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Post by Alfonsedode on Jun 23, 2021 7:17:31 GMT
ETA: Well, that is actually about useless these days, now isn't it? Didn't we have a thread somewhere on Platinum rocket use, especially for soloers? My memory is fuzzy af, due to smoke and age, but I think I rocketed wave 2, 5, 8 and 9 for Reapers, and maybe a wave 10 cleanup or two depending on my luck and aim. Maybe it is time to make the thread, if it doesn't exist... but I think it does? Or something very much like it. Hmm. Well, plat didnt even exist at godless paladin time ! , and speedrun on plat even less. So IIRC it s more of a general pugging basics stuff I think SR Reapa is about nuking W9 a lot, but any 2 bosses + 2 -4 other stuff is efficient imo. But then as muahmuah wld advocate, better nuke the last waves cause that s where you R on your toes in theory. FOr me, seems phantom are the worst enemy of kroguard reegar, when theres more than 2 at least
And yeah, a thread about it wld be great, while maybe not that useful at this point ;p
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Post by burningcherry on Jun 26, 2021 14:52:42 GMT
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Post by Deleted on Sept 19, 2022 16:01:09 GMT
Just a tip since most of the links in the OP are dead or lead to "bioware forums are now offline."
Most of the tankier enemies have destructable parts that when destroyed make you do substantially more damage to them. The most notable being the codpiece of the Cerberus Atlas and the shoulderpads of brutes. Its also overlooked but the egg sacs of ravagers are also a part of this hidden mechanic of the game that is not explained at all just as tech/biotic combos are without the communities attention.
When these components are destroyed (yes in unreal they are referred to as actor "components"), they also sometimes stun the tankier enemies for a few seconds. This is most noticeable when fighting an atlas or knocking over collector praetorian when you destroy the gut shield revealing the crit spot of all the heads in its gut.
I have never seen anyone other than myself shooting these locations even in youtube videos, and the game, like many others, is too busy telling you that inhaling oxygen is necessary to maintain most forms of organic life in the advanced tutorials instead of actually useful advanced mechanics like that.
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Post by Alfonsedode on Sept 19, 2022 19:08:39 GMT
Just a tip since most of the links in the OP are dead or lead to "bioware forums are now offline." Most of the tankier enemies have destructable parts that when destroyed make you do substantially more damage to them. The most notable being the codpiece of the Cerberus Atlas and the shoulderpads of brutes. Its also overlooked but the egg sacs of ravagers are also a part of this hidden mechanic of the game that is not explained at all just as tech/biotic combos are without the communities attention. When these components are destroyed (yes in unreal they are referred to as actor "components"), they also sometimes stun the tankier enemies for a few seconds. This is most noticeable when fighting an atlas or knocking over collector praetorian when you destroy the gut shield revealing the crit spot of all the heads in its gut. I have never seen anyone other than myself shooting these locations even in youtube videos, and the game, like many others, is too busy telling you that inhaling oxygen is necessary to maintain most forms of organic life in the advanced tutorials instead of actually useful advanced mechanics like that. I checked few working links to isitaboutube where the library (first level) was backed up. As for the damage spike, yeah, fun stuff but not so many damage iirc. Only the scion sacks is really a boost. Values are in the numerical test thread (pinned) or in the headshot thread I made (library). Atlas is 7% damage spike (1600 on gold), so a double or triple hit might be better. Hum 1600, not so bad. I usually do shoot the plates for fun. But looks efficient.
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Post by Alfonsedode on Sept 20, 2022 12:45:08 GMT
Just a tip since most of the links in the OP are dead or lead to "bioware forums are now offline." if you see dead links please report them btw ! What s presumably dead is links inside the threads, only the pages linked (in the original library (first level) were backed up, so not the link they had inside. (few could be updated if we care to try)
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