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Post by simsimillia on Feb 15, 2017 22:50:38 GMT
A good villain doesn't need to be particularly clever or intelligent or relateable. He just needs to be fitting to the story and create enough motivation/urgency to get our hero onto the journey and in the best case comes with an interesting and memorable design. When the villain appears on screen he should have a real presence.
I think a good example is Vaas from Far Cry 3. He is literally just a violent psychopath entirely brought to life through Micheal Mando's incredible performance.
Darth Vader in Episode 4 and for the most part of Episode 5 is also a very effective and intimidating villain even without knowing who he is. This effectiveness as a villain is even more cemented in his appearances in Rebels and Rogue One.
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Post by Deleted on Feb 15, 2017 23:03:38 GMT
Bashing one game or another doesn't make sense. Both Witcher 3 (not TALKING about 1 or 2) and DA:I were great games with highs and lows. Witcher 3 didn't need to be an open world game, most games don't. Open world games are made to give the player more freedom of role playing and exploration. There's no purpose besides the fact that they're fun. If you don't like doing the little fetch quests and walking aimlessly to come across a pretty pond, you don't have to do it, but it's there because not all gamers are alike. What is impressive about Witcher 3 is the quality of the game's stories, dialogue, characters, etc did not suffer due to the open world element. You could play it streamlined if you wanted or (as I do now), you can turn off your map and just ride into a direction creating your own story by interacting with random things across the world. You may not like the story and you may think the combat is too simple, but Witcher 3 is the best representation of tremendously increasing Quantity while maintaining quality. Fans of Mass Effect are split between those that want a streamlined storybook shooter who are skeptical that open world elements are going to affect their precious franchise and those who want the devs to take chances and possibly have that same feeling playing Witcher 3 or even DA:I. Non open world games lose replay value fast and sit on the shelf (I.e.Mass Effect 2,3, all the uncharted games, even dishonored 1,2). I want a Witcher 3 in Space style Mass Effect because I don;t want to play through the story once and be bored. But my opinion is relative to anyone else's opinion. But Hell, I think Witcher 3: Blood and Wine expansion is better and more rich in detail/story than 99% of games, linear or open world. Hoping Bioware works on one massive expansion like this instead different DLCs while really diving into the open world aspect on one or two worlds.
I'm not bashing, I'm stating why I think Witcher has weak open world design, and I'm giving reasons as to why I think that. Admittedly, I did say the game was trash, but I was mostly being hyperbolic because it makes me laugh. Everything else I said was completely reasonable, as far as I'm concerned. No, open worlds are not inherently fun just because they're open. No Man's Sky was a bad game, and it's the most open- open world game that's ever been made. Witcher doesn't benefit at all from being open world. It detracts from the overall experience. If you like that game, you're fully entitled to that opinion, but I am absolutely allowed to say why I think it's harmful rather than helpful. Open world has become a fad nowadays, and it's leading to extremely shallow map design. Witcher suffers from this, as does Inquisition. The difference is that Inquisition still built its open world into the mechanics and story. Witcher III did not. Witcher III does not need to be open world. The only thing it adds is a hundred hours of walking. That's not engaging gameplay. The only reason I'm skeptical about an open world in Andromeda is because open worlds are done to death, and rarely done correctly, and because Bioware doesn't have the best track record with open world map design. At the very least, I can say that the open world is already worked into the narrative, so they at least put more thought into it than Witcher, but that isn't saying all that much when you consider Inquisition did the same thing, and was still a boring game. Non open world games are not dead or unreplayable. That's absolute crap. Dark Souls has become one of the biggest series to enter the fantasy RPG genre and it has linear interconnected map design similar to something like the original Resident Evil. Both of those games are considered classics. Both of those games had purpose behind their level design and worked it into the story and mechanics of their games. I haven't been able to play Blood and Wine yet, but people seem to like it. Again, I'm not trying to take that away from anyone. I did complain about the core gameplay in Witcher being shallow and boring, but that's my opinion. You don't have to agree. I just feel that it's my responsibility as a gamer and a skeptic to explain why I don't like something. Truthfully, the thing the Witcher does best is the dialogue and story, but that ends up taking a backseat to exploration in Witcher III, which is a problem for me when the exploration (and core gameplay) is extremely weak.
