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Post by Slyvalyth on Oct 31, 2018 3:22:28 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest
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Post by dazk on Oct 31, 2018 5:12:07 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest DAO - story and characters especially the protagonist, combat is a bit slow, for the times the graphics and environments were pretty darn good. DA2 - ISABELLA. story is Good, Combat is Good but the environments in the main game are over used and constantly spawning enemies jumping from roof tops gets boring fast. DAI - Story is OK (DLC improves this a lot), combat is OK, environments are beautiful but they are too big. Just my opinion of course I am no professional writer or game developer.
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Post by dazk on Oct 31, 2018 5:12:52 GMT
Sounds like Bioware need to do a better job in improving the next version or DAI will be better than DA___. If you mashed them all up and took the best bits you'd have a really great game.
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Post by Catilina on Oct 31, 2018 5:33:52 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest DAO: Interesting backstories, and main story, good companions (friends). Its length allows multiple replays. DA2: Personal story, now a world saviour fantasy, it's refreshing. Hawke can't save everything (anything, in fact...) Its length allows multiple replays. Hawke is the best hero ever, with the craziest companions (family). The story about the inner demons – to me.
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Post by Slyvalyth on Oct 31, 2018 6:39:26 GMT
At first it was under Vellalore Trevelyan’s insistence that they each tend to the garden whenever they are in Skyhold. It has since become a routine for twins Abram and Anduin Trevelyan, Sehareh Adaar, and cousin Marcel Trevelyan to stroll the garden and seek solace. Vellalore calls the ritual, “taming the wild.”
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Post by Liadan on Oct 31, 2018 11:22:30 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest For me i like DA2 better than DAI and DAO better than DA2. DAO - it`s has my favorite group of companions, and i really felt they were my wardens friends in the end. It also has an epic story in wich the warden is the tipic hero that saves the world and i love that. And most of all i love the origins story, that makes you play different prologues depending on race and background. A lot of people like to headcanon their character`s past (and i`m in no way saying they are wrong in liking that) but i hate to headcanon and blank state characters and i like to know tidbits about the characters past, so this origins stories that are different depending on the race and backgrounds we chose in the CC made me connected with my wardens in a way that no other game could. DA2 - love the companions and again they felt like friends and family. Hawke has a family, s/he`s mother and siblings, wich i loved. The story is good and the combat is real fun. DAI - i love the companions but most of then felt more like coworkers than friends. The story is good and the combat is fun but the inquisitor is my least favorite protagonist.
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Post by Slyvalyth on Oct 31, 2018 14:42:45 GMT
You guys are the best in explaining your interests in the different versions. I hear "head canon" a lot. What does it mean? By the way, what we say here, we should express it in the DA4 forum to put a buzz in the developers' ears
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Post by Catilina on Oct 31, 2018 15:23:37 GMT
You guys are the best in explaining your interests in the different versions. I hear "head canon" a lot. What does it mean? By the way, what we say here, we should express it in the DA4 forum to put a buzz in the developers' ears Headcanon is your explanation, little/bigger things that you add to your characters' personality, identity, family, background, beyond (perhaps against) the official version. Like your sibling-idea.
