when them mobs explode, man does it look lubbly 😆🙂😆
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Gotta be kiddin me
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on May 29, 2017 0:39:31 GMT
I had an honorable duel with Ser Landry he died nobly by my dwarf commoners hand. Always lied my way out of it before. I think it suits my Brosca excellently. Amazingly, I beat Isabella at cards for the first time. @_@ I shuffled, cheating, then caught her cheating. I reloaded just to see if Leliana would jump in if I tried seducing Isabella. She turned me down. @_@ haha, my coercion is pretty low but still surprised I'd even need it, considering all the compliments she was throwing my way. ------------------- Edit Add Story for Naderra Brosca Don't let that bitch get away! m.imgur.com/tYrheJ4Sultry Leliana imgur.com/t4h65CUCan I kiss her yet? imgur.com/1gNUWT5The sweet song before bed echoed in my ears all night. Even the Archdemon's nightmares couldn't drag it from me. Speaking of, if this is what dreaming is, you non dwarfs can take it back. But come morning, bodahn returned on his horse with news that Lothering had been overwhelmed by Darkspawn. Remembering all the people I'd encountered there... well, the song did dim a bit then. Regardless, we needed supplies, some rest, and there was the matter of my dear bard's life being in danger from her past. Denerim seemed our next best stop, although we'd need to keep out cloaks close if we could manage and our blades sharp if we couldn't. Denerim was the largest above ground city she'd ever seen, and she was both impressed and not. Their stone masonry was sub par, most of it, but there was so many colors, plants, and no one gave her a second glance for the tattoos on her face. Especially when Naderra encountered other dwarves, she was initially preparing herself mentally for the abuse, then was mildly shocked each time they just treated her like another customer. I'm sure there was some day she'd get used to it, but for now, the echoes of her life in the dust of Orzamaar still clinged to her habits and thoughts. AS they came closer to the house that the assasin had mentioned, before Naderra had 'kindly' slit his throat, Leliana sparked up. Her nervous energy had been radiating off of her and I didn't see a reason to avoid the encounter. Gave Barkspawn, my almighty-dwarven-steed (should look into a saddle for him while she was in the city) a headsup and we barged into the place. We took out the guards quickly, but noisily, so we were surprised when no one came out to the front room to further impede us. Leliana glared at the door and I patiently waited for her signal- this was her ex girlfriend, she was in charge simple as that. But when we pushed through, blades drawn, a tall slender brunette stood idle and calm to greet us. It's was unexpected, but LElaiana told me to stay on my toes. The woman was Marjolaine, and no amount of honeyed words would distract her. Leliana laid Marjolain's sins at her feet and Marjolaine conjoled and sneered. Leliana almost just told MArjolaine to leave Fereldan, and I grew alarmed- quickly, I reminded her that if Marjolaine came all the way to Fereldan to get her, she wouldn't ever leave Leliana alone. Lelaiana pursed her pretty lips looking at me, and her blue eyes became hard. She told Marjolaine her damage to other people would end here. After the battle, I helped myself to what was in Marjolaine's pockets even as Leliana began to fret. When I asked her what was up, she assured me we'd talk later. So, back into the sunlight we went. WE did some shopping, interacted with the local guard, picked up a lot of work. But Leliana was still very quiet, so as the afternoon sun began to turn to evening, we headed back out of town to the familiar setup of camp. I went up to LEliana to try to cheer her up. She was having a bit of a crisis. Although I told her Marjolaine absolutely deserved to die, if for the reason of trying to kill us alone, she still wondered if she were evil. I thought really hard about how to approach such a major concern. Where I was from, people didn't wonder if they were evil. They were just surviving. Morrigan would understand that. But what could she say to Leliana to get rid of that frown... "Evil doesn't wonder if it's good." There. It'd been taxing but it'd come out sounding alright. And it pleased LEliana as well- Naderra felt relief to see her smile again. The days in Denerim passed with much money making and crime. It quite cheered LEliana to be back in a familiar city doing things she did best with Naderra. Thanks to a few tips from both the Guard and Coudry, they were simultaneously solving and preventing crime even as they helped themselves to everything that may be in folks' pockets, criminal or not. Sure, dumping a few bodies down a well was a tad distasteful, but the thrill of telling that boy to distract the guards while we lifted that key... the glee when we helped ourselves to several chests of goods... haha, it was good Alistair wasn't