steamz
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put some respek on my name
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put some respek on my name
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Post by steamz on Feb 2, 2017 20:27:31 GMT
what the fuck are you guys talking about?
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Post by Vall on Feb 2, 2017 22:32:09 GMT
what the fuck are you guys talking about? To be honest? I have no idea Well, I understand the proposal, but I don't see the point
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Fazed Muttley
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SAM: What is green with red toenails? A Krogan masquerading as a cherry tree.
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Post by Fazed Muttley on Feb 3, 2017 0:25:10 GMT
Randomly this thread reminded me of this song, it kinda fits xD. Edit*: Song starts at around 00.42 & for ease as its a long song, the Lyrics.
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Post by Deleted on Feb 7, 2017 21:08:15 GMT
I'm really struggling to decipher what you just said, but the way they did it in DAII is, for all intents and purposes, how it will be handled here. Whichever Ryder you don't play as will be your sibling. Your character does not have a forced personality. The sibling character does, because you cannot pick his/her dialogue options for him/her. That's what I don't get, either. If you headcannon there being two siblings, one gets left in the milky way to never be seen, the other one gets an auto personality, and the one you play gets the personality forged from their base background and your choices. If you stick with the normal two siblings, one sibling gets an auto personality, and the one you play gets a personality forged from their base background and your choices. The outcome is literally the same. Not so much, because if Ryder family has two children, you have to play either Sara or Scott. They are inserted in the game. But if there are three siblings, and Sara and Scott are in the game, the third one is yours to create and name however you wish, and play however you wish. Sara/Scott this way is always an NPC, and your protagonist is the PC. Otherwise, it's like playing Liara or whatever other NPC you take control of that "lead" in a DLC. I mean, how can you customize their name/personality and appearance when you know that really, it is either Sara or Scott? It's just too binding a premise for a protagonist. I do not understand why BioWARE selected that set-up, imo all of their previous approaches to protagonists were better.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 7, 2017 21:20:17 GMT
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Post by Deleted on Feb 7, 2017 21:55:00 GMT
Ah, I am so misunderstood, I can almost be a villain. Anyway, nice memes.
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Post by Cypher on Feb 8, 2017 0:23:33 GMT
That's what I don't get, either. If you headcannon there being two siblings, one gets left in the milky way to never be seen, the other one gets an auto personality, and the one you play gets the personality forged from their base background and your choices. If you stick with the normal two siblings, one sibling gets an auto personality, and the one you play gets a personality forged from their base background and your choices. The outcome is literally the same. Not so much, because if Ryder family has two children, you have to play either Sara or Scott. They are inserted in the game. But if there are three siblings, and Sara and Scott are in the game, the third one is yours to create and name however you wish, and play however you wish. Sara/Scott this way is always an NPC, and your protagonist is the PC. Otherwise, it's like playing Liara or whatever other NPC you take control of that "lead" in a DLC. I mean, how can you customize their name/personality and appearance when you know that really, it is either Sara or Scott? It's just too binding a premise for a protagonist. I do not understand why BioWARE selected that set-up, imo all of their previous approaches to protagonists were better. But Scott/Sara wouldn't both be in the game in the latter scenario because one would be left in the Milky Way, thus there'd still be two siblings in Andromeda and the dynamic wouldn't change at all other than there being an extra reference or two in regards to the family and friends they all left behind. The setup for Scott and Sara is no different than Shepard; both of which are officially John and Jane Shepard before you change their names. The only difference here is that no one vocally spoke John and Jane in ME1-3 while they'll vocalize Scott and Sara. You chose Shepard's background and then you dictated their personality through gameplay; same with the Ryder's in Andromeda. Same as what they did with Hawke. Same as what they did with the Inquisitor (sans name of course). Similar enough to what players could do with Geralt. Similar to what people could do with Adam Jensen or what's his face from Alpha Protocol. Bioware isn't doing anything different from what they've done before or what everyone else has done and has been declared acceptable by fans.
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Post by I'm Not Dead Just Yet on Feb 8, 2017 16:03:15 GMT
This is so confusing. It's like Schrödinger's Ryder.
