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Post by Deleted on Feb 17, 2017 10:46:12 GMT
As someone who is almost "straight outta school" this is disheartening to read from someone who left BW Edmonton in December I know Montreal is working on this game primarily, but I hope BioWare can pick up themselves and stop being... like the way this guy describes them. I hope to god Montreal has a better management than this or else that's probably why some of Andromeda's sneak peeks have been so strangely underwhelming. I'm almost certain this is not the way BioWare has always been and somehow I don't think this fellow youngster employee is expecting too much of a reknowned AAA company to be saying these things, let alone giving them bottom-ranking score. For pros: 1: So that's how Mac Walters is now Creative Director. I always wondered how that came about after... you know what. 3: The regular employees are great people? Good to know... For cons: 1: I now understand the previous emphasis. Anyone who isn't regular is "part of the BW family" that drink beers together and share pictures of lolcats while their subordinates work because they're friends outside of the company. Great company structure, good for morale, would love not to work there. 2: Oh, and Mark Darrah plays games and gets money for it too. Nice to know. 3: Oh you don't say? Because, I didn't get that impression at all from interviews with Aaryn Flynn. 4: Mac Walters's real agenda for being so high up whilist not doing a solid job since he became lead writer. 5: Manveer Heir, oh how have you not been told to leave yet? I was supposed to be talking about the team making ME:A though wasn't I? Oh yeah... about that... - Posted July 27, 2016 - "VFX Artist"Former Employee - Anonymous Employee in Montreal, QC (Canada) - Doesn't Recommend
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I worked at BioWare full-time (More than 5 years) Pros- Used to be a great environment filled with great amount of world class creative talents. - Work on a great AAA IP. - Great location downtown Montreal. Cons- Bioware Edmonton and Montreal symbiosis is broken. Lots of conflicts and bro culture.
- Lost over 13 leads (game design, art, audio, prog, senior core leads, etc) in 5 years at Bioware Montreal on Mass Effect. Edmonton lost only 3. It is clear that Edmonton has the bigger part of the stick when it comes to purge Leads and Producers who are not aligned with their leadership style. - Putting people on performance improvement program (PIP Program) is the new tactics to get rid of people. Once again more than 10 people in Montreal got slammed with this bureaucratic uppercut to let go people that are not bending to Edmonton leadership styles in the last revision cycle. This approach is used by the Montreal Leadership to purge the mess from the lack of vision cause by upper management in the last 4 years (throwing people under the bus to protect bad core management).- Renaming crunch to Finaling mode. Which means company pays for your lunch but you have only 30 minutes to eat and then getting back on the keyboard. Was lasting for over 2 months and was a real catastrophy. - Retaliation and harassment is sadly a reality. If you talk and ask questions you will be tag as a trouble maker and end up in a bad position.- HR won't help you out. They will deny the current harassment from Monreal management by ignoring and not documenting the facts. In other words if you leave don't talk. Just let it go... - Many benifits got cut due to too much time extension to get the game done.Advice to ManagementNot going to waste my breath on this one... Sadly they won't listen anyway.That made an interesting read, because I used to work for Nokia. I'm Finnish, and still live in a city where Nokia was born. I worked on production, not with "better people", but you see and hear a lot on the floor. What those former employees are telling could be straight from Nokia too. There is no Nokia anymore, because you know what, karma is a bitch. Employees where generally treated like shit, and it was well known fact that to work on management in Nokia you didn't have to have any kind of education, you just needed to know right people, be born in right family or fuck with the right person. I saw this several times myself, especially the last one. Companies run like that WILL fall at some point. Well, EA bought Bioware and doctors left, so there's that. When it comes to Manveer Heir...omg. I just wait when the guy will murder someone. I'm follow Reddit a lot, and Heir has given Bioware A LOT of bad reputation. The word in Reddit is that he is using his work twitter to spread his psychotic shit.
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Post by Croatsky on Feb 17, 2017 11:19:05 GMT
Never mind me, I had a major brain fart.
