Pain Delta
N2
Go back to lesbian college to learn words
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Go back to lesbian college to learn words
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bunkinbronuts
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Post by Pain Delta on May 11, 2017 23:48:57 GMT
I just hope they stop doing the Virmire/Fade choice altogether. It's annoying, tedious, and is just a way for them to kill off people so they don't have to do much with either option anymore. They're doing it a lot in SWTOR lately, giving a chance to kill off so many characters so they're all but silent in later content and it's getting pretty annoying. (Especially as most of them are romance options.) I hated it in ME1 and I hated it just as much in DAI. Pitting Stroud against my Hawke was no contest. Inquisitor didn't know much about either, it was more just a way to tug at the player's heartstrings (especially for those who had Alistair as their Warden choice.) I think it's a good way to make an interesting choice that the player is actually invested in though, even if it can be overused. If we look at another kill choice in ME:A with the Salarians vs the Krogan Scouts I legitimately didn't care about either group because they were just faceless people. They're asking me to choose between a bunch of red shirts. I personally don't like stories where the good guys don't have to sacrifice anything and just win at every turn, but the sacrifice has to actually mean something to the player otherwise it feels like it's there just so people can go "we technically sacrificed something. You can't say we didn't". That doesn't necessarily require a kill choice, but that is one tool available to the creator. I found the Salarian and Krogan choice interesting from a roleplay perspective, and emotional even as it effects how your Krogan and Salarian friends see you. I was also emotionally invested in Raeka as she easily won my attention, despite sacrificing her. Though I don't think people are critiquing the idea of sacrifice or loss at all, it is moreso how shoehorned and boring it is in Inquisition. Virmire was great! Ashley and Kaiden were your squadmates, and the choice can be made for so many reasons (I left Kaidan at the bomb, so he ended up dying because I thought it would be a better idea to meet up at the AA Tower with Ashley and the Salarian team- not knowing I truly couldn't save everyone). The Fade? Well the player knows Hawke, and the player knows Alistair/Loghain/Stroud. The Inquisitor barely knows them, has no real ties to Hawke's antics or the Wardens as an organization, and more likely than not the choice will be made based on metagaming because people are invested outside of the game of Inquisition itself. Sure there are roleplayers that stick to their guns, I do, but then the choice could've been between two Wardens where one blames their own Order while the other defends it introduced earlier. If you really wanted something akin to Virmire to twist the emotional knife, it should've been two companions from Inquisition itself, but that'd be cheap anyway because the Fade choice really isn't set up like that as it is. idk, I love pain and suffering and loss and tragedy and all that, and that is why I hate the stupid dumb Fade choice set up because it's so cheesy and means nothing ingame lol
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farferello
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Salty Arcann Trash
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Post by farferello on May 11, 2017 23:51:54 GMT
My Warden and Alistair were my favourite, until the DA Keep came out and my canon could no longer exist, so now Alistair rules alone. :sob: I don't even use that Warden for imports anymore, made me too sad to see him as unromanced in the Keep. Fucking Keep why biowhar :sob: I must say that I'm a sucker for tragedy too so my Warden's sacrifice was very fitting but it's enooooughhhh I want a happy sappy romance without angst for once Bioware!!! It would have been awesome that DAI acknowledged MWarden/Romance in the same vein than mod MShenko romance in ME3, the situation in DAO was unfair for lgbtq peeps, but the ship is beyond sailed I find it funny Alistair remained single all these 10 years, headcanoning he's still mourning my warden it's easy The Keep ruined a lot of things, though my Warden and Alistair ruling together was the one that hurt the most. I ended up just using a default Warden and a different romance for the Keep as I was too sad to replay everything again. Though I did like that the MShenko mod got that acknowledgment on Mars, it made me so happy in my first playthrough. But yes, that ship has sailed. I can only hope DA4 improves the options, if EA doesn't just nuke Bioware from orbit after all this. (With ME on ice for now, I don't have any qualms about using a mod to romance Jaal or Liam if these m/m improvements end up sucking. I don't care anymore. )
