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Post by CrutchCricket on Jan 16, 2017 21:24:50 GMT
...and there is no time to explain but we can choose a red, blue or green trail as we escape I reject those choices! SO BE IT*Tempest explodes* Critical Mission Failure
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Post by spacebeetle on Jan 16, 2017 21:26:51 GMT
...and there is no time to explain but we can choose a red, blue or green trail as we escape Or we can shoot ourselves in the head: the honourable way out, instead of being captured.
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Post by Deleted on Jan 16, 2017 21:40:29 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? Shrug - I don't have to justify waiting to see what Bioware actually comes up with to anyone. It's the only truly logical course of action to take.
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Post by dropzofcrimzon on Jan 16, 2017 21:48:48 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? Shrug - I don't have to justify waiting to see what Bioware actually comes up with to anyone. It's the only truly logical course of action to take. no, the logical course of action is being suspicious because of the lack of a coherent explanation
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Post by spacebeetle on Jan 16, 2017 21:52:59 GMT
Shrug - I don't have to justify waiting to see what Bioware actually comes up with to anyone. It's the only truly logical course of action to take. no, the logical course of action is being suspicious because of the lack of a coherent explanation Logic got out of the airlock with the Turian Councilor in ME2 already.
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Post by Iakus on Jan 16, 2017 21:54:40 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? Shrug - I don't have to justify waiting to see what Bioware actually comes up with to anyone. It's the only truly logical course of action to take. When past explanations for Mass Effect wtf-ery have been "resources" and "organic energy" I am not optimistic of the explanation for this one.
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Post by traks on Jan 16, 2017 21:57:56 GMT
gameplay mechanic...please read above we are not discussing that. Sure you can hide and snipe and obviously a high level character can even take a thresher on foot. The idea is that if the threat is fast and too resilient to take on with standard weapons then you are screwed, just because the devs excised that possibility through narrative that does not mean the concept beyond the lack of weaponized means of transportation in uncharted worlds makes sense Going on an exploration mission with a panzer doesn't make any sense to me. But that might be me, so whatever.
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Post by spacebeetle on Jan 16, 2017 21:59:40 GMT
gameplay mechanic...please read above we are not discussing that. Sure you can hide and snipe and obviously a high level character can even take a thresher on foot. The idea is that if the threat is fast and too resilient to take on with standard weapons then you are screwed, just because the devs excised that possibility through narrative that does not mean the concept beyond the lack of weaponized means of transportation in uncharted worlds makes sense Going on an exploration mission with a panzer doesn't make any sense to me. But that might be me, so whatever. yeah, but going without proper means to defend yourself seems almost as silly to me. Especially for the Nomad. EDIT: or just go the full way. Grants tac cloak to the Nomad, at least.
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Post by CrutchCricket on Jan 16, 2017 22:02:40 GMT
Shrug - I don't have to justify waiting to see what Bioware actually comes up with to anyone. It's the only truly logical course of action to take. no, the logical course of action is being suspicious because of the lack of a coherent explanation Well, no. A "lack of a coherent explanation" implies there can be a coherent explanation, they just haven't given it. There is no possible explanation, coherent or otherwise for this decision. In universe it makes absolutely zero sense. And from a writing perspective it's equally unthinkable for the reason already mentioned. And no "they can't be bothered to code vehicle combat" is not a valid explanation. At the very least they could put a purely decorative gun on the Nomad that never factors into gameplay but is there and fully functional lorewise. That would achieve both objectives. I'm not sure why vehicle combat is so difficult all of a sudden but if you never encounter enemies while in the Nomad, why wouldn't you just put a turret on there? Yeah it'd still be a guntease but at least then arguments of "it's not needed in gameplay" would have some actual weight. Same with the Tempest. Did we ever fire the Normandy's weapons in gameplay? No. Does that mean they could've done without them? No, because that's irredemably moronic. So there is nothing to "wait and see". Because this is a dead issue- it's FUBAR. And it indicates some serious problems with the reasoning of the writing team. I'd be very concerned about the rest of the plot and anything that's not "lots of banging".
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Post by dropzofcrimzon on Jan 16, 2017 22:03:50 GMT
gameplay mechanic...please read above we are not discussing that. Sure you can hide and snipe and obviously a high level character can even take a thresher on foot. The idea is that if the threat is fast and too resilient to take on with standard weapons then you are screwed, just because the devs excised that possibility through narrative that does not mean the concept beyond the lack of weaponized means of transportation in uncharted worlds makes sense Going on an exploration mission with a panzer doesn't make any sense to me. But that might be me, so whatever. going on skull island without a rail gun is not a bright idea either
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Post by colfoley on Jan 16, 2017 22:04:52 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? its not that hard to justify given that i came up with a perfectly logical explanation for the lack of ship weapons, but not ground based small arms, and i only have a passing familiarity with the lore. And mine hasn't been the only one. Granted the nomad is a bit harder, but come on, its not that big of a stretch. Certainly not to be met with such hand wavey arrogance.