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Post by Link"Guess"ski on Feb 15, 2017 23:03:43 GMT
I really hope they nail making a villain for once. ME1 had a good villain, DAO and mostly DA2 also did and ME3 almost did if they'd written TIM with more care... but it's been a while since we've had a Saren or Loghain. Solas? Great but not quite the same. He's not really the villain of DA:I but a great character nonetheless.
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Post by The Elder King on Feb 15, 2017 23:07:25 GMT
Great but not quite the same. He's not really the villain of DA:I but a great character nonetheless. He has indeed a well written plot and a good development for becoming an antagonist, including the last dlc, but yes, to determine if he'll be a good one we have to wait for the game where he is the central antagonist.
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Post by Deleted on Feb 15, 2017 23:09:23 GMT
Please describe how much fun you have riding 20 minutes to pick up a random piece of treasure, riding back to a signpost, teleporting back to town, running through town, giving the item to an NPC, watching a cutscene where he says "thank you", and getting some EXP. Or better yet, describe how engaging it is to engage in combat, use quen, dodge an attack, swing your sword, and repeat until you've cleared out an entire camp of high level enemies. How about how the game introduces you to this riveting combat system through literal essays describing different combat techniques that you won't actually ever have to use? Oh, wait, maybe you can tell me why the leveling system is so intuitive. Man, I sure do love equipping one negligible perk at a time every 3 or 4 levels. It really helps to build my character. 10/10 RPG. I can tell this biojihadi never played Witcher3. >Gives detailed analysis of various mechanics in Witcher III "You obviously didn't play Witcher III." Okay.
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Post by Mihura on Feb 15, 2017 23:16:56 GMT
Bashing one game or another doesn't make sense. Both Witcher 3 (not TALKING about 1 or 2) and DA:I were great games with highs and lows. Witcher 3 didn't need to be an open world game, most games don't. Open world games are made to give the player more freedom of role playing and exploration. There's no purpose besides the fact that they're fun. If you don't like doing the little fetch quests and walking aimlessly to come across a pretty pond, you don't have to do it, but it's there because not all gamers are alike. What is impressive about Witcher 3 is the quality of the game's stories, dialogue, characters, etc did not suffer due to the open world element. You could play it streamlined if you wanted or (as I do now), you can turn off your map and just ride into a direction creating your own story by interacting with random things across the world. You may not like the story and you may think the combat is too simple, but Witcher 3 is the best representation of tremendously increasing Quantity while maintaining quality. Fans of Mass Effect are split between those that want a streamlined storybook shooter who are skeptical that open world elements are going to affect their precious franchise and those who want the devs to take chances and possibly have that same feeling playing Witcher 3 or even DA:I. Non open world games lose replay value fast and sit on the shelf (I.e.Mass Effect 2,3, all the uncharted games, even dishonored 1,2). I want a Witcher 3 in Space style Mass Effect because I don;t want to play through the story once and be bored. But my opinion is relative to anyone else's opinion. But Hell, I think Witcher 3: Blood and Wine expansion is better and more rich in detail/story than 99% of games, linear or open world. Hoping Bioware works on one massive expansion like this instead different DLCs while really diving into the open world aspect on one or two worlds.
