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Post by natureguy85 on Aug 12, 2016 4:21:23 GMT
I'd probably still like DA:O better even if DA2 had lived to its full potential. That being said, I still do love DA2, warts and all, and think it's an impressive achievement given the crazy short time it was developed in. The DA2 dlc though, now that was top notch, way better than DA:O's dlc (to be fair, not exactly and accomplishment, DA:O's dlc was terribad). Legacy and Mark of the Assassin were better than the main game. I agree that they were better than Leliana's Song and maybe Witch Hunt, (I don't remember much about Golems) but I thought Awakening was pretty cool. I'm guessing you weren't counting that though.
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Zjarcal
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights
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Post by Zjarcal on Aug 12, 2016 4:41:35 GMT
I'd probably still like DA:O better even if DA2 had lived to its full potential. That being said, I still do love DA2, warts and all, and think it's an impressive achievement given the crazy short time it was developed in. The DA2 dlc though, now that was top notch, way better than DA:O's dlc (to be fair, not exactly and accomplishment, DA:O's dlc was terribad). Legacy and Mark of the Assassin were better than the main game. I agree that they were better than Leliana's Song and maybe Witch Hunt, (I don't remember much about Golems) but I thought Awakening was pretty cool. I'm guessing you weren't counting that though. Yeah, I don't count Awakening in the dlc bag, though even if I did, I'd still like the DA2 dlc more(but I defo don't think Awakening was bad at all). Of the post release DA:O dlc, I'd say Witch Hunt and Leliana's Song were decent, Return to Ostagar pretty meh, Golems really meh, and Darkspawn Chronicles... ok, best not to acknowledge that.
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Post by natureguy85 on Aug 12, 2016 5:56:22 GMT
Yeah, I don't count Awakening in the dlc bag, though even if I did, I'd still like the DA2 dlc more(but I defo don't think Awakening was bad at all). Of the post release DA:O dlc, I'd say Witch Hunt and Leliana's Song were decent, Return to Ostagar pretty meh, Golems really meh, and Darkspawn Chronicles... ok, best not to acknowledge that. What? Darkspawn Chronicles was cool! I don't remember what it cost to say if it was worth whatever price, but that was a fun, little diversion. It was nice and short and kept the action going. It revealed little details like Master Wade's helper being a Desire Demon and gave us Barkspawn the dog. I liked those little bits. If it had been longer, yeah, it probably would lose it's appeal. I actually forgot about Ostagar. I didn't get anything from that either. I'm mixed on the letters you find because it's tricky when you provide info in extra content that can alter the main game, such as those letters giving credence to Loghain's concerns about Orlais.
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Dovahkiin N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Dovahkiin N7 on Oct 19, 2016 20:46:45 GMT
The story didn't take off for me at all. I gave up on before it even started off - it was a bargain bin purchase anyway - just to keep up with the storyline for DAI. Also couldn't figure out these combos - they rarely happened. It was a mistake catastrophy. I urge you to give it a try. . On nightmare.
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Dovahkiin N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Dovahkiin N7 on Oct 19, 2016 20:50:12 GMT
Despite all it's flaws , I love this game and I have played more play throughs than mass effect. And I have played Bioshock, half-life2, portal 1-2, dead space and witcher series. The friendship-rivalry thing was good design choice.
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Zikade
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Zikade on Oct 27, 2016 16:35:43 GMT
I like DA2 despite its' shortcomings and I think there are elements which DA2 does way better than the Inquisition. Side quests, memorable NPCs, choice and consequence. Every time I play Inquisition I curse the non-engaging fetch quests and the stupid 3rd person conversation camera which does some fine work alienating me from what's being said and who's saying it. My Nightmare runs are kind of stuck since I absolutely need to level up (and gain power) but can't find motivation to hassle around these maps.
What I most liked about DA2 was the effect you and your companions had. For example, if you bring your brother/sister to the Deep Roads and don't bring Anders... well, shit. But if you do have him with you, you can save your sibling. Dealing with Varric's brother also differs if you have Anders in your party, dealing with Arishok is different with Fenris, Varric's glib tongue can resolve things peacefully, etc. There's also quests and events which existence depends on your past actions. In Inquisition they pretty much affected only War table missions. Combat is also my favorite out of all three games. The wave mechanic is rather annoying yes but, in overall, I really enjoy the combat. It's a good mixture of flashiness and tactics. Animations are better than in DAO and it's more fast-paced but the game still has strategy and you can tune your party's tactics and AI.
