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Post by alanc9 on Feb 18, 2017 0:21:06 GMT
Yeah, not much different there except for the free mixing of powers. Suits me fine since I liked ME3's skill trees. Have to wait for details to see if there are any game-breaking synergies available now that we don't have classes.
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Post by traks on Feb 18, 2017 0:31:25 GMT
Anyone else find it retarded that there are loads of human, turian, krogan, other Milky Way races raiders!? Killing them means we're diminishing our colonization efforts within andromeda since we have 20k of each race. Dead raiders add up. Since multiplayer ties into the bigger picture I would say those 20k of each race will be near zero by the end of the first few hours after launch. We are screwed!
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Post by projectpatdc on Feb 18, 2017 0:33:55 GMT
Someone on the old forum posted that less than 25% of the folks that worked on ME1, worked on ME3. I wonder how many who worked on ME3 are working on Andromeda An embarrassingly low number since we know that Bioware regularly culls its employees. Which may not be a bad thing in this case. It should be fresh innovative talent unless they are strictly minions to upper management's vision.
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Amateur Reporter
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: CroGamer002
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Post by Croatsky on Feb 18, 2017 0:41:06 GMT
Anyone else find it retarded that there are loads of human, turian, krogan, other Milky Way races raiders!? Killing them means we're diminishing our colonization efforts within andromeda since we have 20k of each race. Dead raiders add up. Since multiplayer ties into the bigger picture I would say those 20k of each race will be near zero by the end of the first few hours after launch. We are screwed! Nah man, we'll just have Andromeda made cloning machines!
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Post by SKAR on Feb 18, 2017 0:52:07 GMT
Less than 35 days to go and we get minor blips of poorly edited gameplay trailers that are less than 2 minutes long. The Nvidia GeForce gameplay was more insulting than the vga trailer. Is it too much to ask for a proper gameplay reveal? Before Doom released we had multiple gameplay videos 10-20 minutes long showcasing the game months beforehand for a 15hr game. Is Bioware not confident with their product? It's the DAI marketing campaign all over again and I'd expect we get shitty twitch streams of the game nearing launch but come on. Side note: game isn't really wowing me on the graphics department like Witcher 3.
Final poll result: Always a pessimist ain't ya Dutch?
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Post by Hanako Ikezawa on Feb 18, 2017 0:54:28 GMT
Anyone else find it retarded that there are loads of human, turian, krogan, other Milky Way races raiders!? Killing them means we're diminishing our colonization efforts within andromeda since we have 20k of each race. Dead raiders add up. Since multiplayer ties into the bigger picture I would say those 20k of each race will be near zero by the end of the first few hours after launch. We are screwed! The Multiplayer may just involve factions not connected to the Milky Way races. For example they could do Kett, Remnants, and a third hostile Andromeda faction. That matches how many enemy factions we had at the start of the ME3 MP.
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Post by Cirvante on Feb 18, 2017 1:41:40 GMT
Since multiplayer ties into the bigger picture I would say those 20k of each race will be near zero by the end of the first few hours after launch. We are screwed! The Multiplayer may just involve factions not connected to the Milky Way races. For example they could do Kett, Remnants, and a third hostile Andromeda faction. That matches how many enemy factions we had at the start of the ME3 MP. No.
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Post by Iakus on Feb 18, 2017 1:46:59 GMT
Since multiplayer ties into the bigger picture I would say those 20k of each race will be near zero by the end of the first few hours after launch. We are screwed! The Multiplayer may just involve factions not connected to the Milky Way races. For example they could do Kett, Remnants, and a third hostile Andromeda faction. That matches how many enemy factions we had at the start of the ME3 MP. Multiplayer would have to involve multiple breeding requests and/or cloning facilities....
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Post by Element Zero on Feb 18, 2017 2:10:31 GMT
Anyone else find it retarded that there are loads of human, turian, krogan, other Milky Way races raiders!? Killing them means we're diminishing our colonization efforts within andromeda since we have 20k of each race. Dead raiders add up. Definitely a problem. I've read up on current, real life thinking. Current thought suggests it should take at least 10K humans to viably colonize a suitable world. Having 20K gives us either wiggle room; a healthier, more robust population; or enough for two viable colony worlds. Killing off "our own dudes" is bad business. I get that the game needs variety, but it would be great if it at least acknowledges how terrible this is.
