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Post by dropzofcrimzon on Jan 16, 2017 18:10:43 GMT
if that was the case...how did admiral Kohoku's men get killed by a thresher? Also what happens when a settlement is attacked by something like a thresher? What happens when the threat is something as large as a harvester and with the same ability to fly? Dude...going in a freaking alien uncharted world with no weapons saying "it's ok...we can always run away" is SUICIDAL and it makes no sense Let's take a pointer from the UNSC tyvm "You can always run away" is not a suicidal and nonsensical belief if it's true. After all, you're relying on "it's ok...we can always kill it with our big guns" to be true. Who's to say that belief is not more suicidal? With respect to the Thresher Maw, the Mako can get killed by a thresher pretty easily just by having it erupt from under it. In that case, however, the gun wouldn't have helped one way or the other. The only way to kill the Thresher Maw was to run around in circles risking instant death at any moment until you finally wore it down. Personally I could never do it without running out of range and saving the game every time I scored a hit! If survival is the aim then engaging it was never a good idea! Even the Mako couldn't handle a Harvester, the gun doesn't point up enough! so the ability to do both, firing hypersonic projectiles at it or run away if needed is worse than only being able to run? The Mako aim was obviously bugged, you cannot use that as an objective way of flawing the argument, we are not talking about gameplay mechanics that were fucked up by the devs. We are talking about the underlying idea of turning our vehicles into sitting ducks. Again, what is your plan if the nomad is chased by a harvester? No really? What do you plan to do then since running away really is not an option?
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Post by Deleted on Jan 16, 2017 18:15:12 GMT
Interesting design choice. The Tempest seems likened to an unarmed caravel. The choice also doesn't appear to play into or develop the typical power fantasy either. I like the idea that it could be part of the narrative. Yes, this is a very different situation than what Shepard faced. Shepard always had vast resources as back-up (the entire Alliance military, TIM & Cerberus resources, other allies and fleets, etc.) in a galaxy with many friendly worlds and species. Being in Andromeda with no back-up you didn't bring along creates much more tension in vulnerability. The closest basis of comparison we really have is the quarian flotilla, though they had a population of 17M in 50K ships (compared to 100K pop and ?? ships), and knew the other species in the galaxy. They scavenged what they could and looked toward the day when they could reclaim Rannoch. The Alliance has armed SHUTTLES! Any sort of armament can be useful, even if all it does is force your enemy to dodge the incoming fire! The Alliance is a military organization, known to drop off combatants in hot war zones. What would be the reason for Ryder & crew to stay in such a hostile area? And let the colony on that world get eaten? We don't yet know what the AI has in mind for defenses where a colony is to be established. Of course, we never saw a defenseless colony established anywhere in the Milky Way, right?
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Post by Iakus on Jan 16, 2017 18:19:05 GMT
The Alliance has armed SHUTTLES! Any sort of armament can be useful, even if all it does is force your enemy to dodge the incoming fire! As for being on foot: two words: thresher maws. There can be stuff on the ground that may be difficult to hide from and nigh-impossible to run from: large angry fauna, enemies in their ARMED vehicles. enemy bases, etc. Even teh environment may be a concern. it's possible the Pathfinders will have to fight in conditions too dangerous to step outside the Nomad for. I suppose the crew could always stand in the open hatch of the Tempest as it flies by and shoot down at the enemy Air support is great in any combat but usually you don't expect a civilian scientific expedition to have or need air support. If you knowingly go into a situation which needs air support (or an armed Nomad for that matter) you should probably be sending in a strike team instead of a science team. It may be that the AI have strike teams but I'm pretty sure the Tempest crew aren't supposed to be it. Maybe unforeseen circumstances force them into having to take on that role during the game but I'm pretty sure it's not the role they were designed to be equipped for. Except the Pathfinder is not there just for science. Pathfinders are in fact a strike team, or the leaders of them, at least. And Ryder is a Pathfinder.
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Post by Iakus on Jan 16, 2017 18:24:06 GMT
The Alliance is a military organization, known to drop off combatants in hot war zones. And the aliens in Andromeda are going to be universally friendly? The AI is going to need a military arm to ensure the safety of their colonies from all manner of potential threats. That should include letting their recon teams travel about in something armed with more than a fare meter. A threat to a research team? A threat to a colony? A threat to allied aliens? A threat to an ark ship? I don't think the AI know either. All the more reason to be ready for anything.