around to see their shenanigans. The glances between Naderra and Leliana were only getting longer. And the auburn human was finding all sorts of ways to be as close to Naderra as possible. naderra didn't know what to do with herself in those moments. At best, she stayed still so as to not miss them by chance, but occasionally she quite awakwardly tripped or fell away and she blushed crimson every time. Then, on the third day of their crime solving crime wave, they headed back to camp and LEliana brought up that conversation about Marjolaine. That it'd made her feel better. That, in fact, Naderra was always making her feel better. Feel safe. Even during guard duty.... and that conversation, as silly as it was finally led Naderra to do something she'd been thinking about for a week. Naderra Kissed her. Sparks, warmth, fire for sure. That sure settled things. and Naderra was sure looking forward to more of it. I personally think Leliana is about half insane, but this romance arc I've created for her is adorable to me nonetheless. When I was thinking of who to put LEl with, I thought about how she was devoted to Marjolaine and how she just might wish that Marjolaine had been similarly devoted. Naderra is definitely going to be a devoted monogamous type- Leliana will always be the brightest star in the room between the two of them, that's for sure. I have wondered a little bit if that doesn't completely leave their relationship unbalanced, but I think that even if Leliana didn't end up with the most clever of my wardens, she will appreciate her for loving her that much. Lel's compliments of her were hilarious. "Your face and other bits are in the right place." Considering I made this Warden "not pretty" intentionally.
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Post by Deleted on May 29, 2017 10:11:42 GMT
phoray Yep, I always thought Leliana was benignly touched in the head. I was wondering is there an official lore explanation why she goes from blessed madness to a perfectly rational spy in Inquisition? EDIT: I made it to Blackwall this morning, but spend the rest of the time I had reinstalling mods b/c BW's beard reappeared after the cutscene. That did not help, but after some searching on Nexus, it could be my graphics setting. I will check it tonight, and if it's still no dice, well, I wanted to romance Cullen anyway, and Cullen looks better with the Sunkissed version by elvici. I don't remeber if I noticed it before, but Solas Concept mod only changes skin color for his head, leaving his body pale white. I better get some long sleeved armor for him. EDIT 2: good folks who know their way around crafting, what do I need to make medium armor tinted purple?
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Post by noxearine on May 29, 2017 14:10:04 GMT
I'm actually going for the same strategy! I'm attempting to craft armor with fade-touched silverite for most of my party, including my own Inquisitor (I was thinking of fade-obsidian for the weapon too - is that too much?). Try it and see Especially if you don't have any materials in your inventory that could give you extra damage, or healing, or something else that would complement guard-on-hit. If you find that it takes too long to kill enemies, you might want to craft new weapons that give you some offensive advantage instead. I personally like the materials that give a chance to use hidden blades or chain lightning on hit, but there are lots of other options. I'll do that! At least now I know what I'll use for the armor; what I really want is survivability so guard-on-hit is perfect. My party is usually two warriors (my Inquisitor, Iron Bull), one Rogue (Varric) and one Mage (either Solas or Dorian); what do you recommend in terms of strategy?
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Post by Rascoth on May 29, 2017 14:30:59 GMT
Try it and see Especially if you don't have any materials in your inventory that could give you extra damage, or healing, or something else that would complement guard-on-hit. If you find that it takes too long to kill enemies, you might want to craft new weapons that give you some offensive advantage instead. I personally like the materials that give a chance to use hidden blades or chain lightning on hit, but there are lots of other options. I'll do that! At least now I know what I'll use for the armor; what I really want is survivability so guard-on-hit is perfect. My party is usually two warriors (my Inquisitor, Iron Bull), one Rogue (Varric) and one Mage (either Solas or Dorian); what do you recommend in terms of strategy? Don't invest in Bull's Reaver tree. AI can't handle it (it can't handle Charging Bull as well, though it's great skill, so might consider getting it for your Inquisitor). If it's survivability you're looking for, speccing your mage with Barrier is good idea (and setting it up to priority would be the best - there's option for it in skills menu). With Dorian, his Necromancer tree can do wonders, especially Simulacrum passive. Dunno if it's a bug or not, but saw him revive himself with Revival while in spirit form more times than I can count