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Post by Deleted on Feb 17, 2017 11:20:45 GMT
Also, while we're talking about graphics, I'd just like to point out that Origins was literally the worst looking AAA game to come out that year, and it's one of Bioware's best titles. Bad graphics are disappointing, but at least they're putting the time and money somewhere else. If anything, I'd say simple aesthetics and relatively low textures are becoming indicators of a better game, considering how many bad games look pretty nowadays. Huh? EA has released one of the best looking AAA title games in past couple of years. I have no idea where you're getting this from. I think you need to reread what I wrote, friend.
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Post by Croatsky on Feb 17, 2017 11:21:56 GMT
Oh, my bad. Sorry for that.
For some reason I read Origins as EA.
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Post by Deleted on Feb 17, 2017 11:35:09 GMT
Oh, my bad. Sorry for that. For some reason I read Origins as EA. Np~
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Post by vonuber on Feb 17, 2017 11:41:57 GMT
The tomb raider reboots are good examples of improving a game with a sequel, both graphically and through game play (as an example, removing the reliance on QTE).
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Post by Deleted on Feb 17, 2017 12:10:02 GMT
^ Yup, Rise of the Tomb Raider is much better than Tomb Raider Reboot 2013, it actually feels more like older TR games but with new gameplay elements, I also love the Expeditions mode As for the thread.. I'm only sceptical about how little we know about MEA in general, but I hope and have faith that waiting all these years will mean something good..
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Post by Link"Guess"ski on Feb 17, 2017 12:17:41 GMT
Same goes for the opposite though. To be clear, those reviews are made by the people that left the studios. We don't know the overall sentiment of those still inside. But as I said, I don't think the situation is perfect. Just from interviews and the like, it's clear there's a lot of complacence in Bioware these days. Obviously those bad reviews are just confirmation to what a lot of us already thought, which isn't necessarily fair, but it's not like most of us want to hate Andromeda or Bioware. Most of us are just concerned with how they've been handling things lately. Doesn't mean they can't make something good, and I would like nothing more than for Andromeda to be good, but like you said, it's not perfect. That's exactly it. I do feel like I'm kind of a shitty fan for taking the most slanderous reviews I saw (nonetheless striking with what is happening) and shoving them in a BioWare forum but I mainly react to it and my criticisms, Sven the venting over bad things about recent games, because it depresses me when BioWare isn't doing well. They've made some of my favorite games and their latest games have still shown signs of promise that those elements are still in there... I'm just constantly dismayed by the decaying focus on story, the sloppy animation work and increasingly "take the short way out" story and writing. I just want them to be great, it would be awesome for everyone. People would love it and BioWare would feel prouder that they get more resounding response. It's also particularly the "personal agendas" that bothers me. Looking up some BioWare Base videos, that one of Montreal's studio, the Manveer controversy and certain panels there's been a lot of inconsiderate hirings there. A lot of attempts at being inclusive to various types of people maybe, but it is damaging the studio from inside and similarly their excessive focus on trying to justify whatever minority and almost communist-thinking narrative design lately is seriously off putting. The only recent panel footage is from GaymerX con and another where they talk about "identifying with your character". I don't wanna sound like I'm saying "I don't care about LGBTQ so it shouldn't be a focus" I just think they are indeed focusing too much to the point where it comes across that they care more about this than making the game.
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Post by Madflavor on Feb 17, 2017 12:35:20 GMT
Controversial games like DA2, ToR and ME3 were made even when the two doctors were still running the show at Bioware. Things didn't go downhill until they were acquired by EA. I know that's the lazy excuse to make these days, but obviously something changed after that. It sucks that things within the studio have deteriorated a bit after they left, but I still believe Bioware can make good games. Hell I enjoyed DA:I quite a lot. If not for the boring filler in that game, it would've been received a lot better. One wrong misstep brought down that game.
I'm hoping they just get Andromeda right. It'll have flaws for sure, but as long as it doesn't have any big ones.
