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Post by close2myheart on Nov 12, 2018 7:17:06 GMT
LadyofNemesisI think the name of 'Parvati' comes from the sanskrit language (kinda know because both my sons have sanskrit names and I sorta trip on 'Parvati' at some point 😆) Aaaaanyway, Parvati is the Hindu goddess of love and fertility. As well as power and divine strength 😃 I think that's a fitting name for a kind hearted girl.. who wouldn't hasitate in whoopin' some serious a** when injustice occurs 😆
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Andraste_Reborn
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Post by Andraste_Reborn on Nov 12, 2018 12:17:39 GMT
Today in the adventures of Wulfric Aeducan: lions and wolves and elves, oh my! (Only without the lions, I guess, because there are none of those in Ferelden.) Wulfric was not enthusiastic about tracking down the Dalish elves, and not only because they live in the forest like weirdos. (Instead of underground like normal people, or in houses, which are an acceptable substitute I guess if you don't have a proper underground city.) He didn't really understand the beef between elves and humans at all, but he'd heard enough about the Dalish to know that they might just shoot him on sight. He brought Zevran with him just in case having an elf along might help. (Definitely not for any other reason. Nope.) As it turned out, their greeting wasn't quite as bad as he'd expected, but he still didn't trust Zathrian's explanation of what was going on. Partly because his dog clearly disliked the elf, and partly because it seemed odd that there werewolves would suddenly become a problem when the clan had been visiting the area for centuries. Still, he knew if he wanted archers he would have to resolve this somehow so he set off to do just that.
After slogging his way through far too many bears and werewolves and TREES THAT FIGHT WTF HOW IS THIS ALLOWED WHAT IS WRONG WITH THE SURFACE??? he wasn't surprised to find out that Zathian hadn't told him the whole story. Just very, very angry. Wulfric was not about to be betrayed again, and he actually brought up the idea of killing the Dalish clan. Fortunately, Zevran talked him out of it. (Even without whatever personal feelings he was developing for his wayward assassin, the mere fact that Zevran wanted to not kill some people did give him pause and made him think about what he was actually saying.)
However, after that there was certainly no way that he was going to kill the werewolves. Not that he didn't understand why Zathrian did what he did originally, but much and all as Wulfric respects the need for revenge he thought Zathrian already had it and was just being pointlessly cruel to people who were only descended from his enemies. (It would be nice if this experience gave him a more enlightened perspective on the Casteless. But nope.) So he forced Zathrian to cure the werewolves and got his Dalish army, hurrah!
At that point he went back to camp and one of those beautiful pieces of serendipity occured: he went and talked to Wynne, whose 'you're quite taken with each other, aren't you?' dialogue triggered, got in a huge fight with her, and marched straight over to Zevran to finally admit he wanted to bang him like a screen door in a hurricane. Only for me to find that Zevran's 'I know what would make you feel better!' dialogue was HIS next conversation. So that worked out nicely.
Wulfric was still doubtful that he should really be trusting Zevran. Not so much because he didn't as because he had trouble explaining to himself why he did. Still, he was willing to see where this would go. (I mean, other than his tent, repeatedly.)
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LadyofNemesis
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Post by LadyofNemesis on Nov 12, 2018 18:22:19 GMT
LadyofNemesis I think the name of 'Parvati' comes from the sanskrit language (kinda know because both my sons have sanskrit names and I sorta trip on 'Parvati' at some point 😆) Aaaaanyway, Parvati is the Hindu goddess of love and fertility. As well as power and divine strength 😃 I think that's a fitting name for a kind hearted girl.. who wouldn't hasitate in whoopin' some serious a** when injustice occurs 😆 damn...now I want to reroll her as a warrior I was aware that Parvati was a goddess as well, and I love the name like I said, different sites often give different meanings to name...the one I used said it meant 'daughter of the mountain', which also fits for a dwarven lass
for now I'm going to play my mage girl though, but Parvati is still on my to do list...I plan on making one character for each race and class again ^^ hm...probably going to remake my Dalish elf Arenor at some point as well, just need to make a neat preset for him first
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Post by fylimar on Nov 12, 2018 19:18:07 GMT
Liora Trevelyan met Blackwall, talked to Sera and then trevelled to the Stormcoast to meet the Iron Bull and save inquisition soldiers. SHe instantly liked Bull, who has the same sometimes infantile humour than she has - mayhem is assured
A bit of talking: Some stupid Orlesian noble who thought, he was important Meeting the Chargers
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Post by fylimar on Nov 12, 2018 19:19:46 GMT
Meanwhile Rowena Cadash travelled through time with a sarcastic mage (insert Doctor Who theme here)
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Post by Gilli on Nov 13, 2018 2:29:11 GMT
I finally did it! Took me 4 years, but idc I'm just proud and glad that it's over.
