clonemenace
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Post by clonemenace on Feb 5, 2017 21:41:29 GMT
Why stop there? Why not make an adventure game in the Mass Effect setting? I'm thinking strike a deal with the telltale games people and make it happen. Tales of Mass Effect has a nice ring to it. Not so much telltale, but a point and click style game would be great. I was thinking Wadjet Eye. It could be based on a c-sec officer on the Citadel between ME1 & 2. You know, I think the idea of a point and click in the same vein as an old Lucasarts or Sierra adventure games could work as well.
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BadgerladDK
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Post by BadgerladDK on Feb 5, 2017 21:46:41 GMT
Not so much telltale, but a point and click style game would be great. I was thinking Wadjet Eye. It could be based on a c-sec officer on the Citadel between ME1 & 2. You know, I think the idea of a point and click in the same vein as an old Lucasarts or Sierra adventure games could work as well. Now that I would throw money at. Though maybe more Broken Sword than Monkey Island, as much as I loved those. Can't really see classic LucasArts whackyness fitting the setting. / How appropriate, you fight like a (shifty looking) cow!
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Post by ravenous on Feb 5, 2017 22:13:05 GMT
I am a huge fan of Real Time Strategy Games so I am all for a mass effect strategy game, and if one was ever made I would so play it and alot
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kino
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The path up and down are one and the same.
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Post by kino on Feb 5, 2017 22:38:45 GMT
I'm not a fan of RTS's myself, but if there were a demand that could be filled by making a ME:RTS I don't see why not. The series might lend itself well to that genre.
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joker
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Post by joker on Feb 5, 2017 23:45:32 GMT
It would be awesome. I would even play a mod for any RTS out there. Just imagine the possibilities with each race being handled differently... Asari, Krogans, Turians, volus, humans, reapers... In maps that could have danger zones, where a trasher maw could attack. The possibilities are endless! there is Mass Effect mod for Homeworld 2 on Moddb www.moddb.com/mods/masseffectreborn WOW!!!! Nice!!! I really have to check that out! Thank you!
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mango1smoothie
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Post by mango1smoothie on Feb 6, 2017 1:11:50 GMT
I always thought a rts set during Mass effect trilogy would be cool with a potential alternate universe campaign set during the the trilogy's story.
Essentially the idea for the game involves three stages. After you choose your species you then select a hero who in the first stage must find conduit and stop sovereign from succeeding. The second stage then involves using your hero to stop the collectors, with the species who found the conduit in the first stage getting a head start due to their colonies disappearing. The third stage is the reaper war and you must put the most resources into the crucible. The winner of each stage earns extra points to be added for the end game score.
During all the stages the player or players attempt to war othe species, gain diplomatic power, or colonize worlds to dominate the other species, while supporting their heroes for the campaign during each story stage.
If you play too aggressivly you risked being shunned by the other species when the reaper war starts, while playing too cautiously risks not getting enough points to win game when reaper war is over.
Always thought it would be a cool concept for a strategy game using a total war concept/empire at war concept of turn based campaign map for the story stages with real time battles when two species fight each other.
If this concept ever popped in a mass effect strategy game my life would be complete lol.
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outspokenbeef15
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playing games
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Post by outspokenbeef15 on Feb 6, 2017 5:53:44 GMT
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Atemporal Vanguardian-Debugger
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 6, 2017 6:32:05 GMT
WOW!!!! Nice!!! I really have to check that out! Thank you! Thank you for the link to help update signature. Was very sick of only having the out of date Youtube video.
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Post by projectpatdc on Feb 6, 2017 7:03:36 GMT
They would need to create more land vehicles (with Weapons) within the Mass Effect Universe for this to work. I would be all for it. Maybe they could make it as dlc so we can play a game within a game?
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PhroX
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Post by PhroX on Feb 6, 2017 11:19:10 GMT
I would love to see a 4x/grand strategy style RTS (think Stellaris) set in the MEA universe. Seems a perfect fit for the setting. A Dune 2 (or C&C or Starcraft or whatever your personal ur-example of this type of game is) style one...less so. I find that side of the genre pretty boring to be honest.
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stysiaq
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Post by stysiaq on Feb 6, 2017 11:25:06 GMT
RTS genre is dead for a reason, and I say it as an avid fan and active player of Age of Empires 2.
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Post by stysiaq on Feb 6, 2017 11:25:47 GMT
I'd certainly welcome a 4X game in ME universe.
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veky359
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Post by veky359 on Feb 6, 2017 13:12:22 GMT
outspokenbeef15 thank you for list I definitely check it!
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Post by CrutchCricket on Feb 6, 2017 15:34:47 GMT
Could've used this kind of thinking for the final battle of ME3.
Or the Reaper War in general.
Now... ehh. Could take it or leave it.
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Post by Robo on Feb 6, 2017 20:25:56 GMT
Sure dude.