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Post by SofNascimento on Feb 17, 2017 12:40:04 GMT
Controversial games like DA2, ToR and ME3 were made even when the two doctors were still running the show at Bioware. Things didn't go downhill until they were acquired by EA. I know that's the lazy excuse to make these days, but obviously something changed after that. It sucks that things within the studio have deteriorated a bit after they left, but I still believe Bioware can make good games. Hell I enjoyed DA:I quite a lot. If not for the boring filler in that game, it would've been received a lot better. One wrong misstep brought down that game. I'm hoping they just get Andromeda right. It'll have flaws for sure, but as long as it doesn't have any big ones. Bioware can definitely make good games. DAI was a very good game even. The quetion I believe Andromeda will answer if that's the best we can expect from Bioware. Very good. If it's truly gone the days we expect materpieces from them.
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Post by Deleted on Feb 17, 2017 12:51:26 GMT
Just from interviews and the like, it's clear there's a lot of complacence in Bioware these days. Obviously those bad reviews are just confirmation to what a lot of us already thought, which isn't necessarily fair, but it's not like most of us want to hate Andromeda or Bioware. Most of us are just concerned with how they've been handling things lately. Doesn't mean they can't make something good, and I would like nothing more than for Andromeda to be good, but like you said, it's not perfect. That's exactly it. I do feel like I'm kind of a shitty fan for taking the most slanderous reviews I saw (nonetheless striking with what is happening) and shoving them in a BioWare forum but I mainly react to it and my criticisms, Sven the venting over bad things about recent games, because it depresses me when BioWare isn't doing well. They've made some of my favorite games and their latest games have still shown signs of promise that those elements are still in there... I'm just constantly dismayed by the decaying focus on story, the sloppy animation work and increasingly "take the short way out" story and writing.I just want them to be great, it would be awesome for everyone. People would love it and BioWare would feel prouder that they get more resounding response. It's also particularly the "personal agendas" that bothers me. Looking up some BioWare Base videos, that one of Montreal's studio, the Manveer controversy and certain panels there's been a lot of inconsiderate hirings there. A lot of attempts at being inclusive to various types of people maybe, but it is damaging the studio from inside and similarly their excessive focus on trying to justify whatever minority and almost communist-thinking narrative design lately is seriously off putting. The only recent panel footage is from GaymerX con and another where they talk about "identifying with your character". I don't wanna sound like I'm saying "I don't care about LGBTQ so it shouldn't be a focus" I just think they are indeed focusing too much to the point where it comes across that they care more about this than making the game. I kinda understand what you mean here. It's like, I hate how I look at a game like DAII, ME3, or Inquisition, and I went into it wanting to be satisfied. Wanting to love the characters. Wanting to have fun with the game- And I get done with it and I'm left scratching my head from some of the absolutely stupid decisions they made. It's like they don't care. Maybe it's because of EA, I don't know, but it seems so obvious that a lot of decisions are being made out of a desire to be "safe" instead of innovative. I avoided this thread forever because it seemed to be mostly just being sick of Mass Effect and finding joy in complaining about it, but it's actually really reassuring that a lot of people are fans still. I think one of the worst things about Andromeda that I've heard had to be just how many people from the old Bioware were leaving, but on the flipside of that, one of the most promising bits of news is the fact that new people are coming in, and they WANT to make a great Mass Effect game. As for the rest of that, I can kinda see that, but I'm not sure how I feel about it myself. I dunno anything about the Manveer stuff, or even who that is, but it does sometimes feel like the push for representation is the only thing Bioware is known for anymore. I mean, it's great that people feel included and all that, but I want to be able to talk about Bioware's games too.
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Post by Deleted on Feb 17, 2017 12:55:01 GMT
Controversial games like DA2, ToR and ME3 were made even when the two doctors were still running the show at Bioware. Things didn't go downhill until they were acquired by EA. I know that's the lazy excuse to make these days, but obviously something changed after that. It sucks that things within the studio have deteriorated a bit after they left, but I still believe Bioware can make good games. Hell I enjoyed DA:I quite a lot. If not for the boring filler in that game, it would've been received a lot better. One wrong misstep brought down that game. I'm hoping they just get Andromeda right. It'll have flaws for sure, but as long as it doesn't have any big ones. This is also pretty fair. Inquisition isn't terrible. It's just such a fucking slog in some parts. Some shallow decision was made to make the game "epic" in scale, and go open world, but instead of giving that kind of world the care it needed, they just added in a bunch of bullshit fetch quests and some MMO crap with arbitrary wait times. I never felt that I hated Inquisition. I just felt that it was a chore. It could've been great if anyone at Bioware had cared enough to actually put more fulfilling content in the game. Or even easier, they could've just made the game a lot shorter. You don't need 100 hours to make a game good. 30-40 is standard for most of the best RPGs, including the ones from Bioware themselves.