I'm not bashing, I'm stating why I think Witcher has weak open world design, and I'm giving reasons as to why I think that. Admittedly, I did say the game was trash, but I was mostly being hyperbolic because it makes me laugh. Everything else I said was completely reasonable, as far as I'm concerned. No, open worlds are not inherently fun just because they're open. No Man's Sky was a bad game, and it's the most open- open world game that's ever been made. Witcher doesn't benefit at all from being open world. It detracts from the overall experience. If you like that game, you're fully entitled to that opinion, but I am absolutely allowed to say why I think it's harmful rather than helpful. Open world has become a fad nowadays, and it's leading to extremely shallow map design. Witcher suffers from this, as does Inquisition. The difference is that Inquisition still built its open world into the mechanics and story. Witcher III did not. Witcher III does not need to be open world. The only thing it adds is a hundred hours of walking. That's not engaging gameplay. The only reason I'm skeptical about an open world in Andromeda is because open worlds are done to death, and rarely done correctly, and because Bioware doesn't have the best track record with open world map design. At the very least, I can say that the open world is already worked into the narrative, so they at least put more thought into it than Witcher, but that isn't saying all that much when you consider Inquisition did the same thing, and was still a boring game. Non open world games are not dead or unreplayable. That's absolute crap. Dark Souls has become one of the biggest series to enter the fantasy RPG genre and it has linear interconnected map design similar to something like the original Resident Evil. Both of those games are considered classics. Both of those games had purpose behind their level design and worked it into the story and mechanics of their games. I haven't been able to play Blood and Wine yet, but people seem to like it. Again, I'm not trying to take that away from anyone. I did complain about the core gameplay in Witcher being shallow and boring, but that's my opinion. You don't have to agree. I just feel that it's my responsibility as a gamer and a skeptic to explain why I don't like something. Truthfully, the thing the Witcher does best is the dialogue and story, but that ends up taking a backseat to exploration in Witcher III, which is a problem for me when the exploration (and core gameplay) is extremely weak. I think Hearts of Stone is a lot better, Blood and Wine has good moments but I got bore at half of it. And agree open world works sometimes but I prefer they focus on story and character arcs than anything else really.
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Post by Deleted on Feb 15, 2017 23:25:36 GMT
What is impressive about Witcher 3 is the quality of the game's stories, dialogue, characters, etc did not suffer due to the open world element. You could play it streamlined if you wanted or (as I do now), you can turn off your map and just ride into a direction creating your own story by interacting with random things across the world. You may not like the story and you may think the combat is too simple, but Witcher 3 is the best representation of tremendously increasing Quantity while maintaining quality.
I actually wanna come back to this specific part, as I feel like I didn't address it clearly enough. While I do believe that the game as a whole becomes a less engaging experience because of the open world, I don't think the characters and the writing itself took any drastic hits, you're right. The thing that makes it unengaging is the fact that there are so many hours of useless slogging through bullshit to get to those good moments. It's like a dozen episodes of filler in your favorite TV show right before the plot starts kicking in. It's annoying. It's boring. It's tedious. And no, you can't play it streamlined. You need to travel through vast spaces to get from quest to quest. Sometimes it can take over 30 minutes just to GET to the story moments. Not to mention the fact that quests rarely stay in one place. They ask you to ride back and forth, up and down, left and right, all around the damn map just to get a few minutes of character interaction or plot progression. I also disagree that you can "create your own story". There's no dynamic system in Witcher that leads to ever finding anything interesting while exploring. In something like Skyrim, every single building is open to you, and there are people to talk to, quests to do, dungeons to explore, etc. You make your own story in those games by going anywhere you want to and doing anything you want to at any given time. Witcher just allows you to travel around a boring (but pretty) landscape until you find either an enemy or a treasure chest. Witcher III is the greatest example of how Ubisoft has effectively killed actual open world map design by doing little more than giving the player a checklist of things to ride to and look at before moving onto the next item on the list. There is quality in Witcher, but it has nothing to do with the open world.