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Post by Deleted on Oct 31, 2018 15:44:43 GMT
I'll try to answer about head cannon although I always get my internet definitions wrong. I think if you haven't played DAO then the game developers have created a world slate which will be interpreted as your default story. Sly Come to think of it, I am curious, for DAI we receive access to the Dragon Age Keep where you make all sorts of choices for DAO and DA2 to create a special world slate. Have you been using that or do you just create new game every time with default world slate? As for what I love about the other two games. DAO This is something no one mentioned yet, but I think the BEST humour is in DAO. Some of those warden replies crack me up. I like how they're warden appropriate. My alianage elf is seriously such an ignoramus to tell Duncan 'Let's talk about your impeding beating.' It's like oh hey human, let's beat him up. Boii did she pick a wrong target. <-And then you go through the game wandering why are idiot bandits willing to attack your warden. You just almost did it. DAO has an amazing protagonist you can closely bond with. Of the three, the Warden is my favourite one. In part, this bond is due to the fact that the first story fragment is different depending on choosing your class, race and social status. All of these stories are intertwined with the plot. Human noble has a very powerful motivation linked to the central villains, but others also have personal issues to contend with. Your warden at some point will be returning to their home land to resolve issues there. Entering those areas makes it personal too. For example, Orzamar has a choice of two Kings, which your warden will have to resolve. If you have made dwarf commoner or dwarf noble character, the game will give you a strong incentive to choose one over the other, but you will still be able to pick anyone you wish. The game contains both greater good, but also strong personal motivations. So, the game roleplay wise also encourages you to choose different sides in the conflicts, increasing replay value. And well you get a DOG! Not a lil pet dog. A dog meaning he's as strong as your companions and takes up a party slot, you can take him in or out like any other party member. He gets special skills, armour and same amount of level up points. Not to mention hilarious cut scenes at the camp when the dog interacts with warden or companions. DA2 Is extremely different from DAI and DAO in a sense that it's channeled through a speaker (varric is re-telling the story of Hawke) and it's more like how did it happen to this person. Hawke doesn't get to save the world, not really. Hawke doesn't have the power to influence history. He's just surviving like anyone else, but has more power than an average human being to bend certain events to his will, but he cannot cancel them. He has to weather the storm like everyone else.
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Post by Deleted on Oct 31, 2018 16:03:25 GMT
DAO - it`s has my favorite group of companions, and i really felt they were my wardens friends in the end. DA2 - love the companions and again they felt like friends and family. DAI - i love the companions but most of then felt more like coworkers than friends. +1 to all of it. Both DAO and DA2 groups feel like close friends, but the difference always made me laugh. DAO Your companions have dubious backgrounds to say the least (you may wish to examine your food and drink next to) but end up fixing Thedas. DA2 They all look like well meaning human beings you're ok with inviting for tea. Boii... do they screw the world up.
In DAI, I liked the companions but I felt distanced from them, especially at the beginning of the game.
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Post by fylimar on Oct 31, 2018 16:35:58 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest DAO: Zevran and Wynne as companions, some of the questlines (not all) and the origin stories. DA2: Hawke aka best protagonist ever, most companions minus Merril and Sebastian, with special mention to the most adorable dwarf ever and his gorgeous crossbow, Orsino, again some of the questlines are pretty awesome, the whole background into the mage-templar-war (Cati can you tell all about it), a very WTF ending and the two DLCs, which are gems story-, character development-and lorewise DAI: there I love the companions most and the rogue specs are great. I like the overall storyline and the political intrigues. I'm still sad, that Varric is again no li, that would have made it my favorite DA. But I love all three games.
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Post by Rascoth on Oct 31, 2018 17:20:59 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest Hmmmm... DAO: Some companions, Awakening expansion that made me crave for non-romancable characters (one of them we got later - Anders, the other is unfullfilled dream - Nathaniel). Dragon kills animations! And of course Mana Clash. Even if you used to dc my game, I still love you. DA2: Favourite protagonist (purple ftw!), favourite companions, personal story with family I actually grew to care about. DA2 has my favourite DLCs... overall it has a lot of my favourite stuff (including being my favourite DA game), despite its flaws. DAI: Again companions. My favourite combat system (wins with DA2's mostly because of mobility of ranged characters, though I miss hitting people's heads with staff), even with skill limit. It's gorgeous, I don't even want to think about amount of hours I spent making screenshots. And Maryden's tavern songs. I won't believe you if you say you didn't hum at least one of her songs
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Post by Slyvalyth on Oct 31, 2018 17:43:16 GMT
You guys are the best in explaining your interests in the different versions. I hear "head canon" a lot. What does it mean? By the way, what we say here, we should express it in the DA4 forum to put a buzz in the developers' ears Headcanon is your explanation, little/bigger things that you add to your characters' personality, identity, family, background, beyond (perhaps against) the official version. Like your sibling-idea. Ah gotcha!
