The Elder King
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Post by The Elder King on Feb 18, 2017 13:50:19 GMT
All we know so fat about the CC is that we can be a bona-fide Asian if we like, it'll probably allow more smooth adjustments like DAI, more makeup for girls, and hair still looks like lumps of clay. I don't think it looks as bad as DAI though, though it depends on the shots. Beards look better too. We also know there'll be similar hairstyles of what we see on Liam, so I hope at least a better variety then DAI is reached. It'd still be an improvement over the OT since it had limited face customization features, as well as hairs and beards quality and quantity, but yeah, I don't expect some shocking improvements on hair quality.
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Post by Link"Guess"ski on Feb 18, 2017 13:52:30 GMT
I already expect it to be better than both DAI and OT. Still looking forward to seeing it but I'm not worried at all.
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Post by Reznore on Feb 18, 2017 14:23:13 GMT
I'm still worried about the story/companions. There is a very real chance I won't like those very much , I'm really really not sure at this point Bioware has it in them to create something interesting storywise. It's really too bad because I'm sure there's a lot of ideas to explore about people who come to partly colonize lands that are in some cases lacking in ressources. Ranting and whining vaguely spoilery : So far it seems the story points out at the Initiative being truly incompetent. From the reasons of the voyage that can be summed up by "Lol , why not!" To technical issues , several arks seems to be malfunctioning. To social issues, it seems things aren't going so well at the Nexus and there's already humans, krogan turians raiders all over the damn place. To meddling with the locals, the "we come in peace look we have no weapons, but also we come to take your stuff and we bought a bunch of outlaws with us lol.", it's like people from the Milky Way have absolutly no idea how peace is built.Coming to take people's stuff and to squat on their homeland without asking first and with no good reasons beyond we thought "lol , why not" can be seen as an act of agression...but please keep wishing for peace and cruising around with no weapon.
It already reminds me of Take back Earth with Shepard. It made zero sense to take back Earth at all cost, and for other races to sacrifice their homeland because Shepard felt strongly about it.
In this context , the "we come in peace" has no meaning and might not be even true. "We come to take stuff and doing it in a peaceful manner is more beneficial for us" , I can get behind.
I'm not wishing for anything grandiose or for Bioware to reinvent the wheel , I just want to have a story where mah immersion isn't ruined every couple of hours by virtual people being so moronic it hurts. And the Archon going "Now I know why you're special" is not reassuring.Specialness is often used to brush aside much needed common sense.
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Post by DoomsdayDevice on Feb 18, 2017 16:00:15 GMT
What is this supposed to tell me? That in order to be "well-made" and "pretty", a girl has to have oval face, smaller chin, tighter jaw, more proportional lower lip, smaller nose, and more slanted narrower smoky eyes. Should we applaud the pursuit of Hollywood standards of beauty as only legitimate? The point is that the picture on the right resembles the actual model twice as much as Bioware's effort. The point is that Sara does not look like the model. The difference is also that the picture on the right does not stare at you like she's mentally handicapped. Because those eyes are just so wrong on the Bioware model. This isn't even really about beauty standards. It's about resemblance.
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Post by alanc9 on Feb 18, 2017 17:11:51 GMT
I wonder if having the final product look like the model was of very much concern to the devs.
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Post by Deleted on Feb 18, 2017 17:18:52 GMT
My main concern is the story (the huge plot holes in the past), and the characters. Will it/they be cheesy as hell like the Citadel DLC? The auto dialogue forced on our throats again? "The Citadel? The fight's here!" - "Liara is in there!" - "We fight or we die, that's the plan!" - Anything you say to the Illusive Man in ME3. The Reapers dumbed down, things that contradict previously established facts... the list goes on. Please, not again! Maybe we have younger characters this time, but I want a more mature atmosphere and story.
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Post by amoebae on Feb 18, 2017 17:32:50 GMT
I'm going to paste over what I said in the combat video thread:
The only thing about this game I'm at all wary about is the removal of the pause function. Pausing to give squad mates commands is such an integral part of the franchise (and DA) to me I'm having a really difficult time parsing how its loss will be compensated for.
To expand on this slightly, a tactics menu along the lines of DA - even if refined and improved upon - doesn't cut the mustard when it comes to being able to tactically assess the battlefield as combat unfolds and reacting and directing your squad accordingly. A shielded enemy appears from around a corner unexpectedly, and I, as a vanguard, want to immediately be able to pause, asses where my squad are, and if it's safe to do so command one of them to strip the enemy's shields while I trigger my charge to hit a second later. Relying on a tactics menu and hoping one of my squad recognise that enemy and preempt my desire to charge... a recipe for a great deal of frustration.
What works in multiplayer works there for several reasons: one being that the nature of multiplayer makes pausing impossible and therefore other solutions must be found; another reason being that your squad are all sentient human players who can make decisions along with you. A singleplayer with no ability to assign squad commands is akin to a multiplayer match where the players don't talk to each other and don't understand their roles and just fire off what they want when they want without any thought to working together. A singleplayer with the ability to assign squad commands is akin to a multiplayer match where the players speak to each other and each understand how their powers synergise with one another and work together as a team for maximum efficiency, reacting to threats as they appear.