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Post by dutchsghost7 on Feb 17, 2017 15:28:20 GMT
As someone who is almost "straight outta school" this is disheartening to read from someone who left BW Edmonton in December I know Montreal is working on this game primarily, but I hope BioWare can pick up themselves and stop being... like the way this guy describes them. I hope to god Montreal has a better management than this or else that's probably why some of Andromeda's sneak peeks have been so strangely underwhelming. I'm almost certain this is not the way BioWare has always been and somehow I don't think this fellow youngster employee is expecting too much of a reknowned AAA company to be saying these things, let alone giving them bottom-ranking score. For pros: 1: So that's how Mac Walters is now Creative Director. I always wondered how that came about after... you know what. 3: The regular employees are great people? Good to know... For cons: 1: I now understand the previous emphasis. Anyone who isn't regular is "part of the BW family" that drink beers together and share pictures of lolcats while their subordinates work because they're friends outside of the company. Great company structure, good for morale, would love not to work there. 2: Oh, and Mark Darrah plays games and gets money for it too. Nice to know. 3: Oh you don't say? Because, I didn't get that impression at all from interviews with Aaryn Flynn. 4: Mac Walters's real agenda for being so high up whilist not doing a solid job since he became lead writer. 5: Manveer Heir, oh how have you not been told to leave yet? I was supposed to be talking about the team making ME:A though wasn't I? Oh yeah... about that... - Posted July 27, 2016 - "VFX Artist"Former Employee - Anonymous Employee in Montreal, QC (Canada) - Doesn't Recommend
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I worked at BioWare full-time (More than 5 years) Pros- Used to be a great environment filled with great amount of world class creative talents. - Work on a great AAA IP. - Great location downtown Montreal. Cons- Bioware Edmonton and Montreal symbiosis is broken. Lots of conflicts and bro culture.
- Lost over 13 leads (game design, art, audio, prog, senior core leads, etc) in 5 years at Bioware Montreal on Mass Effect. Edmonton lost only 3. It is clear that Edmonton has the bigger part of the stick when it comes to purge Leads and Producers who are not aligned with their leadership style. - Putting people on performance improvement program (PIP Program) is the new tactics to get rid of people. Once again more than 10 people in Montreal got slammed with this bureaucratic uppercut to let go people that are not bending to Edmonton leadership styles in the last revision cycle. This approach is used by the Montreal Leadership to purge the mess from the lack of vision cause by upper management in the last 4 years (throwing people under the bus to protect bad core management).- Renaming crunch to Finaling mode. Which means company pays for your lunch but you have only 30 minutes to eat and then getting back on the keyboard. Was lasting for over 2 months and was a real catastrophy. - Retaliation and harassment is sadly a reality. If you talk and ask questions you will be tag as a trouble maker and end up in a bad position.- HR won't help you out. They will deny the current harassment from Monreal management by ignoring and not documenting the facts. In other words if you leave don't talk. Just let it go... - Many benifits got cut due to too much time extension to get the game done.Advice to ManagementNot going to waste my breath on this one... Sadly they won't listen anyway.That made an interesting read, because I used to work for Nokia. I'm Finnish, and still live in a city where Nokia was born. I worked on production, not with "better people", but you see and hear a lot on the floor. What those former employees are telling could be straight from Nokia too. There is no Nokia anymore, because you know what, karma is a bitch. Employees where generally treated like shit, and it was well known fact that to work on management in Nokia you didn't have to have any kind of education, you just needed to know right people, be born in right family or fuck with the right person. I saw this several times myself, especially the last one. Companies run like that WILL fall at some point. Well, EA bought Bioware and doctors left, so there's that. When it comes to Manveer Heir...omg. I just wait when the guy will murder someone. I'm follow Reddit a lot, and Heir has given Bioware A LOT of bad reputation. The word in Reddit is that he is using his work twitter to spread his psychotic shit. Background on you working there? Was it really horrible?
