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Post by Sartoz on Jan 17, 2017 14:30:49 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Hm... Somehow Lore is not written in stone. Take a naval vessel. As you indicated the Tempest is designed as a scout only vessel with a "hide and seek" objectives. However, the is nothing preventing the ship from being upgraded to include weapon(s). Navies upgrade their ships all the time. I give you the USS Ponce. A 43 year old amphibious transport vessel, as an example: www.theguardian.com/us-news/2014/dec/10/us-navy-test-laser-weapon-persian-gulfIn Andromeda, the game design is for the Tempest to be just a glorified scout and science ship with on board "recreational facilities" to avoid boredom. The need for a Tempest pilot is a plot device, in my mind, to simply include a Salarian as the Pathfinder has total control over the NAV system. Hmm... I don't believe I've said anywhere that the "Tempest is designed as a scout only vessel." I've only said previously that Bioware's decision to make it unarmed could be a plot device with some sort of reasoning behind it... i.e. some way in which the absence of those weapons advances their story direction (for better or worse). In the above post, I was only agreeing with the semantics... it's not a plot hole because no lore in the ME universe regarding such classes of vessels has, to the best of my knowledge, ever been introduced by Bioware. Perhaps is it that Bioware have said that Tempest is designed as a scout only vessel? Like many others, I think it's possible that we might be able to upgrade the Nomad and Tempest with weapons at some point... if not in this game, perhaps in a future installment. I don't have a crystal ball, though. It's also possible that we won't. I don't think anyone here has a monopoly on crystal balls either... So, other than that, I've only said that I'm going to just wait to find out from them before deciding about it either way. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Oh, I agree with you that a lack of weapons in the Tempest is not a plot hole. It's a design decision from a story pov.
The explanation that the Tempest is a "light ship" as a reason for its velocity and lack of a "main gun" is bogus, imo. Newton's Laws of Motion come into play only with sub-light speeds. Thus mass is a factor when maneuvering, accelerating and in deceleration. However, it's not a factor in FTL. Too bad Bio did not think of a Mass Compensator. It could allow a ship to accelerate say, 40-100 gravities/sec (or whatever the writers want it to be) without the crew being flatten like a ripe tomato hitting a wall. This would definitely give it a leg up in Real Space combat....
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Post by Thrombin on Jan 17, 2017 14:33:55 GMT
I suppose the crew could always stand in the open hatch of the Tempest as it flies by and shoot down at the enemy Air support is great in any combat but usually you don't expect a civilian scientific expedition to have or need air support. If you knowingly go into a situation which needs air support (or an armed Nomad for that matter) you should probably be sending in a strike team instead of a science team. It may be that the AI have strike teams but I'm pretty sure the Tempest crew aren't supposed to be it. Maybe unforeseen circumstances force them into having to take on that role during the game but I'm pretty sure it's not the role they were designed to be equipped for. Except the Pathfinder is not there just for science. Pathfinders are in fact a strike team, or the leaders of them, at least. And Ryder is a Pathfinder. I don't think that's true. Everything they've said is that we're on a peaceful mission of diplomacy, scientific research and exploration. Any combat training was likely included for defense not offense. The fact that the game play trailers have shown us in combat doesn't mean that's what the role of the team was supposed to be and, even then, we don't know if any of that combat is down to a deliberate strike as opposed to just being ambushed or coming to the defense of others who have been ambushed. We do know that things didn't go as expected when we entered Andromeda so it's reasonable to assume that the combat that ensues was an unexpected consequence of whatever went wrong.