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Slyvalyth
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Games: Dragon Age Inquisition
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Post by Slyvalyth on Oct 31, 2018 18:27:59 GMT
I'll try to answer about head cannon although I always get my internet definitions wrong. I think if you haven't played DAO then the game developers have created a world slate which will be interpreted as your default story. Sly Come to think of it, I am curious, for DAI we receive access to the Dragon Age Keep where you make all sorts of choices for DAO and DA2 to create a special world slate. Have you been using that or do you just create new game every time with default world slate? As for what I love about the other two games. DAO This is something no one mentioned yet, but I think the BEST humour is in DAO. Some of those warden replies crack me up. I like how they're warden appropriate. My alianage elf is seriously such an ignoramus to tell Duncan 'Let's talk about your impeding beating.' It's like oh hey human, let's beat him up. Boii did she pick a wrong target. <-And then you go through the game wandering why are idiot bandits willing to attack your warden. You just almost did it. DAO has an amazing protagonist you can closely bond with. Of the three, the Warden is my favourite one. In part, this bond is due to the fact that the first story fragment is different depending on choosing your class, race and social status. All of these stories are intertwined with the plot. Human noble has a very powerful motivation linked to the central villains, but others also have personal issues to contend with. Your warden at some point will be returning to their home land to resolve issues there. Entering those areas makes it personal too. For example, Orzamar has a choice of two Kings, which your warden will have to resolve. If you have made dwarf commoner or dwarf noble character, the game will give you a strong incentive to choose one over the other, but you will still be able to pick anyone you wish. The game contains both greater good, but also strong personal motivations. So, the game roleplay wise also encourages you to choose different sides in the conflicts, increasing replay value. And well you get a DOG! Not a lil pet dog. A dog meaning he's as strong as your companions and takes up a party slot, you can take him in or out like any other party member. He gets special skills, armour and same amount of level up points. Not to mention hilarious cut scenes at the camp when the dog interacts with warden or companions. DA2 Is extremely different from DAI and DAO in a sense that it's channeled through a speaker (varric is re-telling the story of Hawke) and it's more like how did it happen to this person. Hawke doesn't get to save the world, not really. Hawke doesn't have the power to influence history. He's just surviving like anyone else, but has more power than an average human being to bend certain events to his will, but he cannot cancel them. He has to weather the storm like everyone else. I really like the idea that we can choose our race and our social status plus returning to our homeland. They should have kept that for DAI. Don't fix what's not broken developers! I logged into the Keep but I was confused as hell because I had no foundation to stand on in terms of lore. Maybe after I've listened to The Calling that I will try again. I want my cat to have armor and special skills. I do like big dogs though.
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Post by Deleted on Oct 31, 2018 18:41:12 GMT
I logged into the Keep but I was confused as hell because I had no foundation to stand on in terms of lore. Maybe after I've listened to The Calling that I will try again. Some of the quests you're offered in DA2 and DAI change depending on which choices you've made in the previous games. This is one of the main dragon age series perks, you get to carry over your decisions to the next game. I want my cat to have armor and special skills. I do like big dogs though. Sounds like you and Anders would get to fight over who gets the cat in the Awakening.
I'm hugely a cat person in general, but that dog just weasels his way in with all that slobbery affection.
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Post by Slyvalyth on Oct 31, 2018 18:56:25 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest Hmmmm... DAO: Some companions, Awakening expansion that made me crave for non-romancable characters (one of them we got later - Anders, the other is unfullfilled dream - Nathaniel). Dragon kills animations! And of course Mana Clash. Even if you used to dc my game, I still love you. DA2: Favourite protagonist (purple ftw!), favourite companions, personal story with family I actually grew to care about. DA2 has my favourite DLCs... overall it has a lot of my favourite stuff (including being my favourite DA game), despite its flaws. DAI: Again companions. My favourite combat system (wins with DA2's mostly because of mobility of ranged characters, though I miss hitting people's heads with staff), even with skill limit. It's gorgeous, I don't even want to think about amount of hours I spent making screenshots. And Maryden's tavern songs. I won't believe you if you say you didn't hum at least one of her songs I love the entire soundtrack of DAI. I play it all the time when I work or when I need mood music to write my stories. Oh yeah, I do hum to Maryden's songs. Since I heard from everyone, here's my take on DAI so far: - LOVE the rich environments
- NOT loving the Hinterlands because it made questing tedious. It is a delicate balance to satisfy new players and get them familiar with the game play and mechanics but, boy, I dread it each time I want to try a new character. Trying on my nerves.