Will we one day not have squad mates at all? Will they perhaps just be tag-alongs who aren't part of a squad as such and are just there as an extra gun like npc fighters often are in other shooters? Is this a mechanic that will continue to be iterated on until every vestige of 'take your squad into battle' is gone?
My pessimism is no doubt ill-founded, and a future video on squad commands will clear all of this up and I'll feel a lot more comfortable about it. It's not knowing and not understanding how this can be got around successfully that makes me concerned, and fearful for one of the things that has been an iconic part of BioWare combat for the last decade.
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Post by Link"Guess"ski on Feb 18, 2017 17:57:09 GMT
My main concern is the story (the huge plot holes in the past), and the characters. Will it/they be cheesy as hell like the Citadel DLC? The auto dialogue forced on our throats again? "The Citadel? The fight's here!" - "Liara is in there!" - "We fight or we die, that's the plan!" - Anything you say to the Illusive Man in ME3. The Reapers dumbed down, things that contradict previously established facts... the list goes on. Please, not again! Maybe we have younger characters this time, but I want a more mature atmosphere and story. Even ME1 had debatable story development and DA:O also had one-sided characters driving the plot. At this point I think it's more an issue of BioWare fans either growing up as their fandom decreases without realizing it or getting enough adjusted to BioWare writing to notice the flaws. I think particularly Inquisition is a danger-sign when it comes to storytelling but not because of plot holes at all. It just felt as if story wasn't the biggest priority in that game and a lot of moments fell flat because they hadn't spent enough time setting the various scenes or setpieces up before everything was "epic" again. Aside from that storytelling in itself hasn't been so much the problem as it has been game-design or quest-design or emphasis on combat taking away freedom to solve missions through dialogue etc. ME3 in particular felt like a movie with playable elements and shooting gallery levels in between and DA:I felt like EA had been making an MMO that got scrapped, then gave it to BioWare and told them to merge whatever Dragon Age game they were making with it. For ME:A I'm specifically worried about it being more like DA:I where there's not enough story-content or they haven't designed the story well enough to make the role of the Pathfinder feel believable (Inquisitor was such a stretch for the kinds of things we were doing + who the Inquisitor was/could be) That's where I'm slightly reassured that we're human by default and we're part of this family by default and still get to choose backgrounds. It kinda tells me BioWare has sat down and talked a lot about where the various conflicts should come from and what the driving force and emotion of the story should be attributed to; loved ones and family, and chances are we're not just a doe-eyed chosen one hero like we were in DA:I. At least, I hope not.
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Post by dutchsghost7 on Feb 18, 2017 17:59:33 GMT
This game better have good OST and memorable music. I put 325 hrs in DAI and cannot for the life of me recall one single track since they were hardly present in the game. In contrast I can quite literally memorize nearly all of the tracks from the Witcher 3. You put over 300 hours in a game you loathe? Impressive. First playthrough was over 100 hours and I did a second playthrough just to see how long it would take to do everything in nightmare - took nearly 200 hours. Rest of the time was spent on DLC. Either way my opinion on inquisition will always be in a position of authority since I spent a lot of time with it.
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The Elder King
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Post by The Elder King on Feb 18, 2017 18:17:15 GMT
You put over 300 hours in a game you loathe? Impressive. First playthrough was over 100 hours and I did a second playthrough just to see how long it would take to do everything in nightmare - took nearly 200 hours. Rest of the time was spent on DLC. Either way my opinion on inquisition will always be in a position of authority since I spent a lot of time with it. I don't know if I'd call it authority, but you back up your thoughts with the fact that you've played the game, fully. I think not liking a game is fine even without playing it that much.
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Post by alanc9 on Feb 18, 2017 18:26:38 GMT
First playthrough was over 100 hours and I did a second playthrough just to see how long it would take to do everything in nightmare - took nearly 200 hours. Rest of the time was spent on DLC. Either way my opinion on inquisition will always be in a position of authority since I spent a lot of time with it. I get completing the first playthrough, but why attempt a completionist playthrough on a game you don't like. If you wanted to know how long it would take, you could have asked someone else. And why buy DLC?
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Post by Ocelot on Feb 18, 2017 18:38:11 GMT
Dutch secretly really did like DA:I, but he's too tsundere to admit it to us.
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Post by dutchsghost7 on Feb 18, 2017 23:34:49 GMT
First playthrough was over 100 hours and I did a second playthrough just to see how long it would take to do everything in nightmare - took nearly 200 hours. Rest of the time was spent on DLC. Either way my opinion on inquisition will always be in a position of authority since I spent a lot of time with it. I get completing the first playthrough, but why attempt a completionist playthrough on a game you don't like. If you wanted to know how long it would take, you could have asked someone else. And why buy DLC? I learned about the archer exploits and one shotting Dragons so I tried the game again after a year since launch. I'll admit the archer gameplay was very nice and far better than any other way of fighting in the game. In the end DAI is not a well-made game and in fact has the worst design decisions I've ever witnessed for a supposed ARPG. I will certainly never play it again.
