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Post by Deleted on Jan 16, 2017 13:56:09 GMT
I hope that we can at least utilize Remnant technology to upgrade our Tempest and Nomad with weapons. I mean the whole idea of not brining weapons into a potentially hostile galaxy is absurd, but ignoring the integration of this highly advanced tech into your vehicles at least as a deterrent when they can use it for their ground forces would be completely asinine. What are the Tempest crew going to do if they encounter a hostile alien species capable of space flight, have Ryder lean out a window and take potshots? Like the past three games we probably wouldn't even be in control were a dogfight to break out anyways, but I agree that there could be an option for us to add a gun to the ship via upgrade via Remnant tech like you said, similar to upgrades from ME2. Possibly this option comes available after several scouting ships are destroyed by an enemy force, and the AI see the fallibility of their decisions.
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Post by KaiserShep on Jan 16, 2017 14:02:33 GMT
I think (hope, there better be) that the Nexus and ark ships will have defense turrets or guns or some means other than running away to defend themselves. Not sure about the Nexus actually, if it is going to be like the Citadel, it may have a defense protocol in place similar to it, but i would have thought Hyperion and the ARKS will. I can take the Tempest and Nomad not having one, but it would be beyond foolish and just awful storytelling for not one ship in the Andromeda Initiative to have a means of actual defense (possible offense). From one of the promo videos, we learn that there are fighters that defend the ships.
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Post by dropzofcrimzon on Jan 16, 2017 14:12:32 GMT
besides the fact that I do not do twitter? Then why would you use "we" in your request if you were actually asking someone else to ask Walters about that? At any rate, I think the OP has actually said he would fire off another question to him and has promised to post the response if he gets one. it's just an expression And of course he would not answer that question because it highlights a fallacy
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Post by Deleted on Jan 16, 2017 14:17:48 GMT
Perhaps, but the story development that leads to this design choice is still unknown. Some have suggested it's ideological others have suggested it's legal. It also may not be addressed at all. I also agree here. Story wise, we don't yet know how this design choice is going to be used, so we can't really assess whether it's going to detract from or enhance that story; and we won't be in a position to assess it fairly until after we do know that story. Gameplay-wise, we can probably safely assume that there will be no situation presented in the game that will require weapons from either the Nomad or Tempest to be used by the player in order to beat the level. The combat situations they put us in will all be able to be handled with the weapons we do have. So, for me, that we don't have them is a non-issue. I'll wait to assess whether or not I like the story, when I know the story. However, anyone who is turned off of the game by this revelation should still have ample time to decide to just not buy the game. Exactly, there won't be combat situations that will need weapons attached to the ship to advance the story unless it's written in and the option provided. Something came to mind while thinking about these complaints: Underlying the grievances is an overwhelming sense of vulnerability for some potential players both within and outside the game. While this fear is irrational(as fear often is) this design choice could be(should be) intentional to tap into and exploit this tension. Something that could both immerse the player and be explored by character actions within the story. It's not a deal breaker for me either, I'm intrigued to see how this is handled in game.
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Post by Ahriman on Jan 16, 2017 14:17:56 GMT
I hope that we can at least utilize Remnant technology to upgrade our Tempest and Nomad with weapons. Unlikely, since they already listed possible upgrades for Nomad. And didn't mention Tempest upgrades at all (except penthouse furniture), so I don't get why people even get ideas about Tempest.
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Post by Deleted on Jan 16, 2017 14:19:09 GMT
Then why would you use "we" in your request if you were actually asking someone else to ask Walters about that? At any rate, I think the OP has actually said he would fire off another question to him and has promised to post the response if he gets one. it's just an expression And of course he would not answer that question because it highlights a fallacy I agree that he probably wouldn't answer your question... but I disagree on the reason you're assuming. It's an irrelevant question. The story was largely written by Schlerf before he left. Whatever plot "purpose" this weaponless idea may have, it was probably drafted into the story before Mac became Lead Writer. I think there is a chance he might answer the OP's question, though; unless it's something they are trying to keep under wraps from the time being... playing on our insecurities... just as Prospero suggests above.