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Post by dropzofcrimzon on Jan 16, 2017 22:05:24 GMT
no, the logical course of action is being suspicious because of the lack of a coherent explanation Well, no. A "lack of a coherent explanation" implies there can be a coherent explanation, they just haven't given it. There is no possible explanation, coherent or otherwise for this decision. In universe it makes absolutely zero sense. And from a writing perspective it's equally unthinkable for the reason already mentioned. And no "they can't be bothered to code vehicle combat" is not a valid explanation. At the very least they could put a purely decorative gun on the Nomad that never factors into gameplay but is there and fully functional lorewise. That would achieve both objectives. I'm not sure why vehicle combat is so difficult all of a sudden but if you never encounter enemies while in the Nomad, why wouldn't you just put a turret on there? Yeah it'd still be a guntease but at least then arguments of "it's not needed in gameplay" would have some actual weight. Same with the Tempest. Did we ever fire the Normandy's weapons in gameplay? No. Does that mean they could've done without them? No, because that's irredemably moronic. So there is nothing to "wait and see". Because this is a dead issue- it's FUBAR. And it indicates some serious problems with the reasoning of the writing team. I'd be very concerned about the rest of the plot and anything that's not "lots of banging". thank you
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Post by spacebeetle on Jan 16, 2017 22:09:09 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? its not that hard to justify given that i came up with a perfectly logical explanation for the lack of ship weapons, but not ground based small arms, and i only have a passing familiarity with the lore. And mine hasn't been the only one. Granted the nomad is a bit harder, but come on, its not that big of a stretch. Certainly not to be met with such hand wavey arrogance. While I agree possibly with the Tempest (but it requires a use of the ship and coordination with the rest of the Apex forces that borders on precog abilities and need a quantic communicator, something that afawk is Milky way tech only), a weapon less Nomad can’t just be explained. It’s a lazy game choice at best, and a dumb mistake at most. Now the question becomes, can each and every one of us accept it? The answer, I'm afraid, it's no. On a personal note, I could excuse something like this if the rest of ME:A is a jewel, not necessarily flawless, but mistake made with good intentions and limited to little things, story wise. A story with plot holes would convince me to renounce to bioware forever, I'm afraid.
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Post by CrutchCricket on Jan 16, 2017 22:13:51 GMT
its not that hard to justify given that i came up with a perfectly logical explanation for the lack of ship weapons, but not ground based small arms, and i only have a passing familiarity with the lore. And mine hasn't been the only one. Granted the nomad is a bit harder, but come on, its not that big of a stretch. Certainly not to be met with such hand wavey arrogance. All due respect, but no, you did not. "Legal reasons" is not a logical explanation. I know of no law, ever, that prevented reasonable defensive measures for an expedition into unknown territory, or indeed explorers/pioneers dumb enough to go along with such a law. And note, "running away/FTL" is not the extent of reasonable defensive measures.
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Post by Deleted on Jan 16, 2017 22:16:04 GMT
no, the logical course of action is being suspicious because of the lack of a coherent explanation Well, no. A "lack of a coherent explanation" implies there can be a coherent explanation, they just haven't given it. There is no possible explanation, coherent or otherwise for this decision. In universe it makes absolutely zero sense. And from a writing perspective it's equally unthinkable for the reason already mentioned. And no "they can't be bothered to code vehicle combat" is not a valid explanation. At the very least they could put a purely decorative gun on the Nomad that never factors into gameplay but is there and fully functional lorewise. That would achieve both objectives. I'm not sure why vehicle combat is so difficult all of a sudden but if you never encounter enemies while in the Nomad, why wouldn't you just put a turret on there? Yeah it'd still be a guntease but at least then arguments of "it's not needed in gameplay" would have some actual weight. Same with the Tempest. Did we ever fire the Normandy's weapons in gameplay? No. Does that mean they could've done without them? No, because that's irredemably moronic. So there is nothing to "wait and see". Because this is a dead issue- it's FUBAR. And it indicates some serious problems with the reasoning of the writing team. I'd be very concerned about the rest of the plot and anything that's not "lots of banging". So, you're here just to join in the gang ridiculing people who aren't quite so pessimistic as you are?
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Post by Deleted on Jan 16, 2017 22:20:05 GMT
First time poster here, and I apologize if what I'm about to say has already been covered by someone in the thread at an earlier point- I skimmed most of it but may have missed a similar argument.