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Post by Slyvalyth on Nov 13, 2018 6:36:58 GMT
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Post by Rascoth on Nov 13, 2018 9:02:33 GMT
I finally did it! Took me 4 years, but idc I'm just proud and glad that it's over.
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Post by Andraste_Reborn on Nov 13, 2018 11:37:15 GMT
So, having gathered three-quarters of an army, Wulfric had no choice: it was time to go back to Orzammar and ask for aid. He honestly expected King Bhelen to have him executed on the spot - and I like to think that he left Alistair instructions about what to do in case he didn't come back - but in the end he went anyway. He even dressed up for the occasion: (Varathorn's Breastplate is really nice, and goes well with Camenae's Barbute. I don't think I've ever actually used it before. Just as well Wulfric didn't kill those elves, hey.) He was surprised but relieved to find the assembly still deadlocked, and amused that Bhelen's coup hadn't come off quite as smoothly as he'd hoped. (BTW, the encounter with Loghain's lackey that you have on the doorstep is hilarious if you're an Aeducan who killed Trian. His outrage that they're letting an exiled kinslayer into the city when he has to wait outside is completely fair! And entirely pointless, especially if you decide to kill him.) Being back in the city was bittersweet for Wulfric. On the one hand, finally a nice proper ceiling of rock! On the other, you can never really go home again, and especially not when you killed your brother and got exiled. He was pretty frustrated by all the people who used to lick his boots insulting him, let me tell you. However, it turned out he had bigger problems: he didn't even make it to the Assembly to check out what was going on before he ran into Mardy and found out that he had a son!!! I mean, he'd actually been hoping that he might get a child out of the deal - on the whole he prefers the company of men, but that isn't much help if you want an heir, so thank goodness for noble hunters. Trian didn't have a son of his own, and maybe being able to produce one would have made Wulfric a better prospect for the throne, which was his main concern at the time. None of which meant that he was exactly pleased to find out his was a dad <i>now</i>. Still, he had no doubt Mardy was telling the truth, and gave her ten sovereigns to tide her over until he could get things sorted out. (I have never done this quest before, and it's a shame you can't ask her to see the baby. I understand that engine limitations make babies a difficult thing to model, but it's still sad you don't get to meet your kid.) At least Zevran seemed to take the whole thing in his stride? I mean, who knows how many unknown offspring <i>he</i> might have running around Antiva City ... This changed his plan for how to handle the deadlocked Assembly a bit. Instead of telling Bhelen to fuck off, Wulfric went to him and said that he needed not only men for his army but also a place in House Aeducan for his son. Bhelen agreed on the condition that he get the throne. Wulfric took out all the frustrations of the day on an entire Carta's worth of Dusters, but of course it wasn't going to be that easy. Running off into the Deep Roads to look for Branka sounded only marginally less crazy to him than searching for Andraste's ashes, but by this point he'd accepted that everyone was going to ask him to do something nutty before they would fork over the army. Bringing her estranged husband along, he set off on a long, dark journey.
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Post by Andraste_Reborn on Nov 13, 2018 11:42:13 GMT
im cry, this keeps getting better and better :') How did this sexy assassin get in Wulfric's tent??? We just don't know.
Hey, there have to be some advantages to being an unemployable shut-in .
(I am not really a shut-in. Except when I'm playing Dragon Age, a bit.)
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Post by Liadan on Nov 13, 2018 20:35:42 GMT
Today Brann Hawke saved the Viscount son, helped Emeric in a murder investigation, killed a murderer that targeted elven children, killed the Tal-Vashoth outlaws for Javaris and met the Arishok, helped some mages from Starkaven to escape the Templars and hunted a dragon in the Bone Pits mines.