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Post by Deleted on Feb 17, 2017 15:40:21 GMT
yeah I've lost all hype for this game at this point.
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Post by simsimillia on Feb 17, 2017 16:15:23 GMT
Workplace reviews, good or bad, should always be taken with a grain of salt. The truth is usually somewhere in the middle.
Regarding inclusion and LGBT stuff in Bioware games: Honestly this only seems like a big focus, because many people focus so much on it. There have been many complaints about Cortez and how his "gayness was shoved in your face". The romance part of Bioware games and the sexuality of characters is a rather small part of the game, that people put a lot of focus on for some reason.
The failings of Bioware's games are in different areas. Mass Effect 3, while it has some missteps in other areas, has the biggest flaw in the ending and how that was handled. Dragon Age Inquisition was to big for it's own good and probs held back by the last gen consoles.
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Post by Element Zero on Feb 17, 2017 16:21:19 GMT
I'm a huge fan of Uncharted and Naughty Dog, but this is comparing apples and oranges. These games couldn't be more different. A short game on rails, like the Uncharted games, cannot be held up as a standard for lengthy, expansive games like MEA. I'm pretty certain that this conversation has been had before, though. I beg to differ. Naughty Dog makes their games better than their last improving story, gameplay, characters, etc and top it off they show real love for their games and that's why they are one of the top developers. BioWare on the other hand they have wasted so much potential and remain stagnant by using repetitive methods instead of improving their games. I agree with everything you've said here. In spirit, one could say that ND's games could be used as an example for BioWare. It's just in the technical aspects that the comparisons don't work, since the games are so dissimilar. I wholeheartedly agree that BioWare has failed to innovate, or even keep up with the standard in many cases, and it shows. The employee exit-interviews shared by Link"Guess"ski reaffirm the suspicions that many of us long had, or at least present supporting views from unhappy former employees (not always the best source for info.) Those aren't all old news, either. One was from last summer, so the culture doesn't seem to be getting fixed overnight, if at all.
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Post by The Elder King on Feb 17, 2017 16:24:56 GMT
I beg to differ. Naughty Dog makes their games better than their last improving story, gameplay, characters, etc and top it off they show real love for their games and that's why they are one of the top developers. BioWare on the other hand they have wasted so much potential and remain stagnant by using repetitive methods instead of improving their games. I agree with everything you've said here. In spirit, one could say that ND's games could be used as an example for BioWare. It's just in the technical aspects that the comparisons don't work, since the games are so dissimilar. I wholeheartedly agree that BioWare has failed to innovate, or even keep up with the standard in many cases, and it shows. The employee exit-interviews shared by Link"Guess"ski reaffirm the suspicions that many of us long had, or at least present supporting views from unhappy former employees (not always the best source for info.) Those aren't all old news, either. One was from last summer, so the culture doesn't seem to be getting fixed overnight, if at all. I think those same reviews were discussed in an off topic thread here as well, a few months ago.
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Post by alanc9 on Feb 17, 2017 16:32:55 GMT
This is also pretty fair. Inquisition isn't terrible. It's just such a fucking slog in some parts. Some shallow decision was made to make the game "epic" in scale, and go open world, but instead of giving that kind of world the care it needed, they just added in a bunch of bullshit fetch quests and some MMO crap with arbitrary wait times. I never felt that I hated Inquisition. I just felt that it was a chore. It could've been great if anyone at Bioware had cared enough to actually put more fulfilling content in the game. Or even easier, they could've just made the game a lot shorter. You don't need 100 hours to make a game good. 30-40 is standard for most of the best RPGs, including the ones from Bioware themselves. To be fair to the DAI design, the sloggy bits are optional. I still don't see how anyone runs out of Power playing the game. If you do the main quest line in any area you open, hit any rift you run into along the way, and cash in any requisition or SQ you trip over along the way, you should end up with all the Power you need. (The Hinterlands are an unfortunate exception to this rule because the main quest line is fairly diffuse, and integrates grindy bits like cache finding and ram hunting.) Having said that, it's almost like the designers were deliberately trolling completionist players. I'm not quite sure how they ended up there. I'm also not certain that their approach to area design was correct; level designers have said that the idea was to make navigation difficult, because mastering the physical layout is part of the gameplay. They were proud of the Oasis design, for instance. I do wonder what the ME:A approach to these issues will be. I'm not personally concerned because I liked DA:I fine, but I am curious.