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Post by Deleted on Feb 15, 2017 23:33:28 GMT
I'm not bashing, I'm stating why I think Witcher has weak open world design, and I'm giving reasons as to why I think that. Admittedly, I did say the game was trash, but I was mostly being hyperbolic because it makes me laugh. Everything else I said was completely reasonable, as far as I'm concerned. No, open worlds are not inherently fun just because they're open. No Man's Sky was a bad game, and it's the most open- open world game that's ever been made. Witcher doesn't benefit at all from being open world. It detracts from the overall experience. If you like that game, you're fully entitled to that opinion, but I am absolutely allowed to say why I think it's harmful rather than helpful. Open world has become a fad nowadays, and it's leading to extremely shallow map design. Witcher suffers from this, as does Inquisition. The difference is that Inquisition still built its open world into the mechanics and story. Witcher III did not. Witcher III does not need to be open world. The only thing it adds is a hundred hours of walking. That's not engaging gameplay. The only reason I'm skeptical about an open world in Andromeda is because open worlds are done to death, and rarely done correctly, and because Bioware doesn't have the best track record with open world map design. At the very least, I can say that the open world is already worked into the narrative, so they at least put more thought into it than Witcher, but that isn't saying all that much when you consider Inquisition did the same thing, and was still a boring game. Non open world games are not dead or unreplayable. That's absolute crap. Dark Souls has become one of the biggest series to enter the fantasy RPG genre and it has linear interconnected map design similar to something like the original Resident Evil. Both of those games are considered classics. Both of those games had purpose behind their level design and worked it into the story and mechanics of their games. I haven't been able to play Blood and Wine yet, but people seem to like it. Again, I'm not trying to take that away from anyone. I did complain about the core gameplay in Witcher being shallow and boring, but that's my opinion. You don't have to agree. I just feel that it's my responsibility as a gamer and a skeptic to explain why I don't like something. Truthfully, the thing the Witcher does best is the dialogue and story, but that ends up taking a backseat to exploration in Witcher III, which is a problem for me when the exploration (and core gameplay) is extremely weak. I think Hearts of Stone is a lot better, Blood and Wine has good moments but I got bore at half of it. And agree open world works sometimes but I prefer they focus on story and character arcs than anything else really. Open worlds can be extremely thrilling. My problem is that lately they're all the same thing, and no one is really taking time to think about WHY their game should be open. On the flip side of things, great linear map design is making a comeback, like with my Dark Souls example. People are starting to put more thought into WHY their game should be linear again, instead of just doing that because it's easier. Truthfully, if you're doing it right, it's much harder. That's the problem. When games were going linear just because making hallways was easy, open world games started becoming the new fad. It felt good to be so open and free for a change. Now everyone is trying to do that, but they're not putting in the work, so everyone feels like their open world games are more of a chore than being actually fun. That's why MGSV got shit for open world, why NMS got shit for being so huge, why Ubisoft games are getting so much flak these days, etc... People aren't tired of open world. I'm not tired of open world. I'm tired of lazy open world. Every game these days has to be 70-100 hours long and the easiest way to do that is to make a big map and stuff it full of boring useless garbage. It's getting old.
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Post by llandwynwyn on Feb 15, 2017 23:34:24 GMT
You can consider Solas a villain, after all, he was manipulating some things behind the curtains. Lied to the protagonist, caused a lot of deaths and intend to even more, for his own goals. Vhenan seeks what is good for his people, damning the rest. If that isn't a villain, I don't know what makes one so. **
Anyway, the problem with Corypheus is that BW dropped him after In Your Heart Shall Burn. He'd interesting aspects (faith, his previous history we glimpsed DA2) that weren't utilized to their potential.
** Forgot to add. The Inquisitor is just unaware for the entire campaign. He played us the fool, as he did Cory.
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Post by Link"Guess"ski on Feb 15, 2017 23:37:21 GMT
I just started Blood and Wine for the first time after my second playthrough of the main game. I didn't like HoS that much. It's great but I didn't care about Gaunter O'Dimm. It felt like the typical stuff where the writers had written characters expecting me to be really frightened and I just didn't feel the way I was obviously supposed to feel. Geralt isn't a proper protagonist in the DLCs that's my problem with them. He's just sorta there. I played B&W for one hour then stopped. I honestly think I'm done with the game for the time being. I was totally satisfied with the main game and would play it again sometime later.
