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Post by Iakus on Feb 15, 2017 15:31:29 GMT
I know I've said in the past that the in-game stuff didn't look like her, but this is the best comparison I've seen, and they look pretty damn identical to me. I don't understand why people are saying the in-game face is ugly, unless they think all women look ugly without makeup, since that's the only difference. Visually unappealing or unattractive, sure, but ugly is a bigger stretch than Mr. Fantastic going around the Empire State Building to scratch his own ass. And if their past six games are any indication, everyone will be able to apply a healthy dose of makeup to the female characters to begin with. Plus, all of the default faces are based on model scans, so you don't even have to dick around with the creator if you don't like what you see. edit: Besides, everyone knows that you disregard anything anyone says if they have an anime avatar on twitter. The Sarah Ryder picture there has only been touched up to look Hollywood Homely (the poor lighting certainly helps with that). You don't expect a ridiculously hot model to go around exploring planets. For all my b*tching about MEA, assuming the character generator is like DAI, one should be able to make reasonably attractive characters (I've been able to do that, for both male and female Inquisitors) I'd just hope there's more hair options.
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Post by Link"Guess"ski on Feb 15, 2017 15:59:08 GMT
What is this supposed to tell me? That in order to be "well-made" and "pretty", a girl has to have oval face, smaller chin, tighter jaw, more proportional lower lip, smaller nose, and more slanted narrower smoky eyes. Should we applaud the pursuit of Hollywood standards of beauty as only legitimate? I like the look of Femryder fine. I just hate whenever she emotes in the shown footage because she gets a droopy chin like someone with low self esteem or someone who's really lazy-looking, and her eyes are made of plastic material.
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Post by vonuber on Feb 15, 2017 16:00:49 GMT
Eeeerrrr .... Yes? Or, better say, that if you take such a perfect girl as a model, try to use your tools smart? Otherwise what was the point of scanning gorgeous model if you are going to transform her into ugly duckling? They could scan a random person from the street the - would save some budget too. The point is, they can not work (STILL can not work, after years and years of experience!) with their own lighting. And they continue to waste money for scanning beautiful people only to make them ugly. I pity any partner that you have who has to try to live up to those ideals. Ugly. Ffs.
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Post by Link"Guess"ski on Feb 15, 2017 16:09:40 GMT
I too think that the obsession over ideal-looking or perfect women is making gaming culture something I wanna associate less with. If you go outside more you'll see that not every woman looks like she's a model and nor should game characters. It's something hollywood and also gaming has fetishized, and I like it in doses and I like it in Witcher. It's not destructive by itself, but it is when you break that norm and people show what whiny little brats they can be because their fictional porn partner doesn't look like a proper pornstar.
I personally think DA:I had an annoying emphasis on sex and gender in more areas than just whichever romance partner you picked, but I was always for the way that Cassandra has a few manly traits or how Sera looks a bit pigfaced yet I still found both of them to look attractive and if not their faces then their personalities (I like Sera, don't judge).
I just think it's this idea that gaming has to serve the player that can make the industry obnoxious especially because it's actually true and it's the fundamental driving-element of a video game that you're supposed to be in control. The problem is that with RPGs, since the beginning, players have been taught they're the ones calling the shots. They can interact with the narrative but that has created awful video-game tropes about player-agency and player-empowerment.
There's an almost obsessive emphasis even from developers about the need to empower the player and making the player identify with their character. I think the latter is good in RPGs because it means you can immerse yourselves. I just don't think it's a good thing if all characters and everything in the narrative is designed to bow down before the player's command and DA:I is strangely two-faced here. It took away the ideal-looking women that serve men who wanna fantasize about their women-ideals but simultaneously most of the narrative enforced the sense that your character was the one changing the world and resolving all conflicts.
I think the primary focus should be immersion and allowing you to interact with the game world but that should not mean that the player must take ownership over it and I think BioWare can do better at placing the player in their world and making them a natural part of it that isn't any more special than the fictional characters and that includes making women or men that don't exactly look like they're fulfilling every man or woman's wishlist for a sexual ideal.