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Post by Vortex13 on Jan 16, 2017 14:28:20 GMT
I hope that we can at least utilize Remnant technology to upgrade our Tempest and Nomad with weapons. Unlikely, since they already listed possible upgrades for Nomad. And didn't mention Tempest upgrades at all (except penthouse furniture), so I don't get why people even get ideas about Tempest. If that's the case then I really, really want to see the Andromeda Initiative fail. No group of people that stupid should be allowed to reproduce. The logic behind not including weapons on your main means of transportation to begin with is bad enough, but to forgo trying to incorporate this seemingly superior technology into your ship and instead devoting all of your R&D efforts towards improving your ground forces? Even my dim-witted, religious fanatic squid people on Stellaris were smart enough to reverse engineer superior technologies from other aliens and incorporate it into their vessels.
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Post by Crim on Jan 16, 2017 14:31:59 GMT
Lol
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Post by dropzofcrimzon on Jan 16, 2017 14:49:50 GMT
it's just an expression And of course he would not answer that question because it highlights a fallacy I agree that he probably wouldn't answer your question... but I disagree on the reason you're assuming. It's an irrelevant question. The story was largely written by Schlerf before he left. Whatever plot "purpose" this weaponless idea may have, it was probably drafted into the story before Mac became Lead Writer. I think there is a chance he might answer the OP's question, though; unless it's something they are trying to keep under wraps from the time being... playing on our insecurities... just as Prospero suggests above. and as it stands it still highlights a fallacy and you know it. I do not care who introduced it....IT'S STILL THERE Also...uhm...did you not see the fiend footage? You are telling me it would NOT make sense to take him on in a tank?
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Post by Deleted on Jan 16, 2017 14:52:41 GMT
Lol Nah... at this stage of what they have revealed about what the story might be, it's like people seeing a little puff of smoke coming from the kitchen and sitting there screaming FIRE! FIRE! and trying to empty the restaurant of patrons while refusing to take some time to get up and simply open the kitchen door to discover that the chef burned the toast. ... and the fact that they've been screaming FIRE for 5 years now doesn't make their opinions more credible.
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Post by Thrombin on Jan 16, 2017 14:57:38 GMT
Can we ask Walters if he would like to explore an uncharted land with no means to defend himself from the brutally ferocios possibly school bus sized wildlife that inhabits it? Wait... you didn't kill Thresher Maws on foot playing in Insanity? Pffff... noobs... The thing about Thresher Maws was that killing them was pretty optional. It would have been much safer to just drive through and ignore them. If they surfaced and hit you, you were dead. If they missed you then you'd have escaped long before they could try again. Actually making a fight out of it was infinitely more dangerous and you gained nothing other than Xp for doing so. Obviously I killed all the Maws on every runthrough but that's just being completist. There's no real in-game reason to do so! I can't imagine much wildlife being able to catch the Nomad, particularly anything big enough to hurt it, and there's no reason whatsoever for a scouting party to be picking fights with the wildlife. It's only when on foot they'd need to worry about such combat.
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Post by Ahriman on Jan 16, 2017 15:00:41 GMT
Unlikely, since they already listed possible upgrades for Nomad. And didn't mention Tempest upgrades at all (except penthouse furniture), so I don't get why people even get ideas about Tempest. If that's the case then I really, really want to see the Andromeda Initiative fail. No group of people that stupid should be allowed to reproduce. The logic behind not including weapons on your main means of transportation to begin with is bad enough, but to forgo trying to incorporate this seemingly superior technology into your ship and instead devoting all of your R&D efforts towards improving your ground forces? Even my dim-witted, religious fanatic squid people on Stellaris were smart enough to reverse engineer superior technologies from other aliens and incorporate it into their vessels. You hurry too much then, soon we all see how fruitful this intricate strategy will be. Eventually Kett will have to admit that their fleet is useless, because it cannot nor catch nor find AI ships. Future warfare will be decided by groups of 3-4 people dropped by fast and elegant ships. Like horses became obsolete in WW2, so will be dreadnoughts and cruisers, mark my words.
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Post by Deleted on Jan 16, 2017 15:01:47 GMT
I agree that he probably wouldn't answer your question... but I disagree on the reason you're assuming. It's an irrelevant question. The story was largely written by Schlerf before he left. Whatever plot "purpose" this weaponless idea may have, it was probably drafted into the story before Mac became Lead Writer. I think there is a chance he might answer the OP's question, though; unless it's something they are trying to keep under wraps from the time being... playing on our insecurities... just as Prospero suggests above. and as it stands it still highlights a fallacy and you know it. I do not care who introduced it....IT'S STILL THERE Also...uhm...did you not see the fiend footage? You are telling me it would NOT make sense to take him on in a tank? In your opinion... but if Mac didn't write it, how Mac feels about it is, simply, irrelevant.