Instead I'll be playing Fallout New Vegas which I recently aquired for my old PS3. It's such a nice game. Let's me be a post-apocalyptic lone-wolf cowboy who helps small communities by scaring away angry mob gangs and I like the quest design so far. Heard it only gets better from there.
Also, I wish I had my laptop. I'm a subscriber to SWTOR right now because I thought maybe I would try finishing my character before Andromeda but alas it's in for repairs. Instead i looked up some of the newer content on Youtube, some of which Drew Karpyshyn wrote for. O.o It looks pretty great honeslty.
Austin working on ME:A isn't really that scary anymore. They've improved a lot with cinematics and story-focus.
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Post by projectpatdc on Feb 15, 2017 23:45:00 GMT
I haven't been able to play Blood and Wine yet, but people seem to like it. Again, I'm not trying to take that away from anyone. I did complain about the core gameplay in Witcher being shallow and boring, but that's my opinion. You don't have to agree. I just feel that it's my responsibility as a gamer and a skeptic to explain why I don't like something. Truthfully, the thing the Witcher does best is the dialogue and story, but that ends up taking a backseat to exploration in Witcher III, which is a problem for me when the exploration (and core gameplay) is extremely weak. I think Hearts of Stone is a lot better, Blood and Wine has good moments but I got bore at half of it. And agree open world works sometimes but I prefer they focus on story and character arcs than anything else really. Yeah I liked Hearts of Stone's story marginally more. I would rather Mass Effect have more of a focus on story but still present that open world element with side quests. It doesn't need to be to the extent of Witcher or Skyrim, but nothing like ME2 or ME3 linear mechanics. I love my single player story focused games that stick to a straight path because of the presentation, but it doesn't capture the sheer joy of Mass Effect 1. They wanted you to be able to to explore and play the game the way you wanted. Luckily they aren't sticking to the same linear formula and trying new things while continuing the same story presentation. Even more excited about the settlement system, defending those settlements, crafting, and other role playing elements that will fit well in this universe. Just focusing on the story and characters makes me think they're just making another last gen Mass Effect game with no new mechanics to expand upon and diversify game play.
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Post by Deleted on Feb 15, 2017 23:46:18 GMT
I just started Blood and Wine for the first time after my second playthrough of the main game. I didn't like HoS that much. It's great but I didn't care about Gaunter O'Dimm. It felt like the typical stuff where the writers had written characters expecting me to be really frightened and I just didn't feel the way I was obviously supposed to feel. Geralt isn't a proper protagonist in the DLCs that's my problem with them. He's just sorta there. I played B&W for one hour then stopped. I honestly think I'm done with the game for the time being. I was totally satisfied with the main game and would play it again sometime later. Instead I'll be playing Fallout New Vegas which I recently aquired for my old PS3. It's such a nice game. Let's me be a post-apocalyptic lone-wolf cowboy who helps small communities by scaring away angry mob gangs and I like the quest design so far. Heard it only gets better from there. Also, I wish I had my laptop. I'm a subscriber to SWTOR right now because I thought maybe I would try finishing my character before Andromeda but alas it's in for repairs. Instead i looked up some of the newer content on Youtube, some of which Drew Karpyshyn wrote for. O.o It looks pretty great honeslty. Austin working on ME:A isn't really that scary anymore. They've improved a lot with cinematics and story-focus. I love New Vegas, but I wasn't a huge fan of the Lonesome Road expansion or the general cowboy theme of the game. Never been big into westerns, and the usual retro 1950s theme is more interesting to me. That being said, Dead Money is one of my favorite pieces of DLC ever. Atmosphere is perfect, characters are great, etc. I haven't played in awhile, but I have extremely vivid memories of limping through Sierra Madre with a broken leg, unable to fix it, the thick red fog blanketing the whole place, the air itself slowly killing my character, trying to sneak around the ghost people while they patrolled the streets... Man. And Christine is probably my favorite character in that game. Getting to communicate and legitimately bond with a character who can't even speak back to you is something I have a soft spot for, in particular. The writing was great for her character in particular. The whole DLC, really, but I especially liked her. Also, lighting up the Gala and luring in all the ghost people was fucking intense. I was badly hurt and barely had any ammo, lol. Man, I wanna play that again...
