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Post by muahmuah on Sept 20, 2017 8:20:09 GMT
Thanks! I usually use shockwave to detonate only when I want to get explosions on multiple enemies or through walls, while warp basically in any situation else (especially, because it primes for the second combo when the singularity explodes). You should use it every time you're at range ! When Shockwave is maxed, biotic explosions with it are extremely powerful. I would rather max it than the passives. Besides, after launching your Singularity, you have time to cast shockwave, then Warp, before the Singularity explosion. I would also use the heavy barrel on the Acolyte (instead of the high caliber), the human adept desperately needs to boost his damage against shields, especially against Cerberus. So much that.I play HA with 66644 build and never use power damage in the passives tree 4,but most of my builds are weapon-based.I am a weapon lover.Also i would equip warp ammo instead AP.Never mind me,that's just my opinion.
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Post by Alfonsedode on Sept 20, 2017 11:53:47 GMT
Actually guys, Maxxed Singularity warp BE is a bit more damage than singularity SW one, and a larger one in theory... And warp does more damage to a single unit
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Post by muahmuah on Sept 20, 2017 13:12:47 GMT
Actually guys, Maxxed Singularity warp BE is a bit more damage than singularity SW one, and a larger one in theory... And warp does more damage to a single unit It doesn't matter.Maxed shockwave and warp is always beter than 4 points only in SW tree.In my opinion passives on HA aren't a must.He is enough powerfull with 4 or even 3 points in that tree.
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Post by Deleted on Sept 20, 2017 13:30:03 GMT
In theory I would say the optimal build to be as quick as possible (what t-raks is trying to do) is something like this : build. Maybe a 5/3 or a 4/4 split between passives and fitness is actually better, as muahmuah said passives haven't a great impact on the HA. I once used a 66606 build which was enough to get a sub-30 on Giant. Also, I'm curious about your maths Al : how can the biotic explosion with Warp does more damage than the one with Shockwave, since the later have a better multiplier for BE (65% VS 50%) ? From experience, I would say that the biotic explosion with Shockwave is more damaging (by a good margin) and effective, even more that this power can hit several targets.
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Post by Lvca on Sept 20, 2017 16:32:26 GMT
In theory I would say the optimal build to be as quick as possible (what t-raks is trying to do) is something like this : build. Maybe a 5/3 or a 4/4 split between passives and fitness is actually better, as muahmuah said passives haven't a great impact on the HA. I once used a 66606 build which was enough to get a sub-30 on Giant. Also, I'm curious about your maths Al : how can the biotic explosion with Warp does more damage than the one with Shockwave, since the later have a better multiplier for BE (65% VS 50%) ? From experience, I would say that the biotic explosion with Shockwave is more damaging (by a good margin) and effective, even more that this power can hit several targets. I'd swap high velocity for high caliber barrel on the hurricane, it does more damage even against armor and the HV penetration it's too small to get multihits afaik. For passives i'd go 3/5, 0/6 or 6/0, I find more shields without faster shield regen kinda meh. The extra damage on the Warp BE could be because of the warp 10% more damage received for 10 seconds? Dunno if it applies to BEs. I'd still say that at least 5 ranks on shockwave+warp are a must, to quickly take down or stop those enemies that get out of singularities.
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Post by traks on Sept 20, 2017 17:57:30 GMT
Thanks! I usually use shockwave to detonate only when I want to get explosions on multiple enemies or through walls, while warp basically in any situation else (especially, because it primes for the second combo when the singularity explodes). You should use it every time you're at range ! When Shockwave is maxed, biotic explosions with it are extremely powerful. I would rather max it than the passives. Besides, after launching your Singularity, you have time to cast shockwave, then Warp, before the Singularity explosion.I would also use the heavy barrel on the Acolyte (instead of the high caliber), the human adept desperately needs to boost his damage against shields, especially against Cerberus. Loufi please, if you watch the video you see that that's the way I play the HA. Learned that - if I remember right - from watching one of your videos years ago. Anyways: thanks for your feedback guys! Lots of likes for the discussion of an optimal build for my favorite kit! Will experiment with 6/6/6/something builds in the future again. Did that way back in time and ended up with the 6/6/4/6/4 build, because it felt right. BTW, my two cents on the singularity/shockwave vs. singularity/warp explosion: Sometimes I like to use the second one as the first option (so a singularity/warp/warp combo for the double explosion instead of the singularity/shockwave/warp double one), because a) it can be more reliable than a shockwave when targeting a boss unit (think radius and range) and a singularity/warp explosion on one target effects nearby enemies that are alone immune against the singularity/shockwave one seemingly more. might be something that is just how it seems to me though. Maybe some of our damage experts can clarify that second point.
