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I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
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Post by BansheeOwnage on Sept 29, 2016 8:14:05 GMT
WE NEED CULLEN'S HAIR IN THE ME:A CC. We need it.
Snip From the4K tech Video, looks like Bio stuck to their guns for Ryder's(male) hair style. It looked painted on. Yeah, it was a bit disappointing, especially for a tech demo. "If you're not watching this on a 4K screen, stop watching, because otherwise you won't get to see Ryder's plastic hair in amazing detail!" I jest. Somewhat Female Ryder's hair looked better, though, so we'll see. And now I know why the first face they showed us was the asari: No hair Forgot to have on my list, though it's been brought up: Skip the unisex hair and eyebrow options. The first time I made a male Inquisitor and went to work on his hair, I thought I'd made a mistake and selected female. ALL THE OPTIONS WERE THE SAME! I... disagree. Hear me out, though. (I just dug through the first 50 pages of my liked posts on BSN Prime looking for my posts about this so I wouldn't have to write something new... I'm stubborn to the point of stupidity sometimes, because I could have written something new a few times during the time it took to find one). Here goes... "The whole hair thing was not an attempt to be progressive by any stretch. It was just laziness. Like you said, they should have focused on styles for each gender then, after that, made them available to both, because Options Are Good™. It's pretty clear that the only reason they did it the way they did was because they realized they had so few styles by the time the game was wrapping up, so they made them "gender-neutral" as a way to appear as though they had variety, and appear "progressive". I'm totally in favour of making each style available to everyone, but not how they did it." That one was a bit ranty, but sums it up well enough. What they need to do is make a bunch of nice options for males, make a bunch of nice options for females, then, after that, make them all available to both. That's the only way to maintain quality and quantity, and it gives players much-needed freedom of options. Same applies to eyebrows, I suppose... Never thought of that. So, does that sound fair? I want people to have all the options available to them (and I've seen some good looking Inquisitors that would have been impossible without the overlapping options), I just don't want them to sacrifice either gender's selection to do it, as you don't. I think Bioware ought to just hire BansheeOwnage as Associate Producer of the CC feature. Would be the best hire ever. I couldn't agree more with every single item in your list, but I have to call this one out and quote it for truth: - Another idea I had was to let us have a "Mission" hairdo and a "Casual" hairdo. This way, if you had long hair, you could, say, have a Mission Style that's up in a bun, but as soon as you get back on board, your Casual Style is used and your hair is down. Nice. YES! I hated the fact that I had to pick the practical style to look "right" in combat, but couldn't undo that choice for more casual or intimate moments. Particularly since practical usually meant severe looking. Talk about immersion breaking. Speaking of no regressions, keep the mode where helmets are on during combat, off during cutscenes. That's a good compromise between immersion and "I want to be an actor in my own movie." You never see Brad Pitt spend 80% of a movie with a steamed up faceplate covering his mug. Even when every other character on screen has one. Haha, well thank you, that's quite the compliment! I would put a lot of effort into it, I assure you. Remember that dev who spent personal time making all the races work for Bull's scenes? I'd be like that. And if I couldn't get something done in time, I'd include it in patches! Yeah Vote for Banshee?Glad someone else likes that idea! I agree, it sucks having to choose between not looking quite how you want on missions or not looking quite how you want off missions... And just having some aspects of appearance be dynamic would help it feel less "game-y" in the sense of feeling that nobody ever changes basic appearance at the moment. Good point, and while I also hope they keep that feature (and judging from the Tech Demo, they are), I hope they expand on it. Let us select that option separately for each companion! I wanted to wear to see Bull wear Dread in a cutscene, but what if I didn't want to see anyone else's helmet? Furthermore, I was disappointed that in DA:I, you can't wear headgear at all during cutscenes, unlike ME, so you can't even show off your Hat/Helm of the Inquisitor... ever. Basically, let us wear or not wear a helmet anywhere it makes sense. As with DA:I, I'm curious to see how they'll make the cover. ME3 made the first step with a reversible cover with each (default) Shep, then DA:I had an ambiguous, androgynous person on it that you saw from the back (though I always thought it looked more like the Lady Inquisitor after seeing what she looked like in that armour). My personal guess for Andromeda is that Ryder won't be on the cover... or at least, not Sibling!Ryder. But their father? They could do it where both male and female Ryder are on the cover, since they are both actual characters in the game. They did something like that when they officially revealed it at E3 2015. You're right, for some reason I didn't think of that! It would something of a unique opportunity for them. Ugh, such a terrible pose for the female. The male looks ready to go kick some ass, while she's just sticking hers out. I know... Sadly, it's so common, it has its own name (Boobs and Butt Pose) and trope article. Yep, in Mass Effect, you'll never, ever wonder if a character is male or female. Bioware will make it... clear. On a more amusing note, though, here's Iron Man doing that pose, sort of :
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nonstop
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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nonstop
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by nonstop on Sept 29, 2016 8:14:44 GMT
Forgot to have on my list, though it's been brought up: Skip the unisex hair and eyebrow options. The first time I made a male Inquisitor and went to work on his hair, I thought I'd made a mistake and selected female. ALL THE OPTIONS WERE THE SAME! I'm not so bothered about the unisex hair options, as long as there's still a wide variety for both male and female. For example, I'd rather there be 10 "male" and 10 "female" hairstyles, but both genders being able to access them, than 10 hairstyles full-stop to be shared between both. The eyebrow thing was weird. I remember dragging the slider along my female Inquisitor like "hmm that's a bit thin, bit thin, bit thin, WOAH THAT'S REALLY BIG AND BUSHY!"