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Post by Element Zero on Feb 17, 2017 16:42:01 GMT
I agree with everything you've said here. In spirit, one could say that ND's games could be used as an example for BioWare. It's just in the technical aspects that the comparisons don't work, since the games are so dissimilar. I wholeheartedly agree that BioWare has failed to innovate, or even keep up with the standard in many cases, and it shows. The employee exit-interviews shared by Link"Guess"ski reaffirm the suspicions that many of us long had, or at least present supporting views from unhappy former employees (not always the best source for info.) Those aren't all old news, either. One was from last summer, so the culture doesn't seem to be getting fixed overnight, if at all. I think those same reviews were discussed in an off topic thread here as well, a few months ago. Yeah, we've discussed them several times. They're sobering to read, and paint too consistent a picture to dismiss out of hand. That said, negative culture takes on a personality of its own, too. If the "disgruntleds" believe that "the boss sucks at his actual job and gets paid to play video games," that will gain traction and spread. Some of its likely true, thus the negativity to begin with; and some of it's likely being blown out of proportion. I spent enough time in leadership as the "good guy" to whom people would open up to have seen how these things work. I hope they get it fixed. Ultimately, that usually involves a lot of change in everyday behaviors and some employee turnover. (It can't be easy replacing people in this field; especially at BioWare, since they have such a unique approach to their games.) I think this would ultimately benefit us, though, their customers. Maybe they've already been working on this, and we're about to start reaping the improved fruits of their labors. Edit: Ugh. iPad definitely did not pick up all of my keystrokes. Cleaned up errors.
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Post by Deleted on Feb 17, 2017 16:57:51 GMT
Not that it justifies anything, but similar complaints have been/are being made for CDPR (low pay, unreasonably demanding 'crunch' periods, inconsiderate/incompetent upper management, etc.), and they're considered paragons of 'how to do it right in this industry'. There doesn't seem to be too strict a correlation between exploitative management, and lower product quality.
The undeniable fact appears to be that this is an industry that abuses its workers. Which is of course shocking, given how well they treat their customers.
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Post by projectpatdc on Feb 17, 2017 17:02:11 GMT
Also, while we're talking about graphics, I'd just like to point out that Origins was literally the worst looking AAA game to come out that year, and it's one of Bioware's best titles. Bad graphics are disappointing, but at least they're putting the time and money somewhere else. If anything, I'd say simple aesthetics and relatively low textures are becoming indicators of a better game, considering how many bad games look pretty nowadays. "We ain't talking about the game, We talkin about practice graphics....It's strange to me too"
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Post by Deleted on Feb 17, 2017 17:13:13 GMT
That made an interesting read, because I used to work for Nokia. I'm Finnish, and still live in a city where Nokia was born. I worked on production, not with "better people", but you see and hear a lot on the floor. What those former employees are telling could be straight from Nokia too. There is no Nokia anymore, because you know what, karma is a bitch. Employees where generally treated like shit, and it was well known fact that to work on management in Nokia you didn't have to have any kind of education, you just needed to know right people, be born in right family or fuck with the right person. I saw this several times myself, especially the last one. Companies run like that WILL fall at some point. Well, EA bought Bioware and doctors left, so there's that. When it comes to Manveer Heir...omg. I just wait when the guy will murder someone. I'm follow Reddit a lot, and Heir has given Bioware A LOT of bad reputation. The word in Reddit is that he is using his work twitter to spread his psychotic shit. Background on you working there? Was it really horrible? I rarely talk about my time in Nokia because when I do, people don't want to believe. In my country Nokia was seen as a second Jesus. I worked on the "floor" and I heard management called us "ants". That meant I assembled smart phones, and I had to do it fast. Our every movement was measured, how