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Post by Alfonsedode on Sept 21, 2017 8:09:46 GMT
As said, SW warp BE do a bit more damage to the targeted unit cause warp debuff (15%). Then warp doesnt debuff the 3 other units that may be impacted by the combo. SO i guess u r right Loufi i did a small spreadsheet (editable online) to check values and a bigger one (not editable online) at the end of a combo mechanic thread (splosions were the first mechanics of the game i enjoyed understanding )
Values for plat (no defense multiplier) 6+6 Sing. Warp BE: 1900 damage (hit unit) or 1650 damage (close units) and 6m radius in theory 6+6 Sing. SW BE: 1800 damage 4m radius 6+4 Sing. SW BE: 1100 and 3.6 m radius (just to compare) 6+6 Warp SW BE: 3100 (hit unit) 2700 (close units)
I personnally use 66644 build with SW as much as possible, but i guess seing the rhythm traks has with (sing.+) 2 warps, it seems pretty good if u get that juicy radius bonus. And if SW detonator gives u 2 BE sometimes, It also miss completly from time to time. (Then i wld only ever take power amp for some cheese, as power damage dont do much for the HA)
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Post by traks on Sept 21, 2017 19:55:00 GMT
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Post by DistigousForest on Sept 24, 2017 10:41:20 GMT
Geth Trooper Soldier DistigousForest | Xbox | September 21, 2017 | 45:44 | Goddess | Reaper | Acolyte 45 minutes seems to be my time for these. Tier 4 will give me all the factions solo'd and I'm sitting at 4/6 classes. My only complaint is I need to git gud and stop failing (lol), my supply of Cyclonic IV's is slowly dwindling.
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Post by Alfonsedode on Sept 24, 2017 14:08:48 GMT
Geth Trooper Soldier DistigousForest | Xbox | September 21, 2017 | 45:44 | Goddess | Reaper | Acolyte 45 minutes seems to be my time for these. Tier 4 will give me all the factions solo'd and I'm sitting at 4/6 classes. My only complaint is I need to git gud and stop failing (lol), my supply of Cyclonic IV's is slowly dwindling. maybe tier 4 is the one to do on cyclo III GI on tier 5 is more in love with its shield
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Post by DistigousForest on Sept 24, 2017 14:41:35 GMT
Geth Trooper Soldier DistigousForest | Xbox | September 21, 2017 | 45:44 | Goddess | Reaper | Acolyte 45 minutes seems to be my time for these. Tier 4 will give me all the factions solo'd and I'm sitting at 4/6 classes. My only complaint is I need to git gud and stop failing (lol), my supply of Cyclonic IV's is slowly dwindling. maybe tier 4 is the one to do on cyclo III GI on tier 5 is more in love with its shield Yeah I think that's what I'm going to do with that one.
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Post by antsu on Sept 25, 2017 6:07:50 GMT
Drell Infiltrator anterojp | September 23 2017 | 24:48 | White | Cerberus | Venom Objectives: Hack, targets, escort I did this for old times sake. Same old story with DAI_Venom_White_targets.
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Post by docsteely on Sept 25, 2017 13:01:08 GMT
maybe tier 4 is the one to do on cyclo III GI on tier 5 is more in love with its shield Yeah I think that's what I'm going to do with that one. I usually use AM3 on AIU, catch me if you can...