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Post by sgtreed24 on Jan 16, 2017 18:32:25 GMT
As for the last portion, I suppose running away could always be a choice. But what if whatever you're trying to get to is blocked by the hostiles and is absolutely critical to the success of the AI? What if... turns out some species in Andromeda have technology that allows faster vehicles than the nomad. Aka, you can't escape. Now what? Fight vehicles on foot? EDIT: And if the reasoning will be, well other species won't attack if they perceive you to be peaceful. Then that's great. Why not keep their perception of peace by installing your armaments within the armor of the nomad iron man style. (how his armor opens open and the armaments then deploy and fire.) They can't see your weapons until you intend to use them, keeping the peaceful front, but also protecting yourself if needed. It just isn't logical to have zero weapons on the nomad. The tempest... makes more sense at least. I will concede that there may be occasions where having weapons on the Nomad would help. My argument is that the pathfinder team aren't really supposed to be engaging on those sorts of missions. Normally you send in military strike teams to attack hostiles, rescue hostages, defend settlements etc. Not your science teams or diplomatic envoys. It may well be that the AI has these. It may even be that that's the focus of the multi-player but it's not supposed to be the job of the Tempest crew or the Nomad. For exploration the Nomad needs to be fast to get around as quickly as possible and not be weighed down by armaments it was never intended to need. Obviously we expect, and have seen, a lot of ground combat in the trailers but maybe that's just because of the unexpected problems that we know beset the initiative. The Tempest and Nomad were designed for peaceful exploration and travel not military conflicts and maybe they're being embroiled in that stuff because of what went wrong and not by design. They aren't supposed to... sure. And that's fine. But in exploratory missions it's always better to be prepared for anything rather than only have one plan and that plan being, run away. There may come a time when, "run away" isn't an option. And in that instance, because of the choice beforehand to have no weapons, you've screwed yourself when it could have been avoided... or, at the very least, given yourself a fighting chance.
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Post by Sondergaard on Jan 16, 2017 18:36:25 GMT
I also agree here. Story wise, we don't yet know how this design choice is going to be used, so we can't really assess whether it's going to detract from or enhance that story; and we won't be in a position to assess it fairly until after we do know that story. Gameplay-wise, we can probably safely assume that there will be no situation presented in the game that will require weapons from either the Nomad or Tempest to be used by the player in order to beat the level. The combat situations they put us in will all be able to be handled with the weapons we do have. So, for me, that we don't have them is a non-issue. I'll wait to assess whether or not I like the story, when I know the story. However, anyone who is turned off of the game by this revelation should still have ample time to decide to just not buy the game. Exactly, there won't be combat situations that will need weapons attached to the ship to advance the story unless it's written in and the option provided. Something came to mind while thinking about these complaints: Underlying the grievances is an overwhelming sense of vulnerability for some potential players both within and outside the game. While this fear is irrational(as fear often is) this design choice could be(should be) intentional to tap into and exploit this tension. Something that could both immerse the player and be explored by character actions within the story. It's not a deal breaker for me either, I'm intrigued to see how this is handled in game. Nope. Meta-gaming away a nonsensical decision breaks immersion, pure and simple. It makes no sense for the Tempest to be unarmed in-game. The fact we'll never need them is irrelevant. Also, the fact that such a decision was made in the first place does not bode well for the story, my main reason for wanting this game. And being concerned that not having pretend weapons on my pretend space-magic powered ship does not mean I have deep seated psychological problems relating to my vulnerabilities. It means I expect rational, in-game reasons for the choices made by the AI. I have yet to see anything explaining the lack of weapons or the pathfinder's shag palace.