I guess my own two cents is that it's not a big deal like some people are making it out to be, and not because of logic or lore reasoning or what have you. Mass Effect has been space opera for as long as the series has been around, and any of the posters I'm seeing claiming otherwise (how are those rose-tinted glasses treatin' ya?) are forgetting that even Mass Effect 1 had plenty of moments of logical inconsistency and space operatic reasoning.
For instance- Saren's entire plan when he could have just played it cool and, I don't know, entered the Council Chambers while still a Spectre; Asari in general. BioWare themselves stated in making-of featurettes that asari were put in the game to pay homage to the "space babe" aesthetic from the original Star Trek series and its Orion women that Kirk saved (We'll bang, okay?). Simply put, if you think the asari are believable on any level other than space-babe homage race... I don't know what to tell you; Shepard's reasoning and promotion to Spectre. He/she sees a dream and immediately believes in the Reapers. Then complains to the Council who quite-reasonably say no, sorry, we don't believe you and your machine-race thing without evidence. Shepard, although he/she gathers evidence, is somewhat volatile for rushing into this quest; Most of what Liara says in the first game, which is unequivocally pandering and overly-complimentary of the player; The final battle with Saren transformed into a husk which, when defeated in 1v3 combat with Shepard and co., conveniently disables Sovereign, which before had been decimating everything. Gud thing sheperds gud wit his guns huh?
Furthermore, even if you want to argue that the original Mass Effect is hard sci-fi, Mass Effect 2 blew that out of the water in terms of sheer silly space operatic nonsense involving catsuits, resurrection, a frog-assassin, boobtastic asari justicars, a ninja-thief, space batman, and so on. The list of silly elements in Mass Effect 2 are too many to name if you want to go down that road.
Despite this, I enjoyed the trilogy and hold them dear to me. I know what they are, and it isn't hard sci-fi. The writer's justify whatever fun adventure they have in mind for us to play and that's that. Now, I understand the concept of suspension of disbelief and how it relates to enjoying a story. But seriously. If you're sitting here complaining right now you must have enjoyed the trilogy, right? So you enjoy space opera, right? If you were able to suspend your disbelief for Miranda Lawson's skintight catsuit or thermal clips or biotics, which are, at their core, just space magic...
Why are you getting worked up about a ship not having guns? It's easy to contrive a writer's reason for it not to have guns. It's not a big issue. It's not something hard to suspend your disbelief for in comparison to space magic. Space magic. Really? You can believe that Jack can flip a table using the electricity in her nervous system coursing through element-zero nodes implanted through her body but you CAN'T believe a ship used for science and exploration might not be armed?
Ugh. The level of pettiness here is boggling to the mind.
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Post by dropzofcrimzon on Jan 16, 2017 22:20:31 GMT
Well, no. A "lack of a coherent explanation" implies there can be a coherent explanation, they just haven't given it. There is no possible explanation, coherent or otherwise for this decision. In universe it makes absolutely zero sense. And from a writing perspective it's equally unthinkable for the reason already mentioned. And no "they can't be bothered to code vehicle combat" is not a valid explanation. At the very least they could put a purely decorative gun on the Nomad that never factors into gameplay but is there and fully functional lorewise. That would achieve both objectives. I'm not sure why vehicle combat is so difficult all of a sudden but if you never encounter enemies while in the Nomad, why wouldn't you just put a turret on there? Yeah it'd still be a guntease but at least then arguments of "it's not needed in gameplay" would have some actual weight. Same with the Tempest. Did we ever fire the Normandy's weapons in gameplay? No. Does that mean they could've done without them? No, because that's irredemably moronic. So there is nothing to "wait and see". Because this is a dead issue- it's FUBAR. And it indicates some serious problems with the reasoning of the writing team. I'd be very concerned about the rest of the plot and anything that's not "lots of banging". So, you're here just to ridicule people who aren't quite so pessimistic as you are. a pessimist is what an optimists calls a realist. The decision of a weaponless nomad is moronic, but you are free to try and find a logical reason why it could make sense
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Post by traks on Jan 16, 2017 22:22:22 GMT
A BTW question: do we know yet whether we will have heavy weapons in MEA? Maybe we can take some with us in the Nomad?