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Post by sgtreed24 on Jan 17, 2017 14:36:11 GMT
In ME3 at the very beginning in the reaper attack on earth, joker and the virmire survivor show up in the Normandy to pick up Shepard and Anderson with Joker exclaiming, "the cavalry is here" (or something like that), as they bomb the cannibals you're fighting. Technically not a gun, but it was a weapon nonetheless. I thought they used the ventral and frontal GARDIANs in that scene… No idea lol... they didn't look like gardian lasers to me, but some kind dropped bombs. *shrug* Played it a couple days ago before I realized that I can't play ME3 without a save, so I started up ME2 lol
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Post by Deleted on Jan 17, 2017 14:38:30 GMT
Hmm... I don't believe I've said anywhere that the "Tempest is designed as a scout only vessel." I've only said previously that Bioware's decision to make it unarmed could be a plot device with some sort of reasoning behind it... i.e. some way in which the absence of those weapons advances their story direction (for better or worse). In the above post, I was only agreeing with the semantics... it's not a plot hole because no lore in the ME universe regarding such classes of vessels has, to the best of my knowledge, ever been introduced by Bioware. Perhaps is it that Bioware have said that Tempest is designed as a scout only vessel? Like many others, I think it's possible that we might be able to upgrade the Nomad and Tempest with weapons at some point... if not in this game, perhaps in a future installment. I don't have a crystal ball, though. It's also possible that we won't. I don't think anyone here has a monopoly on crystal balls either... So, other than that, I've only said that I'm going to just wait to find out from them before deciding about it either way. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Oh, I agree with you that a lack of weapons in the Tempest is not a plot hole. It's a design decision from a story pov.
The explanation that the Tempest is a "light ship" as a reason for its velocity and lack of a "main gun" is bogus, imo. Newton's Laws of Motion come into play only with sub-light speeds. Thus mass is a factor when maneuvering, accelerating and in deceleration. However, it's not a factor in FTL. Too bad Bio did not think of a Mass Compensator. It could allow a ship to accelerate say, 40-100 gravities/sec (or whatever the writers want it to be) without the crew being flatten like a ripe tomato hitting a wall. This would definitely give it a leg up in Real Space combat....
I sort of have difficulty with high degrees of maneuverability in a space environment at any time. ... and after the infamous lecture we got in ME2 about Newton's 3rd Law, I have difficulties with projectile-based combat in space as well. But... I don't profess to be a scientist and I find that I enjoy my science fiction more if I just avoid getting overtly scientific about it.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 17, 2017 14:42:31 GMT
I will concede that there may be occasions where having weapons on the Nomad would help. My argument is that the pathfinder team aren't really supposed to be engaging on those sorts of missions. Normally you send in military strike teams to attack hostiles, rescue hostages, defend settlements etc. Not your science teams or diplomatic envoys. It may well be that the AI has these. It may even be that that's the focus of the multi-player but it's not supposed to be the job of the Tempest crew or the Nomad. For exploration the Nomad needs to be fast to get around as quickly as possible and not be weighed down by armaments it was never intended to need. Obviously we expect, and have seen, a lot of ground combat in the trailers but maybe that's just because of the unexpected problems that we know beset the initiative. The Tempest and Nomad were designed for peaceful exploration and travel not military conflicts and maybe they're being embroiled in that stuff because of what went wrong and not by design. They aren't supposed to... sure. And that's fine. But in exploratory missions it's always better to be prepared for anything rather than only have one plan and that plan being, run away. There may come a time when, "run away" isn't an option. And in that instance, because of the choice beforehand to have no weapons, you've screwed yourself when it could have been avoided... or, at the very least, given yourself a fighting chance. That presupposes that there's no downside to having weapons on the Nomad. Weapons larger than the crew can carry will doubtless slow it down. So having the option to engage in combat with something that small arms can't take out also diminishes your chances of out-running it. Unless there's a particular reason for wanting the attacker dead, you stand more chance of surviving by running than by staying to slug it out. But there's always the option of exiting the Nomad and taking the enemy out on foot. In ME1 it was often easier to kill things that way than with the Mako!
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Post by themikefest on Jan 17, 2017 14:46:50 GMT
That presupposes that there's no downside to having weapons on the Nomad. Weapons larger than the crew can carry will doubtless slow it down. Why do you say that?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 17, 2017 14:49:09 GMT
The AI has nothing to do with Reapers. It leaves before they invade while most people don't even know they exist. Well, officialy yes, but never the less, I suppose the AI was founded as a safety measure against the Reaper arrival. Otherwise, I think it would be impossible for a private entrepreneur as Jian Garson to convince any board to pay for the raw resources and investments needed to build the Arks and the Nexus in a Galaxy where only the 1% of the stars has been charted. The AI was in development for ten years. Long before even Shepard knew about the Reapers. It was funded by Jien who is an extremely rich individual who doesn't need to get approval from any board. Now we do know that it got additional backers and increased in scope towards the end but there's no reason to believe that was because of the Reapers. It would make no sense for Bioware to make the reason for the AI about the Reapers because the Reapers were the big bad of the trilogy and MEA is supposed to be something fresh and new. Why link it to a threat nobody who is playing this game for the first time have any experience of or knowledge of and which we'll never see in the game.