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Post by dutchsghost7 on Feb 15, 2017 16:36:35 GMT
As someone who holds ME3 as something close to perfection in gaming, my biggest worry is that they roll back from all the complaints to something resembling Mass Effect: the high school years. I guess Bioware has always been cringey with its dating sim stuff (and resulting Team America sex scenes) but at least it was good for a laugh. Looking at potato face Sara and that dire disarm animation there really is something uncanny about it, almost to the point of nausea. I guess that's what happens when you have highly realistic models and textures but not the animation quality to back it up. As long as the combat and multi-player are good then I can forgive the story and characters. I imagine it'll likely be another DA:I tier experience. Just as long as it's not DA2 level... God no please no.. >close to perfection I suggest you play the Witcher 2 and 3.
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Post by The Elder King on Feb 15, 2017 16:39:55 GMT
As someone who holds ME3 as something close to perfection in gaming, my biggest worry is that they roll back from all the complaints to something resembling Mass Effect: the high school years. I guess Bioware has always been cringey with its dating sim stuff (and resulting Team America sex scenes) but at least it was good for a laugh. Looking at potato face Sara and that dire disarm animation there really is something uncanny about it, almost to the point of nausea. I guess that's what happens when you have highly realistic models and textures but not the animation quality to back it up. As long as the combat and multi-player are good then I can forgive the story and characters. I imagine it'll likely be another DA:I tier experience. Just as long as it's not DA2 level... God no please no.. >close to perfection I suggest you play the Witcher 2 and 3. I doubt they'll change his mind (if he hasn't played them yet). If he has this opinion on ME3, it's clear its flaws (or what many consider flaws, myself included) aren't such for him.
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Post by dutchsghost7 on Feb 15, 2017 16:42:44 GMT
Witcher is honestly a trash game with semi-decent writing. The tutorials are garbage, the combat system is repetitive and easily exploitable, the tonics and oils are completely unnecessary, even on higher difficulties, the open world is completely void of anything interesting, what few things that are in place on the world map are basically akin to fetch quests, the voice acting is cringe, the side quests are tedious, the game is extremely limiting in terms of what you can actually do... But hey, at least the graphics are good! You forgot to put Dragon age inquisition in your post.
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Post by alanc9 on Feb 15, 2017 16:43:56 GMT
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"Too much middleware" was a common dev response. And with Bio no longer in the engine business... I prefer Morrowind to Skyrim myself. Skyrim's a bit frantic; you can't walk fifty feet without tripping over more content.
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Post by Link"Guess"ski on Feb 15, 2017 16:44:16 GMT
Those are nowhere near close to perfection. They're good games though.
But yeah I agree. Please don't go too Citadel DLC about the game right off the bat BioWare. This is a mistake they did with DA:I. I want y'all to notice this:
Notice how the scene just... ends, and only does so after a strangely awkward silence between Shepard and Ashley. DA:I was full of this and the reason is because they kept making Citadel DLC-esque companion scenes where the main focus was just having a bit of entertaining banter or a pointless filler conversation to showcase how likeable the characters are. It's sweet but not worthy of being the focal point of an entire scene in a game where each companion only has about 4 scenes in total.
You can only allow yourself to do Citadel DLC when you have a Mass Effect trilogy's worth of established, fan-favorite characters to back up the need for a bit of meandering. They've proven themselves to be likeable already. Without that it just gets plain awkward and that's why I'm also afraid ME:A will end up being Mass Effect High School Years because it'll just be a bunch of meandering like "Look how cute and dorkey PeeBee is". "What's Liam doing today? Let's see him and Ryder drink some beer together".
They have gotten complacent after their success of the Citadel DLC. They need to realize you can't do something like that unless you've already built up the characters enough to make them worth such kinds of lighthearted scenes or else it'll fall flat.