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Gotta be kiddin me
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by phoray on May 29, 2017 15:11:24 GMT
phoray Yep, I always thought Leliana was benignly touched in the head. I was wondering is there an official lore explanation why she goes from blessed madness to a perfectly rational spy in Inquisition? The Marjolaine encounter can balance her out a bit more in Origins, especially if you get her to admit she likes the power of killing and to stop hating on herself for it. It has the added twist that you can get her to say that all the crap about the Maker when she'd first met you might have been her own imagination trying to make herself feel special. But I personally find it to be the opposite- she has not mellowed out. You leave ORigins with a Leliana who has either embraced her murderous mercurial side with a side twist of mercy and kindness or someone who wants to recommit to her religion now that the Blight's over. Skipping ahead to DAI, She's the Left Hand of the Divine; killing those who need to be killed. First one one one encounter with her outside of the Chantry in the tent is she goes into a rant about how she used to think she was special and seems outright bitter and jealous that you've been marked with this special power. You get to be the main hero, not her, not the one that has suffered for her God. Yeah, there is a layer of disbelief in your "touched by Andraste" label, but she's a woman of faith, and she can't totally disbelieve. My first play through of DA:I; I loved her explanation of how the new Divine would run things. I was in that moment with her, seeing all the things she could do in my mind's eye and paying little attention to how she said things. But then I accidentally hardened her previously by telling her to kill the traitor. When she killed the nun for simply believing in another form of the same religion, man was I angry. Unfortunately, all of my choices up to that point meant she ended up Divine. Which, I mean, kinda like a Bhelen moment; you hate her but she's doing good. My 2nd PT, I decided Cassandra's super strong faith and balanced mind would make for a better lasting outcome---- the war table mission comes up to throw my support officially for Cassandra. (I also noticed more since that Leliana's suggestion to nearly all WT problems is to KILL IT.) Anywho, I find it super amusing that Leliana was right there at the War Table when I sent the "Support Cassandra" mission into completion and later on she brings up this unique idea- that she be the next Divine. I find this amusing, but I tell Leliana that I disagree with the notion, "There are better Candidates elsewhere." I'm quite firm, not mean about it. She acidly replies that it's good then that my opinion doesn't matter. And precedes to paint the picture of her dream Divine world. As I'm shocked by her reply and resultant monologue, I am not in the moment with her. I watch her facial expressions and I notice her word choices. It becomes really clear that Leliana thinks, even after a decade, that she could have been or even definitely has been chosen by the Maker. Wants to believe it with every fiber of her being as she paints this verbal fantasy of the Divine; herself, saving the world through acceptance and love. And maybe a **** ton of killing whoever doesn't agree, because regardless of her softened status, I kinda think that is her default reaction when dealing with "people who don't matter." On the inside, she is still that Chantry wanna-be Sister telling people that the Maker has spoken to her through the blooming of a rose. And now she has a chance of thrusting herself into the spot light and making people recognize that she has a connection with the Maker by becoming Divine herself. Against the Inquisitor's wishes specifically, and very willing to kidnap, blackmail, kill for that chance. The strength of this desire alone, to feel special in the eyes of others, keeps her Lyrium Ghost Self going in those world states. Disturbing. So, in conclusion... She is a power hungry religious crazy person.
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Post by deadlydwarf on May 29, 2017 16:18:31 GMT
Thank you! c: Yeah, I just got Inquisition recently (I finally bought a laptop that can run it I'm so hyped!!!) and I really wasn't expecting the jump in difficulty when I got to Trespasser. You should've seen my face. I'm a very casual player and I usually don't even look at things like tactics, so I was basically pulverized. What kind of armor are you using or crafting? I find guard-on-hit to be invaluable. I outfit my entire party with it as soon as I can, starting with the Inquisitor. noxearine And the "Guard on hit" obsidian in that shed in Redcliffe can be farmed endlessly. At times, I've used it in crafting armor for all companions. Rogues and mages aren't as squishy with "guard on hit."