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Post by Link"Guess"ski on Feb 18, 2017 3:16:54 GMT
Someone on the old forum posted that less than 25% of the folks that worked on ME1, worked on ME3. I wonder how many who worked on ME3 are working on Andromeda An embarrassingly low number since we know that Bioware regularly culls its employees. They do? I thought they just left out of dissatisfaction or burnout from EA. Anyway, I'm replaying Dragon Age Origins and I just checked the credits. There's actually quite a number of people from that game working on this one and a lot of ME3 peeps as well. I particularly noticed that Ken Thain, the Cinematic director of DA:O is also the Cinematic director of Andromeda. Joel Mac Millain was listed under additional animations in DA:O and he's the lead art dude here. There's still a lot of old pre-EA devs left but the cycle, it seems, is that the ppl that used to be Lead have either left or moved on from Mass Effect or become promoted while a bunch of seniors such as Patrick Weekes and Joel MacMillain are becoming leads and then there's new seniors with the more recently added staff. BioWare has been like that even before EA as well. Also, Casey worked on this game until they decided the setting of Andromeda at least, according to Flynn but Mac takes credit for however they executed along with Schlerf and writing team. The most significant change I believe will be that Preston Watamaniuk is not involved. He was the lead designer on the trilogy and is now a senior designer on the upcoming new IP. I wouldn't worry too much because Ian Frazier is both a cool dude and knows a lot about games, but I think it's with him the KoA influences start. You can get a sense of what kind of designer he is here, which I found to be a good interview: For those worried about ME:A being too much like KoA I think, rest assured, this video explains exactly how we ended up getting that single-player MMO game -- it wasn't originally the idea but the game got mixed up with an MMO project due to planning hurdles. As of writers it's 50/50. I think in full it's. Still working on it: - Mac Walters - Lead Writer (Wrex, Garrus, Virmire ME1 - Miranda, Garrus ME2 & co-lead, Lead ME3) - John Dombrow (ME2DLC and ME3) (Overlord, Javik, Genophage, Thessia, Lead on Citadel DLC, Garrus in ME3 etc.) - Sheryl Chee (DA2 and DA:I), (wrote Leliana in DA and much more and is writing Vetra in MEA) - Neil Pollner (Omega DLC, PeeBee) (previously SWTOR) - Luke Kristjanson (BG2, ME1, ME2, DA:O, DA2, DA:I) (Kaidan, Joker, Jacob, Sera, Virmire) - Courtney Woods (DA:I: The Descent) (Used to run forums on SWTOR) - Jo Berry (DA:I, recommended by David Gaider, Cora Harper & Lore-gal on ME:A) Left during project: - Schlerf (Halo 4) - former Lead Writer (presumably creator of Ryder family and plot) - Ann Lemay (ME3, Omega DLC, Drack) Not involved: - Drew Karpyshyn - ME1 Lead - Working on unnanounced BW game - Patrick Weekes - ME123 senior - (Citadel quests ME1, Tali, Mordin ME2, Rannoch, Quarians, Cerberus HQ) - Working on DA4 - Sylvia Feketekuty - ME2DLC + ME3 - Working on NewIP (She mainly wrote Liara and other Asari in ME3) - Chris Hepler - ME2 + ME3 senior - (Galaxy Map, Codex, EDI ME3) - Left the company after 3 team disbanded
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Post by dutchsghost7 on Feb 18, 2017 3:51:20 GMT
An embarrassingly low number since we know that Bioware regularly culls its employees. They do? I thought they just left out of dissatisfaction or burnout from EA. Anyway, I'm replaying Dragon Age Origins and I just checked the credits. There's actually quite a number of people from that game working on this one and a lot of ME3 peeps as well. I particularly noticed that Ken Thain, the Cinematic director of DA:O is also the Cinematic director of Andromeda. Joel Mac Millain was listed under additional animations in DA:O and he's the lead art dude here. There's still a lot of old pre-EA devs left but the cycle, it seems, is that the ppl that used to be Lead have either left or moved on from Mass Effect or become