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Post by Slyvalyth on Nov 14, 2018 0:46:24 GMT
Today Brann Hawke saved the Viscount son, helped Emeric in a murder investigation, killed a murderer that targeted elven children, killed the Tal-Vashoth outlaws for Javaris and met the Arishok, helped some mages from Starkaven to escape the Templars and hunted a dragon in the Bone Pits mines. What a hero!
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Post by Slyvalyth on Nov 14, 2018 4:35:11 GMT
[EDIT] Wow, I was rewriting a story I posted awhile ago while listening to the book "The Calling". As the book reached the part where a demon in the deep roads sent a group of grey wardens (King Maric, Fiona, Duncan, Kell, Genevieve, Nicolas, Julien, and Utha) into the fade, my heart suddenly broke when Nicolas decided to remain in the fade with his long-time lover/partner Julien who got killed earlier while saving Duncan in a different part of the deep roads. I'm getting emotional just writing this. . (Nicolas is the blond, Julien is the brunette)
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Post by Andraste_Reborn on Nov 14, 2018 9:35:58 GMT
Today in the continuing adventures of Wulfric Aeducan: a long walk down a dark hole. You know, I sometimes think that the long crawl through the Deep Roads has to be <i>more</i> upsetting for a dwarf Warden than for a surfacer. Sure, they've always known it was there. If they're a noble they've even been in before. But nothing prepares you for that seemingly endless slog through darkspawn (and spiders and deep stalkers, just for luck) and a dwarf has to also be thinking 'holy Stone, I lived next door to this my whole life!' Wulfric Aeducan certainly was. I didn't think that he was going to like Oghren - bringing dishonour to your caste by being a public drunkard like some kind of Duster isn't the kind of thing he'd usually approve of. But of all the dwarves in Orzammar he seemed to be the only one who wanted to help end the deadlock, even if he cared more about finding Branka than picking a new king. And Stone knows the man can fight. (Since I use the Advanced Party mod, I always make Oghren dual wield. Two-handed abilities in <i>Origins</i> are all about methodically controlling the battlefield, which seems more like Sten than Oghren, but dual wield Warriors are whirling cyclones of death.)
When he finally reached the Anvil, Wulfric didn't feel like he had a choice at all. Sure, what Branka had done was horrifying, but after a long walk in the Deep Roads he was even more keenly aware of what his people had already lost, and what they stood to lose in the future if the tide couldn't be turned. If there was even a chance that golems could save Orzammar, what else could he do but let her use the Anvil?
Crown in hand, it was back to Orzammar to crown a new king ... but not the one everyone was probably expecting at this point. I know it's worse for the dwarves in the long run on a meta level, but honestly, is there ANYTHING in all Dragon Age that's as satisfying as pretending to work with Bhelen and then stabbing him in the back at the last moment? Especially when you're his brother and he tricked you into killing your other brother to get you out of the way so he could be king himself? (Besides, as interesting as I find the dwarven throne choice, the more time goes by the more dissatisfied I am with the 'putting a populist dictator on the throne has no negative consequences for the population at large!' approach taken in future instalments. At least putting Harrowmont in power has realistic results.)
So Wulfric's older brother died when shot in the back, and his younger brother died when stabbed in the face, but the end result was that he had no family left except a son he'd never seen. After asking Harrowmont to look after Mardy and the nugget, he asked Mardy to name the baby after Gorim. (I mean, there are no bad choices there, but Gorim was a good second who stuck with him and then sold him great equipment.)
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Post by Liadan on Nov 14, 2018 22:11:07 GMT
Hawke met a nice Chantry sister that hired him to escort a Qunari mage out of Kirkwall to save him from the other Qunari. Of course the all thing was a setup, Petrice just hoped that the Qunari would kill Hawke so she could used his death to turn the Chantry against the Qunari. The Qunari did turned against Hawke once they knew he was a mage but they were defeated. Saarebas was freed but chose to obey the Qun and committed suicide using fire magic to burn himself. Hawke met Knight-Captain Cullen while investigating the whereabouts of some Templar recruits (no, no, Knight-Captain, i`m not a mage, this is not a magic staff, it`s a bow, with a glowing cristal at the tip, it`s for aiming ). Cullen told them that his investigation led to the brothel and asked Hawke to go there and gather information. A prostitute named Idunna was using blood magic to abduct the Templar recruits so that her accomplices would used them as vessels for demons. Idunna was spared and turned to the Templars, the other blood mages were beyond reason and attacked Hawke and his friends, and Keran was saved. Hawke accepted a loan from a shady dwarf that was Bartrand`s old partner, despite having more than enough money to give Bartrand for the Deep Roads Expedition, he just thought that the extra money could come in handy.