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Post by toomanyclouds on May 11, 2017 23:56:56 GMT
I think it's a good way to make an interesting choice that the player is actually invested in though, even if it can be overused. If we look at another kill choice in ME:A with the Salarians vs the Krogan Scouts I legitimately didn't care about either group because they were just faceless people. They're asking me to choose between a bunch of red shirts. I personally don't like stories where the good guys don't have to sacrifice anything and just win at every turn, but the sacrifice has to actually mean something to the player otherwise it feels like it's there just so people can go "we technically sacrificed something. You can't say we didn't". That doesn't necessarily require a kill choice, but that is one tool available to the creator. I found the Salarian and Krogan choice interesting from a roleplay perspective, and emotional even as it effects how your Krogan and Salarian friends see you. I was also emotionally invested in Raeka as she easily won my attention, despite sacrificing her. Though I don't think people are critiquing the idea of sacrifice or loss at all, it is moreso how shoehorned and boring it is in Inquisition. Virmire was great! Ashley and Kaiden were your squadmates, and the choice can be made for so many reasons (I left Kaidan at the bomb, so he ended up dying because I thought it would be a better idea to meet up at the AA Tower with Ashley and the Salarian team- not knowing I truly couldn't save everyone). The Fade? Well the player knows Hawke, and the player knows Alistair/Loghain/Stroud. The Inquisitor barely knows them, has no real ties to Hawke's antics or the Wardens as an organization, and more likely than not the choice will be made based on metagaming because people are invested outside of the game of Inquisition itself. Sure there are roleplayers that stick to their guns, I do, but then the choice could've been between two Wardens where one blames their own Order while the other defends it introduced earlier. If you really wanted something akin to Virmire to twist the emotional knife, it should've been two companions from Inquisition itself, but that'd be cheap anyway because the Fade choice really isn't set up like that as it is. idk, I love pain and suffering and loss and tragedy and all that, and that is why I hate the stupid dumb Fade choice set up because it's so cheesy and means nothing ingame lol I don't think it's necessarily a problem to involve metagaming. It's actually a good test of whether you'll stay "in character" or let yourself be influenced by your emotions towards characters you've previously known. DA is in the very unique position where it can actually pull that because the protagonist has changed for every game, so now the player has completely different emotional connections to the world than the main character. It's not like the game really played it up as a nervous breakdown moment for the Inquisitor, either, aside from the fact that it kind of sucks to leave anyone behind to die (and potentially face the person's best friend afterwards). But maybe that's because I actually find meta-narratives really interesting as a concept. It's a taste thing, I guess.
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Post by Ryzaki on May 12, 2017 0:05:31 GMT
Ugh. I hated the Hawke/Alistair choice. You have to jump through some pretty unfortunate hoops to get a reasonably happy ending with the guy if you romance him (something we don't get with very many male LIs) only to have to pick between him and my own character...? I chose Hawke, because she was my least favorite Bioware protagonist, but that was still shitty because I felt really bad for Anders. Fortunately the Keep exists, so I can mix and match different playthroughs so I don't have to make that choice (or make an asshole Hawke who romances no one to pick over Alistair) but it means my personal 'canon' never makes it into Inquisition. Yep it was the final FU to Alistairmancers that wanted to have a happy ending. The female companions don't go through that shit.