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Post by dutchsghost7 on Feb 15, 2017 16:47:12 GMT
I don't get all the hate Dragon Age 2 is getting. I prefer it a lot over Origins. Inquisition is my favourite game of the series. They all have flaws and in my opinion Origins has the worst combat as it quickly becomes a chore and then isn't even cool to look at. I also don't get all the love The Witcher is getting. I played the first game for 90 Minutes...I stopped after that because the combat was absolutely unbearable and the Story up to that point wasn't enough to make me play it anyway. I managed to put about 9 hours into The Witcher 2...same thing again, didn't like the combat at all...didn't help that I didn't like Geralt too, which was an even bigger issue. I didn't even bother with Witcher 3 mostly for the later reason (not liking Geralt), but I don't expect that they suddenly figured out how to get the Combat System to a point where I like it. I recognize it's probs a very good game, but not just for me. It'll be interesting to see if CDPR can deliver on the expectation they build up on their next game. Also, one thing I think many people don't appreciate about Bioware is, that they actually release different games. All games of the Mass Effect series are distinct and are not just a new iteration of the same formula with minor tweaks, like the (yearly) releases of many other game companies. Despite being owned by EA, Bioware is actually quite tame when it comes to shitty market practices. Of course there is the whole "From Ashes DLC" debacle of Mass Effect 3, but at least we don't need a chart for where we get what pre-order bonuses...or are told to pre-order the game before release. Some may sneer at the micro transactions for Multiplayer, BUT the Multiplayer DLC are released for everyone and don't divide the community. Of course there are things I don't like and the Mass Effect 3 ending was so bad it shattered my enjoyment for board based Mass Effect RP. The writers clearly dropped the ball on the Mass Effect series overarching Reaper Plot. But I also think they did excellent on the Genophage and Geth/Quarian conflict. "Someone else, might've gotten it wrong". They also showed in Dragon Age that they can handel an overarching plot and they managed to make it my favourite High Fantasy universe. You stopped playing Witcher 1 because of the combat and the story? And yet you finished and love DAI..... I can tell you that Witcher 1 has a better story than DAI hands down, writing is also superior.
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Post by dutchsghost7 on Feb 15, 2017 16:48:15 GMT
Please describe how much fun you have riding 20 minutes to pick up a random piece of treasure, riding back to a signpost, teleporting back to town, running through town, giving the item to an NPC, watching a cutscene where he says "thank you", and getting some EXP. Or better yet, describe how engaging it is to engage in combat, use quen, dodge an attack, swing your sword, and repeat until you've cleared out an entire camp of high level enemies. How about how the game introduces you to this riveting combat system through literal essays describing different combat techniques that you won't actually ever have to use? Oh, wait, maybe you can tell me why the leveling system is so intuitive. Man, I sure do love equipping one negligible perk at a time every 3 or 4 levels. It really helps to build my character. 10/10 RPG. I can tell this biojihadi never played Witcher3.
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Post by Iakus on Feb 15, 2017 16:49:01 GMT
Those are nowhere near close to perfection. They're good games though. But yeah I agree. Please don't go too Citadel DLC about the game right off the bat BioWare. This is a mistake they did with DA:I. I want y'all to notice this: Notice how the scene just... ends, and only does so after a strangely awkward silence between Shepard and Ashley. DA:I was full of this and the reason is because they kept making Citadel DLC-esque companion scenes where the main focus was just having a bit of entertaining banter or a pointless filler conversation to showcase how likeable the characters are. It's sweet but not worthy of being the focal point of an entire scene in a game where each companion only has about 4 scenes in total. You can only allow yourself to do Citadel DLC when you have a Mass Effect trilogy's worth of established, fan-favorite characters to back up the need for a bit of meandering. They've proven themselves to be likeable already. Without that it just gets plain awkward and that's why I'm also afraid ME:A will end up being Mass Effect High School Years because it'll just be a bunch of meandering like "Look how cute and dorkey PeeBee is". "What's Liam doing today? Let's see him and Ryder drink some beer together". They have gotten complacent after their success of the Citadel DLC. They need to realize you can't do something like that unless you've already built up the characters enough to make them worth such kinds of lighthearted scenes or else it'll fall flat. Seriously, did the writers not know what to do with her on her off hours besides get drunk? Now imagine that scene with Ash as your LI. it played out EXACTLY THE SAME, with only one line difference (Shepard making a crude pass at her right before the goons show up)
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Post by Deleted on Feb 15, 2017 16:49:40 GMT
I think Ill be using this guy's channel to preview some ME:A gameplay. Seems like a fair minded bloke. That's a pretty effective promo - "don't give BioWare/EA your money, give it to me instead by watching my channel."