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Post by LFS on Sept 29, 2016 12:49:24 GMT
Urgh. It really cannot be stressed enough how important the lighting aspect is. Playing Inquisition the other day, the longer I played, the more her face began to grate on me because the amount of lip shine I had chosen--while looking fine in the dim light of the character creator--suddenly made it look like she had been scoffing entire boxes of glazed donuts off screen seconds earlier. I soon snapped and had to go turn it off entirely (that, or change her name to Barbie.) That problem in a game with no Mirror would be my actual Hell. Please, Bioware... we beg you...
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Shine on!
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Post by NRieh on Sept 29, 2016 12:56:24 GMT
Two words - face codes.
The very thought about recreating my custom Inq with the bloody onscreen X+Y grid ruler,following a hand-written list of coordinates makes me sick!..
(But hey! Who am I to complain? Console players can only make it with a real ruler and a duct-tape...)
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KirkyX
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by KirkyX on Sept 29, 2016 16:23:50 GMT
I'll take a lighting preview mode - watch your character emote in a variety of lighting conditions before leaving the CC, to make sure they don't look like demonspawn in the actual game - some better hair - with a wider variety of colour options/the potential for contrasting highlights - and some basic body variations--nothing fancy, like a slider or height options, but three or four muscle mass/overall shape options would be absolutely fantastic. Yes please! A few different lighting options in the CC (well-lit, starry night, dim interior, etc.) combined with a way to preview some basic expressions would be a phenomenal improvement, and very feasible. It would eliminate a lot of the need to redo/alter characters later. Definitely agree on some type of body customization, even if 3 presets or so. I'm just sick of the supermodel female protagonists who are supposed to be at least toned! Give me someone fit, at the very least. For realism, if nothing else. It really irks me. Besides, a little muscle can look good on a woman. Same. Shepard's noodle arms annoyed me through all three games. I'm not necessarily asking to be able to go full-on Zarya*, but gimme something.
...
*Okay, not gonna lie, the idea of playing, say, a super beefy Vanguard with Zarya's physique does hold a certain appeal. I know you don't really need the muscles, what with all the dark energy and such, but still, it'd look badass af.
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Tarkus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Tarkus on Sept 29, 2016 16:45:25 GMT
I'm sure others have posted the same things as what I'd like.
Lighting - have different Lighting in the CC, maybe even all the lighting types we'll encounter in the game.
Camera that rotates, so we can see our character from all angles.
Good Hair options - would like hair options that are clearly feminine and masculine, and no hair options locked from us (like Morrigan's bun, or Cullen's style) and for dudes, please have beard options that are attached to character's face so that it looks natural even if I mess around with the jaw/cheeks/mouth.
Scars - maybe like Fallout 4 where there are a variety that we can pick and choose, I did like the scars in Inquisition but some of them didn't come alone. I'd also like to rotate and move the scars around.
Extra - maybe give us an option to have a cybernetic eye or two, cybernetic limbs maybe, and hopefully have both Ryders look fit.
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Post by Deleted on Sept 29, 2016 20:40:49 GMT
One thing about the Fallout 4 CC that I liked is how the characters would talk to each other if you switched back and forth between them. It's nice to get an idea how the mouth looks when it's moving.
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fantasticfantasy
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Post by fantasticfantasy on Sept 29, 2016 21:57:25 GMT
Most have already said everything.