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Post by gaycaravaggio on May 12, 2017 0:17:27 GMT
I think it's a good way to make an interesting choice that the player is actually invested in though, even if it can be overused. If we look at another kill choice in ME:A with the Salarians vs the Krogan Scouts I legitimately didn't care about either group because they were just faceless people. They're asking me to choose between a bunch of red shirts. I personally don't like stories where the good guys don't have to sacrifice anything and just win at every turn, but the sacrifice has to actually mean something to the player otherwise it feels like it's there just so people can go "we technically sacrificed something. You can't say we didn't". That doesn't necessarily require a kill choice, but that is one tool available to the creator. I found the Salarian and Krogan choice interesting from a roleplay perspective, and emotional even as it effects how your Krogan and Salarian friends see you. I was also emotionally invested in Raeka as she easily won my attention, despite sacrificing her. Though I don't think people are critiquing the idea of sacrifice or loss at all, it is moreso how shoehorned and boring it is in Inquisition. Virmire was great! Ashley and Kaiden were your squadmates, and the choice can be made for so many reasons (I left Kaidan at the bomb, so he ended up dying because I thought it would be a better idea to meet up at the AA Tower with Ashley and the Salarian team- not knowing I truly couldn't save everyone). The Fade? Well the player knows Hawke, and the player knows Alistair/Loghain/Stroud. The Inquisitor barely knows them, has no real ties to Hawke's antics or the Wardens as an organization, and more likely than not the choice will be made based on metagaming because people are invested outside of the game of Inquisition itself. Sure there are roleplayers that stick to their guns, I do, but then the choice could've been between two Wardens where one blames their own Order while the other defends it introduced earlier. If you really wanted something akin to Virmire to twist the emotional knife, it should've been two companions from Inquisition itself, but that'd be cheap anyway because the Fade choice really isn't set up like that as it is. idk, I love pain and suffering and loss and tragedy and all that, and that is why I hate the stupid dumb Fade choice set up because it's so cheesy and means nothing ingame lol Yeah... I don't think the Warden/Hawke choice was well-done IMO. They should have done more for it to be a difficult choice for your character, not the player. My Inquisitors didn't know either of these people until they came to them about the Warden questline, and there was nothing in those quests that made me have any emotional connection to what happened in the eyes of my Inquisitors. And this is coming from a player who loves Hawke a lot. I hope future sacrifices are done in a better way, tbh. Virmire's sacrifice actually made me feel something. The whole choice between the Warden and Hawke didn't.
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Post by disgustednoise on May 12, 2017 0:21:44 GMT
Ugh, the Hawke/Alistair choice had me so enraged when it happened. I had to go back and change my personal canon because I found it to be so unacceptable.
Hawke is not only my favorite Bioware protagonist, but possibly my favorite Bioware character period. I need more closure.
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Post by toomanyclouds on May 12, 2017 0:26:24 GMT
I have a quick ME:A romance-related question: Does anyone know if Avela locks you out of other romances?
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cespar
N3
Keep a Liam Kosta near! :D
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Post by cespar on May 12, 2017 0:46:58 GMT
It was really hard for me to choose between Hawke and Loghain. I love both of these characters, but I had to save Hawke, because he was my protagonist. I can't just kill off a hero that I've grew attached to.
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dgcatanisiri
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Post by dgcatanisiri on May 12, 2017 0:51:43 GMT
I have a quick ME:A romance-related question: Does anyone know if Avela locks you out of other romances? From what I understand, she accepts that the relationship is one that can't be everything Ryder would need, given that they can't remain on Aya and she can't go with them, and you can still romance other characters I believe that she's basically a het-locked Reyes on that front. Though I could be wrong, I honestly refuse to take any het options in this game on a matter of principle, so this is just what I've gathered from others...
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Post by ComedicSociopathy on May 12, 2017 0:56:03 GMT
While I'm not opposed to choices involving which companion lives or dies I think more political choices like whose going to rule Orlais or who gets to represent the Heleus Cluster is more interesting and thought-provoking. Decisions like Virmire and the Fade are ultimately just personal popularity contests for the player that usually doesn't have any long-term consequences. Alright, sure, Varric is going to sad if I let Hawke die, but that really doesn't have much an impact beyond that. Even the decision to have Ashley or Kaiden didn't radically change the sequels narratives beyond who you can romance, so why bother.