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Post by The Elder King on Feb 15, 2017 16:51:42 GMT
Please describe how much fun you have riding 20 minutes to pick up a random piece of treasure, riding back to a signpost, teleporting back to town, running through town, giving the item to an NPC, watching a cutscene where he says "thank you", and getting some EXP. Or better yet, describe how engaging it is to engage in combat, use quen, dodge an attack, swing your sword, and repeat until you've cleared out an entire camp of high level enemies. How about how the game introduces you to this riveting combat system through literal essays describing different combat techniques that you won't actually ever have to use? Oh, wait, maybe you can tell me why the leveling system is so intuitive. Man, I sure do love equipping one negligible perk at a time every 3 or 4 levels. It really helps to build my character. 10/10 RPG. I can tell this biojihadi never played Witcher3 You do realize that there might be people that dislike TW3 without being fanboy? Or even dislike both games?
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Post by Link"Guess"ski on Feb 15, 2017 16:53:59 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Playing Skyrim on and off at the moment. The modding community keeps the game going and interesting. Too bad Bio + EA can't understand that or are unwilling to provide us with the tools for internal reasons.
"Too much middleware" was a common dev response. And with Bio no longer in the engine business... I prefer Morrowind to Skyrim myself. Skyrim's a bit frantic; you can't walk fifty feet without tripping over more content. I have to agree. This was also part of the problem with DA:I and many other modern open world games. Having a large space between areas with content is necessary. I actually believe this is exactly what DIDN'T work for me about DA:I. They had focus tested the map layout too much to know that "when player goes here, there's no content" and then they had filled every point of interest out with new content of some sort, whether it was a collectible or another quest. That got pretty stressful to me as it encouraged an OCD like playstyle. There's seriously nothing wrong with having a moment to breathe in the atmosphere. No enemies, no quests and no loot all over. Just a few miles of nothing but nature or a desolate, barren place before i reach the next hotspot. That totally worked for me in Fallout New Vegas for example and it's also why a game like Shadow of The Collossus can be so successful critically in spite of having a near-completely barren open-world setting with nothing but a few lizards and birds to interact with and very mysterious things in the distance but at the end of any horseback ride you end up in the most climactic and emotionally engaging bossfight until you're given half an hour or more again of just silence and atmosphere afterwards. With Andromeda, I'm almost sure it'll fail in this aspect already. It will be focus tested and it will be littered with "content" becuase it's a AAA RPG from EA that is marketed as an exploration game. I just know that despite fleshing out the quests they'll fail this check anyways because nobody really seems to criticize DA:I for lacking moments of atmosphere but I firmly believe it matters and I don't think ME:A will allow for a good flow of impressions. It'll exhaust you with its systems and quests and content just like DA:I did because it's still this Kingdom of Amalur-esque design where it's all "content, content content" and time-sink design. More importantly, the thing about atmosphere and pacing in open world games to me is where the key to literacy in game-design lies and why it's such a critical failure if Andromeda/Dragon Age are truly supposed to be story-focused. In a movie the literacy lies within shots and scenes. The way the camera pans, the focus in the shot, the use of color, the speed of movement, they're all elements that generate certain emotional responses from the audience that is then used to manipulate the feeling they're supposed to have. Open world games are meant to be a bit playground-esque but the best open-world games are designed in a way so the developer knows how to evoke certain reactions by placing things in a certain way and making the flow of exploration work so it neither exhausts you nor does it bore you. I thought DA:I exhausted me and a game like MGSV bored me, because neither of those games created the best pacing via the open-world design as they could've. You have mechanics, level-design and art design to generate pacing via open-world game design. If done well it always makes you