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Post by Andraste_Reborn on Nov 15, 2018 9:29:33 GMT
Today in the continuing adventures of Wulfric Aeducan: a few loose ends that need tying up. When Wulfric finally got down the mountain and back to camp, Shale was not happy to hear about what happened to Caridin. (He'd swapped her out for Oghren for all the Deep Roads areas. And only partly for metagaming reasons - when you're playing a rogue and want to keep Zevran in the party then it only makes sense to switch out your warrior instead of your mage if you like staying alive.) He managed to convince her that they were friends - or at least close enough that he really did want to help her. Which meant another walk in the Deep Roads. Fortunately Cadash Thaig wasn't nearly as full of spiders, brood mothers and crazy women obsessed with Anvils as the rest of the Deep Roads seemed to be, so the darkspawn were comparatively easily dealt with. He knew what Shale was going to find - or at least the gist of it - but he was relieved to discover that she was a volunteer. If a bit weirder out to find out that she was a woman. (She is cuter than before. Somehow.)
After that, it was time for Wulfric to leave the Deep Roads for good. The last time he'd left, he'd nursed fantasies about returning to take revenge on Bhelen, but he realised that now he'd actually accomplished it he realised that there was nothing left for him in Orzammar any longer. He knew his kid was better off without an exiled kinslayer for a father, let alone a Grey Warden. He didn't expect to return until his Calling.
Wulfric had talked to Levi Dryden before, but recovering an old Grey Warden fortress hadn't seemed terribly urgent at the time. Still, the dwarves needed time to march to Redcliffe, and he knew that he might not get a chance to check it out for some time, so he set off for Soldier's Peak with Alistair, Wynne and Zevran in tow (and his faithful hound, of course.)
While he didn't need his dog to tell him that 'Sophia' was bad news - he'd seen enough demons by this point to know the routine - he still appreciated the Mabari's excellent sense. He helped Avernus close the veil and let him continue experimenting, not to mention consuming the experimental blood draught while he was there. (Wulfric has about the same opinion on blood magic as on other magic: it's useful as long as no-one wants him to do anything weird. And potions are something he understands, at least.)
All of that sorted out, he set off for Redcliffe to meet with Arl Eamon and his assembled troops. Time to get his nugs in a row and deal with Loghain ...
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Andraste_Reborn on Nov 16, 2018 11:58:22 GMT
Today in the continuing adventures of Wulfric Aeducan: final preprations for the Landsmeet. Having assembled in Denerim to deal with the Landsmeet (because apparently nobody in a thousand mile radius can make up their minds who should be in charge without Wulfric telling them) they gang went out and cleared up a few more loose ends. They got a bad tip from Slim Couldry, but he did promise to square things with them later. Wulfric decided to believe THAT when he saw it. He also wrapped up things with the well-connected bar tender by siding with K. (That guy has Gorim, Sister Theohild AND the Tranquil behind the counter in The Wonders of Thedas on his side. How can you side with D. when K. has all the best NPCs in the market on his side???) While the were out and about around town, Taliesin finally caught up with them. The encounter was brief and decisive, and while Wulfric briefly thought about sending Zevran away for his own safety, he quickly decided that he'd rather have him by his side, whatever the Landsmeet brought them.
After that, it was time to rescue the queen. While Wulfric was sure it would be a trap, he didn't see that he had much choice but to go along. For some reason, Zevran wasn't happy when he let Vaughan go in exchange for his vote. (Look, Wulfric did not know anything about the Alienage riots and was not inclined to learn more.) On the bright side, though, they got rid of Howe once and for all and got to loot all his treasure!