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Post by Thrombin on Jan 17, 2017 14:52:26 GMT
That presupposes that there's no downside to having weapons on the Nomad. Weapons larger than the crew can carry will doubtless slow it down. Why do you say that? More power to the Mass Effect field to counteract the additional weight would mean less power to the forward thrust. If you don't use more power for the field then you're left with more weight which would mean more power required for the forward thrust. Given a fixed amount of power available, more mass must lead to less speed. I would have thought.
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Post by veky359 on Jan 17, 2017 14:54:39 GMT
What you think why Bioware decide that Tempest and Nomad be weaponless although is certainly that main characters on ground will use weapons more than diplomacy and this is action/RPG game. Are MA: E rushed by EA again?
Seems that Nomad will be nothing more then futuristic horse from Dragon Age: Inquisition and when we encounter the enemy we will deal with it on same way like we do in DA:I
This nonsense and very unlogical decision of Bioware even if is true that (from story plot rumors) That Andromeda Initiative been limited on supply & time, even if this is true we can get options to R&D and mount weapons on AI fleet upon it reach Andromeda (gather resources & technologies by diplomacy, stealing etc).
Reasons for this my option is numerous:
1. Andromeda Initiative is founded in case that Cmdr. Shepard don't stop Reapers in its mission to wipe Human civilization and Milky way galaxy from life. With taking about 100.000 Humans and other ME Spices to Andromeda. (don't know exactly number). and it is founded surly by ex military/intelligence personal from one side together with civilians and corporations which fund it
2. It is started in period of ME 2 & 3 while our galaxy been in war.
3. From our history we can see that in time of war even civilian ships usually become armed even to the teeth. Look merchants transport ships in WW2 at begin of war it been unarmed and easy prey for German subs, but after war going on it get good defense weaponry that subs cannot engage it on surface with its main gun because this way of attack become suicide mission for German U-Boats...
4. In time of total war even civilian factories and shipyards become part of military so weapon mount is allowed there is no time for regular law which denied it (we also had numerous examples in WW2),
4. First Explorer ships to the new word also carry guns for defense.
5. Is very stupid to send Ark with last hope of mankind into unexplored Galaxy together with unarmed escorts.
6. If Nomad & Tempest don't need weapons why its crew is armed to the teeth with small weapons (from pistols, snipers to the rocket launchers) even better then common solders?!!!
7. Even if Tempest is very fast, movable, have stealth device this is not enough it must have possibility of fire support (cover fire) for protect ground teams and itself until it take ground team back to ship before it can enter into stealth mode & escape + AI cannot know nothing about spices in Andromeda are our stealth technology will be stealth for Andromeda spices...
I really hope that this is not true. Also I would like if we can made R&D of weapons and technologies in which we encounter in Andromeda that we can made customization of Tempest with it then... and that our customization change appearance of ship.
p.s. even Federation Oberth science starship have 2 phrases banks and at least one photon torpedo launcher sto.gamepedia.com/Oberth_Class_Light_Science_Vessel
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Post by themikefest on Jan 17, 2017 14:54:54 GMT
More power to the Mass Effect field to counteract the additional weight would mean less power to the forward thrust. If you don't use more power for the field then you're left with more weight which would mean more power required for the forward thrust. Given a fixed amount of power available, more mass must lead to less speed. I would have thought. Since Drack is a krogan and most likely weighs about 800lbs, wouldn't he slow down the vehicle? I would have thought
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 17, 2017 15:11:55 GMT
I still don't understand the argument that no weapons is illogical. There are two ways to defend yourself: Run or Fight. There is nothing wrong with running as a defensive strategy. You can try to fight while running but that just reduces your chances of succeeding at either. Not always. Sometimes you can't afford to run because maybe you have allies which will die if you do. Sometimes you can't afford to run because perhaps you can't activate FTL in certain condition (like very close to a planet, inside a debris /asteroid field, etc.). Maybe there's an allied ship that is being attacked and is unable to escape. Maybe an enemy scored a lucky hit on one of your systems and you can't go to FTL without risking your ship. The point is, without weapons you have LESS OPTIONS, and your survival odds are significantly lower. Even the Normandy and Kodiak had to run and leave a ground team unsupported during ME3 despite being armed. Considering you're such a small scout ship I don't think weapons would help you survive any of the other options for very long and any weapons that might swing that equation are going to slow you down and reduce your other option of running. Basically you can be mediocre at both engaging and running by including weapons, you can maximize your chances of engaging by adding a main gun and heavy armour or you can maximize your chances of running by having light armour and no weapons. I think you have a much better chance of survival with the latter. Apart from anything else, having weapons makes you a target from anyone that perceives you as a threat. So, rather than protecting you, they could actually contribute to the reason you're being attacked in the first place!