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Post by DistigousForest on Sept 25, 2017 13:07:33 GMT
Yeah I think that's what I'm going to do with that one. I usually use AM3 on AIU, catch me if you can... I usually do too, for team games. I run her no fitness and that's probably a no go for a plat solo. I'm debating skipping snap freeze, which is too useful to skip imo, or the passive for more shields or a 4/4 split in the passive/fitness and then be more comfortable with an AMIII. Anyone have thoughts on that?
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Post by docsteely on Sept 25, 2017 13:51:32 GMT
I usually use AM3 on AIU, catch me if you can... I usually do too, for team games. I run her no fitness and that's probably a no go for a plat solo. I'm debating skipping snap freeze, which is too useful to skip imo, or the passive for more shields or a 4/4 split in the passive/fitness and then be more comfortable with an AMIII. Anyone have thoughts on that? Doesn't matter if it's a team game or a solo, for me, no fitness + AM3 that's "I did it my way". You're superfast and already have free revives if you take the pill. The only question for me is AC vs GS.
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Post by DistigousForest on Sept 25, 2017 14:04:56 GMT
I usually do too, for team games. I run her no fitness and that's probably a no go for a plat solo. I'm debating skipping snap freeze, which is too useful to skip imo, or the passive for more shields or a 4/4 split in the passive/fitness and then be more comfortable with an AMIII. Anyone have thoughts on that? Doesn't matter if it's a team game or a solo, for me, no fitness + AM3 that's "I did it my way". You're superfast and already have free revives if you take the pill. The only question for me is AC vs GS. I'll just have to give it a try I guess. I went with Grenade Capacity on my second attempt and was a little faster than AC because I could be more aggressive since I had more Repair Matrices. I'm also a scrub so factor that in.
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Post by muahmuah on Sept 25, 2017 14:21:29 GMT
I usually do too, for team games. I run her no fitness and that's probably a no go for a plat solo. I'm debating skipping snap freeze, which is too useful to skip imo, or the passive for more shields or a 4/4 split in the passive/fitness and then be more comfortable with an AMIII. Anyone have thoughts on that? Doesn't matter if it's a team game or a solo, for me, no fitness + AM3 that's "I did it my way". You're superfast and already have free revives if you take the pill. The only question for me is AC vs GS. Doc,pls.I don't see dilemma here.AC wins with a big advantage.
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Post by muahmuah on Sept 25, 2017 19:40:08 GMT
Turain Soldier (glorious fat of course) The_Doctor46N7 | 25 September 2017 | 23:44 | White | Cerberus | Crusader (v) Had a two week rest from ME and i am a little rusty.As i mentioned in the video description,did a faster run (21 and something),but deleted it by mistake.After two weeks i noticed that my turan soldier is even thicker.He desperately needed at least walk.Burned some calories,but he is still fat.He needs more movement.
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Post by patrickbateman on Sept 25, 2017 19:53:26 GMT
Doesn't matter if it's a team game or a solo, for me, no fitness + AM3 that's "I did it my way". You're superfast and already have free revives if you take the pill. The only question for me is AC vs GS. I'll just have to give it a try I guess. I went with Grenade Capacity on my second attempt and was a little faster than AC because I could be more aggressive since I had more Repair Matrices. I'm also a scrub so factor that in. No fitness and Cyclonic IV is what I used in my Gold and Platinum solos with the AIU, AC V for Platinum and GS for Gold.
My advice is to not skip SF, it's just to good of a power, without it the AIU is lacking a bit of offense imo.
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Post by DistigousForest on Sept 25, 2017 20:03:43 GMT
I'll just have to give it a try I guess. I went with Grenade Capacity on my second attempt and was a little faster than AC because I could be more aggressive since I had more Repair Matrices. I'm also a scrub so factor that in. No fitness and Cyclonic IV is what I used in my Gold and Platinum solos with the AIU, AC V for Platinum and GS for Gold.
My advice is to not skip SF, it's just to good of a power, without it the AIU is lacking a bit of offense imo.