Wulfic was instantly smitten with Anora - in a political sense rather than a sexual one, but he still would have married her in a second if that were possible. (It's a real shame an Aeducan can't marry Ferelden's ruler. They're more royal than any of the other options! And it's not like they'd actually be worse at producing an heir than any of the other hopeless cases involved.) Wulfric didn't give her away to Cauthrien when the exit turned out to be a trap - although he didn't surrender peacefully, either.
Fortunately, he knew when he woke up that Zevran would come and get him, and he couldn't imagine Urtok leaving him behind, either. His assassin and his dog got in and out with no trouble at all, thanks to their excellent bluffing skills. (Maker, I do love that mission. It's hilarious whatever way you choose to play it.)
After that, it was time to investigate the Alienage. After a brief digression involving a friendly Templar and some unfriendly demons, Wulfric managed to stumble onto the Tevinter slaving operation without even checking the 'quarantine' warehouse first, which I guess is what happens when you're a rogue who pokes into every corner in search of things to steal. Or return. Finally found that sextant!
Anyway, he beat the tar out of Caladrius and freed some elf slaves. Then it was time to return to Arl Eamon, finally in possession of enough evidence and enough support to take Loghain on directly ...
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Post by Catilina on Nov 16, 2018 12:56:11 GMT
Today in the continuing adventures of Wulfric Aeducan: final preprations for the Landsmeet. Having assembled in Denerim to deal with the Landsmeet (because apparently nobody in a thousand mile radius can make up their minds who should be in charge without Wulfric telling them) they gang went out and cleared up a few more loose ends. They got a bad tip from Slim Couldry, but he did promise to square things with them later. Wulfric decided to believe THAT when he saw it. He also wrapped up things with the well-connected bar tender by siding with K. (That guy has Gorim, Sister Theohild AND the Tranquil behind the counter in The Wonders of Thedas on his side. How can you side with D. when K. has all the best NPCs in the market on his side???) While the were out and about around town, Taliesin finally caught up with them. The encounter was brief and decisive, and while Wulfric briefly thought about sending Zevran away for his own safety, he quickly decided that he'd rather have him by his side, whatever the Landsmeet brought them.
After that, it was time to rescue the queen. While Wulfric was sure it would be a trap, he didn't see that he had much choice but to go along. For some reason, Zevran wasn't happy when he let Vaughan go in exchange for his vote. (Look, Wulfric did not know anything about the Alienage riots and was not inclined to learn more.) On the bright side, though, they got rid of Howe once and for all and got to loot all his treasure!
Wulfic was instantly smitten with Anora - in a political sense rather than a sexual one, but he still would have married her in a second if that were possible. (It's a real shame an Aeducan can't marry Ferelden's ruler. They're more royal than any of the other options! And it's not like they'd actually be worse at producing an heir than any of the other hopeless cases involved.) Wulfric didn't give her away to Cauthrien when the exit turned out to be a trap - although he didn't surrender peacefully, either.
Fortunately, he knew when he woke up that Zevran would come and get him, and he couldn't imagine Urtok leaving him behind, either. His assassin and his dog got in and out with no trouble at all, thanks to their excellent bluffing skills. (Maker, I do love that mission. It's hilarious whatever way you choose to play it.)
After that, it was time to investigate the Alienage. After a brief digression involving a friendly Templar and some unfriendly demons, Wulfric managed to stumble onto the Tevinter slaving operation without even checking the 'quarantine' warehouse first, which I guess is what happens when you're a rogue who pokes into every corner in search of things to steal. Or return. Finally found that sextant!
Anyway, he beat the tar out of Caladrius and freed some elf slaves. Then it was time to return to Arl Eamon, finally in possession of enough evidence and enough support to take Loghain on directly ... I also don't understand why Alistair can't marry with an Aeducan... and agree, it would be a cool option.
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Post by Iddy on Nov 16, 2018 17:19:07 GMT
I'm having a hard time deciding whether to bring Bethany to the Deep Roads expedition or not.
I'm playing Hawke as an overprotective sister, so with that in mind what would make more sense?
Bring Bethany along to keep her away from the templars or leave her behind so she won't risk her life against darkspawn?