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Post by Rascoth on May 29, 2017 16:18:42 GMT
Reading WoT 2, got to this gem: (from fragment about The Tale of the Champion) "One Antivan critic notoriously complained that the book's premise was implausible and that it was impossible to believe that any one person could befriend such a baffling assortment of ruffians as Hawke did. He gave the book one star. Supposedly, Hawke sent him a letter of thanks." This is so Hawke-like, I can't
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Post by deadlydwarf on May 29, 2017 16:35:21 GMT
So, twice I got the curse lifted right off. Third PT, tried the killing elves option, but then Zevran begged off, and she went and lifted the curse. This PT, the werewolves have tried to kill my Brosca. Which means they have to die. First time attempting this version. So, I really listen with a different mindset to the whole conversation with Witherfang, looking for holes in their story to make it easier to kill them. And there are a couple things: 1. They asked Z nicely to come lift the curse several times. And when that failed, they intentionally infected his friends and family with a curse they weren't even sure could be lifted. I asked the Lady if she knew it could be, and she looked conflicted and just went, "there has to be!" Wow. Before, I blamed Z for being the problem. But Lady's reaction/plan was poorly thought out with long term consequences if it failed. Even then, there are all the werewolves I had to kill as well as that one guy's infected wife that gave me the scarf. She's just as dumb as Z. 2. Swiftrunner is all like, "we'll kill them all if asking nicely doesn't lift the curse!"3. The Lady all out kinda threatened me when I said it may not work. She certainly made an angry face. So, yeah, easy to make that decision based off my characters beliefs. Except they totally kicked my butt, even on normal mode. So off to bed till next time. For me, it all comes down to whether or not you're playing as a Dalish. For a Dalish, it's personal; Zathrien's clan is part of her people. On one PT, my Dalish GW annihilated werewolves left and right until they asked for a parley. And when Swiftrunner opens his big mouth after you ask what happens if the curse can't be lifted (number 2), that sets off the battle. For all other origins, they feel empathy for the sick Dalish but when they see the werewolves can talk, this suddenly becomes something more than a "kill the monster" quest. They see the lady appears reasonable and begin wondering about Zathrien. Swiftrunner's threat doesn't "bite" as hard; after all, before they kill the Dalish, they'd have to kill my PC and her mates first. They follow the lady's suggestion to get Zathrien. (Perhaps it's my male brain that allows them to become enthralled by the naked lady? ) As to the Witherfang fight, one of the lessons I learned early from DAO is to give one of your rogues grenade-making abilities early and begin to stockpile them, especially if your teams frequently lack someone who can make grenades.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on May 29, 2017 19:06:31 GMT
Try it and see Especially if you don't have any materials in your inventory that could give you extra damage, or healing, or something else that would complement guard-on-hit. If you find that it takes too long to kill enemies, you might want to craft new weapons that give you some offensive advantage instead. I personally like the materials that give a chance to use hidden blades or chain lightning on hit, but there are lots of other options. I'll do that! At least now I know what I'll use for the armor; what I really want is survivability so guard-on-hit is perfect. My party is usually two warriors (my Inquisitor, Iron Bull), one Rogue (Varric) and one Mage (either Solas or Dorian); what do you recommend in terms of strategy? I would give Bull some feats of the Vanguard tree - I usually use the left branche. It makes him harder to kill and more tanky. He nearly never died after giving him those feats. Solas rift mage tree is pretty good and Varrics artificer too, so I would spec them and use them often. Give Solas barrier and maybe dispel (you can use that on the rifts). I don't know much about playing a warrior myself, since I only play rogues and mages, but I always found Cassandras templar spec pretty powerful - especially against enemy mages.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by fylimar on May 29, 2017 19:11:39 GMT
So, twice I got the curse lifted right off. Third PT, tried the killing elves option, but then Zevran begged off, and she went and lifted the curse. This PT, the werewolves have tried to kill my Brosca. Which means they have to die. First time attempting this version. So, I really listen with a different mindset to the whole conversation with Witherfang, looking for holes in their story to make it easier to kill them. And there are a couple things: 1. They asked Z nicely to come lift the curse several times. And when that failed, they intentionally infected his friends and family with a curse they weren't even sure could be lifted. I asked the Lady if she knew it could be, and she looked conflicted and just went, "there has to be!" Wow. Before, I blamed Z for being the problem. But Lady's reaction/plan was poorly thought out with long term consequences if it failed. Even then, there are all the werewolves I had to kill as well as that one guy's infected wife that gave me the scarf. She's