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Post by Link"Guess"ski on Feb 15, 2017 23:48:59 GMT
I love New Vegas, but I wasn't a huge fan of the Lonesome Road expansion or the general cowboy theme of the game. Never been big into westerns, and the usual retro 1950s theme is more interesting to me. That being said, Dead Money is one of my favorite pieces of DLC ever. Atmosphere is perfect, characters are great, etc. I haven't played in awhile, but I have extremely vivid memories of limping through Sierra Madre with a broken leg, unable to fix it, the thick red fog blanketing the whole place, the air itself slowly killing my character, trying to sneak around the ghost people while they patrolled the streets... Man. And Christine is probably my favorite character in that game. Getting to communicate and legitimately bond with a character who can't even speak back to you is something I have a soft spot for, in particular. The writing was great for her character in particular. The whole DLC, really, but I especially liked her.Also, lighting up the Gala and luring in all the ghost people was fucking intense. I was badly hurt and barely had any ammo, lol. Man, I wanna play that again... I have a feeling, if you haven't already, you would love playing ICO. One of the few games that almost made me shed tears.
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Post by Deleted on Feb 15, 2017 23:49:28 GMT
I think Hearts of Stone is a lot better, Blood and Wine has good moments but I got bore at half of it. And agree open world works sometimes but I prefer they focus on story and character arcs than anything else really. Yeah I liked Hearts of Stone's story marginally more. I would rather Mass Effect have more of a focus on story but still present that open world element with side quests. It doesn't need to be to the extent of Witcher or Skyrim, but nothing like ME2 or ME3 linear mechanics. I love my single player story focused games that stick to a straight path because of the presentation, but it doesn't capture the sheer joy of Mass Effect 1. They wanted you to be able to to explore and play the game the way you wanted. Luckily they aren't sticking to the same linear formula and trying new things while continuing the same story presentation. Even more excited about the settlement system, defending those settlements, crafting, and other role playing elements that will fit well in this universe. Just focusing on the story and characters makes me think they're just making another last gen Mass Effect game with no new mechanics to expand upon and diversify game play. I'm not against them being more open in Andromeda so long as there are good reasons for it, mechanically and as far as the narrative. In terms of story, Andromeda has a reason to be open world. I really appreciate that. We'll see if it actually ends up complimenting the gameplay or not.
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Post by Deleted on Feb 15, 2017 23:51:20 GMT
I love New Vegas, but I wasn't a huge fan of the Lonesome Road expansion or the general cowboy theme of the game. Never been big into westerns, and the usual retro 1950s theme is more interesting to me. That being said, Dead Money is one of my favorite pieces of DLC ever. Atmosphere is perfect, characters are great, etc. I haven't played in awhile, but I have extremely vivid memories of limping through Sierra Madre with a broken leg, unable to fix it, the thick red fog blanketing the whole place, the air itself slowly killing my character, trying to sneak around the ghost people while they patrolled the streets... Man. And Christine is probably my favorite character in that game. Getting to communicate and legitimately bond with a character who can't even speak back to you is something I have a soft spot for, in particular. The writing was great for her character in particular. The whole DLC, really, but I especially liked her.Also, lighting up the Gala and luring in all the ghost people was fucking intense. I was badly hurt and barely had any ammo, lol. Man, I wanna play that again... I have a feeling, if you haven't already, you would love playing ICO. One of the few games that almost made me shed tears. I actually just beat ICO for the first time over the summer, tbh. It was a really sweet game, and I'm very interested in that old folk lore style of story telling. It's presented so well that I almost forget that the game itself was little more than an escort mission, lol. I think I prefer Shadow of the Colossus, overall, but the one thing I really appreciate about ICO is the lack of a HUD. It adds to the atmosphere a ton.