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Post by sgtreed24 on Jan 17, 2017 15:13:31 GMT
They aren't supposed to... sure. And that's fine. But in exploratory missions it's always better to be prepared for anything rather than only have one plan and that plan being, run away. There may come a time when, "run away" isn't an option. And in that instance, because of the choice beforehand to have no weapons, you've screwed yourself when it could have been avoided... or, at the very least, given yourself a fighting chance. That presupposes that there's no downside to having weapons on the Nomad. Weapons larger than the crew can carry will doubtless slow it down. So having the option to engage in combat with something that small arms can't take out also diminishes your chances of out-running it. Unless there's a particular reason for wanting the attacker dead, you stand more chance of surviving by running than by staying to slug it out. But there's always the option of exiting the Nomad and taking the enemy out on foot. In ME1 it was often easier to kill things that way than with the Mako! Oh idk about that... I killed things in the mako by running into them, launching them forward, and then shooting them with the main cannon. lol
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Post by Thrombin on Jan 17, 2017 15:14:16 GMT
More power to the Mass Effect field to counteract the additional weight would mean less power to the forward thrust. If you don't use more power for the field then you're left with more weight which would mean more power required for the forward thrust. Given a fixed amount of power available, more mass must lead to less speed. I would have thought. Since Drack is a krogan and most likely weighs about 800lbs, wouldn't he slow down the vehicle? I would have thought Good point. Must remember to not take Drack anywhere in the Nomad Of course Drack is probably more effective than a main gun anyway
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Post by Deleted on Jan 17, 2017 15:15:42 GMT
More power to the Mass Effect field to counteract the additional weight would mean less power to the forward thrust. If you don't use more power for the field then you're left with more weight which would mean more power required for the forward thrust. Given a fixed amount of power available, more mass must lead to less speed. I would have thought. Since Drack is a krogan and most likely weighs about 800lbs, wouldn't he slow down the vehicle? I would have thought Nah... he's just heavy enough to improve traction; and, if necessary, you could always order him to get out and add momentum (i.e. push).
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Post by veky359 on Jan 17, 2017 15:18:53 GMT
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Post by themikefest on Jan 17, 2017 15:19:27 GMT
Of course Drack is probably more effective than a main gun anyway Main gun? I never said anything about a main gun. Read this post I posted last night about the car having weapons
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Post by Deleted on Jan 17, 2017 15:28:40 GMT
So just becasue we are ''explorers'' send to search for resources (or whatever) does mean that we don't need weapons in the unknown and dangerous galaxy? Ok..