promoted while a bunch of seniors such as Patrick Weekes and Joel MacMillain are becoming leads and then there's new seniors with the more recently added staff. BioWare has been like that even before EA as well. Also, Casey worked on this game until they decided the setting of Andromeda at least, according to Flynn but Mac takes credit for however they executed along with Schlerf and writing team. The most significant change I believe will be that Preston Watamaniuk is not involved. He was the lead designer on the trilogy and is now a senior designer on the upcoming new IP. I wouldn't worry too much because Ian Frazier is both a cool dude and knows a lot about games, but I think it's with him the KoA influences start. You can get a sense of what kind of designer he is here, which I found to be a good interview: For those worried about ME:A being too much like KoA I think, rest assured, this video explains exactly how we ended up getting that single-player MMO game -- it wasn't originally the idea but the game got mixed up with an MMO project due to planning hurdles. As of writers it's 50/50. I think in full it's. Still working on it: - Mac Walters - Lead Writer (Wrex, Garrus, Virmire ME1 - Miranda, Garrus ME2 & co-lead, Lead ME3) - John Dombrow (ME2DLC and ME3) (Overlord, Javik, Genophage, Thessia, Lead on Citadel DLC, Garrus in ME3 etc.) - Sheryl Chee (DA2 and DA:I), (wrote Leliana in DA and much more and is writing Vetra in MEA) - Neil Pollner (Omega DLC, PeeBee) (previously SWTOR) - Luke Kristjanson (BG2, ME1, ME2, DA:O, DA2, DA:I) (Kaidan, Joker, Jacob, Sera, Virmire) - Courtney Woods (DA:I: The Descent) (Used to run forums on SWTOR) - Jo Berry (DA:I, recommended by David Gaider, Cora Harper & Lore-gal on ME:A) Left during project: - Schlerf (Halo 4) - former Lead Writer (presumably creator of Ryder family and plot) - Ann Lemay (ME3, Omega DLC, Drack) Not involved: - Drew Karpyshyn - ME1 Lead - Working on unnanounced BW game - Patrick Weekes - ME123 senior - (Citadel quests ME1, Tali, Mordin ME2, Rannoch, Quarians, Cerberus HQ) - Working on DA4 - Sylvia Feketekuty - ME2DLC + ME3 - Working on NewIP (She mainly wrote Liara and other Asari in ME3) - Chris Hepler - ME2 + ME3 senior - (Galaxy Map, Codex, EDI ME3) - Left the company after 3 team disbanded wot the shite. Walters wrote Garrus? Color me surprised.
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Post by dutchsghost7 on Feb 18, 2017 3:52:13 GMT
Witness the fail skeptics.
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Post by Link"Guess"ski on Feb 18, 2017 3:59:40 GMT
wot the shite. Walters wrote Garrus? Color me surprised. He wrote Garrus in entirety in ME1 which you can tell by the way he talks and stuff. He wrote his recruitment and loyalty mission in ME2 but the romance was Patrick Weekes and in ME3 all of Garrus was John Dombrow. Pretty solid transition aside from the overuse of the self-referential jokes. He also wrote Aria in ME2, not that much was really going on with her, but his characters have had presence and he wrote James in ME3 who was surprisingly nice to have with you if you gave him a chance. He's not all bad, just not good at writing non-badass characters except Liara for some reason (He wrote her in Mars in ME3), I just have my reservations against him being lead writer, but in time maybe he could prove that ME3's flaws were just him having a rocky path to try his first Lead Writer gig. He had to take on a lot of characters that didn't quite nail their landing, like Udina and personally I think Anderson's voice was completely wrong (Hell, shit, hell, God =/= not the way Anderson talks in ME1 or 2) but whenever he creates something and it isn't over his head it's usually well done, if a bit rambly at times. I was most surprised to learn that he was the co-lead on Virmire with Luke Kristjanson, which is probably because he had to write the Wrex standoff and perhaps came up with the whole Krogan Breeding Facility thing (although, Luke wrote Grunt in ME2 which had so many similarities to Virmire in recruit mission, so maybe not). Facts are vague.