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Post by Link"Guess"ski on Feb 15, 2017 23:53:33 GMT
What concerns me the most about the open-world by far is how well companions fit into it. It's a code they didn't quite crack with DA:I in my opinion. Both DA2 and DA:I had excessive amounts of banter as you ran around the game world with your companions but DA2 did a far better job of contextualizing and making use of it IMO. There were conflicts within Kirkwall all around it that gave your companions something to talk about and disagree on. In DA:I most of the time it's just "are we there yet" kind of dialogue where they talk because nothing else is happening.
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Post by Deleted on Feb 15, 2017 23:55:31 GMT
What concerns me the most about the open-world by far is how well companions fit into it. It's a code they didn't quite crack with DA:I in my opinion. Both DA2 and DA:I had excessive amounts of banter as you ran around the game world with your companions but DA2 did a far better job of contextualizing and making use of it IMO. There were conflicts within Kirkwall all around it that gave your companions something to talk about and disagree on. In DA:I most of the time it's just "are we there yet" kind of dialogue where they talk because nothing else is happening. I honestly don't even remember any banter from Inquisition. I'm trying, because some of the characters in Inquisition were actually quite likable, but I don't have a single example.
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Post by Link"Guess"ski on Feb 15, 2017 23:58:51 GMT
I remember Bull talking about strategies and Sera going "Pfffff" about everything Solas said. It was all just meandering to underline how likeable the companions were in that Citadel DLC-esque fashion.
I was so happy when i replayed it to finally have some sense of weight to their banter during Trespasser DLC when there's actually some stakes for the Inquisitor and worry from your companions.
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Post by Deleted on Feb 16, 2017 0:02:52 GMT
I've heard so much about Trespasser lately. I'm starting to really feel like I missed out by skipping the DLC, tbh. Then again, it wasn't entirely by choice. I didn't get my own PS4 until like a year after I played Inquisition for the first time.
People have also been saying that the music was phenomenal in Trespasser, which is good to hear. The main game barely had any music in it.
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Post by Deleted on Feb 16, 2017 0:04:57 GMT
I also didn't play any of the ME3 DLC, so I don't know that much about the specifics of Citadel. Heard it was good, but it wasn't actually fixing anything, and my Xbox broke a few months after ME3's launch.
Up until now, I actually haven't even really thought about Mass Effect at all... huh.
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Post by Xerxes52 on Feb 16, 2017 0:06:40 GMT
I've heard so much about Trespasser lately. I'm starting to really feel like I missed out by skipping the DLC, tbh. Then again, it wasn't entirely by choice. I didn't get my own PS4 until like a year after I played Inquisition for the first time. People have also been saying that the music was phenomenal in Trespasser, which is good to hear. The main game barely had any music in it. Indeed. DAI's music was great, but the game really missed out on not having a continuous audio track while wandering all the areas.
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Post by Mihura on Feb 16, 2017 0:11:26 GMT
What concerns me the most about the open-world by far is how well companions fit into it. It's a code they didn't quite crack with DA:I in my opinion. Both DA2 and DA:I had excessive amounts of banter as you ran around the game world with your companions but DA2 did a far better job of contextualizing and making use of it IMO. There were conflicts within Kirkwall all around it that gave your companions something to talk about and disagree on. In DA:I most of the time it's just "are we there yet" kind of dialogue where they talk because nothing else is happening. Idk to me it sounds like there almost no banter at all because the maps were huge.