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Post by Deleted on Feb 8, 2017 19:55:36 GMT
Not so much, because if Ryder family has two children, you have to play either Sara or Scott. They are inserted in the game. But if there are three siblings, and Sara and Scott are in the game, the third one is yours to create and name however you wish, and play however you wish. Sara/Scott this way is always an NPC, and your protagonist is the PC. Otherwise, it's like playing Liara or whatever other NPC you take control of that "lead" in a DLC. I mean, how can you customize their name/personality and appearance when you know that really, it is either Sara or Scott? It's just too binding a premise for a protagonist. I do not understand why BioWARE selected that set-up, imo all of their previous approaches to protagonists were better. But Scott/Sara wouldn't both be in the game in the latter scenario because one would be left in the Milky Way, thus there'd still be two siblings in Andromeda and the dynamic wouldn't change at all other than there being an extra reference or two in regards to the family and friends they all left behind. The setup for Scott and Sara is no different than Shepard; both of which are officially John and Jane Shepard before you change their names. The only difference here is that no one vocally spoke John and Jane in ME1-3 while they'll vocalize Scott and Sara. You chose Shepard's background and then you dictated their personality through gameplay; same with the Ryder's in Andromeda. Same as what they did with Hawke. Same as what they did with the Inquisitor (sans name of course). Similar enough to what players could do with Geralt. Similar to what people could do with Adam Jensen or what's his face from Alpha Protocol. Bioware isn't doing anything different from what they've done before or what everyone else has done and has been declared acceptable by fans. You did not encounter default appearance Jane Shepard as you played a M!Shepard, or default appearance John Shepard as you played F!Shepard.
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Post by marshalmoriarty on Feb 9, 2017 0:42:05 GMT
This reminds me of Dungeon Siege 3, where there were 4 playable characters with predetermined personalities, but the one you chose to play was effectively rendered a blank slate for that playthrough with you deciding your morality and choices etc. It felt weird in that game too.
Because say you chose 1 guy and made good, honorable decisions with him. Yet in all the other playthroughs, the character is completely different and possesed of a more selfish, ambivalent attitude. It creates a certain disconnect, because everyone else is acting the same, yet this character is suddenly completely different from how you remember him. And because he is like that in 3 of the possible playthroughs, it makes the playthrough where you played as him and acted differently seem like the problem.
It won't be as pronounced here, since there are only 2 characters, not 4. But its still a very odd idea with great immersion breaking potential. With a dose of 'Just tell yourself each playthrough is completely its own seperate reality' (as it is) then it will be fine. Yet it still seems a distraction, and I do wonder if they will justify this nuisance (i.e present a story that shows why they both had to exist in the story at once, instead of one or the other).
Bioware have failed on this kind of thing before (bringing back Leiliana was divisive, but many were willing to go along with it because they assumed Bioware *needed* her to survive for some plot relevant reason... which never materialzed.) So it was just a divisive, needless thing to do. Hopefully, they'll do better here.
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Post by Cypher on Feb 9, 2017 4:13:19 GMT
But Scott/Sara wouldn't both be in the game in the latter scenario because one would be left in the Milky Way, thus there'd still be two siblings in Andromeda and the dynamic wouldn't change at all other than there being an extra reference or two in regards to the family and friends they all left behind. The setup for Scott and Sara is no different than Shepard; both of which are officially John and Jane Shepard before you change their names. The only difference here is that no one vocally spoke John and Jane in ME1-3 while they'll vocalize Scott and Sara. You chose Shepard's background and then you dictated their personality through gameplay; same with the Ryder's in Andromeda. Same as what they did with Hawke. Same as what they did with the Inquisitor (sans name of course). Similar enough to what players could do with Geralt. Similar to what people could do with Adam Jensen or what's his face from Alpha Protocol. Bioware isn't doing anything different from what they've done before or what everyone else has done and has been declared acceptable by fans. You did not encounter default appearance Jane Shepard as you played a M!Shepard, or default appearance John Shepard as you played F!Shepard. I'm not understanding how anything you said is relevant or can refute anything I said.
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mango1smoothie
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Post by mango1smoothie on Feb 9, 2017 8:18:42 GMT
Alternate universes, there fixed for you OP now you know longer have to head canon a third sibling. Each playthrough is just a different alternate universe with different variation of characters.
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Post by Deleted on Feb 9, 2017 13:37:51 GMT
Alternate universes, there fixed for you OP now you know longer have to head canon a third sibling. Each playthrough is just a different alternate universe with different variation of characters. I like the third Ryder head canon more. It is obviously an AU approach. I feel that the moment I rename and customize the appearance of Sara or Scott I am doing it regardless. At any rate, as odd as it sounds, it lets me not get hanged up on the "but the protagonist in this game is essentially fixed" issue, and I like that.
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ames4u
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and so, we limp back into activity
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Post by ames4u on Feb 12, 2017 4:25:40 GMT
That is some fatalistic shit right there. But wouldn't every playthrough technically be an AU? So a third sibling wouldn't make sense to me. You have your own canon though, so don't let me rain on your parade.