While we're at it, Bioware should also make a Mass Effect themed trading card game. Maybe a first-person shooter as well. Pinball. Rhythm game. Flight Simulation. Cart Racing. Platformer. Horror.
The spin-off potential is almost limitless, really.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 7, 2017 4:18:06 GMT
RTS genre is dead for a reason, and I say it as an avid fan and active player of Age of Empires 2. Dead? Really? How is this so? I'd certainly welcome a 4X game in ME universe. Why?
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Post by Deleted on Feb 7, 2017 6:38:27 GMT
I was personally thinking about a space RTS in the vein of Nexus: The Jupiter Incident. with all the traits of ME space combat being worked in the gameplay.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 7, 2017 8:46:16 GMT
I was personally thinking about a space RTS in the vein of Nexus: The Jupiter Incident. with all the traits of ME space combat being worked in the gameplay. For some reason I do not know why that game always reminds me of three: 1. Project Earth (Starmageddon) [April 26, 2002]: Sorry very little video of the game seems to exist. This game was a chore... guess that is why I liked it. Always like a challenge ... especially with no cheating (SC2 looking at you). 2. Genesis Rising: The Universal Crusade (March 20, 2007) Disturbing but fun game... if you can get by the blood then it is playable... disturbingly so... especially with the trait system you use. 3. Fargate [Sep 11, 2001] (I know) Controls are a bit clunky. However take the time to get know them and use the control panes in LOCKED position and at least it is entertaining... till the end anyway.
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Post by Deleted on Feb 7, 2017 8:56:44 GMT
I really love ME and it would sadden me seeing it becoming the next Star Wars in terms on how that franchise is used and abused. I want ME to be popular for it to be profitable but not to become as mainstream as SW for EA to think that they can milk us with sub-par products just because it has the ME logo on it.
This doesn't mean I'm opposed to them branching ME in new genres but I probably won't buy those games because I'm an RPG gamer at its core.
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stysiaq
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Post by stysiaq on Feb 7, 2017 9:50:34 GMT
RTS genre is dead for a reason, and I say it as an avid fan and active player of Age of Empires 2. Dead? Really? How is this so? I'd certainly welcome a 4X game in ME universe. Why? 1) RTS genre is (relatively speaking) dead. How many RTSes are made today compared to early 2000's/late 90's? Outside of Starcraft 2 there are really no 'big' RTS games. RTS being dead autocompletes in google, and while it's hardly evidence for anything it leads to (for example) this article discussing it with more research than yours truly did. As for my gut feeling (that the genre is quite dead) I give following reasoning: - RTS games are quite hard to be good at; just try your hand at Age of Empires 2 for instance and see it for yourself. They're not so much 'strategy' games but rather 'multitasking' games based on dexterity. It takes a lot of practice and muscle memory to be even decent at it. And today the industry wants big audience for the big bucks. Skill-based dexterity games niche is today filled by fighting games that you can (and should) play with a controller rather than remembering a dozen keyboard shortcuts that you need to execute so fast that your roommate thinks you have your masters thesis due tomorrow. - the model of having peons/workers/whatever gathering resources and building military production buildings to produce units is outdated. There's just no way around it. I remember that WH40k:DoW tried to do something fresh about it and was good. However DOW2 was a moderate success. We'll see how DoW3 will turn out to be, but things aren't that promising from what I saw so far. - when discussing strategy games, it's more common nowadays to think about turn-based 4X or digital card games. People (in general) just don't like to think that they're weak at a game and got wrecked because they didn't click things as fast as the other guy. Even in fighting games the input commands and combos are easy to execute. Mastery of the controller input is hardly an issue - which is not the case in the RTS genre. 2) I like 4X (Endless Legend / Civilization mostly), that's it. I think that I'd welcome a game akin to Sins of the Solar Empire the most for ME universe (a mix of real time on a scale that makes it 4X).