Long story short... I agree that DA2 could have been brilliant if only they had more time with it. Now the game is hold back by things like repeated maps, lackluster story, limited interaction with companions, etc. Still... the things I enjoy, I really enjoy.
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Post by Tuchanka Love on Oct 28, 2016 7:33:25 GMT
I don't think the problem was the budget, because by the time DA2 came out Biower was already 3 years under EA. The problem was: 1- deadlines 2- direction towards a more casual gamer console crowd hence Brent Knowles departure and "you press a button, something awesum has to happen!!11"
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Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Oct 28, 2016 8:38:31 GMT
I don't think the problem was the budget, because by the time DA2 came out Biower was already 3 years under EA. The problem was: 1- deadlines 2- direction towards a more casual gamer console crowd hence Brent Knowles departure and "you press a button, something awesum has to happen!!11" It also suffered from a good dose of what seemed like last minute plot decisions and their now trademark "tell, don't show". Like nearly all mages you meet being nutjobs... the solution was to add the enigma of Kirkwall, a few codex entries that explained why the mages were all gaga. Which makes you wonder why there's still a circle in Kirkwall - it's like having a hospital inside an irradiated reactor core and wondering why your patients don't get any better. So many things were just codex entries when they should have been shown within the game. I remember talking to one of my companions just before dueling the Arishok, and just after I sorted out the ox guy, I got a codex popup that basically said "zomfg it's like three years since you offed the horned dude and your companion was hanging out somewhere else the whole time and only now showed his mug again so why don't you go and catch up, yo. You're also totally the big cheese now." Three years with no transition except a few lines of text. I found that very jarring. And look at all those refugees in Kirkwall! The streets were so empty that you expected tumbleweeds to fly by while some emaciated old hobo plays an Ennio Morricone tune on his bone flute. Or simple story/gameplay disconnects where you follow those three hucksters that sell the ashes of Andraste and get ambushed by an entire ninja clan with near unlimited reinforcements. I first thought that it meant that I had stumbled on a far larger criminal organisation than I had expected, but no... that was just how quests and combat were going to be in this game. Go there, wave-combat, get objective. Sigh. I love personal stories, I really do, but this wasn't how to do one.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Zikade on Oct 28, 2016 11:45:28 GMT
I don't think the problem was the budget, because by the time DA2 came out Biower was already 3 years under EA. The problem was: 1- deadlines 2- direction towards a more casual gamer console crowd hence Brent Knowles departure and "you press a button, something awesum has to happen!!11" It also suffered from a good dose of what seemed like last minute plot decisions and their now trademark "tell, don't show". Like nearly all mages you meet being nutjobs... the solution was to add the enigma of Kirkwall, a few codex entries that explained why the mages were all gaga. Which makes you wonder why there's still a circle in Kirkwall - it's like having a hospital inside an irradiated reactor core and wondering why your patients don't get any better. So many things were just codex entries when they should have been shown within the game. I remember talking to one of my companions just before dueling the Arishok, and just after I sorted out the ox guy, I got a codex popup that basically said "zomfg it's like three years since you offed the horned dude and your companion was hanging out somewhere else the whole time and only now showed his mug again so why don't you go and catch up, yo. You're also totally the big cheese now." Three years with no transition except a few lines of text. I found that very jarring. And look at all those refugees in Kirkwall! The streets were so empty that you expected tumbleweeds to fly by while some emaciated old hobo plays an Ennio Morricone tune on his bone flute. Or simple story/gameplay disconnects where you follow those three hucksters that sell the ashes of Andraste and get ambushed by an entire ninja clan with near unlimited reinforcements. I first thought that it meant that I had stumbled on a far larger criminal organisation than I had expected, but no... that was just how quests and combat were going to be in this game. Go there, wave-combat, get objective. Sigh. I love personal stories, I really do, but this wasn't how to do one.Yes, it was a great idea to make a more personal story about a character who was not some sort of chosen one to save the world BUT they didn't do very good job with it. They threw in time-skips when we should have played those parts. I would rather have experienced the development and hardships Hawke went through during these times. Working with the mercenaries/smugglers, learning the city and its' people, climbing the social ladder, trying to keep Bethany safe from the Templars/making us understand Carver's inferiority complex better, etc. That would have made me properly connect to Hawke and his/her family and companions. Now you suddenly go from a nobody to a Viscount's favorite to a Champion and just... cope. The game said: "You're a Champion!" and I answered: ".... so what?" We didn't get to experience the "honeymoon" period of such tittle so it was meaningless to me. It is like you said: too much telling, not showing. In the end, this personal story lacked that personal touch I was looking for and the story in overall ended up being a random cluster of things.
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