many seconds it takes when I take that part and how many seconds it is allowed to take when I step that way. My boss had to check that once in a shift and report that we worked according "the standard". No education needed, though I do had more education than many of my bosses. In Nokia education didn't matter, lack of it or having it. For example, the boss of my boss's only training was in tending farm animals. Mainly cows. Basicly, she had NO education at all. I know that because that woman used to work with me before in a different factory. My boss was a drop out from university. I at least had finished commercial college, and had two other professions under my belt. Not that it mattered there a bit. Wages were so low I had serious trouble to manage with it as a single person, and I didn't even keep a car that would swallow my earnings. Work was done in shifts, and the last year and a half I worked there I had to do it standing 8 hours shift. Someone had a brainfart that taking away our chairs would add productivity, so that's what they did. My legs were so sore it was like standing on a glass shards. At the same time they began to pay golden handshakes to floor-employees so they would quit. I took that too in the end. I was wondering why they did that, and later it came out that at that time the decision of shutting down the Finnish Nokia factory was already made. There wasn't even much cry about it, just a small news in a paper that a someone from upper management had spilled the beans that they knew already then that the factory will be shut down. The panic of all the unemployed workers was more in focus, and nobody paid attention anymore to why they were unemployed in the first place. Sometimes (alright, often) I hate this country. Btw, Finnish Nokia factory was always profitable, mainly because we could do any smart phone. The lines could be turned to do any phone in a few hours. That wasn't the case in other factories. Harassment and bullying is not rare in Finnish workplaces, but in Nokia it was the way of the house. I know about people suiciding because of it. Bullies were absolutely shameless because they knew nothing would happen to them. HR didn't give a shit. It's main focus was in finding ways to harass us too, mainly to find ways to avoid paying something. HR was NEVER on your side. There were all kinds of manifests and pretty words, but the reality was that your boss and your co-workers could make your life a living hell and no one would give a shit. I had a good luck with co-workers, but less with bosses. I actually quit once from Nokia because of bullying, and went to another factory for two years. Unfortunately that factory shut it's doors after that time. There are lots of stories about bullying I've heard and seen myself. We are talking about adult people here, not about high school, but it really was like an American high school, I think. I guess many people never grow out of the high school-mentality. Many who worked for Nokia at 1990-2000, remember it as a good place to work, and I believe them. After that, Nokia became a big thing and management grew arrogant. They were more interested in being "someone in Nokia" than actually doing their work, or properly guiding the company forward. It went to hell and fast. That's what was very familiar for me when I read what the ex-workers from Bioware said. The "good brother" system is the worst. When work begins to be about friendships and nepotism and favorism, and not tolerating any critisism. No one in right mind in Nokia had courage to question anything. I could do that, because no one gave shit what I said, but no one in management. They knew how it worked. Bright engineers, people with brilliant ideas where forced to shut the fuck up and leave, because they were a threat to someone. That is the sign of the end. When management begins to be more interested about guarding their own status and seats than actually thinking the best of the company. And how the products where made...oh boy I could tell you stories about the 700 dollars phones. With that price you would think they were made with care, and tested and whatnot? Nope, ain't nobody got time for that when the two people assembling them were demanded to produce 200-500 (depending on product) of them in an 8 hours shift. You had to run. Of course in theory we had a strickt QA, in practice it was ridicilous. It couldn't be anything else with the pace that was required from us. This was a long story, sorry, and off-topic but I didn't know how to answer this good question without making it long. I don't think I've ever said this much about it to people who are not my ex-co-workers. Sorry for typos and Engrish.