- The banter among party members are great, especially when they start with hostile tones that grows more warm and caring. I wish there's more of it though.
- The music strikes the perfect emotional cord. It's not always the raging-battle beats which I truly appreciate, such as in Hush Whispers. The music played to Alexius's plight. The one place they should've allowed more time for the music to play - either under dialog or during the cinematic - is the Thedas Love song.
- Since I haven't played the PC version, the PS4 version of the combat mode is not bad. I read that there's only a couple specialization that produces the best dps so that's too bad. At one point, I put all the points to necromancer on Dorian but that was weak. (Off the topic, I laughed aloud a few times watching my mages bodies' twist to an almost perfect 180 to swing their staffs. Beyond humanly possible but...)
- The subplots are great - Haven to Skyhold, Adament, helping solve problems for the inquisitor's inner circle, and etc. I think they can think of other mini subplots like finding out what your romance partner likes to gather materials to make that perfect gift. Dorian's amulet is not quite a gift but more like a problem to solve. It is a good way to break up the monotony of quest grinds.
- I really don't like the damn shards. Unless they can think up a better reason to serve the overall story arc, they should not have had them there.
- Dragons a major plus but it feels like they are something to do rather than a force that is tearing Thedas. They say that the dragons are causing havoc for villagers and traders but I don't see that.
- Since I put blades on the end of my staff, I wish mages can cut people when they get flanked. Makes sense, right?
- My biggest issue with DAI is that I get loot that are completely useless to me because I leveled beyond them. They are one of the kind that looks amazing but I can't use them because I found or made something far better. I wish that these weapons can be turned into schematics which would level up with our characters just like our armor sets.
- The armor. The designs are too limiting and repetitive. I don't get why warrior plates look the way they look. I see better armor on NPCs. I feel sad that I only get my dread reaver plate once and only at the beginning of my specialization training.
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Post by Rascoth on Oct 31, 2018 19:25:05 GMT
The banter among party members are great, especially when they start with hostile tones that grows more warm and caring. I wish there's more of it though. There's a lot of banter. The problem is it's not triggering properly for most people. Something that devs tried to correct every patch and never truly managed to fix. It was a thing in DA2. If someone got close to mage or rogue with bow, they started to hit their enemies with weapon as well, not continue ranged combat like in DAI This is why I relied on golden nug in post-Trespasser runs (schematics for weapons and armors that are actually looking kinda nice available from the get-go), as well as special materials to remove armor class restrictions (it's especially cool on Templar armor, which actually has 3 different versions, despite schematic being for plate). Still, true about some NPC armor. It's especially irritating when you know some of them were available in past games or were companion armor in DA2.
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Post by Slyvalyth on Oct 31, 2018 19:57:36 GMT
The banter among party members are great, especially when they start with hostile tones that grows more warm and caring. I wish there's more of it though. There's a lot of banter. The problem is it's not triggering properly for most people. Something that devs tried to correct every patch and never truly managed to fix. It was a thing in DA2. If someone got close to mage or rogue with bow, they started to hit their enemies with weapon as well, not continue ranged combat like in DAI This is why I relied on golden nug in post-Trespasser runs (schematics for weapons and armors that are actually looking kinda nice available from the get-go), as well as special materials to remove armor class restrictions (it's especially cool on Templar armor, which actually has 3 different versions, despite schematic being for plate). Still, true about some NPC armor. It's especially irritating when you know some of them were available in past games or were companion armor in DA2. Ah, very good to know all of this. Since I have a head canon for my twins and their sister -- well stories that I created on my own --, I am likely to have Adaar and/or their cousin Marcel finish the entire game (complete Trespasser) so that they can grab the other interesting armor set. I already got the griffon plate and the dragon armor. Still, I feel the devs can plan the drops of new armor and weapon schematics better because having new stuff on the last DLC doesn't make a whole lot of sense. I was happily surprised by the golden nug. It was good thinking on the devs part.