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Post by trwisco on Jan 16, 2017 15:02:26 GMT
As far as I know the ships in destiny never engaged in space battles, the ones your Guardian piloted anyway. Not sure if they had weapons either.
So maybe the tempest is like that? a quick get in and get out ship, A tad bigger than those Destiny ships but could work the same way. Probably park it far away and use the nomad to traverse to where they need to go to keep it "stealthy"? I'm just thinking out loud here.
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Post by Deleted on Jan 16, 2017 15:22:03 GMT
Wait... you didn't kill Thresher Maws on foot playing in Insanity? Pffff... noobs... The thing about Thresher Maws was that killing them was pretty optional. It would have been much safer to just drive through and ignore them. If they surfaced and hit you, you were dead. If they missed you then you'd have escaped long before they could try again. Actually making a fight out of it was infinitely more dangerous and you gained nothing other than Xp for doing so. Obviously I killed all the Maws on every runthrough but that's just being completist. There's no real in-game reason to do so! I can't imagine much wildlife being able to catch the Nomad, particularly anything big enough to hurt it, and there's no reason whatsoever for a scouting party to be picking fights with the wildlife. It's only when on foot they'd need to worry about such combat. I agree. The only time in ME1 when killing a maw might be considered to be not completely optional was if the player wanted to complete the UNC: Missing Marines quest... which was a side-quest and was optional anyways. It is the quest that did unlock the subsequent Cerberus/Kohoku quest on Binthu. In addition to XP, though, the player could also get credits for killing a maw (not that getting enough credits was ever a problem in ME1).
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Post by Thrombin on Jan 16, 2017 15:24:58 GMT
Unlikely, since they already listed possible upgrades for Nomad. And didn't mention Tempest upgrades at all (except penthouse furniture), so I don't get why people even get ideas about Tempest. If that's the case then I really, really want to see the Andromeda Initiative fail. No group of people that stupid should be allowed to reproduce. The logic behind not including weapons on your main means of transportation to begin with is bad enough, but to forgo trying to incorporate this seemingly superior technology into your ship and instead devoting all of your R&D efforts towards improving your ground forces? Even my dim-witted, religious fanatic squid people on Stellaris were smart enough to reverse engineer superior technologies from other aliens and incorporate it into their vessels. I still don't understand the argument that no weapons is illogical. There are two ways to defend yourself: Run or Fight. There is nothing wrong with running as a defensive strategy. You can try to fight while running but that just reduces your chances of succeeding at either. The best way for a small scouting vessel to avoid getting blown up by whatever threat is out there is to be able to a) spot it and avoid it before encountering it or running from it. The best way to get yourself blown up is to engage it (defensively or otherwise), with weapons. The best way to convince an alien race that you come in peace is to come in an unarmed vessel. The best way to start diplomatic negotiations on the wrong foot is to fly an armed vessel into someone's territory. So to me the logic is the other way round. The only reason to have weapons is if you want to kill something or have a vested interest in defending a particular location. The Tempest isn't designed to do either. There may be AI ships that are but the Tempest is not one of them so, given that there is a down side to arming up, it makes more logical sense to forego weapons it doesn't need in favour of the maneuvarability, speed and peaceful apperance that it does need.