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Post by dutchsghost7 on Feb 18, 2017 23:35:55 GMT
Dutch secretly really did like DA:I, but he's too tsundere to admit it to us. I liked it in the beginning but the fetch quests, cheap side content, horrible writing warred me down. The only reason I fired up a second playthrough was to play as an archer. Archer is by far the most enjoyable class in inquisition.
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Post by llandwynwyn on Feb 18, 2017 23:48:29 GMT
Usually people don't replay a game they hate.
But, hey, maybe is just crazy me!
Anyway, I wasn't blow away by the combat. It looked fun, yes, it fucking does and I'll probably enjoy it very much BUT that it feature brain dead AI and janky animations in abundance, on a carefully prepared video by BW...yikes. I bet the combat was a fucking mess for a long time. To see the non reactive enemies and companions was painful. They were getting trashed and not going for cover, standing still under fire..
Say what you want about ME3, but it had a decent combat/gameplay. Some AIs were actually impressive (phantom being the most).
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The Elder King
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Post by The Elder King on Feb 18, 2017 23:52:42 GMT
Usually people don't replay a game they hate. But, hey, maybe is just crazy me! Anyway, I wasn't blow away by the combat. It looked fun, yes, it fucking does and I'll probably enjoy it very much BUT that it feature brain dead AI and janky animations in abundance, on a carefully prepared video by BW...yikes. I bet the combat was a fucking mess for a long time. To see the non reactive enemies and companions was painful. They were getting trashed and not going for cover, standing still under fire.. Say what you want about ME3, but it had a decent combat/gameplay. Some AIs were actually impressive (phantom being the most). AI of squadmates have always been bad though.
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Post by vonuber on Feb 19, 2017 0:25:42 GMT
AI of squadmates have always been bad though. Yup. Especially where there was varying levels or geometry, they'd get stuck facing a wall for half the fight.
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Post by llandwynwyn on Feb 19, 2017 0:26:41 GMT
^Yeah, but they'd take cover at least most of the time. Now with this new system it seems they don't know what to do and just stand frozen waiting for the not atlas to burn them to death.
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The Elder King
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Post by The Elder King on Feb 19, 2017 0:27:27 GMT
AI of squadmates have always been bad though. Yup. Especially where there was varying levels or geometry, they'd get stuck facing a wall for half the fight. That's why I'm curious to see squad commands, because it'll likely be the way to make them useful, or not die. Although I still have small hopes the AI wont outright suck in the full game.
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The Elder King
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Post by The Elder King on Feb 19, 2017 0:28:43 GMT
^Yeah, but they'd take cover at least most of the time. Now with this new system it seems they don't know what to do and just stand frozen waiting for the not atlas to burn them to death. Well, what I saw in the video happened plenty of times in the trilogy. They didn't cover all the time, and while I'd say it's most, I wouldn't say it was that much more.
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Post by simsimillia on Feb 19, 2017 0:48:16 GMT
Also, the two Squadmates in the combat trailer were Cora and Liam, who both have Biotic Charge/Havok Strike quotes as their favourite powers. They're both basically Vanguards...Vanguards don't use cover!
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Post by SofNascimento on Feb 19, 2017 0:49:27 GMT
AI is going to be exactly what we saw in the trailer, which is not really a problem.
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Post by colfoley on Feb 19, 2017 0:53:25 GMT
Also, the two Squadmates in the combat trailer were Cora and Liam, who both have Biotic Charge/Havok Strike quotes as their favourite powers. They're both basically Vanguards...Vanguards don't use cover! They are the cover.
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Post by llandwynwyn on Feb 19, 2017 2:02:18 GMT
^Yeah, but they'd take cover at least most of the time. Now with this new system it seems they don't know what to do and just stand frozen waiting for the not atlas to burn them to death. Well, what I saw in the video happened plenty of times in the trilogy. They didn't cover all the time, and while I'd say it's most, I wouldn't say it was that much more. How is that an excuse? They should be trying to improve their games, not maintaining the status quo or even regressing. Again, this video was BioWare showing off their best for MEA.
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Post by The Elder King on Feb 19, 2017 11:00:47 GMT
Well, what I saw in the video happened plenty of times in the trilogy. They didn't cover all the time, and while I'd say it's most, I wouldn't say it was that much more. How is that an excuse? They should be trying to improve their games, not maintaining the status quo or even regressing. Again, this video was BioWare showing off their best for MEA. It's not an excuse for the current state of AI in MEA. I was debating that the AI didn't always do their job in ME3, and that the things seen in the video happened a lot in the latter as well. I do think Bioware should improve their AI routines.
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