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Post by caladrius on May 12, 2017 1:00:58 GMT
While I'm not opposed to choices involving which companion lives or dies I think more political choices like whose going to rule Orlais or who gets to represent the Heleus Cluster is more interesting and thought-provoking. Decisions like Virmire and the Fade are ultimately just personal popularity contests for the player that usually doesn't have any long-term consequences. Alright, sure, Varric is going to sad if I let Hawke die, but that really doesn't have much an impact beyond that. Even the decision to have Ashley or Kaiden didn't radically change the sequels narratives beyond who you can romance, so why bother. I agree with this. I would prefer more choices with in-game context implications rather than just cheap feels. I get the benefit for them with cheap feels is that dead companions can just be used less, but they have to write around multiple leaders and stuff like that.
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Post by Nightscrawl on May 12, 2017 1:05:56 GMT
While I'm not opposed to choices involving which companion lives or dies I think more political choices like whose going to rule Orlais or who gets to represent the Heleus Cluster is more interesting and thought-provoking. Decisions like Virmire and the Fade are ultimately just personal popularity contests for the player that usually doesn't have any long-term consequences. Alright, sure, Varric is going to sad if I let Hawke die, but that really doesn't have much an impact beyond that. Even the decision to have Ashley or Kaiden didn't radically change the sequels narratives beyond who you can romance, so why bother. I think there is value in making a roleplay choice just to have it be a roleplay choice. I don't think all such choices need to have far-reaching consequences. The reason that I don't like the Fade choice because it is as you say, essentially a popularity contest. Yes, you can (and I try to some degree) have it be based on roleplay, but I don't think that is a realistic expectation on the part of the writers. It turns it into a cheap stunt for feels, a fairly obvious one, so I don't think it feels good (to the player) or compelling in the same way that Behlen/Harrowmont does (my favorite choice of all three games). I liked the Big Choice moments in MEA. I debated a long time over Sarissa's lie and keeping her as pathfinder, or krogan/Raeka, or some of the political ones where you can maintain a lie that makes the Initiative look good, or reveal all to the angara. A lot of those really made me stop and think about the reasons why I would make such a choice.
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cespar
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Post by cespar on May 12, 2017 1:09:16 GMT
While I'm not opposed to choices involving which companion lives or dies I think more political choices like whose going to rule Orlais or who gets to represent the Heleus Cluster is more interesting and thought-provoking. Decisions like Virmire and the Fade are ultimately just personal popularity contests for the player that usually doesn't have any long-term consequences. Alright, sure, Varric is going to sad if I let Hawke die, but that really doesn't have much an impact beyond that. Even the decision to have Ashley or Kaiden didn't radically change the sequels narratives beyond who you can romance, so why bother. I think all choices are good. Giving the players hard decisions like not only affects the player, but the characters. I do like choices like the old God baby or drinking from the well, because it affects the protagonist. My personal favorite is deciding whether Cole will be human or spirit, because it truly impacted him in Trespassor. Another one is making someone Divine.
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Post by ComedicSociopathy on May 12, 2017 1:19:08 GMT
While I'm not opposed to choices involving which companion lives or dies I think more political choices like whose going to rule Orlais or who gets to represent the Heleus Cluster is more interesting and thought-provoking. Decisions like Virmire and the Fade are ultimately just personal popularity contests for the player that usually doesn't have any long-term consequences. Alright, sure, Varric is going to sad if I let Hawke die, but that really doesn't have much an impact beyond that. Even the decision to have Ashley or Kaiden didn't radically change the sequels narratives beyond who you can romance, so why bother. I think all choices are good. Giving the players hard decisions like not only affects the player, but the characters. I do like choices like the old God baby or drinking from the well, because it affects the protagonist. My personal favorite is deciding whether Cole will be human or spirit, because it truly impacted him in Trespassor. Another one is making someone Divine. Yeah, this was my favorite as well since it felt like their really was no good or bad answer and it gave interesting character delvopment for Cole either way.