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Post by Mihura on Feb 17, 2017 17:43:43 GMT
Background on you working there? Was it really horrible? I rarely talk about my time in Nokia because when I do, people don't want to believe. In my country Nokia was seen as a second Jesus. I worked on the "floor" and I heard management called us "ants". That meant I assembled smart phones, and I had to do it fast. Our every movement was measured, how many seconds it takes when I take that part and how many seconds it is allowed to take when I step that way. My boss had to check that once in a shift and report that we worked according "the standard". No education needed, though I do had more education than many of my bosses. In Nokia education didn't matter, lack of it or having it. For example, the boss of my boss's only training was in tending farm animals. Mainly cows. Basicly, she had NO education at all. I know that because that woman used to work with me before in a different factory. My boss was a drop out from university. I at least had finished commercial college, and had two other professions under my belt. Not that it mattered there a bit. Wages were so low I had serious trouble to manage with it as a single person, and I didn't even keep a car that would swallow my earnings. Work was done in shifts, and the last year and a half I worked there I had to do it standing 8 hours shift. Someone had a brainfart that taking away our chairs would add productivity, so that's what they did. My legs were so sore it was like standing on a glass shards. At the same time they began to pay golden handshakes to floor-employees so they would quit. I took that too in the end. I was wondering why they did that, and later it came out that at that time the decision of shutting down the Finnish Nokia factory was already made. There wasn't even much cry about it, just a small news in a paper that a someone from upper management had spilled the beans that they knew already then that the factory will be shut down. The panic of all the unemployed workers was more in focus, and nobody paid attention anymore to why they were unemployed in the first place. Sometimes (alright, often) I hate this country. Btw, Finnish Nokia factory was always profitable, mainly because we could do any smart phone. The lines could be turned to do any phone in a few hours. That wasn't the case in other factories. Harassment and bullying is not rare in Finnish workplaces, but in Nokia it was the way of the house. I know about people suiciding because of it. Bullies were absolutely shameless because they knew nothing would happen to them. HR didn't give a shit. It's main focus was in finding ways to harass us too, mainly to find ways to avoid paying something. HR was NEVER on your side. There were all kinds of manifests and pretty words, but the reality was that your boss and your co-workers could make your life a living hell and no one would give a shit. I had a good luck with co-workers, but less with bosses. I actually quit once from Nokia because of bullying, and went to another factory for two years. Unfortunately that factory shut it's doors after that time. There are lots of stories about bullying I've heard and seen myself. We are talking about adult people here, not about high school, but it really was like an American high school, I think. I guess many people never grow out of the high school-mentality. Many who worked for Nokia at 1990-2000, remember it as a good place to work, and I believe them. After that, Nokia became a big thing and management grew arrogant. They were more interested in being "someone in Nokia" than actually doing their work, or properly guiding the company forward. It went to hell and fast. That's what was very familiar for me when I read what the ex-workers from Bioware said. The "good brother" system is the worst. When work begins to be about friendships and nepotism and favorism, and not tolerating any critisism. No one in right mind in Nokia had courage to question anything. I could do that, because no one gave shit what I said, but no one in management. They knew how it worked. Bright engineers, people with brilliant ideas where forced to shut the fuck up and leave, because they were a threat to someone. That is the sign of the end. When management begins to be more interested about guarding their own status and seats than actually thinking the best of the company. And how the products where made...oh boy I could tell you stories about the 700 dollars phones. With that price you would think they were made with care, and tested and whatnot? Nope, ain't nobody got time for that when the two people assembling them were demanded to produce 200-500 (depending on product) of them in an 8 hours shift. You had to run. Of course in theory we had a strickt QA, in practice it was ridicilous. It couldn't be anything else with the pace that was required from us. This was a long story, sorry, and off-topic but I didn't know how to answer this good question without making it long. I don't think I've ever said this much about it to people who are not my ex-co-workers. Sorry for typos and Engrish. No this is a good post, thanks for sharing your pains. And yes I had some notion too of this that is why I belive the whole bioware employers complains. I already saw it happening too on a personal level.
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Post by SofaJockey on Feb 17, 2017 18:55:01 GMT
Gameplay trailer released. Meanwhile, on the 'Skepticism thread':
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Post by SofNascimento on Feb 17, 2017 18:59:10 GMT
Gameplay trailer released. Meanwhile, on the 'Skepticism thread': Well, it was a fantastic trailer. People have all the right to be hyped, I know I am! That said, all my reservations about Andromeda will be there untill I get my hands in the game. The marketing would gear up eventually, that was never in question, what we might wonder is what the great lack of gameplay videos before then means for the final game. ME3 was fantastic but was rushed, Andromeda can be the same. Or it can be better, although that would be a huge (and welcome) surprise.
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