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Post by traks on Jan 16, 2017 19:15:18 GMT
"You can always run away" is not a suicidal and nonsensical belief if it's true. After all, you're relying on "it's ok...we can always kill it with our big guns" to be true. Who's to say that belief is not more suicidal? With respect to the Thresher Maw, the Mako can get killed by a thresher pretty easily just by having it erupt from under it. In that case, however, the gun wouldn't have helped one way or the other. The only way to kill the Thresher Maw was to run around in circles risking instant death at any moment until you finally wore it down. Personally I could never do it without running out of range and saving the game every time I scored a hit! If survival is the aim then engaging it was never a good idea! Even the Mako couldn't handle a Harvester, the gun doesn't point up enough! so the ability to do both, firing hypersonic projectiles at it or run away if needed is worse than only being able to run? The Mako aim was obviously bugged, you cannot use that as an objective way of flawing the argument, we are not talking about gameplay mechanics that were fucked up by the devs. We are talking about the underlying idea of turning our vehicles into sitting ducks. Again, what is your plan if the nomad is chased by a harvester? No really? What do you plan to do then since running away really is not an option?
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Post by Deleted on Jan 16, 2017 19:42:59 GMT
The Alliance is a military organization, known to drop off combatants in hot war zones. And the aliens in Andromeda are going to be universally friendly? The AI is going to need a military arm to ensure the safety of their colonies from all manner of potential threats. That should include letting their recon teams travel about in something armed with more than a fare meter. The part I'm failing to see - and I think others may be ignoring - is how and why we'd be encountering so many aliens, let alone of the hostile sort, in the vastness of space. Finding this small flotilla consisting of the Nexus and 4 Arks in the Helius Cluster is akin to finding a contact lens in the ocean - what are the chances of 1) anyone stumbling across it in the first place, and 2) anyone who did find it being hostile and wanting to attack them? Residents of TMW were very aware of the existence of the quarian flotilla - but at 50K ships strong, few ever knew their location. If the Tempest lands somewhere and is immediately attacked, the only sane course of action is to leave, posthaste. Landing on someone else's domicile without prior contact and permission is a fool's errand. Engaging in combat with alien forces who probably vastly outnumber you is suicidal. People keep talking about "having weapons to defend yourself" as if weapons are defensive in nature. They're not. Armor, shields, barriers, walls, speed, maneuverability, and the ability to make a hasty retreat are defensive. Planetary positions (research outposts, mining outposts, colonies) should only be established in areas that are deemed reasonably safe, and should have security perimeters in place. That the Tempest and Nomad are unarmed is no indication that other types of settlements won't have appropriate defenses. I'm not sure how or why we'd be entering any alliances that would require us to defend said allies. The Ark ships should have some turrets and fighters to deal with small, short-range threats, but otherwise FTL to another location if they're attacked. No idea how far MEA takes the story in terms of establishing presence in Andromeda. It could just be acquiring resources and tech, could be establishing multiple colonies on multiple planets, building a strong military and fleet, could take place over a few months or several years.
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Post by Deleted on Jan 16, 2017 19:48:16 GMT
Exactly, there won't be combat situations that will need weapons attached to the ship to advance the story unless it's written in and the option provided. Something came to mind while thinking about these complaints: Underlying the grievances is an overwhelming sense of vulnerability for some potential players both within and outside the game. While this fear is irrational(as fear often is) this design choice could be(should be) intentional to tap into and exploit this tension. Something that could both immerse the player and be explored by character actions within the story. It's not a deal breaker for me either, I'm intrigued to see how this is handled in game. Nope. Meta-gaming away a nonsensical decision breaks immersion, pure and simple. It makes no sense for the Tempest to be unarmed in-game. The fact we'll never need them is irrelevant. Also, the fact that such a decision was made in the first place does not bode well for the story, my main reason for wanting this game. And being concerned that not having pretend weapons on my pretend space-magic powered ship does not mean I have deep seated psychological problems relating to my vulnerabilities. It means I expect rational, in-game reasons for the choices made by the AI. I have yet to see anything explaining the lack of weapons or the pathfinder's shag palace. us Then, fine, expect it and simply don't buy the game. The issue I wonder about is why there is this deep seated need here to convince myself and others that we're being irrational simply because not having weapons we won't be required to use in a game doesn't bother us or to convince us to not buy the game from people who state that they still plan to buy the game regardless or to convince us that there just can't possibly be any in story reason for Bioware to want to have a few illogical choices made by an pretend initiative in their story and to say it's irrational to even give Bioware any chance at all to tell us their story (to even keep an open mind that they might actually be attempting to tell us one) before making a final judgment on it. All I've ever really said is that I intend to take a "wait and see" approach. My advice - Don't buy any game until you yourself are confident that it at least interests you... and don't care so much whether or not I'm at home meta-gaming away nonsensical decisions while enjoying the games I do eventually buy and play. If you're buying it just to prove to people that it's as bad as you expected... probably not the best way to spend your money... not that I'll care even if you do. Nothing I've said about this prevents or discourages you from not buying this game.