want to see what's next and over that hill and if it's really done well it'll reach a peak and then have time to build up tension again, like culminating the exploration of a planet in a Virmire-esque mission area where a key plot-character dies and afterwards the area is left in ruins when you return to it, but there's that next planet that has a sense of hope about it which makes it possible to redeem the loss you just encountered. Something like that and not just "find quest, do stuff, shoot things, complete, return". Given that you know when to turn down quests this is where the main campaign of Witcher 3 totally did it for me. Come to think of it I thought InFamous 1 and 2 did an amazing job at this use of an open-world setting. There was genuine emotional resonance I felt to places in the game-world that I had gone through which had then been locked off. It's the same as GTA IV. There's something poignant to me about returning to the slums you began in after you've gotten adjusted to the high-class areas later in the story and it's something that reinforces the themes that are tied to Niko the protagonist. That's my biggest hopes for ME:A focusing on new races, worlds and colonization and that it doesn't just end in a bunch of meandering or cool sequences that don't reinforce the themes that tie back to the goal of colonization.
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Post by dutchsghost7 on Feb 15, 2017 16:55:08 GMT
I think Ill be using this guy's channel to preview some ME:A gameplay. Seems like a fair minded bloke. That's a pretty effective promo - "don't give BioWare/EA your money, give it to me instead by watching my channel." Sure, he's making a shittone just by your viewership. He's actually an honest mass Effect YouTuber unlike biofan and gamermaiden.
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Post by dutchsghost7 on Feb 15, 2017 16:56:06 GMT
I can tell this biojihadi never played Witcher3 You do realize that there might be people that dislike TW3 without being fanboy? Or even dislike both games? You do realize that biojihadis always make up shit to suit their argument. I know you're one.
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Post by Cypher on Feb 15, 2017 16:56:57 GMT
I don't understand why people are saying the in-game face is ugly, unless they think all women look ugly without makeup, since that's the only difference. Visually unappealing or unattractive, sure, but ugly is a bigger stretch than Mr. Fantastic going around the Empire State Building to scratch his own ass. And if their past six games are any indication, everyone will be able to apply a healthy dose of makeup to the female characters to begin with. May be because of that? cdn.shazoo.ru/190020_WJEpLiWfjR_tumblr_olbbcvi6wm1sn2dtbo1_1280.jpgSee. some people know how to handle 3D models. The photoshop face is Lara Croft; not the model. The face scan on the right, dead eyes aside, is in proportion with the base, from the lawline on up. And as with all face scans that look unrealistic, it's always in the eyes. Slap the photostopped eyes on the Bioware face and you'd achieve the same thing. I know I've said in the past that the in-game stuff didn't look like her, but this is the best comparison I've seen, and they look pretty damn identical to me. I don't understand why people are saying the in-game face is ugly, unless they think all women look ugly without makeup, since that's the only difference. Visually unappealing or unattractive, sure, but ugly is a bigger stretch than Mr. Fantastic going around the Empire State Building to scratch his own ass. And if their past six games are any indication, everyone will be able to apply a healthy dose of makeup to the female characters to begin with. Plus, all of the default faces are based on model scans, so you don't even have to dick around with the creator if you don't like what you see. edit: Besides, everyone knows that you disregard anything anyone says if they have an anime avatar on twitter. The Sarah Ryder picture there has only been touched up to look Hollywood Homely (the poor lighting certainly helps with that). You don't expect a ridiculously hot model to go around exploring planets.
For all my b*tching about MEA, assuming the character generator is like DAI, one should be able to make reasonably attractive characters (I've been able to do that, for both male and female Inquisitors) I'd just hope there's more hair options. I hate this line of thinking with a passion, too. Ridiculously hot people can do whatever the hell they feel like doing, because they're people. Scientists, soldiers, and explorers aren't all homely cromagnon looking jackasses.
