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Post by Link"Guess"ski on Jan 21, 2017 22:38:06 GMT
It'll probably have some lifeless hub areas with NPCs bolted into the ground making the same gestures in a loop and conversations overlapping the subtitles and lack of cinematic conversations.
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Post by Deleted on Jan 21, 2017 22:44:27 GMT
It'll probably have some lifeless hub areas with NPCs bolted into the ground making the same gestures in a loop and conversations overlapping the subtitles and lack of cinematic conversations. Now you see, that is what I fear the most that (maybe) will happen over again.. BUT they had much more time for MEA than for ME3 or even DAI, so no more time excuses this time
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Post by Link"Guess"ski on Jan 21, 2017 23:03:30 GMT
It'll probably have some lifeless hub areas with NPCs bolted into the ground making the same gestures in a loop and conversations overlapping the subtitles and lack of cinematic conversations. Now you see, that is what I fear the most that (maybe) will happen over again.. BUT they had much more time for MEA than for ME3 or even DAI, so no more time excuses this time I doubt all that time was spent moving forward. The project lost its project director Gérard and Chris Wynn the development director in 2014. I think some kind of shakeup happened but I'll wait and see.
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Post by Deleted on Jan 22, 2017 4:45:38 GMT
DA:I also had the keeps as well as 2 Semi-cities in Hinterlands. I didn't feel the game really needed any more than that tbh. There were plenty of city like things scattered across the world in DA:I - enough for me at least. I disagree. I thought the lack of a proper hub was one of the most disappointing aspects of DA:I. Val Royeux is supposed to be one of the largest and most important cities in Thedas, but in the game the only part of the city experienced by the player is a small and uninteresting marketplace. The game could have been improved by cutting a few of those wilderness maps, expanding Val Royeux, and populating it with interesting characters and quests.
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Post by unofficialgreycolor on Jan 22, 2017 6:04:32 GMT
DA:I also had the keeps as well as 2 Semi-cities in Hinterlands. I didn't feel the game really needed any more than that tbh. There were plenty of city like things scattered across the world in DA:I - enough for me at least. I disagree. I thought the lack of a proper hub was one of the most disappointing aspects of DA:I. Val Royeux is supposed to be one of the largest and most important cities in Thedas, but in the game the only part of the city experienced by the player is a small and uninteresting marketplace. The game could have been improved by cutting a few of those wilderness maps, expanding Val Royeux, and populating it with interesting characters and quests. I don't play DA for the city hubs.
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Post by mrfixit on Jan 22, 2017 8:24:19 GMT
If you want RPG cities play Arcanum. Best cities ever! I don't think this has ever really been Bioware's strongsuit Baldur's Gate and Athkatla say hello!
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Post by Princess Trejo on Jan 22, 2017 16:53:02 GMT
I wish it will be like Noveria in ME1, but more open-world type of environment. To me, Noveria really didn't feel like much of a hub though. There was only the one shopkeeper you could get back to after doing the mission and only a couple of "clean-up" conversations you could have after having done the mission. Feros was about on the same level... with one merchant and a couple of conversations (if you missed a couple of the NPCs before leaving the location right after having completed the mission). The shop inventories weren't that great to start with; and once you hit Level 50 (in your first game) or Level 60, the shop inventories just never changed... so you really had no other incentive to ever go back there after that. They felt more like just main mission planets. Yes... Bioware lazyness. But if you really into it, Noveria/Feros felt like an alien world, except less interaction with NPCs no matter how bad it is. I enjoyed how the terrains and climates were designed, like it's not something you will find on Earth.
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Post by Deleted on Jan 22, 2017 18:01:07 GMT
To me, Noveria really didn't feel like much of a hub though. There was only the one shopkeeper you could get back to after doing the mission and only a couple of "clean-up" conversations you could have after having done the mission. Feros was about on the same level... with one merchant and a couple of conversations (if you missed a couple of the NPCs before leaving the location right after having completed the mission). The shop inventories weren't that great to start with; and once you hit Level 50 (in your first game) or Level 60, the shop inventories just never changed... so you really had no other incentive to ever go back there after that. They felt more like just main mission planets. Yes... Bioware lazyness. But if you really into it, Noveria/Feros felt like an alien world, except less interaction with NPCs no matter how bad it is. I enjoyed how the terrains and climates were designed, like it's not something you will find on Earth. I live in Canada. Snow way did Noveria feel alien to me. Actually, it felt very much like I was driving around home there. www.bing.com/images/search?q=Icefields+Parkway+winter&qpvt=Icefields+Parkway+winter&qpvt=Icefields+Parkway+winter&qpvt=Icefields+Parkway+winter&FORM=IGRE
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Post by majesticjazz on Jan 22, 2017 18:14:29 GMT
ME1 had the biggest hub world (Citadel)
ME2 had the most. Smaller than the Citadel but the most like: Citadel, Omega, Tuchunka, and Illium.