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Post by Sable Rhapsody on May 12, 2017 1:19:11 GMT
Sometimes I feel like the only person who liked the Fade choice But my situation was unusual. I had Warden Alistair and Hawke, but my Hawke was turning into kind of a monster by the conclusion of DA2. So to paraphrase Harvey Dent, it was awesome seeing her die as a hero instead of living to become a villain. So while my subjective experience of that choice was one of the highlights from DA:I, objectively I can see why there are complaints about the construction of that choice.
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Post by cespar on May 12, 2017 1:29:57 GMT
I think all choices are good. Giving the players hard decisions like not only affects the player, but the characters. I do like choices like the old God baby or drinking from the well, because it affects the protagonist. My personal favorite is deciding whether Cole will be human or spirit, because it truly impacted him in Trespassor. Another one is making someone Divine. Yeah, this was my favorite as well since it felt like their really was no good or bad answer and it gave interesting character delvopment for Cole either way. Cole is my favorite Bioware character, and going by the book, Cole really was trying to be known and truly wanted to be normal and more human. So I had to make him more human and feel like he would be more happy that way
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Post by themikefest on May 12, 2017 1:31:50 GMT
Yeah to me the Warden feels done, but Hawke and even the Inquisitor both feel like they lack major closure right now. It wouldn't be hard for the Inquisitor be in the next game. Dagna is a very talented woman who can craft a fancy mechanical arm that the Inquisitor can use. He/she gets a new skill tree with powers related to the arm to go after Solas. Plus I like for AWR to return voicing femquisitor again
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Post by Obiwancomeblowme on May 12, 2017 1:45:47 GMT
I just hate it when they tease as with this 'choice' like at least in ME1 and DAI we didn't see either option die. (I dread playing a certain chapter in SWTOR on new characters now because of the neck snap. Especially as they fucking teased us and made it look like we had a chance to save the person we didn't initially choose. It's just over used and feels often forced. I get that sometimes we can't always win and sacrifices must be made, but come the fuck on. I hate the overuse of it. I'd have much preferred that cut choice of being able to save both Kaidan and Ashley rather than the shitty sacrifice. Sure it has less impact and meaning, but I'm fed up of them making you choose who to lose/save and then doing nothing with either choice ever again. At least the Virmire survivor you saw more of them (though I'll forever be pissed that they were out of action for half the game in ME3.) farferello The neck snap scene you are referring to literally broke me. I thought... I thought I -had- to save a certain somebody because I needed their support, and, if I didn't,, I would be a coward and lack honor. I thought I could save my Sith Warrior's best friend after... that this person would last long enough for me to save them. When Vaylin tossed their dead body to me, I was in a tearful rage. It was terrible. Terrible.
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Post by dgcatanisiri on May 12, 2017 1:54:54 GMT
While I'm not opposed to choices involving which companion lives or dies I think more political choices like whose going to rule Orlais or who gets to represent the Heleus Cluster is more interesting and thought-provoking. Decisions like Virmire and the Fade are ultimately just personal popularity contests for the player that usually doesn't have any long-term consequences. Alright, sure, Varric is going to sad if I let Hawke die, but that really doesn't have much an impact beyond that. Even the decision to have Ashley or Kaiden didn't radically change the sequels narratives beyond who you can romance, so why bother. The other drawback to those "what character lives and dies" decisions is how restrictive they end up being in the end. Like, we saw it with Ashley/Kaidan, once they were both on the chopping block, a lot of the things that made them unique as characters was taken away because they now had to fill the same role in the plot as each other, when their original purpose was to basically act as opposing sounding boards to each other. The political choices can impact the story, and while the character choices impact the PC, the fact is, they really end up playing more on the player, rather than the player character. For the Inquisitor, what impact does choosing between a Warden and Hawke have? Both of them are relative strangers - if Alistair or Loghain is the Warden, they may be familiar with their story, and of course Hawke is Varric's friend, but in a lot of cases, it seems people are actively