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Post by Vortex13 on Jan 16, 2017 15:42:38 GMT
If that's the case then I really, really want to see the Andromeda Initiative fail. No group of people that stupid should be allowed to reproduce. The logic behind not including weapons on your main means of transportation to begin with is bad enough, but to forgo trying to incorporate this seemingly superior technology into your ship and instead devoting all of your R&D efforts towards improving your ground forces? Even my dim-witted, religious fanatic squid people on Stellaris were smart enough to reverse engineer superior technologies from other aliens and incorporate it into their vessels. I still don't understand the argument that no weapons is illogical. There are two ways to defend yourself: Run or Fight. There is nothing wrong with running as a defensive strategy. You can try to fight while running but that just reduces your chances of succeeding at either. The best way for a small scouting vessel to avoid getting blown up by whatever threat is out there is to be able to a) spot it and avoid it before encountering it or running from it. The best way to get yourself blown up is to engage it (defensively or otherwise), with weapons. The best way to convince an alien race that you come in peace is to come in an unarmed vessel. The best way to start diplomatic negotiations on the wrong foot is to fly an armed vessel into someone's territory. So to me the logic is the other way round. The only reason to have weapons is if you want to kill something or have a vested interest in defending a particular location. The Tempest isn't designed to do either. There may be AI ships that are but the Tempest is not one of them so, given that there is a down side to arming up, it makes more logical sense to forego weapons it doesn't need in favour of the maneuvarability, speed and peaceful apperance that it does need. But then, by that logic, if the pathfinders' whole shtick is to explore the unknown and "to boldly go where no man has gone before" and that all of their ships and ground based transports are "for exploration only" then why give Ryder and Co. weapons at all? Surely, giving them a sleeker spacesuit and a larger, faster jet pack that he/she can use to run away from any hostiles would be more in-line with how they are designing his/her transport options? The disconnect between these two facets of the Andromeda Initiative makes no sense in-universe; the game is saying that speed, maneuverability, and stealth are the best approaches with one thing, and then giving us enough fire power to level a small town on the other. It's narratively inconsistent, especially when the trailers showcase the Tempest possessing the capability to research and improve new weapons and armor systems for the away team, but seemingly not for the ship itself.
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Post by wright1978 on Jan 16, 2017 15:47:45 GMT
I still don't understand the argument that no weapons is illogical. There are two ways to defend yourself: Run or Fight. There is nothing wrong with running as a defensive strategy. You can try to fight while running but that just reduces your chances of succeeding at either. The best way for a small scouting vessel to avoid getting blown up by whatever threat is out there is to be able to a) spot it and avoid it before encountering it or running from it. The best way to get yourself blown up is to engage it (defensively or otherwise), with weapons. The best way to convince an alien race that you come in peace is to come in an unarmed vessel. The best way to start diplomatic negotiations on the wrong foot is to fly an armed vessel into someone's territory. So to me the logic is the other way round. The only reason to have weapons is if you want to kill something or have a vested interest in defending a particular location. The Tempest isn't designed to do either. There may be AI ships that are but the Tempest is not one of them so, given that there is a down side to arming up, it makes more logical sense to forego weapons it doesn't need in favour of the maneuvarability, speed and peaceful apperance that it does need. Personally think a one dimensional rabbit strategy(run Away) is crazy. If you have assets on the ground running away means abandoning those assets no matter the size of the threat. Having some armaments means you can choose when to run and when to stand your ground. You don't have to run the instant anything no matter the size enters the area you are exploring. Sorry don't see how walking around armed with various pistols, sniper rifles, submachines, flamethrowers strapped to your back is good negotiating but having even some small level of armaments on your craft is bad diplomacy. Weapons on a ship would only be considered bad imo if you go in with a shoot first mentality.
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Post by Ivory Samoan on Jan 16, 2017 15:47:45 GMT
I think (hope, there better be) that the Nexus and ark ships will have defense turrets or guns or some means other than running away to defend themselves. Not sure about the Nexus actually, if it is going to be like the Citadel, it may have a defense protocol in place similar to it, but i would have thought Hyperion and the ARKS will. I can take the Tempest and Nomad not having one, but it would be beyond foolish and just awful storytelling for not one ship in the Andromeda Initiative to have a means of actual defense (possible offense). From one of the promo videos, we learn that there are fighters that defend the ships. Unfortunately, this is only 1/2 correct: we have a fighter escort until we're out of the MW, then it's all AI from there on out. Now, it would make sense to have guns on something to defend the massive fleet that is the AI, surely logic will prevail and we find out there are guns somewhere I don't like hanging on this point, but the illogical nature of going 100% defenseless....it just defies belief, BioWare couldn't be that daft, surely.
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Post by Gileadan on Jan 16, 2017 15:48:18 GMT
I still don't understand the argument that no weapons is illogical. There are two ways to defend yourself: Run or Fight. There is nothing wrong with running as a defensive strategy. You can try to fight while running but that just reduces your chances of succeeding at either. The best way for a small scouting vessel to avoid getting blown up by whatever threat is out there is to be able to a) spot it and avoid it before encountering it or running from it. The best way to get yourself blown up is to engage it (defensively or otherwise), with weapons. The best way to convince an alien race that you come in peace is to come in an unarmed vessel. The best way to start diplomatic negotiations on the wrong foot is to fly an armed vessel into someone's territory. So to me the logic is the other way round. The only reason to have weapons is if you want to kill something or have a vested interest in defending a particular location. The Tempest isn't designed to do either. There may be AI ships that are but the Tempest is not one of them so, given that there is a down side to arming up, it makes more logical sense to forego weapons it doesn't need in favour of the maneuvarability, speed and peaceful apperance that it does need. Because having two options (run or fight) is better than having one (run)? I don't get where the assumption that we'd always lose a fight but always succeed at running comes from. The "we come in peace" schtick is all good and nice and diplomatic, sure - until we find a remnant vault, then it's time to bring out the Apex Strike Teams and shoot aliens in the face. And some alien creatures might just be outright hostile and not give a shit about peaceful appearance. But luckily, tyranid hive fleets won't be a thing.