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Post by Slyvalyth on Oct 31, 2018 20:23:53 GMT
DAO - it`s has my favorite group of companions, and i really felt they were my wardens friends in the end. DA2 - love the companions and again they felt like friends and family. DAI - i love the companions but most of then felt more like coworkers than friends. +1 to all of it. Both DAO and DA2 groups feel like close friends, but the difference always made me laugh. DAO Your companions have dubious backgrounds to say the least (you may wish to examine your food and drink next to) but end up fixing Thedas. DA2 They all look like well meaning human beings you're ok with inviting for tea. Boii... do they screw the world up.
In DAI, I liked the companions but I felt distanced from them, especially at the beginning of the game.
I actually don't mind feeling distant from the companions at the beginning of DAI for the same reason that it takes time to develop close friendships in real life. It pokes at you to find out more about your mates (and for the devs to force players to get the codecs). I think I need to print the codecs out just to read them during my lunch breaks.
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Post by Slyvalyth on Oct 31, 2018 20:28:45 GMT
So what do you love the most between versions? For example, say: DAO - character backstories DA2 - romance quest DAO: Zevran and Wynne as companions, some of the questlines (not all) and the origin stories. DA2: Hawke aka best protagonist ever, most companions minus Merril and Sebastian, with special mention to the most adorable dwarf ever and his gorgeous crossbow, Orsino, again some of the questlines are pretty awesome, the whole background into the mage-templar-war (Cati can you tell all about it), a very WTF ending and the two DLCs, which are gems story-, character development-and lorewise DAI: there I love the companions most and the rogue specs are great. I like the overall storyline and the political intrigues. I'm still sad, that Varric is again no li, that would have made it my favorite DA. But I love all three games. I do enjoy the politics/courtly intrigues in DAI. It enriches the story and the complexity of the various strife that is happening all around our characters. Now I'm starting to feel a little anxious about the new DA.
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Post by dazk on Oct 31, 2018 21:37:56 GMT
I'll try to answer about head cannon although I always get my internet definitions wrong. I think if you haven't played DAO then the game developers have created a world slate which will be interpreted as your default story. Sly Come to think of it, I am curious, for DAI we receive access to the Dragon Age Keep where you make all sorts of choices for DAO and DA2 to create a special world slate. Have you been using that or do you just create new game every time with default world slate? As for what I love about the other two games. DAO This is something no one mentioned yet, but I think the BEST humour is in DAO. Some of those warden replies crack me up. I like how they're warden appropriate. My alianage elf is seriously such an ignoramus to tell Duncan 'Let's talk about your impeding beating.' It's like oh hey human, let's beat him up. Boii did she pick a wrong target. <-And then you go through the game wandering why are idiot bandits willing to attack your warden. You just almost did it. DAO has an amazing protagonist you can closely bond with. Of the three, the Warden is my favourite one. In part, this bond is due to the fact that the first story fragment is different depending on choosing your class, race and social status. All of these stories are intertwined with the plot. Human noble has a very powerful motivation linked to the central villains, but others also have personal issues to contend with. Your warden at some point will be returning to their home land to resolve issues there. Entering those areas makes it personal too. For example, Orzamar has a choice of two Kings, which your warden will have to resolve. If you have made dwarf commoner or dwarf noble character, the game will give you a strong incentive to choose one over the other, but you will still be able to pick anyone you wish. The game contains both greater good, but also strong personal motivations. So, the game roleplay wise also encourages you to choose different sides in the conflicts, increasing replay value. And well you get a DOG! Not a lil pet dog. A dog meaning he's as strong as your companions and takes up a party slot, you can take him in or out like any other party member. He gets special skills, armour and same amount of level up points. Not to mention hilarious cut scenes at the camp when the dog interacts with warden or companions. DA2 Is extremely different from DAI and DAO in a sense that it's channeled through a speaker (varric is re-telling the story of Hawke) and it's more like how did it happen to this person. Hawke doesn't get to save the world, not really. Hawke doesn't have the power to influence history. He's just surviving like anyone else, but has more power than an average human being to bend certain events to his will, but he cannot cancel them. He has to weather the storm like everyone else. Well said adonniel