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Post by spacebeetle on Jan 17, 2017 15:55:42 GMT
Well, officialy yes, but never the less, I suppose the AI was founded as a safety measure against the Reaper arrival. Otherwise, I think it would be impossible for a private entrepreneur as Jian Garson to convince any board to pay for the raw resources and investments needed to build the Arks and the Nexus in a Galaxy where only the 1% of the stars has been charted. The AI was in development for ten years. Long before even Shepard knew about the Reapers. It was funded by Jien who is an extremely rich individual who doesn't need to get approval from any board. Now we do know that it got additional backers and increased in scope towards the end but there's no reason to believe that was because of the Reapers. It would make no sense for Bioware to make the reason for the AI about the Reapers because the Reapers were the big bad of the trilogy and MEA is supposed to be something fresh and new. Why link it to a threat nobody who is playing this game for the first time have any experience of or knowledge of and which we'll never see in the game. I find it difficult to believe a single person, no matter how rich is, has the money to build from scratch something like the AI. Logistics alone, I mean the raw materials needed to build something like that, would bankrupts at least one council species. We’re talking about building something similar in scope and technology to the portals or the citadel. Just in eezo you would spend very very much. Add technology, R&D, personals, manufactures, defence, and the costs is quite heavy. Not a single interstellar company could do it alone. And probably not even the whole board of Noveria. Then there is the purpose: to reach and explore the nearest galaxy… while in universe, we charted only the 1% of the Milky Way and many portals are yet to be activated. Mmhh… For me at least, it would be strange to justify something as ambitious as the AI, without taking in account the Reapers and acting as a failsafe for them. And while they were brought into light properly only with Cmdr Shepard, we know of others in universe who knows of the Reapers before 2183: Cerberus, among the others, but they can’t be the only one…
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Post by SofNascimento on Jan 17, 2017 15:59:40 GMT
The AI was in development for ten years. Long before even Shepard knew about the Reapers. It was funded by Jien who is an extremely rich individual who doesn't need to get approval from any board. Now we do know that it got additional backers and increased in scope towards the end but there's no reason to believe that was because of the Reapers. It would make no sense for Bioware to make the reason for the AI about the Reapers because the Reapers were the big bad of the trilogy and MEA is supposed to be something fresh and new. Why link it to a threat nobody who is playing this game for the first time have any experience of or knowledge of and which we'll never see in the game. I find it difficult to believe a single person, no matter how rich is, has the money to build from scratch something like the AI. Logistics alone, I mean the raw materials needed to build something like that, would bankrupts at least one council species. We’re talking about building something similar in scope and technology to the portals or the citadel. Just in eezo you would spend very very much. Add technology, R&D, personals, manufactures, defence, and the costs is quite heavy. Not a single interstellar company could do it alone. And probably not even the whole board of Noveria. Then there is the purpose: to reach and explore the nearest galaxy… while in universe, we charted only the 1% of the Milky Way and many portals are yet to be activated. Mmhh… For me at least, it would be strange to justify something as ambitious as the AI, without taking in account the Reapers and acting as a failsafe for them. And while they were brought into light properly only with Cmdr Shepard, we know of others in universe who knows of the Reapers before 2183: Cerberus, among the others, but they can’t be the only one… You're absolutely right. The Ai is impossible to finance, not only because of how much it would cost, but also because how non sensical it is. Why invest in a trip to another galaxy with technology that was never truly tested (and shouldn't even exist) and will (maybe!) give minimal return after centuries if you have thousands of better alternatives?
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
IvorySamoan
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Post by Ivory Samoan on Jan 17, 2017 16:03:04 GMT
Not really sure what that speculation fest of a shit show blogcast has to do with the topic, maybe it was supposed to go in the land of happiness and sunshine aka the skepticism thread? Seriously though, I normally like Mike Mahardy and co, but they seem clueless as fuck about Mass Effect, why would you do a discussion video with people that aren't experts in the topic: Gamespot on the decline still it seems.....I don't sa-sa them of late.