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Post by KaiserShep on Jan 16, 2017 15:50:10 GMT
From one of the promo videos, we learn that there are fighters that defend the ships. Unfortunately, this is only 1/2 correct: we have a fighter escort until we're out of the MW, then it's all AI from there on out. Now, it would make sense to have guns on something to defend the massive fleet that is the AI, surely logic will prevail and we find out there are guns somewhere I don't like hanging on this point, but the illogical nature of going 100% defenseless....it just defies belief, BioWare couldn't be that daft, surely.Hard to imagine that they wouldn't have any combat-capable spacecraft in the entirety of the hardware sent to Andromeda.
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Post by Iakus on Jan 16, 2017 15:53:52 GMT
From one of the promo videos, we learn that there are fighters that defend the ships. Unfortunately, this is only 1/2 correct: we have a fighter escort until we're out of the MW, then it's all AI from there on out. Now, it would make sense to have guns on something to defend the massive fleet that is the AI, surely logic will prevail and we find out there are guns somewhere I don't like hanging on this point, but the illogical nature of going 100% defenseless....it just defies belief, BioWare couldn't be that daft, surely.Oh my sweet summer child...
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Post by sgtreed24 on Jan 16, 2017 15:54:27 GMT
The whole argument of "well, the writers didn't put it in so obviously there won't be any need for defenses anyway" is a terrible one. Sure, we won't need them in the game because there aren't any scenarios for it, but that doesn't make it any less moronic to travel to an entirely different galaxy with no means to defend yourself on your two primary exploration vessels. Even if it was only shown as an aesthetic that is never used in gameplay (tempest)... it should still exist to show that the AI isn't completely incompetent. And the argument of "oh, it's better to just run away anyway"... I have two problems with. 1. What if, say, you CAN run away 9/10 times... but that 10th time, you're surrounded and must fight to blow a hole in their defenses to escape? Now you've intentionally put yourself in a corner cause "hurr durr, scout tanks don't need weapons." Have fun dying. 2. Why in the world would you want to take on any indigenous wildlife like thresher maws, that beast thing from the trailers, or what have you... on foot? Yeah, I'll take a tank with rail guns please. And if you want an in game reason... who wants to leave XP on the table??
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Post by Deleted on Jan 16, 2017 16:06:37 GMT
The whole argument of "well, the writers didn't put it in so obviously there won't be any need for defenses anyway" is a terrible one. Sure, we won't need them in the game because there aren't any scenarios for it, but that doesn't make it any less moronic to travel to an entirely different galaxy with no means to defend yourself on your two primary exploration vessels. Even if it was only shown as an aesthetic that is never used in gameplay (tempest)... it should still exist to show that the AI isn't completely incompetent. And the argument of "oh, it's better to just run away anyway"... I have two problems with. 1. What if, say, you CAN run away 9/10 times... but that 10th time, you're surrounded and must fight to blow a hole in their defenses to escape? Now you've intentionally put yourself in a corner cause "hurr durr, scout tanks don't need weapons." Have fun dying. 2. Why in the world would you want to take on any indigenous wildlife like thresher maws, that beast thing from the trailers, or what have you... on foot? Yeah, I'll take a tank with rail guns please. And if you want an in game reason... who wants to leave XP on the table?? ... and you still have plenty of time to just not buy the game. This thread is all about people trying to convince others to bolt from an "imaginary" fire... just like they've been trying to do ever since Andromeda was first announced. I'm going to hang around to see what they actually have done with it story-wise. If I don't like how the story fits it in then... I'll criticize it then.
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Post by Reznore on Jan 16, 2017 16:06:59 GMT
I hope we won't ever need cover fire. Or any "hold the line" moment.
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