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Post by dropzofcrimzon on Jan 16, 2017 22:24:00 GMT
First time poster here, and I apologize if what I'm about to say has already been covered by someone in the thread at an earlier point- I skimmed most of it but may have missed a similar argument. I guess my own two cents is that it's not a big deal like some people are making it out to be, and not because of logic or lore reasoning or what have you. Mass Effect has been space opera for as long as the series has been around, and any of the posters I'm seeing claiming otherwise (how are those rose-tinted glasses treatin' ya?) are forgetting that even Mass Effect 1 had plenty of moments of logical inconsistency and space operatic reasoning. For instance- Saren's entire plan when he could have just played it cool and, I don't know, entered the Council Chambers while still a Spectre; Asari in general. BioWare themselves stated in making-of featurettes that asari were put in the game to pay homage to the "space babe" aesthetic from the original Star Trek series and its Orion women that Kirk saved (We'll bang, okay?). Simply put, if you think the asari are believable on any level other than space-babe homage race... I don't know what to tell you; Shepard's reasoning and promotion to Spectre. He/she sees a dream and immediately believes in the Reapers. Then complains to the Council who quite-reasonably say no, sorry, we don't believe you and your machine-race thing without evidence. Shepard, although he/she gathers evidence, is somewhat volatile for rushing into this quest; Most of what Liara says in the first game, which is unequivocally pandering and overly-complimentary of the player; The final battle with Saren transformed into a husk which, when defeated in 1v3 combat with Shepard and co., conveniently disables Sovereign, which before had been decimating everything. Gud thing sheperds gud wit his guns huh? Furthermore, even if you want to argue that the original Mass Effect is hard sci-fi, Mass Effect 2 blew that out of the water in terms of sheer silly space operatic nonsense involving catsuits, resurrection, a frog-assassin, boobtastic asari justicars, a ninja-thief, space batman, and so on. The list of silly elements in Mass Effect 2 are too many to name if you want to go down that road. Despite this, I enjoyed the trilogy and hold them dear to me. I know what they are, and it isn't hard sci-fi. The writer's justify whatever fun adventure they have in mind for us to play and that's that. Now, I understand the concept of suspension of disbelief and how it relates to enjoying a story. But seriously. If you're sitting here complaining right now you must have enjoyed the trilogy, right? So you enjoy space opera, right? If you were able to suspend your disbelief for Miranda Lawson's skintight catsuit or thermal clips or biotics, which are, at their core, just space magic... Why are you getting worked up about a ship not having guns? It's easy to contrive a writer's reason for it not to have guns. It's not a big issue. It's not something hard to suspend your disbelief for in comparison to space magic. Space magic. Really? You can believe that Jack can flip a table using the electricity in her nervous system coursing through element-zero nodes implanted through her body but you CAN'T believe a ship used for science and exploration might not be armed? Ugh. The level of pettiness here is boggling to the mind. the ship is not the main issue as we have come ro agree (tho as said above the Normandy had guns but we never saw then used outside of cut scenes and as an orbital bombardment in ME3 on Rannoch). The Nomad is the larger issue
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Post by dropzofcrimzon on Jan 16, 2017 22:24:58 GMT
A BTW question: do we know yet whether we will have heavy weapons in MEA? Maybe we can take some with us in the Nomad? doubtful...tho I like the idea of heavy weapons
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Post by spacebeetle on Jan 16, 2017 22:25:35 GMT
A BTW question: do we know yet whether we will have heavy weapons in MEA? Maybe we can take some with us in the Nomad? But not use them while inside the Nomad.... It would hurt more, I'm afraid.
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Post by traks on Jan 16, 2017 22:26:27 GMT
its not that hard to justify given that i came up with a perfectly logical explanation for the lack of ship weapons, but not ground based small arms, and i only have a passing familiarity with the lore. And mine hasn't been the only one. Granted the nomad is a bit harder, but come on, its not that big of a stretch. Certainly not to be met with such hand wavey arrogance. All due respect, but no, you did not. "Legal reasons" is not a logical explanation. I know of no law, ever, that prevented reasonable defensive measures for an expedition into unknown territory, or indeed explorers/pioneers dumb enough to go along with such a law. And note, "running away/FTL" is not the extent of reasonable defensive measures. Another BTW question: do you know of any expedition (without the goal of conquer/war) that went into an exploration mission with armatures at the spearhead?
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Post by traks on Jan 16, 2017 22:27:43 GMT
A BTW question: do we know yet whether we will have heavy weapons in MEA? Maybe we can take some with us in the Nomad? doubtful...tho I like the idea of heavy weapons Doubtful? We had heavy weapons in ME2 and ME3.
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Post by spacebeetle on Jan 16, 2017 22:27:56 GMT
A BTW question: do we know yet whether we will have heavy weapons in MEA? Maybe we can take some with us in the Nomad? doubtful...tho I like the idea of heavy weapons Who doesn't in general? "The number of problems an explosion can solve is directly proportional to its lethal range”
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Post by traks on Jan 16, 2017 22:29:24 GMT
Though, to be fair, in ME3 we had to find heavy weapons in the battlefield, which was a bit retarded.
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