That's what my thought process was with SF, I'll give it a go with AC again and see what happens.
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Post by mordokai on Sept 25, 2017 20:10:36 GMT
I'll just have to give it a try I guess. I went with Grenade Capacity on my second attempt and was a little faster than AC because I could be more aggressive since I had more Repair Matrices. I'm also a scrub so factor that in. No fitness and Cyclonic IV is what I used in my Gold and Platinum solos with the AIU, AC V for Platinum and GS for Gold.
My advice is to not skip SF, it's just to good of a power, without it the AIU is lacking a bit of offense imo.
You're basing this off of what, exactly? Not trying to be sarcastic or confrontational here, just honestly curious. Lack of damage buff? Lack of speed/armor penalty to enemies? A little bit of both? As an infiltrator, even direct damage is nothing to scoff at. So yeah, I certainly agree with you and can see from where you're coming, but as a solo veteran and an all around experienced player, I'd be interested in knowing your thoughts. Save
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Post by DistigousForest on Sept 25, 2017 20:20:10 GMT
No fitness and Cyclonic IV is what I used in my Gold and Platinum solos with the AIU, AC V for Platinum and GS for Gold.
My advice is to not skip SF, it's just to good of a power, without it the AIU is lacking a bit of offense imo.
You're basing this off of what, exactly? Not trying to be sarcastic or confrontational here, just honestly curious. Lack of damage buff? Lack of speed/armor penalty to enemies? A little bit of both? As an infiltrator, even direct damage is nothing to scoff at. So yeah, I certainly agree with you and can see from where you're coming, but as a solo veteran and an all around experienced player, I'd be interested in knowing your thoughts. SaveI mean it is the only offensive power she has. It can detonate ammo priming (or prime enemies if team games), does direct damage, debuffs, and slows down enemies plus it goes through walls. Without it she's just a weapons bot, it was just a short thought on my part.
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Post by patrickbateman on Sept 25, 2017 20:21:41 GMT
No fitness and Cyclonic IV is what I used in my Gold and Platinum solos with the AIU, AC V for Platinum and GS for Gold.
My advice is to not skip SF, it's just to good of a power, without it the AIU is lacking a bit of offense imo.
You're basing this off of what, exactly? Not trying to be sarcastic or confrontational here, just honestly curious. Lack of damage buff? Lack of speed/armor penalty to enemies? A little bit of both? As an infiltrator, even direct damage is nothing to scoff at. So yeah, I certainly agree with you and can see from where you're coming, but as a solo veteran and an all around experienced player, I'd be interested in knowing your thoughts. SaveWithout SF the only offensive power you have is the cloak bonus, SF is great for de-buffing and slowing down targets. The AIU lacks quite a bit in the offensive department compared to many other kits, sure she's an amazing all round kits combining good offense with good defense but she just can't put out the damage numbers other kits can.
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Post by larsdt on Sept 25, 2017 20:47:31 GMT
I'll just have to give it a try I guess. I went with Grenade Capacity on my second attempt and was a little faster than AC because I could be more aggressive since I had more Repair Matrices. I'm also a scrub so factor that in. No fitness and Cyclonic IV is what I used in my Gold and Platinum solos with the AIU, AC V for Platinum and GS for Gold.
My advice is to not skip SF, it's just to good of a power, without it the AIU is lacking a bit of offense imo.
True - unless you want to go for a melee build the AIU has great survivability without fitness. SF has too many advantages; debuff, wallhax, AoE, stopping husks and abominations before they grab you etc. Most important for me is that short stagger effect. It has saved my scrubby behind more than a few times - specially against those pesky dragoons...
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Post by Alfonsedode on Sept 26, 2017 7:44:47 GMT
(aiu stuff) yeah, wallhax and crowd control is too good to pass, and then slower and debuffed units ... But maybe i/we should nt systematically SF to break clock as its only a 10 % (200 stg) damage boost with crusader. Wheareas clock is almost double damage, so another bullet with double damage ...
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