My main problem that I'd liked improved is definitely hair. The way it looks, the amount of options, everything. I hope what we saw in the 4k trailer isn't what it will look like.
Liked DAI's CC, but I found that many of the humans made looked quite similar. So I hope their are more variations and options in the features we are given to play around with.
The usual armor/casual clothes customization, with a bit more added to it.
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kalvarez
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by kalvarez on Sept 29, 2016 22:37:12 GMT
HAIR! In DAI you could either look like a hipster, a church boy/girl or bald. So many bald options
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
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Post by melbella on Sept 30, 2016 1:10:27 GMT
That one was a bit ranty, but sums it up well enough. What they need to do is make a bunch of nice options for males, make a bunch of nice options for females, then, after that, make them all available to both. That's the only way to maintain quality and quantity, and it gives players much-needed freedom of options. Same applies to eyebrows, I suppose... Never thought of that. So, does that sound fair? I want people to have all the options available to them (and I've seen some good looking Inquisitors that would have been impossible without the overlapping options), I just don't want them to sacrifice either gender's selection to do it, as you don't. I was just disappointed that all the crappy hairstyles I hated for the female were *the same crappy styles* for the male. They could have at least been different crappy styles, you know?
Of course good styles for both genders would be better, and if they're mostly good, I wouldn't (probably ) care if they're the same for both genders.
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Post by PapaCharlie9 on Sept 30, 2016 1:41:15 GMT
Ugh, such a terrible pose for the female. The male looks ready to go kick some ass, while she's just sticking hers out. Double ugh! I'm glad I'm not the only one that thinks those poses suck. You can see the artist got all cute with negative space -- her elbow perfectly reflects the curve of his lower back -- and in doing so made bro look flat-footed and boring and sis look like she's constipated.
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"Abso-fraggin-lutely!" ~ Captain John Sheridan and Satai Delenn
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Post by Absafraginlootly on Sept 30, 2016 2:21:30 GMT
DAI + more
Better eye colors - inquisitions two tone colour wheel allowed for alot of variety but I couldn't make a decent pair brown eyes, the closest I could get was a pale and dull brown (almost yellow), or a dark grey.
Better hair - both nicer styles and better hair graphic quality.
Also the lighting needs to be better.
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I was called Ryder before it was cool... ...I'd love to, you know, be social and things.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by BansheeOwnage on Sept 30, 2016 4:28:18 GMT
I'm not so bothered about the unisex hair options, as long as there's still a wide variety for both male and female. For example, I'd rather there be 10 "male" and 10 "female" hairstyles, but both genders being able to access them, than 10 hairstyles full-stop to be shared between both. The eyebrow thing was weird. I remember dragging the slider along my female Inquisitor like "hmm that's a bit thin, bit thin, bit thin, WOAH THAT'S REALLY BIG AND BUSHY!" And despite my attempts, you've just uttered my thoughts more succinctly than I managed to Including the eyebrow ones. Thanks and well done Urgh. It really cannot be stressed enough how important the lighting aspect is. Playing Inquisition the other day, the longer I played, the more her face began to grate on me because the amount of lip shine I had chosen--while looking fine in the dim light of the character creator--suddenly made it look like she had been scoffing entire boxes of glazed donuts off screen seconds earlier. I soon snapped and had to go turn it off entirely (that, or change her name to Barbie.) That problem in a game with no Mirror would be my actual Hell. Please, Bioware... we beg you... Mmh, now I want donuts The lip liner was a bit weird, yeah. I put almost none on my characters and their lips were still shiny sometimes, but none also looked a bit off. Two words - face codes. The very thought about recreating my custom Inq with the bloody onscreen X+Y grid ruler,following a hand-written list of coordinates makes me sick!.. (But hey! Who am I to complain? Console players can only make it with a real ruler and a duct-tape...)Yep, haha. Although I just eye-balled it. And I did it 3 times! (Once borrowing my girlfriend's character, Rowan, once to make Hawke look identical to Rowan, for lols, and another time for another playthrough). Wow. It was tedious - took me about 45 minutes each time - but I dare say I did the recreating fairly well: Playthrough 3 Playthrough 4 "Hawke" However, one should not have to take 45 screenshots and go through an incredibly tedious, long process just to do that. So yes, facecodes please Yes please! A few different lighting options in the CC (well-lit, starry night, dim interior, etc.) combined with a way to preview some basic expressions would be a phenomenal improvement, and very feasible. It would eliminate a lot of the need to redo/alter characters later. Definitely agree on some type of body customization, even if 3 presets or so. I'm just sick of the supermodel female protagonists who are supposed to be at least toned! Give me someone fit, at the very least. For realism, if nothing else. It really irks me. Besides, a little muscle can look good on a woman. Same. Shepard's noodle arms annoyed me through all three games. I'm not necessarily asking to be able to go full-on Zarya*, but gimme something.