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Post by Deleted on Jan 17, 2017 16:20:54 GMT
I find it difficult to believe a single person, no matter how rich is, has the money to build from scratch something like the AI. Logistics alone, I mean the raw materials needed to build something like that, would bankrupts at least one council species. We’re talking about building something similar in scope and technology to the portals or the citadel. Just in eezo you would spend very very much. Add technology, R&D, personals, manufactures, defence, and the costs is quite heavy. Not a single interstellar company could do it alone. And probably not even the whole board of Noveria. Then there is the purpose: to reach and explore the nearest galaxy… while in universe, we charted only the 1% of the Milky Way and many portals are yet to be activated. Mmhh… For me at least, it would be strange to justify something as ambitious as the AI, without taking in account the Reapers and acting as a failsafe for them. And while they were brought into light properly only with Cmdr Shepard, we know of others in universe who knows of the Reapers before 2183: Cerberus, among the others, but they can’t be the only one… You're absolutely right. The Ai is impossible to finance, not only because of how much it would cost, but also because how non sensical it is. Why invest in a trip to another galaxy with technology that was never truly tested (and shouldn't even exist) and will (maybe!) give minimal return after centuries if you have thousands of better alternatives? Here I agree that one person can't finance the Initiative, though I suspect that it will become clarified later that the Initiative was put together and financed by a group of people. Jian Garson only claims to be the founder, after all, not the sole financier. The main problem I have with the Initiative as a whole has more to do with problems that were inherent in the ME universe already during the trilogy, namely that humans are so powerful only 30 years after First Contact and that 1 percent of the galaxy has been explored. I think Bioware wrote themselves into stupid lore corners by making the timeline so truncated and the galaxy so vast. Imagine how fewer issues we would have if the galaxy was mostly explored by the time of ME3, or if humans had been on the galactic stage for 100 years instead of 30. So to me it sort of feels like Bioware is trying to soft-reboot the series by starting it in Andromeda, getting to keep the iconic species and tech aesthetic and wipe away all the lore previously. I know this rubs some people the wrong way, and to be honest it's mildly irritating to me as well, but it was irritating in the original trilogy anyway. It was just a problem from the beginning. Given that this is a soft reboot, I suspect it might be a better alternative to sort of hand wave what we can regarding the motivations of the Initiative in relation to the original trilogy. It doesn't make logical sense, but if Andromeda is good and spawns many more games I reckon the trade off it worth it. I do wonder if there's a more hidden agenda that might justify the Initiative, though. Maybe there's a big conspiracy behind the trip. Maybe Garson and the others knew about the Reapers before Shepard and began preparations 10 years before the Battle of the Citadel. I dunno.
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Post by CrutchCricket on Jan 17, 2017 16:27:03 GMT
Discussions of plot or lore are off the mark I think. This isn't about plot or lore, it's about logic and common sense. You simply do not venture into unknown space unarmed when so much may be riding on the success of your mission and you have little to no outside help. It just isn't done. "But we can stealth" doesn't cover it. "Political wtf decision by the leader" doesn't cover it. Remember in Aliens when Gorman orders the marines in without ammo? There there actually was a logical reason for it, firing weapons could pierce the walls and they were near a reactor or something. But what did the marines do (specifically Vasquez and the other smartgun dude)? Scoff and hide some mags to put back in anyway. Oh and I think Hicks still had a shotgun. So no, there is no excuse for not having some type of defensive armamment.
And while not having weapons on vehicles doesn't mean the game crashes and burns in and of itself, it does signify that the writers are once again making incredibly bad and illogical decisions and ignoring what makes sense for whatever "artistic" pursuit they're chasing this time. And that is significant and a cause for concern. Because "it's not hard sci-fi", "it's a space opera" and "we've already had space magic" are again no excuse for such a departure from common sense. We're supposed to suspend our disbelief about eezo and "mass effect fields" and the aliens as presented and things like that. That does not mean that human or human like characters that are supposed to act normally like real people would can suddenly go off the wall and we just accept it. Yes we have blue space babes and talking dinosaurs and now rock monsters apparently. I'm on board with that. But don't tell me up is down because "fiction" or "fantasy" and expect me to just smile and nod.