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Post by dutchsghost7 on Feb 15, 2017 16:57:52 GMT
I'm glad that biojihadis don't dominiate this forum. People are getting redpilled about Bioware and theirs recently released shit games like inquisition. If Bioware fails with andromeda EA will flush them down the toilet. I won't be crying.
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Post by The Elder King on Feb 15, 2017 16:58:02 GMT
That's a pretty effective promo - "don't give BioWare/EA your money, give it to me instead by watching my channel." Sure, he's making a shittone just by your viewership. He's actually an honest mass Effect YouTuber unlike biofan and gamermaiden. Yeah, they're paid by Bioware to say that. It's not possible people might be excited for Andromeda I have concerns for the game, but it's asinine to think other people can't be truly excited about it.
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Post by dutchsghost7 on Feb 15, 2017 16:59:51 GMT
Sure, he's making a shittone just by your viewership. He's actually an honest mass Effect YouTuber unlike biofan and gamermaiden. Yeah, they're paid by Bioware to say that. It's not possible people might be excited for Andromeda I have concerns for the game, but it's asinine to think other people can't be truly excited about it. I guess you don't mind the cringe and biojihadiness of biofan and gamermaiden who fit right in with the plebs here.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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The Elder King
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 15, 2017 17:00:04 GMT
You do realize that there might be people that dislike TW3 without being fanboy? Or even dislike both games? You do realize that biojihadis always make up shit to suit their argument. I know you're one. So, did I make up the fact that TW3 was better then DAI, when I stated it in this very thread a few pages ago . Pro-tip: a person can not agree with you while still not hold Bioware to a pedestal.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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The Elder King
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Feb 15, 2017 17:01:23 GMT
Yeah, they're paid by Bioware to say that. It's not possible people might be excited for Andromeda I have concerns for the game, but it's asinine to think other people can't be truly excited about it. I guess you don't mind the cringe and biojihadiness of biofan and gamermaiden who fit right in with the plebs here. I think people are free to have whatever opinion they want on Bioware games. If you don't like their videos, don't see them. It's that easy. It doesn't mean Their excitement isn't genuine.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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iakus
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Post by Iakus on Feb 15, 2017 17:07:34 GMT
The photoshop face is Lara Croft; not the model. The face scan on the right, dead eyes aside, is in proportion with the base, from the lawline on up. And as with all face scans that look unrealistic, it's always in the eyes. Slap the photostopped eyes on the Bioware face and you'd achieve the same thing. The Sarah Ryder picture there has only been touched up to look Hollywood Homely (the poor lighting certainly helps with that). You don't expect a ridiculously hot model to go around exploring planets.
For all my b*tching about MEA, assuming the character generator is like DAI, one should be able to make reasonably attractive characters (I've been able to do that, for both male and female Inquisitors) I'd just hope there's more hair options. I hate this line of thinking with a passion, too. Ridiculously hot people can do whatever the hell they feel like doing, because they're people. Scientists, soldiers, and explorers aren't all homely cromagnon looking jackasses. And the vast majority of people are not ridiculously hot. And not being ridiculously hot does not consign a person to being a "homely cro-magnon looking jackass" There's an entire spectrum of beauty between the two. And heck even hot people who are scientists, explorers, etc, generally don't do their jobs immaculately coiffed, with perfect makeup and lighting, and wearing outfits that accentuate how sexy they look. They make themselves look professional and presentable enough for getting the job done.
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Post by Deleted on Feb 15, 2017 17:13:10 GMT
And the vast majority of people are not ridiculously hot. And not being ridiculously hot does not consign a person to being a "homely cro-magnon looking jackass" There's an entire spectrum of beauty between the two. And heck even hot people who are scientists, explorers, etc, generally don't do their jobs immaculately coiffed, with perfect makeup and lighting, and wearing outfits that accentuate how sexy they look. They make themselves look professional and presentable enough for getting the job done. I don't know man; there's one question that baffles my mind....
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