...
*Okay, not gonna lie, the idea of playing, say, a super beefy Vanguard with Zarya's physique does hold a certain appeal. I know you don't really need the muscles, what with all the dark energy and such, but still, it'd look badass af. Yes, the infamous noodle arms... You know, if your active, action protagonist (who in this case had to go through an absolutely grueling training process) has less muscle than me, you have a problem, because I'm skin and bones Or maybe it's about on par, but that's still sad. I'm unfamiliar with that character, but I get the gist of your statement nonetheless. I agree, we don't need someone made of muscle, but if we can't get any body customization, please, for integrity/reality's sake, at least give them enough muscle that a scene where they beat James Vega's pull-up record doesn't seem completely laughable, k? I'm sure others have posted the same things as what I'd like. *good ideas snip* Extra - maybe give us an option to have a cybernetic eye or two, cybernetic limbs maybe, and hopefully have both Ryders look fit. That would be pretty cool. "Control is the means to survival." "The strengths of both, the weaknesses of neither!" "We destroy them, or they destroy us." That one was a bit ranty, but sums it up well enough. What they need to do is make a bunch of nice options for males, make a bunch of nice options for females, then, after that, make them all available to both. That's the only way to maintain quality and quantity, and it gives players much-needed freedom of options. Same applies to eyebrows, I suppose... Never thought of that. So, does that sound fair? I want people to have all the options available to them (and I've seen some good looking Inquisitors that would have been impossible without the overlapping options), I just don't want them to sacrifice either gender's selection to do it, as you don't. I was just disappointed that all the crappy hairstyles I hated for the female were *the same crappy styles* for the male. They could have at least been different crappy styles, you know?
Of course good styles for both genders would be better, and if they're mostly good, I wouldn't (probably ) care if they're the same for both genders. I get where you're coming from. I want them to be good too. I just don't think there's any inherent downside to the neutral options. Yes, Bioware can easily make it come with negative effects, but it doesn't have to. Here's the scenario I had in my head: PapaCharlie9 gets his way and I get hired as Associate Producer of the CC Feature ( ) Then, I instruct my underlings to create an acceptable number of quality styles for male characters and female characters separately, telling them we won't be doing gender-neutral hair this time. After they're done, or nearly done making a nice assortment of standard styles with some more elaborate/niche styles sprinkled in, I'll say: "Now make them available to the opposite gender as well; I lied." Win-win. Ugh, such a terrible pose for the female. The male looks ready to go kick some ass, while she's just sticking hers out. Double ugh! I'm glad I'm not the only one that thinks those poses suck. You can see the artist got all cute with negative space -- her elbow perfectly reflects the curve of his lower back -- and in doing so made bro look flat-footed and boring and sis look like she's constipated. I'm glad I'm not the only one who's glad they're not the only one who thinks those poses suck Haha, exactly! No one stands like that! DAI + more Better eye colors - inquisitions two tone colour wheel allowed for alot of variety but I couldn't make a decent pair brown eyes, the closest I could get was a pale and dull brown (almost yellow), or a dark grey. That's odd. The full wheel (x2) should let you make pretty much any brown you can think of, if you can manipulate it correctly...
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Innocent Bystander
N2
wsdswsaswwasdawwI can't move!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: Loyza
Posts: 214 Likes: 299
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wsdswsaswwasdawwI can't move!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Innocent Bystander on Sept 30, 2016 6:03:51 GMT
Two things. First, ginger female preset that looks at least somewhat attractive. Second, facecodes, so people that actually can create something that doesn't look like horribly failed genetic experiment can share with the rest of us.
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Post by Zemgus on Sept 30, 2016 10:01:12 GMT
DAI's CC was very good the only complaints I had were: - not being able to change eyebrow color like in all the other BW games so far. For some reason it was defined by hair color. - ugly preset faces. For those players who don't want to spend 10+ hours trying to create a decent looking face good looking default faces would be appreciated. Most of DAI's preset faces didn't look very good. - better hair. More varied options and no unisex hairstyles only, thank you.
I would like to see more customization options in general. Full-body tattoos, body sliders, scars, jewelry & piercings, cybernetics and all that would be very cool.