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Post by projectpatdc on Feb 16, 2017 0:11:38 GMT
Yeah I liked Hearts of Stone's story marginally more. I would rather Mass Effect have more of a focus on story but still present that open world element with side quests. It doesn't need to be to the extent of Witcher or Skyrim, but nothing like ME2 or ME3 linear mechanics. I love my single player story focused games that stick to a straight path because of the presentation, but it doesn't capture the sheer joy of Mass Effect 1. They wanted you to be able to to explore and play the game the way you wanted. Luckily they aren't sticking to the same linear formula and trying new things while continuing the same story presentation. Even more excited about the settlement system, defending those settlements, crafting, and other role playing elements that will fit well in this universe. Just focusing on the story and characters makes me think they're just making another last gen Mass Effect game with no new mechanics to expand upon and diversify game play. I'm not against them being more open in Andromeda so long as there are good reasons for it, mechanically and as far as the narrative. In terms of story, Andromeda has a reason to be open world. I really appreciate that. We'll see if it actually ends up complimenting the gameplay or not. Even if there are parts of the game that have nothing to do with the narrative, that's fine too. I hate like feeling like I'm always being strung along with a narrative or purpose. Sometimes I just want to run around in a game and have fun. You can have random fetch quests and collectibles that are completely optional. That's one of the reasons why I liked Mass Effect 1 so much. The game in a sense could have been a duality of play styles. You literally could have just played the main campaign without ever touching any of the optional planets or quests. I'm hoping ME:A has more of that so that people who want a focused playthrough can do that. People who want to go off and do whatever on some semi empty planet just to drive around and collect things while shooting shit can do that too. I agree that narratives are starting to lack due to open world elements. FFXV suffered big time, but in terms of just running around the open world doing optional bosses, random hunts, and mini games, I've had more fun playing it than any other Final Fantasy. Here's to hoping Bioware finds that balance in quality.
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Post by Sartoz on Feb 16, 2017 0:24:59 GMT
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Post by Deleted on Feb 16, 2017 0:27:55 GMT
I'm not against them being more open in Andromeda so long as there are good reasons for it, mechanically and as far as the narrative. In terms of story, Andromeda has a reason to be open world. I really appreciate that. We'll see if it actually ends up complimenting the gameplay or not. Even if there are parts of the game that have nothing to do with the narrative, that's fine too. I hate like feeling like I'm always being strung along with a narrative or purpose. Sometimes I just want to run around in a game and have fun. You can have random fetch quests and collectibles that completely optional. That's one of the reasons why I liked Mass Effect 1 so much. The game in a sense could have been a duality of play styles. You literally could have just played the main campaign without ever touching any of the optional planets or quests. I hoping ME:A has more of that so that people who want a focused playthrough can do that. People who to go off and do whatever on some semi empty planet just to drive around and collect things while shooting shit can do that too. I think you're misunderstanding. Doing missions and contributing to the narrative should be fun, in a well designed game. Sure, landing on a planet can be fun just for the gameplay novelty of it all, but what makes it fun AND engaging is if you're landing on that planet to do something. Maybe you're shooting those enemies because they want to harm the Andromeda Initiative. Maybe you're exploring the planet because you want to build a settlement to help expand the reach of your organization. Maybe you're looking for resources because you want a sweet new piece of gear, which benefits both you AND your character. Little things like that seem really simple, but proper motivation to engage in various mechanics of the game goes a really long way for making the game memorable and fun. Game designers aren't supposed to pick between what is fun, and what progresses the narrative. A good game will make progressing the narrative fun. Building a settlement for the Andromeda Initiative might not be a main story mission. It might not even be required to beat the game. But it still ties into the world, and it makes sense as to why your character would do it. It's important to the game, and fun for the player. FFXV is actually something I wanted to talk about. The story isn't great, I'll be the first to admit that, but roaming the open world, fighting monsters, playing games, and hanging out with your party members are all as much a part of the narrative as they are the gameplay. Noctis is on a journey. The story is about these four friends on that journey. You experience that through gameplay by going on this long trip, camping out, hunting monsters for money and food, using that money to buy more ingredients, cooking over the campfire with your friends, growing stronger on your journey while having new and exciting experiences. Dealing with loss, and pain, and still finding a way to smile through all of it. All of the things that the player finds fun in FFXV is a part of the story. FFXV isn't perfect, in fact, it gets to be a real slog somewhere in the middle, but the developers were clearly conscious of how to design their game's narrative and make experiencing those things fun. I like hunting monsters. I like camping out. I like spending time with my party members. And all of those things are part of what the game is about.
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