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Post by Vall on Feb 12, 2017 11:20:46 GMT
That is some fatalistic shit right there. But wouldn't every playthrough technically be an AU? So a third sibling wouldn't make sense to me. You have your own canon though, so don't let me rain on your parade. Yeah, every playthrough is AU anyway, doesn't matter if you have additional sibling or not
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Post by VanSinn on Feb 13, 2017 8:07:31 GMT
To be completely honest, I really have no idea why people are getting hung up on this issue. If you play as Sara, you choose her actions and speech, and thus define her character (within the bounds of the story Bioware is telling) and Scott has a pre-defined personality. If you play as Scott, same thing in reverse.
All of the events that happen on one playthrough didn't happen in a second (or third!) playthrough, so it's ALREADY an Alternate Universe if you run through again. I honestly don't see a need to headcanon something that's basically irrelevant...
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Post by marshalmoriarty on Feb 14, 2017 0:17:52 GMT
Because it makes it hard to talk about either character, since their predetermined personality is only valid if you aren't playing as them. It limits the discussions you can have about those characters, because technically neither of them have a canon personality, or both, or both but not at the same time depending on how you look at it.
People like to look at various scenarios and discuss what characters feel about the various events that happen, why they say certain things, do certain things, how aspects of their personalities inform those behaviours at critical moments etc. That is a whole lot more difficult to do with the Ryder twins. For them to take up 2 team slots for characters with potentially blank slate personalities is rather annoying thing to many people.
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Post by VanSinn on Feb 14, 2017 1:09:17 GMT
Because it makes it hard to talk about either character, since their predetermined personality is only valid if you aren't playing as them. It limits the discussions you can have about those characters, because technically neither of them have a canon personality, or both, or both but not at the same time depending on how you look at it. People like to look at various scenarios and discuss what characters feel about the various events that happen, why they say certain things, do certain things, how aspects of their personalities inform those behaviours at critical moments etc. That is a whole lot more difficult to do with the Ryder twins. For them to take up 2 team slots for characters with potentially blank slate personalities is rather annoying thing to many people. Um, they aren't potentially blank slate personalities. The Ryder sibling you're not playing as has a predetermined personality, and any discussion of the Ryders as NPC's will have common basis. Only the sibling you're playing as has a unique personality dependant on the choices you make as a player. It's still entirely possible to have a discussion (as you're saying is part of the problem) about the NPC versions of the Ryder kids without some far-fetched headcanon that there's some mysterious 3rd Ryder who stayed home. To be clear, though, if you think you need to headcanon this to wrap your head around it, I'm not gonna argue. I just honestly don't see why someone would need to think that way.
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Post by marshalmoriarty on Feb 14, 2017 2:30:06 GMT
For starters, I mentioned nothing about headcanon. That's the OP's deal. On the blank slate issue, both are potentially blank slates. Only one will actually become that, but both have the potential to be that before you choose.
So how can you have a conversation about character motivations that won't apply to 50% of people's playthroughs at any one time? Such conversations will get terribly bogged down in 'Well, that doesn't applt to my playthrough, because it didn't happen' etc. And if the gender split ratio is more slanted towards say Scott Ryder, that will slant the conversations towards the predetermined personality of Sara etc, which ups the potential for frustration even more.
Plus, if you think people can be completely impartial and seperate out potential behaviour from predetermined behaviour, then you are being very naive. Yes, it *should* be as easy as saying its a different reality, the other versions and their attitudes, actions don;t apply, but that isn't how it works in practice.
Just look at Until Dawn and the number of people who trashed Ashley because under a specific set of circumstances, she could cause a beloved character to be killed. It didn't have to happen, and you needed to work quite hard to actually make it happen, but because it *could^ happen, people took against the character mightily as 'proof' of her character being scheming, crazy etc. Despite that not being the case in all other cases.
It will promote cases of people looking for indicators that a certain character *is* this way, despite how you choose to play them. And if you don't believe me, just take a look at how people reacted to Hawke's behaviour in DA:I. It didn't matter how many times it was drilled into their skulls that Hawke's behavior was completely out of character from the one that many of made in DA2. Because it fit *their* opinion of what Hawke was like, stubborn posters insisted that it was completely in character, because of this, that and the other reasons, despite the fact that nothing in the game can legislate for how you played your own version of Hawke. You decided what she did, what she thought about blood magic etc etc And no 'well after she saw in Kirkwall, she would think ill of it etc etc' will convince you otherwise if you didn't play your Hawke that way.
Trust me, this has the potential to be a grave error.
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Post by marshalmoriarty on Feb 14, 2017 2:35:07 GMT
Just so we're clear, I do agree that it shouldn't matter. Unlike with Hawke they aren't making previously playable characers into unplayable characters with predetermined views that they didn't have before etc. And since the playthroughs are seperate, there shouldn't be an issue.
What I'm saying is that history suggests this will not be the case, and thus it will be as I suggested earlier, a distraction that has great potential to be a real nuisance if people start trying to say that each Ryder has a reading of their personality that is more right than others etc.
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