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Post by Deleted on Jan 22, 2017 18:21:57 GMT
ME1's Citadel is overrated.
Yes, it was large. But most of that was bland and lifeless corridors. ME3's version of the Citadel was much better in my opinion, in that it felt a bit more like a real city.
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Post by Kappa Neko on Jan 22, 2017 19:57:41 GMT
DA:I also had the keeps as well as 2 Semi-cities in Hinterlands. I didn't feel the game really needed any more than that tbh. There were plenty of city like things scattered across the world in DA:I - enough for me at least. I disagree. I thought the lack of a proper hub was one of the most disappointing aspects of DA:I. Val Royeux is supposed to be one of the largest and most important cities in Thedas, but in the game the only part of the city experienced by the player is a small and uninteresting marketplace. The game could have been improved by cutting a few of those wilderness maps, expanding Val Royeux, and populating it with interesting characters and quests. THIS. Val Royeaux was just sad. I expect MUCH MORE from a 100% current gen game. I do not expect Witcher 3 cities. But I do wish them to be completely open. However, if for whatever reason that can't be done (let's ignore much better cities existed on the PS2), at least make these hubs seem big by giving us a view. And making them have lots of different areas. I want a populated ME1 Citadel at the very least, plus maybe 5 other larger settlements or even full alien cities. I mean, Skyrim had bigger cities than DAI! And those cities were already ridiculously small for how many people supposedly live there. Now that I think about it, the less open a city, the bigger the chance they at least appear large and have diverse districts. Illium was super small but it FELT like you were in a large city. A view is VERY important for the illusion of scope. I loved that about Illium. And then of course the quests expanded a hub's scope further. ME2 in general had superb art style. Best-looking game by far. And even DA2's Kirkwall was nice, even if it was basically 80% of the game. And I expect several clubs! I REALLY hope the hubs are closer to the trilogy than DAI. Skyhold was the only good hub.
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Post by theflyingzamboni on Jan 22, 2017 20:35:45 GMT
I've been looking for whatever info I can about Andromeda. Don't follow video game snippets that closely though. I've always loved Bioware games and their unique formula, but that formula seems to be changing. It used to be a few big hub cities with a connected wilderness. But Inquisition had no hub cities, just your base and wilderness. A lot of the things I've heard make me think Andromeda is going to be like that, a collection of cool worlds but no civilization, no cities you can walk around in and do little side quests and political story based quests. I'm worried the cities will only go as far as a market and maybe a couple other rooms, nothing like Omega or Manaan or the Jade Empire Capital or Taris. Anything we know about this? Their interview answers have me worried. Inquisition did have hub cities...well a hub city at the very least (I can accept Redcliffe village not being called a hub city). Either way there is a couple of ways we can take this. A. we know there will be hubs in the game. But whether or not they will be 'city enough' for you is up to your interpretation. I will go far to say though that Mass Effect and Dragon Age in the past really did not have 'hub cities' of any significant size (other than Kirkwall) and usually they were a couple corridors and shops and what not. I would say Inquisition had no hub cities at all. Haven/Skyhold were the only hubs in the game. I definitely wouldn't consider Redcliffe a hub city. There what, maybe 3 or 4 quests that passed through there, plus a few shops? I've played the game twice, and it took me a second to even remember that that place was in Inquisition at all, there was so little of note there. A hub city is something like Omega at the least, where you have a main city area, and a bunch of major quests branching off into other areas of the city. A true hub city is something like Novigrad in Witcher 3, or Athkatla in Baldur's Gate 2, where you get a large organic city zone with loads of main and side content to pursue. So Orlais wasn't a hub either. It was really more of a glorified shop with a handful of events. It's like if the only part of Athkatla you could go to in BG2 were the Promenade. Hoping hoping hoping for at least one city of such scope (the Nexus maybe) and at least a few other smaller hub areas of greater note than Orlais or Redcliffe village.
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Post by SofNascimento on Jan 22, 2017 20:44:38 GMT
ME1's Citadel is overrated. Yes, it was large. But most of that was bland and lifeless corridors. ME3's version of the Citadel was much better in my opinion, in that it felt a bit more like a real city. ME1's citadel says something about the game. If you look at it from afar, it looks absolutely amazing. You can see the station curving and all that. But when you look up close it's often bland and generic.
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