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Post by Deleted on Jan 17, 2017 16:43:25 GMT
Discussions of plot or lore are off the mark I think. This isn't about plot or lore, it's about logic and common sense. You simply do not venture into unknown space unarmed when so much may be riding on the success of your mission and you have little to no outside help. It just isn't done. "But we can stealth" doesn't cover it. "Political wtf decision by the leader" doesn't cover it. Remember in Aliens when Gorman orders the marines in without ammo? There there actually was a logical reason for it, firing weapons could pierce the walls and they were near a reactor or something. But what did the marines do (specifically Vasquez and the other smartgun dude)? Scoff and hide some mags to put back in anyway. Oh and I think Hicks still had a shotgun. So no, there is no excuse for not having some type of defensive armamment. And while not having weapons on vehicles doesn't mean the game crashes and burns in and of itself, it does signify that the writers are once again making incredibly bad and illogical decisions and ignoring what makes sense for whatever "artistic" pursuit they're chasing this time. And that is significant and a cause for concern. Because "it's not hard sci-fi", "it's a space opera" and "we've already had space magic" are again no excuse for such a departure from common sense. We're supposed to suspend our disbelief about eezo and "mass effect fields" and the aliens as presented and things like that. That does not mean that human or human like characters that are supposed to act normally like real people would can suddenly go off the wall and we just accept it. Yes we have blue space babes and talking dinosaurs and now rock monsters apparently. I'm on board with that. But don't tell me up is down because "fiction" or "fantasy" and expect me to just smile and nod. I honestly don't get where you're getting the impression that the few of us who have been discussing plot devices, plot holes, and lore are expecting you "to just smile and nod." A plot device can be a good one or a bad one. People can like them or they can also not like them. It's OK for anyone to be skeptical or pessimistic... but it is should also be equally OK for people to be hopeful and optimistic... since neither side knows yet what it is the Bioware is actually doing with this. We just know that they're doing it this way and that it is unlikely that it's not a conscious decision on their part... i.e. they haven't just forgotten to put weapons on the Nomad or Tempest.
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Post by CrutchCricket on Jan 17, 2017 17:02:03 GMT
I honestly don't get where you're getting the impression that the few of us who have been discussing plot devices, plot holes, and lore are expecting you "to just smile and nod." A plot device can be a good one or a bad one. People can like them or they can also not like them. It's OK for anyone to be skeptical or pessimistic... but it is should also be equally OK for people to be hopeful and optimistic... since neither side knows yet what it is the Bioware is actually doing with this. We just know that they're doing it this way and that it is unlikely that it's not a conscious decision on their part... i.e. they haven't just forgotten to put weapons on the Nomad or Tempest. I've seen replies like "it's just a space opera, who cares" or "ME has never been super hard sci-fi, who cares". That's what that refers to. Genre doesn't matter. There's things you suspend your disbelief for in order to buy into the initial premise but the rest of it had better make sense/flow naturally. I can accept a story about a squirrel who literally shoots magic pixie dust out its bunghole but if in that story you also have people acting irrationally or other aspects not affected by teh fantastic premise being unrealistic, then that's a terrible story, no matter how chaotic and nonsensical its initial premise is. I also think the discussion is getting sidetracked and bogged down in discussing plot or plot devices because again, this issue has nothing to do with plot and cannot be excused by it. There is simply no good reason to not have weapons on these vehicles. None. You can try to come up with one. But still would it fail at making sense. There are other things that may justify nonsensical things in fiction like Rule of Cool, but I think that'd be a really hard sell here and I haven't seen anyone try to argue that route yet.
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Post by Deleted on Jan 17, 2017 17:08:13 GMT
I honestly don't get where you're getting the impression that the few of us who have been discussing plot devices, plot holes, and lore are expecting you "to just smile and nod." A plot device can be a good one or a bad one. People can like them or they can also not like them. It's OK for anyone to be skeptical or pessimistic... but it is should also be equally OK for people to be hopeful and optimistic... since neither side knows yet what it is the Bioware is actually doing with this. We just know that they're doing it this way and that it is unlikely that it's not a conscious decision on their part... i.e. they haven't just forgotten to put weapons on the Nomad or Tempest. I've seen replies like "it's just a space opera, who cares" or "ME has never been super hard sci-fi, who cares". That's what that refers to. Genre doesn't matter. There's things you suspend your disbelief for in order to buy into the initial premise but the rest of it had better make sense/flow naturally. I can accept a story about a squirrel who literally shoots magic pixie dust out its bunghole but if in that story you also have people acting irrationally or other aspects not affected by teh fantastic premise being unrealistic, then that's a terrible story, no matter how chaotic and nonsensical its initial premise is. I also think the discussion is getting sidetracked and bogged down in discussing plot or plot devices because again, this issue has nothing to do with plot and cannot be excused by it. There is simply no good reason to not have weapons on these vehicles. None. You can try to come up with one. But still would it fail at making sense. There are other things that may justify nonsensical things in fiction like Rule of Cool, but I think that'd be a really hard sell here and I haven't seen anyone try to argue that route yet. So, you've deemed our whole discussion to be off topic... just because you disagree with it?
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