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Post by Deleted on Feb 18, 2017 4:00:58 GMT
Link"Guess"ski Cathleen Rootsaert who took over Kaidan's writing in ME3 is writing for Jaal.
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Post by Link"Guess"ski on Feb 18, 2017 4:04:13 GMT
Oh nice. She's a good writer. Kaidan was turned into an interesting and likeable guy because of her in ME3. Although, I wish he hadn't made that bisexual proposal just because I was being paragon.
In regards to writing force I wouldn't worry about ME:A either. It probably hits a new record for total amount of spoken dialogue for BioWare, I'm sure.
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Post by Deleted on Feb 18, 2017 4:05:57 GMT
Oh nice. She's a good writer. Kaidan was turned into an interesting and likeable guy because of her in ME3. Although, I wish he hadn't made that bisexual proposal just because I was being paragon. In regards to writing force I wouldn't worry about ME:A either. It probably hits a new record for total amount of spoken dialogue for BioWare, I'm sure. Yeah she did work on the Citadel DLC and Leviathan too, and dialogue stuff for SWTOR.
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Post by PermTrouble on Feb 18, 2017 5:33:13 GMT
I have to say that combat wise, I'm sold. The only thing I really have left to be concerned about is pc performance
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Post by Petroshenko on Feb 18, 2017 5:56:28 GMT
I have to say that combat wise, I'm sold. The only thing I really have left to be concerned about is pc performance I'm sold combat-fun and combat-customization wise, but I'm very concerned about balance. Danger of players becoming massively OP extremly fast with free access to all skills, massive bonuses and no level cap is very high
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Post by PermTrouble on Feb 18, 2017 6:00:26 GMT
I have to say that combat wise, I'm sold. The only thing I really have left to be concerned about is pc performance I'm sold combat-fun and combat-customization wise, but I'm very concerned about balance. Danger of players becoming massively OP extremly fast with free access to all skills, massive bonuses and no level cap is very high I think that's going to be by design though. Like with older jrpgs, I would grind out for hours to have everything and destroy You could instead just focus on the main story track and find a more strict balance of power, because that's probably what they'll balance around for lower difficulties
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Post by fiannawolf on Feb 18, 2017 6:43:03 GMT
I'm mainly waiting to see what kind of "Lets Plays" come out of that EA early 10h thing. Ill make my decision afterwards.
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Post by dutchsghost7 on Feb 18, 2017 6:54:20 GMT
This game better have good OST and memorable music. I put 325 hrs in DAI and cannot for the life of me recall one single track since they were hardly present in the game. In contrast I can quite literally memorize nearly all of the tracks from the Witcher 3.
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Post by The Elder King on Feb 18, 2017 7:51:03 GMT
This game better have good OST and memorable music. I put 325 hrs in DAI and cannot for the life of me recall one single track since they were hardly present in the game. In contrast I can quite literally memorize nearly all of the tracks from the Witcher 3. You put over 300 hours in a game you loathe? Impressive.
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Post by Link"Guess"ski on Feb 18, 2017 13:32:35 GMT
I'm mainly waiting to see what kind of "Lets Plays" come out of that EA early 10h thing. Ill make my decision afterwards. Those streama made DAI look worse than it was though TBH. The users are not allowed to see main story spoilers so it was mostly just running around in an empty area killing enemies.
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Post by The Elder King on Feb 18, 2017 13:44:58 GMT
I'm mainly waiting to see what kind of "Lets Plays" come out of that EA early 10h thing. Ill make my decision afterwards. Those streama made DAI look worse than it was though TBH. The users are not allowed to see main story spoilers so it was mostly just running around in an empty area killing enemies. Yeah, the major thing I'm going to look is the CC, if Bioware won't show it soon. Unless it'll work differently (the Early access) in MEA. I think I'll watch the charity event livestream when it'll be posted on YouTube.
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Post by Link"Guess"ski on Feb 18, 2017 13:47:24 GMT
All we know so fat about the CC is that we can be a bona-fide Asian if we like, it'll probably allow more smooth adjustments like DAI, more makeup for girls, and hair still looks like lumps of clay.
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