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Post by goishen on Jan 16, 2017 20:11:15 GMT
Well, I think that you're all forgetting about the stealth part of the briefing. Agreeably, he only brushed over it (focusing more on the speed), but he did say it. I'm thinking that we're gonna have something similar to the Normandy with their heat sinks, etc.
Plus, if we can upgrade the Nomad, who's to say that we can't upgrade the Tempest?
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Post by Iakus on Jan 16, 2017 20:23:47 GMT
]The part I'm failing to see - and I think others may be ignoring - is how and why we'd be encountering so many aliens, let alone of the hostile sort, in the vastness of space. Finding this small flotilla consisting of the Nexus and 4 Arks in the Helius Cluster is akin to finding a contact lens in the ocean - what are the chances of 1) anyone stumbling across it in the first place, and 2) anyone who did find it being hostile and wanting to attack them? Well the answer to that is the nature of the game: it's a shooter. ERgo, we need things to shoot at. This is a different galaxy, we have no idea what's safe and what isn't. And threats may not crop up immediately. Recall the Relay 314 Incident aka the First Contact War. Weapons can be defensive. An armed fleet may cause hostile forces to back down. Or to talk when they might otherwise attack. The appearance of strength can make a predator consider their options.
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Post by Iakus on Jan 16, 2017 20:24:22 GMT
Well, I think that you're all forgetting about the stealth part of the briefing. Agreeably, he only brushed over it (focusing more on the speed), but he did say it. I'm thinking that we're gonna have something similar to the Normandy with their heat sinks, etc. Plus, if we can upgrade the Nomad, who's to say that we can't upgrade the Tempest? Stealth isn't everything. It did FA against the Collectors.
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Post by goishen on Jan 16, 2017 20:29:02 GMT
Well, I think that you're all forgetting about the stealth part of the briefing. Agreeably, he only brushed over it (focusing more on the speed), but he did say it. I'm thinking that we're gonna have something similar to the Normandy with their heat sinks, etc. Plus, if we can upgrade the Nomad, who's to say that we can't upgrade the Tempest? Stealth isn't everything. It did FA against the Collectors. Yah, but that was a surprise attack. It's a little different knowing you're at war with someone. It's quite something else passing another ship in the galaxy and having them blow you to shit.
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Post by Iakus on Jan 16, 2017 20:33:26 GMT
Stealth isn't everything. It did FA against the Collectors. Yah, but that was a surprise attack. It's a little different knowing you're at war with someone. It's quite something else passing another ship in the galaxy and having them blow you to shit. The SR1's stealth systems were engaged at the time (per Pressly before he was killed). The Normandy was expecting a possible geth attack, after all.
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Post by goishen on Jan 16, 2017 20:37:06 GMT
True, but according one of the marines guarding the door in ME3, they were using reaper tech. We might as well have been using rocks.
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Post by Iakus on Jan 16, 2017 20:38:33 GMT
True, but according one of the marines guarding the door in ME3, they were using reaper tech. We might as well have been using rocks. And a galaxy without the Reapers means it's entirely possible, likely even to encounter advanced aliens with the tech to see through our stealth.