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Feb 7, 2017 11:12:53 GMT
Dead? Really? How is this so? Why? 1) RTS genre is (relatively speaking) dead. How many RTSes are made today compared to early 2000's/late 90's? Outside of Starcraft 2 there are really no 'big' RTS games. RTS being dead autocompletes in google, and while it's hardly evidence for anything it leads to (for example) this article discussing it with more research than yours truly did. As for my gut feeling (that the genre is quite dead) I give following reasoning: - RTS games are quite hard to be good at; just try your hand at Age of Empires 2 for instance and see it for yourself. They're not so much 'strategy' games but rather 'multitasking' games based on dexterity. It takes a lot of practice and muscle memory to be even decent at it. And today the industry wants big audience for the big bucks. Skill-based dexterity games niche is today filled by fighting games that you can (and should) play with a controller rather than remembering a dozen keyboard shortcuts that you need to execute so fast that your roommate thinks you have your masters thesis due tomorrow. - the model of having peons/workers/whatever gathering resources and building military production buildings to produce units is outdated. There's just no way around it. I remember that WH40k:DoW tried to do something fresh about it and was good. However DOW2 was a moderate success. We'll see how DoW3 will turn out to be, but things aren't that promising from what I saw so far. - when discussing strategy games, it's more common nowadays to think about turn-based 4X or digital card games. People (in general) just don't like to think that they're weak at a game and got wrecked because they didn't click things as fast as the other guy. Even in fighting games the input commands and combos are easy to execute. Mastery of the controller input is hardly an issue - which is not the case in the RTS genre. 2) I like 4X (Endless Legend / Civilization mostly), that's it. I think that I'd welcome a game akin to Sins of the Solar Empire the most for ME universe (a mix of real time on a scale that makes it 4X). EDIT: SORRY FOR WALL OF TEXT. Thank you for the clarification. Was just a little surprised to hear a genre of PC gaming was extinct - granted by your clarification they aren't exactly so. Just more rare now. If they are less popular today; -sure they maybe dead to most people who don't care for them. There are those however like me that will play any that come out. Just was trying to ask why you believed they were a dead genre. I can understand that for most companies it is all about the money, money, money. While it is true that most would use the keyboard shortcuts in a normal RTS. I find it far easier to just build a tactical army than go through keyboard shortcut methods. Even when I played AOE 1-3 and all expansions I played this way. I found it quite easy to play any map using the terrain and the even the enemy against themselves. The forest map in AOE2 or AOE3(can't remember which) though I probably would have been arrested for deforestation. Cleared the entire map of trees then built walls within walls -five rings two rows deep . By the time the enemy was through two layers my workers outside -that I had placed way out of harms way had repaired the walls the enemy took down. Enclosing the enemy having to tear down walls on either side while my archers mowed them down. Also I find the MOBA utterly distasteful of an upgrade to RTS and yes I know I guess many like that element: Instead of upgrading your base and units you upgrade a single battle Iron Man. While that may be cool and while that may be good and all it does loose re-playability of the game: Go through the mission or missions, upgrade unit to beast-mode and stream-rolling the enemy... I am sorry but for me that just feels like C&C4 all over again. I know people... many apparently like that model and game makers have adapted to service those wants. For me however I find the tactic of building a base under the pressure of an impending attack in which you: Managing resources, building buildings, building units, making defenses and making an army that counters the enemy just more of a challenge. Especially with an enemy that requires you to play using attrition as your friend against the enemy. Reading that article I know many don't seem to care for that anymore and just want to steam roll everything. While I can understand and even play a bit of 4x games. Most 4x games I simply get bored (one more turn, one more turn) with over time. Where with plain RTS it is you flying by the edge of your seat with or without a plan hoping what you do works and if it does not try another tactic. In plain RTS games like Command and Conquer 3: Timberium Wars, Homeworld: Deserts Of Kharak or the StarCraft series there is an end goal to the set of a mission. At which point in the conclusion of said mission part of the story is shown. Then on to the next mission where the next part is revealed and once that mission is beaten the next part is again shown. Now in 4x's case I know it may not be liked but take the old Master Of Orion 3 (with all improvement mods). It happens to be one 4x that really bored me ...after nearly 3500+ game turns even with combat before I was able to beat it and at the end am like: "That's it? Its ME3 all over again. All that work just for this?" Sometimes I even forget what the story is that I am doing when I run a 4X so long at least in a plain RTS with missions I know what I am doing or what I left off doing before. Even the Civilization game where you can start as George Washington bored me after I was already to present time and still no where near even entering the industrial revolution. Even Solaris got boring after exploring every star system and the same responses and base story elements solved... a bit better than the other 4x's... expand on this I may find 4x at least tolerable. Still in a normal RTS - if done right can tell quite good stories as any Homeworld series games and earlier Command & Conquer series games can indicate. The 4X just seems to be lacking a bit in the story. To much turn not enough story.
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Post by asherax on Feb 7, 2017 11:26:43 GMT
I think the Mass Effect setting would be perfect for an RTS. Either land based or space based (Homeworld style) would definitely expand the universe, without having to break any lore or whatever.
A Mass Effect MMO? No, definitely no way. Turning Mass Effect into an MMO would only ruin the IP, it's a one-way ticket to invalidating everything in the universe. Krogan just wouldn't behave like Krogan anymore, it'd only take half a year for Male Asari to happen, Salarians would get a dozen buffs to make them tougher to the point that they wouldn't even need armor anymore to out-tank a Batarian, and the list of things making Mass Effect no longer Mass Effect but the electronic equivalent of Mass Effect action dolls would be neverending.
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Post by rcgrimshaw on Feb 7, 2017 11:54:46 GMT
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Post by degs29 on Feb 7, 2017 14:14:32 GMT
like XCOM?, cuz', i've XCOM2 modded is such a way that i've almost every character of the trilogy That's exactly what I was thinking! The universe is perfect for an XCOM game.
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Post by dropzofcrimzon on Feb 7, 2017 14:39:16 GMT
Uhm...so we get to produce weaponless ships and weaponless rovers?
Kind of a boring rts
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