just as dumb as Z. 2. Swiftrunner is all like, "we'll kill them all if asking nicely doesn't lift the curse!"3. The Lady all out kinda threatened me when I said it may not work. She certainly made an angry face. So, yeah, easy to make that decision based off my characters beliefs. Except they totally kicked my butt, even on normal mode. So off to bed till next time. For me, it all comes down to whether or not you're playing as a Dalish. For a Dalish, it's personal; Zathrien's clan is part of her people. On one PT, my Dalish GW annihilated werewolves left and right until they asked for a parley. And when Swiftrunner opens his big mouth after you ask what happens if the curse can't be lifted (number 2), that sets off the battle. For all other origins, they feel empathy for the sick Dalish but when they see the werewolves can talk, this suddenly becomes something more than a "kill the monster" quest. They see the lady appears reasonable and begin wondering about Zathrien. Swiftrunner's threat doesn't "bite" as hard; after all, before they kill the Dalish, they'd have to kill my PC and her mates first. They follow the lady's suggestion to get Zathrien. (Perhaps it's my male brain that allows them to become enthralled by the naked lady? ) As to the Witherfang fight, one of the lessons I learned early from DAO is to give one of your rogues grenade-making abilities early and begin to stockpile them, especially if your teams frequently lack someone who can make grenades. I couldn't bring myself to kill the werewolves, after hearing their side of the story, so even my Dalish ended up trying the parley. After all, Zathrian did lie a lot, so my Dalish didn't feel obligated to him and the parley could save the lifes of the rest of the clan. I think, I did one pt, where I killed the werewolves, but felt bad about it and reloaded - it felt wrong Try putting it on Iron Bull, he gets really tiny arms and looks ridiculous with it . I only used it a few times on Vivienne (who looks gorgeous in it) and my elven inqui, but there, the already small elven arms looked even smaller
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Post by Rascoth on May 29, 2017 19:25:28 GMT
I'll do that! At least now I know what I'll use for the armor; what I really want is survivability so guard-on-hit is perfect. My party is usually two warriors (my Inquisitor, Iron Bull), one Rogue (Varric) and one Mage (either Solas or Dorian); what do you recommend in terms of strategy? I would give Bull some feats of the Vanguard tree - I usually use the left branche. It makes him harder to kill and more tanky. He nearly never died after giving him those feats. Solas rift mage tree is pretty good and Varrics artificer too, so I would spec them and use them often. Give Solas barrier and maybe dispel (you can use that on the rifts). I don't know much about playing a warrior myself, since I only play rogues and mages, but I always found Cassandras templar spec pretty powerful - especially against enemy mages. +1 to Vanguard tree. None of my warriors walked without points invested there. I would also suggest giving Bull Horn of Valor. It's amazing with Trespasser's upgrade. Templar is good spec (cc/support possibilites of it are great), as is Reaver when handled properly, but overall my fav is Champion spec. You're walking fortress with To the Death, which works especially good when you're 2h Elemental Mines, Elemental Mines everywhere Try putting it on Iron Bull, he gets really tiny arms and looks ridiculous with it . I only used it a few times on Vivienne (who looks gorgeous in it) and my elven inqui, but there, the already small elven arms looked even smaller Poor guy, he has no luck with DLC outfits (except The Descent heavy armor). I remember havoc following the release of Spoils of the Qunari. Head not being attached to his neck, outfits' models swapped, changed body... :lmfao:
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N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Chris2k30
PSN: Simit2k30
Posts: 790 Likes: 1,042
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May 24, 2017 14:21:26 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by simit on May 29, 2017 19:26:19 GMT
Been trying to decide mages or templars for last 30 min on a Qunari 2h warr, i just dont like the templars tbh which should make the choice easy lol, but i do like calpernia, choices choices 😆
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on May 29, 2017 19:54:03 GMT
Been trying to decide mages or templars for last 30 min on a Qunari 2h warr, i just dont like the templars tbh which should make the choice easy lol, but i do like calpernia, choices choices 😆 Regarding your possible Inquisitors, I can see only human rogues or warriors as likely Templar sympathizers, being likely Andrastians. The Qunari are even worse to mages than Andrastians and Templars, but your "Qunari" is really a Tal Vashoth and is likely at odds with the Qun's teachings.
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Post by Rascoth on May 29, 2017 20:30:56 GMT
Poor guy, he has no luck with DLC outfits (except The Descent heavy armor). I remember havoc following the release of Spoils of the Qunari. Head not being attached to his neck, outfits' models swapped, changed body... :lmfao: Quoting myself, but this got stuck in my head, so I went on spiritual trip into the abyss of old BSN to find those screenshots of mine :lmfao: Now it's just funny, but I remember shitstorm caused by that pack.