rewriting their stories to prevent that choice from taking place, because of the impact it has on them as a player, not as the Inquisitor. Sending Stroud off to die is easy for players - we don't know him, and several of us don't even particularly like him, and Stroud's most defining characteristic is a mustache. That's not the basis of a difficult choice. And I'm fairly certain Stroud is most commonly in that position. Ryder's decisions worked for me, because they were smaller scale, with more of an emotional impact on them as a character - leaving the scouts or Raeka behind, letting Sarissa remain the Pathfinder or not, Sloane versus Reyes, who to nominate as the ambassador... These were choices that offered me the opportunity to better define who Ryder was, while still being at a manageable scale in future games to swap in regarding the results. There's always going to be a problem with making choices that stretch across a franchise - we haven't been back to Orzammar since nominating Bhelen/Harrowmont, Alistair has been reduced to a cameo since he might be king, a Warden, dead, or a drunk, numerous characters are in a Schrodinger's state of alive and dead simultaneously because some people kill them some don't, and these are important players on the world stage. Hell, I honestly don't think Divine Victoria's going to have a long run on the Sunburst Throne, because Leliana, Cassandra, and Vivienne are very different women with very different attitudes and intentions, and the Chantry is a major political force in Thedas. These decisions are hard to account for because they require so much variation, they could literally change the entire plotline if they were brought up again.
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Post by caterpillar on May 12, 2017 2:06:25 GMT
Ugh. I hated the Hawke/Alistair choice. You have to jump through some pretty unfortunate hoops to get a reasonably happy ending with the guy if you romance him (something we don't get with very many male LIs) only to have to pick between him and my own character...? I chose Hawke, because she was my least favorite Bioware protagonist, but that was still shitty because I felt really bad for Anders. Fortunately the Keep exists, so I can mix and match different playthroughs so I don't have to make that choice (or make an asshole Hawke who romances no one to pick over Alistair) but it means my personal 'canon' never makes it into Inquisition. I have this one unfinished DA2 save with an F!Hawke I was going to go the pro Templar, romance Sebastian route. I never got invested enough to see it through to the end, and she's my most often used Fade sacrifice victim. It certainly makes the choice easier, since I didn't even care enough about her to get as far as Act 2. I also really hated how forced that drama was, like others have said, it was more about pulling on the player's heartstrings and had little emotional weight for the Inquisitor, beyond the general suckiness of having to pock which new person you just met gets to die.
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Post by BansheeOwnage on May 12, 2017 2:21:18 GMT
Just wanted to pop my head into the most recent page to see what was going on before catching up. Hello!
So today I booted up ME:A to do Movie Night again, since they apparently fixed the glitch where Ryder is invisible while cuddling with their romance (I need every scrap of Suvi content I can get, okay? Her romance is short and that's the most physical contact there is in it). Things didn't exactly go as expected... I mean, she's not completely invisible now, so that's an improvement, right? I'm wondering if it has to do with the fix for Sara's jacket clipping and the fact that her body model was under it before. If they removed the body model and the outfit didn't load correctly, that's what it would look like. I always knew Suvi didn't just love Sara for her body I loaded up the save I kept before Movie Night and was all like: So I went and talked to some people, but they didn't seem overly concerned. But I suppose maybe it's not a big deal after all, I mean, she can still move stuff around. Biotics? ♫ Lay your weary head to rest ♫You may not feel your gallbladder Kallo, but I can't feel my... anything!Tangent: Why is Suvi the only person not to cheer or clap for you and Kallo during the less hammy version? This hurts me.And believe it or not, this isn't the first time this has happened to me. That's better. Except for the fact that it looks like Sara hasn't showered in 10 days. It's okay, Sara, Suvi still loves you even if you're gross. I swear, that super shiny hair will irk me forever. Good thing I took so many clips and screenshots before that patch
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Post by BansheeOwnage on May 12, 2017 2:21:40 GMT