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Liadan
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Post by Liadan on Nov 1, 2018 12:47:55 GMT
The wardens went to Haven, a strange small village. They investigated the village and found blood altars and the knights of Redcliffe bodies. In the Chantry they met Revered Father Eirik and after questioning him about what they had found, he orders the villagers to attack the wardens. They found brother Genitivi captive in the chantry and he told them that the people of Haven belong to a cult called the Disciples that worship a living Andraste. They went up the mountain to the Temple of Sacred Ashes. In the Temple they found more Disciples, dragonlings and drakes. Near the top of the mountain they are stopped by father Kolgrim, the leader of the cult. The cultists were reavers that worshiped a High Dragon that they believed it was Andraste reborned. Kolgrim asked the wardens to go throught the gauntlet trials to reach the urn and destroy the ashes by dropping the blood of the dragon on it. Sara and her companions refused to destroy the ashes and were force to kill Kolgrim and his disciples. Before they reached the Gauntled they fough and killed the High Dragon. They entered the Gauntlet and were met by the Guardian that explainned to them that in order to reach the urn they had to pass the trials of the Gauntlet and prove themselves worthy of aproaching the urn. After going through the trials they reached the Urn and took a small pinch of the Ashes to cure Arl Eamon. Back to the entrance of the Temple they gave the good news to Genitivi and then they travelled to Redcliffe Castle and cured the Arl with the Ashes. Together with Arl Eamon they planned the next move: go to Denerim, declare a Landsmeet and put Alistair in the throne. They went to the Arl`s Estate in Denerim and were met by Loghain that tried to dissuade Eamon from calling the Landsmeet.
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Post by Andraste_Reborn on Nov 1, 2018 13:42:48 GMT
For the first time in eighteen months, I installed and played a Dragon Age game! Feels good to be back in the groove. I expect to be quite wordy about this play through, but I started by installed a bunch of mods, and rather than copy-paste the whole thing over here and have to fix all the links, I thought I would just link anyone who cares to my journal. Tomorrow: character creation! Gameplay! So many dwarves!
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Post by Deleted on Nov 1, 2018 14:53:25 GMT
In regards with the combat system, between the three I like DAI the least. They offer you a limited number of slots you can have in front of you on the skill bar. That's preposterous not being able to see all your skills in combat. I want them all! I remember this limiting feature used to be present in many older games and I always thought it horrendously inconvenient, hoped it would die like dinosaurs, but it keeps popping up now and then in games.
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Post by Slyvalyth on Nov 1, 2018 15:22:46 GMT
In regards with the combat system, between the three I like DAI the least. They offer you a limited number of slots you can have in front of you on the skill bar. That's preposterous not being able to see all your skills in combat. I want them all! I remember this limiting feature used to be present in many older games and I always thought it horrendously inconvenient, hoped it would die like dinosaurs, but it keeps popping up now and then in games. [EDIT} I agree. It does make me wonder what happens to the other skills in your tactic page that are engaged but not on your bar/controller buttons? Do they go off on their own on characters/teammates you are not controlling? In World of Warcraft, we literally have the entire top key of our keyboard to fill with skills. Although it would be unfair for folks who play on controller and that's probably why WoW is NOT available on PS4, Xbox, etc.
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