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Post by Lazarillo on May 29, 2017 20:32:25 GMT
Regarding your possible Inquisitors, I can see only human rogues or warriors as likely Templar sympathizers, being likely Andrastians. The Qunari are even worse to mages than Andrastians and Templars, but your "Qunari" is really a Tal Vashoth and is likely at odds with the Qun's teachings. To be fair, recruiting the Templars isn't just about "sympathizing" with them. Depending on how far you get into In Hushed Whispers, you potentially have the concern of a bunch of Mages trying to attack the Inquisition without an immediately practical and obvious way to deal with that, so it might be worthwhile to fortify your defenses with Templars. Also, Cullen makes a more compelling argument for why the Templars might be useful for closing the Breach, IMO, which might be enough to persuade Inquisitors who might believe they already have "enough" magic.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by deadlydwarf on May 29, 2017 20:45:53 GMT
Regarding your possible Inquisitors, I can see only human rogues or warriors as likely Templar sympathizers, being likely Andrastians. The Qunari are even worse to mages than Andrastians and Templars, but your "Qunari" is really a Tal Vashoth and is likely at odds with the Qun's teachings. To be fair, recruiting the Templars isn't just about "sympathizing" with them. Depending on how far you get into In Hushed Whispers, you potentially have the concern of a bunch of Mages trying to attack the Inquisition without an immediately practical and obvious way to deal with that, so it might be worthwhile to fortify your defenses with Templars. Also, Cullen makes a more compelling argument for why the Templars might be useful for closing the Breach, IMO, which might be enough to persuade Inquisitors who might believe they already have "enough" magic. Exactly what is the logic behind using Templars to close the breach? My Inquisitors always chat with Cullen but I never get much from beyond a general "the Templars are very capable" comment?
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Post by Rascoth on May 29, 2017 20:48:48 GMT
To be fair, recruiting the Templars isn't just about "sympathizing" with them. Depending on how far you get into In Hushed Whispers, you potentially have the concern of a bunch of Mages trying to attack the Inquisition without an immediately practical and obvious way to deal with that, so it might be worthwhile to fortify your defenses with Templars. Also, Cullen makes a more compelling argument for why the Templars might be useful for closing the Breach, IMO, which might be enough to persuade Inquisitors who might believe they already have "enough" magic. Exactly what is the logic behind using Templars to close the breach? My Inquisitors always chat with Cullen but I never get much from beyond a general "the Templars are very capable" comment? Cullen claims Templars could suppress the Breach, just like they suppress magic, thus weaking it enough so Quizzy can close it with the mark.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on May 29, 2017 20:51:42 GMT
Exactly what is the logic behind using Templars to close the breach? My Inquisitors always chat with Cullen but I never get much from beyond a general "the Templars are very capable" comment? Cullen claims Templars could suppress the Breach, just like they suppress magic, thus weaking it enough so Quizzy can close it with the mark. Yes, Cullens says, but even Cassandra does not believe this ...
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Post by Deleted on May 29, 2017 21:37:22 GMT
Cullen claims Templars could suppress the Breach, just like they suppress magic, thus weaking it enough so Quizzy can close it with the mark. Yes, Cullens says, but even Cassandra does not believe this ... It works nonetheless
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Catilina on May 29, 2017 21:48:27 GMT
Yes, Cullens says, but even Cassandra does not believe this ... It works nonetheless Of course, it works, because there is a possiblity to choose the Templar side... but no reason to believe it, just because Cullen says. Inquisitor must really fear from magic/mages to listen to Cullen, because you can't accuse Cassandra that she would be biased to the mages...
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Post by Deleted on May 29, 2017 22:09:10 GMT
Of course, it works, because there is a possiblity to choose the Templar side... but no reason to believe it, just because Cullen says. Inquisitor must really fear from magic/mages to listen to Cullen, because you can't accuse Cassandra that she would be biased to the mages... There is also no reason to trust more magic poured into the mark will not destroy you
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Post by fylimar on May 29, 2017 22:15:29 GMT
My little non-andrastian dwarf decided to go after the templars first, because she thought, they lost their minds after that little show in Orlais. Fiona seemed to be pretty stable, but Lucius just hit an old woman, so Lia thought it better, to look, what went wrong with the templars. She never got to get to Redcliffe before going to Therinfall. Remember, that your inqui does not know, that you can recruit only one fraction. Lia wanted to make sure, the templars aren't going to do something stupid (like realeasing some more demons into the world or digesting red lyrium... you know). She didn't know by then, that the mages tried something nearly as stupid by inviting some Tevinter cult leader who wants to hand over the world to Cory just to save his son (ok, that still makes Alexius a nicer guy than Lucius).
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