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Post by Catilina on Nov 16, 2018 18:02:07 GMT
I'm having a hard time deciding whether to bring Bethany to the Deep Roads expedition or not. I'm playing Hawke as an overprotective sister, so with that in mind what would make more sense? Bring Bethany along to keep her away from the templars or leave her behind so she won't risk her life against darkspawn? It was hard for me too – because I wanted a Circle Mage Bethany Seems to bring her to the Deep Roads, can be a very logical decision (Bethany herself also said, that the Deep Roads safer to a mage than Kirkwall), but Hawke knows, that Bethany's smart, and able to avoid the troubles. They hid in their whole life, and Bethany's not that person who would be so provocative. So: it's a logical decision to leave her home – for Leandra, if you want her as a Circle Mage. In the end – if Hawke supports the Mages – she's happier and more confident. As a Grey Warden, she can see the benefit: his magic serves a good purpose, but she knows, she lost her dream of a normal life. But if you want her as a Grey Warden (or dead...), easy to justify. She's a very good mage, and wants to go to the Deep Roads.
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Post by close2myheart on Nov 16, 2018 18:06:44 GMT
I'm having a hard time deciding whether to bring Bethany to the Deep Roads expedition or not. I'm playing Hawke as an overprotective sister, so with that in mind what would make more sense? Bring Bethany along to keep her away from the templars or leave her behind so she won't risk her life against darkspawn? That might depend.. on what you value more. On a metagaming perspective (since we know the ending and Hawk doesn't) ..I think it will be somewhat better in the long run if you leave Bethany at home. You could argue that leaving her at home with mum is the safer bet rather than allowing her to tag along on a darkspawn infested pit. She may suffer several years of oppressive confinement in the Circle, but with the Chantry blewn up soon enough, you could commence a jail brake for your lil' sis and make a run for it (or as viscount, Beth gets special treatment and Meredith is already petrified solid by then). And when the sky got torn apart during DAI, as Solas says, all mages are appostates anyway and you'd be up running and free again just like old times (depending on HC teritorry for details) In the other hand, if you're REALY allergic to the Templars, Circle life and the Chantry belief as a whole, I guess that means you'd be bringing Beth along. You're basically overshadowing her in fear that should you avert your attention elswhere a bit, something might go wrong and you don't want to lose another of your sibling. Beth will have her freedom albeit in the price of being a warden and carrying a taint. That means you're betting on the HoF to find a cure in the nick of time before she hears the calling, vulnerable to venatori mind tricks, depending on how you play DAI the GW Order might be seen in a favourable/not faborable light and not to mention the rumored GW civil war (but I guess you can argue that's why Hawk was there in the thick of GW business, because of her sister) Soo... your pick then 😋 which way would you want your story to go. Each has their interesting side to it, you just gotta chose which one appeals to you more
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by LadyofNemesis on Nov 16, 2018 18:10:18 GMT
I'm having a hard time deciding whether to bring Bethany to the Deep Roads expedition or not. I'm playing Hawke as an overprotective sister, so with that in mind what would make more sense? Bring Bethany along to keep her away from the templars or leave her behind so she won't risk her life against darkspawn? that's a good question I myself would go with the former I mean...think about it, would you really leave your sister in a city where the templars are on constant watch? if playing someone who's overprotective, Hawke would probably keep their sister close by where they know they are safe or at least where they can be protected if Bethany is left in the city, even if Aveline is asked to keep an eye out...she can't always be there to keep an eye on Bethany's wellbeing
but if you go with that option that adds another side...do you take Anders with you? He admits to hating the Deep Roads, so would you defer to his wishes and leave him behind, or take him with you because of his knowledge about fighting darkspawn? (without metagaming this would also seal Bethany's fate one way or another if you do decide to take her along with you)
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Post by Iddy on Nov 16, 2018 18:37:04 GMT