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nonstop
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 72 Likes: 167
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by nonstop on Sept 30, 2016 12:07:02 GMT
One thing I really liked about the ME1 character creator was how immersive it was as part of the game. You'd access the Alliance military database to "find" your character and either choose an existing ID (i.e: preset Shepards) or create a custom ID. It would then say data corrupted or data missing or something, prompting you to create your character from scratch. It wasn't a huge feature, but I remember that it really pulled me in and made it feel part of the game straight away rather than it being a typical character creation screen.
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Post by themikefest on Sept 30, 2016 12:17:55 GMT
I like to see more red colors for redheads. Like this color
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Post by wickedcool on Sept 30, 2016 13:10:24 GMT
I want
Better hair choices-dai is mostly awful Less shine especially black Beard connections--should adjust to face. Moustaches tend to hover over test of beard
Black emporium/ face changer in basic game. Barber on ship or something
Age sliders/complexion-new tech so theresno reason why we cant have options seen in fallout 4 such as wrinkles or pimples
Moving hair-if long it moves
Options for weight/muscle
Slider numbers or an overlay- otherwise virtually impossible to recreate exact looks
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Ser Barksalot - Hiatus
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Post by shechinah on Sept 30, 2016 13:30:38 GMT
I'd like options like the ones in Inquisition to make faces more detailed and visually interesting like with scars, freckles and possibly tattoos. I'd also like to see uni-sex hairstyles since I'd like for ponytails and buns to be avaliable for men as well: I have a charater design in mind that I think it would look good on.
I especially hope for scars, freckles and curly hair.
I'm also in favor of a Mass Effect-equivalent to the Black Emporium's Mirror of Transformation since that thing is wonderful and is also great for roleplaying since it can be used to compliment character development through visual indications or to visually convey a passage of time.
Note: we know the Alliance do not prohibit tattoos entirely since James Vega has visible ones including one on his neck.
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ComingOfShadows
N2
P12
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: Coming0fShadows
Posts: 67 Likes: 132
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Post by ComingOfShadows on Sept 30, 2016 13:46:35 GMT
Id really like there to be some nice background music that sets the tone. The music in the ME1 character creation was really great, as soon as i heard it i knew id love the game. ME3 character creation music was really good too. ME2 was alright i guess but didn't stand out to me. Inquisition had terrible ambient fade music that really didn't set a good mood for the beginning of my adventure.
Some fancy options for changing appearances would also be a good feature.
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sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 30, 2016 14:02:11 GMT
*˛˚ღ •˚˚*• ★ *˚♥-(MEA)- .ღ 。~♥~˚ ✰*
*´¨)¸.•´¸.•*´¨) ¸.•*¨)(¸.•´ (¸.•` ¤ MEA Hair StylesI think that says it all.
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Sept 2, 2016 19:28:30 GMT
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shechinah
Ser Barksalot - Hiatus
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Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Sept 30, 2016 17:58:04 GMT
I very much doubt we'll see body, be they build or height, sliders like the ones in Fallout 4 in the game due to the added issues, I think, that would add to the skeletons and animations. The Fallout series and the Mass Effect series are very different especially in terms of cinematics and animations.
If anything, I think it is far more likely that we'd see body types since those would each be at a set height and build so to speak.
Basically, these body types would be akin to the racial body type of Inquistion except, of course, that the buff, the normal and the scrawny type would be avaliable for the player to select from. I could see this as a possibility especially since there's only one playable race planned for Mass Effect: Andromeda and the development team might decide it is worth the time and resources to add as an addition to the character creator.
This is far from something that would make or break the character creator for me, I just thought I'd like to weigh in on the topic.
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Garo
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 733 Likes: 1,366
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Garo
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Aug 28, 2016 20:21:22 GMT
August 2016
garo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Garo on Sept 30, 2016 18:03:02 GMT
People already said most things so I dunno... At least *some* body sliders?
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lilyenachaos
Don't grow up, it's a trap.
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August 2016
lilyenachaos
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by lilyenachaos on Sept 30, 2016 21:13:20 GMT
Better lighting Better hair options Face codes
I really liked the color wheel for eyes, I hope they keep it.
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GannayevOfDreams
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
Posts: 578 Likes: 1,090
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GannayevOfDreams
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September 2016
gannayevofdreams
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
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Post by GannayevOfDreams on Sept 30, 2016 22:19:24 GMT
I don't need much. The DAI one is about as sophisticated as I need it to be. While the graphics and technology for customization have gotten better, my skill at them haven't. I mostly just make tweaks to the presets and call it good.
So I guess, if anything, give us some good presets.
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