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Post by spacebeetle on Jan 16, 2017 20:41:50 GMT
Let's not forget we're between a rock and a hard place here: we stay, Reapers. We die. We go, maybe we don’t die. Not all of us, at least. The AI has nothing to do with Reapers. It leaves before they invade while most people don't even know they exist. Well, officialy yes, but never the less, I suppose the AI was founded as a safety measure against the Reaper arrival. Otherwise, I think it would be impossible for a private entrepreneur as Jian Garson to convince any board to pay for the raw resources and investments needed to build the Arks and the Nexus in a Galaxy where only the 1% of the stars has been charted. I think the dialogue wheel was something like that: Something something Reapers Do the Shepard shuffle
Investigate O Use Force choke Reveal the Hanar mistress of the Volus banker
Now, it is plausible that the true purpose of the AI was kept hidden and on a need to know basis: should have been known, everyone and their mother would have tried to commandeer the Ark and escape. Just food for the imagination for now: We can only dread the launch date at this point.
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Post by goishen on Jan 16, 2017 20:42:28 GMT
That's true. But because he brushed over it, I'm thinking that by the end of the game we'll have a full cloak.
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Post by dropzofcrimzon on Jan 16, 2017 20:49:05 GMT
so the ability to do both, firing hypersonic projectiles at it or run away if needed is worse than only being able to run? The Mako aim was obviously bugged, you cannot use that as an objective way of flawing the argument, we are not talking about gameplay mechanics that were fucked up by the devs. We are talking about the underlying idea of turning our vehicles into sitting ducks. Again, what is your plan if the nomad is chased by a harvester? No really? What do you plan to do then since running away really is not an option? gameplay mechanic...please read above we are not discussing that. Sure you can hide and snipe and obviously a high level character can even take a thresher on foot. The idea is that if the threat is fast and too resilient to take on with standard weapons then you are screwed, just because the devs excised that possibility through narrative that does not mean the concept beyond the lack of weaponized means of transportation in uncharted worlds makes sense
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Post by Deleted on Jan 16, 2017 20:57:56 GMT
True, but according one of the marines guarding the door in ME3, they were using reaper tech. We might as well have been using rocks. And a galaxy without the Reapers means it's entirely possible, likely even to encounter advanced aliens with the tech to see through our stealth. Yes! I'm still amazed by this thread. Who in their right minds think it's okay to just rely on stealth against possible threats in which you know virtually nothing about? They might have developed technology in which we might be completely vulnerable one way or another. The most reasonable thing to do is to use everything you can to try to protect yourself. Just as it's completely absurd to rely on stealth alone without firepower, it is to rely on firepower alone without stealth on a recon ship. You don't need to (and can't, obviously) have the firepower of a dreadnought, but you need the least amount of it to buy you that precious few seconds to get you to safety, or to punch through enemy lines if you are somehow discovered. It's intriguing that some people here argue that Reaper technology was an exception to the rule and imply you will only find aliens that are more in line with your level of technology and advancement.
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Post by CrutchCricket on Jan 16, 2017 21:03:58 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess.
Seriously, are people still trying to actually justify this?
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Post by dropzofcrimzon on Jan 16, 2017 21:14:21 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? apparently there is some awesome plot that trumps reason and logic...tho we do not know about it yet..
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Post by Deleted on Jan 16, 2017 21:17:53 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? Yes, they are still trying. For a series that was supposed to be "grounded in reality", like the devs themselves mentioned, it's not what's we're seeing. They are making their game, they decide what goes in it. But what we, some fans, are trying to convey all the way here and others seems to get it wrong is that they are just insulting our intelligence again, and whether that's deliberately or not, I can't say. We love this series, that's why we care so much to come here and be frustrated with not only some of their decisions, but with some other fans who are actually trying to justify them as if they would make any sense when you are inside this universe, playing your character. If I become a pathfinder and I can't mention this design flaw of my new ship to anyone, it's just beyond moronic and I'll feel like there really isn't any intelligent life out there in the galaxy, or the arks.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 16, 2017 21:18:57 GMT
So when we're out exploring Ryder and co have no weapons either right? #WeComeInPeace after all. I look forward to not shooting the alien rock monsters and just uhm... running away I guess. Seriously, are people still trying to actually justify this? apparently there is some awesome plot that trumps reason and logic...tho we do not know about it yet.. ...and there is no time to explain
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Post by dropzofcrimzon on Jan 16, 2017 21:20:58 GMT
apparently there is some awesome plot that trumps reason and logic...tho we do not know about it yet.. ...and there is no time to explain but we can choose a red, blue or green trail as we escape
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