I'm having a hard time deciding whether to bring Bethany to the Deep Roads expedition or not. I'm playing Hawke as an overprotective sister, so with that in mind what would make more sense? Bring Bethany along to keep her away from the templars or leave her behind so she won't risk her life against darkspawn? That might depend.. on what you value more. On a metagaming perspective (since we know the ending and Hawk doesn't) ..I think it will be somewhat better in the long run if you leave Bethany at home. You could argue that leaving her at home with mum is the safer bet rather than allowing her to tag along on a darkspawn infested pit. She may suffer several years of oppressive confinement in the Circle, but with the Chantry blewn up soon enough, you could commence a jail brake for your lil' sis and make a run for it (or as viscount, Beth gets special treatment and Meredith is already petrified solid by then). And when the sky got torn apart during DAI, as Solas says, all mages are appostates anyway and you'd be up running and free again just like old times (depending on HC teritorry for details) In the other hand, if you're REALY allergic to the Templars, Circle life and the Chantry belief as a whole, I guess that means you'd be bringing Beth along. You're basically overshadowing her in fear that should you avert your attention elswhere a bit, something might go wrong and you don't want to lose another of your sibling. Beth will have her freedom albeit in the price of being a warden and carrying a taint. That means you're betting on the HoF to find a cure in the nick of time before she hears the calling, vulnerable to venatori mind tricks, depending on how you play DAI the GW Order might be seen in a favourable/not faborable light and not to mention the rumored GW civil war (but I guess you can argue that's why Hawk was there in the thick of GW business, because of her sister) Soo... your pick then 😋 which way would you want your story to go. Each has their interesting side to it, you just gotta chose which one appeals to you more I think I'll choose not to metagame this time.
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Post by Catilina on Nov 16, 2018 18:55:13 GMT
I'm having a hard time deciding whether to bring Bethany to the Deep Roads expedition or not. I'm playing Hawke as an overprotective sister, so with that in mind what would make more sense? Bring Bethany along to keep her away from the templars or leave her behind so she won't risk her life against darkspawn? That might depend.. on what you value more. On a metagaming perspective (since we know the ending and Hawk doesn't) ..I think it will be somewhat better in the long run if you leave Bethany at home. You could argue that leaving her at home with mum is the safer bet rather than allowing her to tag along on a darkspawn infested pit. She may suffer several years of oppressive confinement in the Circle, but with the Chantry blewn up soon enough, you could commence a jail brake for your lil' sis and make a run for it (or as viscount, Beth gets special treatment and Meredith is already petrified solid by then). And when the sky got torn apart during DAI, as Solas says, all mages are appostates anyway and you'd be up running and free again just like old times (depending on HC teritorry for details) In the other hand, if you're REALY allergic to the Templars, Circle life and the Chantry belief as a whole, I guess that means you'd be bringing Beth along. You're basically overshadowing her in fear that should you avert your attention elswhere a bit, something might go wrong and you don't want to lose another of your sibling. Beth will have her freedom albeit in the price of being a warden and carrying a taint. That means you're betting on the HoF to find a cure in the nick of time before she hears the calling, vulnerable to venatori mind tricks, depending on how you play DAI the GW Order might be seen in a favourable/not faborable light and not to mention the rumored GW civil war (but I guess you can argue that's why Hawk was there in the thick of GW business, because of her sister) Soo... your pick then 😋 which way would you want your story to go. Each has their interesting side to it, you just gotta chose which one appeals to you more I think if Hawke turn against the mages at the end betrays Bethany. Even if s/he thinks, it will be better to her (how? – perhaps they have to face in the battleground, Hawke doesn't know at the moment), absolutely betrayal. Hawke shows, s/he doesn't count Bethany as an adult person, and decides, what is better to her – even against her will. This decision is absolutely disrespectful. But really fits a brutally overprotective brother/sister. Or someone, who doesn't give a shit for her opinions and dreams. That "everything is just for your sake, trust me, I know better, what's good for you" – I don't buy. She counts on his brother/sister's help.
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Post by Rascoth on Nov 16, 2018 20:21:12 GMT
I'm having a hard time deciding whether to bring Bethany to the Deep Roads expedition or not. I'm playing Hawke as an overprotective sister, so with that in mind what would make more sense? Bring Bethany along to keep her away from the templars or leave her behind so she won't risk her life against darkspawn? Imo someone overprotective would react much stronger to the threat that affected them in the worst way possible. While templars were always a problem for Hawke family, it was darkspawn that took away one of family members. So whenever I play overprotective Hawke, I leave sibling behind, simply because of that threat that's there, but has yet to come true/threat that came true situation.
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