Ugh, the Hawke/Alistair choice had me so enraged when it happened. I had to go back and change my personal canon because I found it to be so unacceptable. Hawke is not only my favorite Bioware protagonist, but possibly my favorite Bioware character period. I need more closure. That choice wasn't too bad for me, because on my first playthrough I sacrificed Stroud (sorry Stroud, you have a glorious mustache and a cool voice). On my others, I wanted to see more Alistair so I made him a Warden in the Keep, and I sacrifice Hawke while headcanoning that she's still alive. Win/win. Patrick Weekes semi-approved this, so I'm good for now As for the choice in general, yeah, it was fairly arbitrary and based too much on meta-knowledge. I'd rather a choice like that be important to the character I'm playing as than to me, the player. Here's a post about I saved from the old BSN. I save posts because I tend to get less eloquent the more times I try to explain something The Hawke/Warden choice was, like you said, forced, and it came out of nowhere. It's also just plain odd that the Inquisitor would get to decide it. The worst part about it is that it could have been easily avoided. They could have all run into the rift-portal instead of standing around debating on who should stay. Or, they could have all stayed and just killed the bloody Nightmare-spider. I mean, at this point, you could have killed a few high dragons and other large and/or extremely dangerous foes. How hard could that spider be to defeat, especially with the added help of the Champion of Kirkwall and a senior Warden? The Dreadnaught/Chargers decision was fine for the story, but the problem here is the level-design and enemy presence which almost made me laugh during what was otherwise a well-done scene. It's also a problem in other missions, like IYHSB. There are only a few enemy mages (three?), and they are not very far away from our group or the Chargers. With the Chargers' cover I think they could have fought them fairly well if not ordered to retreat, but that's a minor point. The main problem is that the Inquisitor's group cannot engage the Venatori mages themselves. We should have been able to either run down the hill or have our ranged characters attack them. Even if that didn't kill them outright, it would have forced their attention away from the dreadnaught and the Chargers and divide their attention between all three targets. I think the odds are that they wouldn't have been able to destroy the dreadnaught if the Inquisition actually tried to save it instead of standing there like idiots, which is a common problem with these decisions. I would much rather have been able to try to save the ship myself instead of making a choice, and succeed or fail based on how fast I could take out the Venatori. These kinds of decisions are fine to have in a game, but only if you make sure they make sense and aren't a forced moment of drama/tragedy. We'll probably see more in the next game, so Bioware, please do it right. Have your testers hound you until you've made the choice absolutely air-tight.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by barderic on May 12, 2017 2:28:14 GMT
I don't see this happening because I don't see them bringing back all of those people. Besides, it will be skewed either way, as some LIs can't be present. Blackwall is dead in some scenarios, Iron Bull is dead, Cassandra can be divine, they can't use Solas (he has higher value in DA4 than other LIs) in that same way because of Big Plot Reasons, some people don't have a romance, and so on. What about Inquisitor vs Warden? Honestly I hope Bioware doesn't continue making choices that are difficult and emotional for the PLAYER but not for the CHARACTER. Like, take the Hawke vs. Alistair/Loghain/Stroud choice in da3. The Inquisitor has know these people for maybe a week at most. They, the player character, don't have the same emotional investment in the choice that we, the players, have, and because of that it feels like more for shock value than as an actual meaningful roleplaying choice.
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Post by lilyenachaos on May 12, 2017 2:39:30 GMT
Just wanted to pop my head into the most recent page to see what was going on before catching up. Hello!
So today I booted up ME:A to do Movie Night again, since they apparently fixed the glitch where Ryder is invisible while cuddling with their romance (I need every scrap of Suvi content I can get, okay? Her romance is short and that's the most physical contact there is in it). Things didn't exactly go as expected... *snip* LOL! That is too funny. Also slightly creepy.
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raikas
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by raikas on May 12, 2017 2:41:04 GMT
I believe that she's basically a het-locked Reyes on that front. No, Avela doesn't lock out any of the others, whereas Reyes locks out half of them so functionally they're very different (and she's described in the codex as a flirtation rather than a relationship, so that's a distinction between the two of them as well).
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