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Post by malakizedek on Feb 25, 2017 5:03:46 GMT
When I was watching the latest combat video, I thought it was odd that Liam was wearing a helmet during the narration... Then I realized something: the helmet prevented us from seeing ANY talking animations whatsoever. It's a sneaky and smart way for Bioware to avoid criticism for bad facial animations. And it looks like our squad will be wearing those helmets for the majority of the opening mission: m.imgur.com/1lHGdC6?rIn real life, the development of the spheroidal dome helmet was key in balancing the need for field of view, as seen in the images below: tinyurl.com/h3kkx8jtinyurl.com/jvyrjxmThe type of space helmet that the Andromeda Initiative uses is, quite frankly, a step back in terms of design. It just doesn't make any sense. For starters, it severely limits peripheral vision and would have a very claustrophobic feel. Also, the "breathing mask" portion of the helmet is totally unnecessary because--in real life--oxygen is supplied by the Primary Life Support Subsystem, which is worn like a backpack and removes exhaled carbon dioxide (a space suit isn't designed like a standalone gas mask, wherein filtration occurs near the mouth). P.S. Yes, the thread title is purposefully hyperbolic; I'm bringing this up in a lighthearted, teasing manner--I just found it amusing when I connected the dots and realized there probably was a specific reason Bioware designed the helmets to look like that, and it *might* be because they're embarrassed by their facial animations. Sure, I could be reaching here, but ask any real life astronaut whether the Andromeda Initiative helmets are practical...
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 25, 2017 5:07:15 GMT
It is no conspiracy -this is obvious. They are new to using the frostbyte engine for facial movements... at least this ME team is. IT IS a clever way indeed to get around them talking with the bones of the face and the skin not moving right. Without tanking the already slim marketing campaign.
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Post by dutchsghost7 on Feb 25, 2017 5:08:32 GMT
IE, Bioware is taking the lazy way out. Bunch of slackers.
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Post by smilesja on Feb 25, 2017 5:10:23 GMT
IE, Bioware is taking the lazy way out. Bunch of slackers.
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Post by maximusarael020 on Feb 25, 2017 5:13:46 GMT
I do think that the helmets will probably serve that purpose for some scenes. It is a genius way to cut costs and criticism on animations. We have seen in combat and other scenes that our companions are not wearing helmets, and so I don't think they will be there all the time. I also believe there will be a toggle, as in previous games, that you can have your helmet on or off during conversation scenes, and so that would negate some of the benefit Bioware would geet from that design. I do have some explanations for how the helmets would still be logical in the manner presented.
For one thing, the helmets actual astronauts wear are not meant for battle. They are meant for a wide field of vision. The AI helmets are meant to protect the user from harm in combat situations as well as functioning as a space helmet, thus the added armor and minimal viewport, which is a structural weakness (as any Geth can tell you).
As for the breather mask, I think that might serve the purpose of minimizing the amount of oxygen required to keep the occupant happy and healthy. It reduces the amount of oxygen needed from filling the entire suit to only going to the airway, where it is needed. It also means the occupant can still breathe if their face-plate is cracked or breached.
I like your system of logical thinking that lead to the conclusion that the helmets were a good way to hide animations that are costly and criticized! Nice catch!
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Post by malakizedek on Feb 25, 2017 5:23:50 GMT
For one thing, the helmets actual astronauts wear are not meant for battle. They are meant for a wide field of vision. The AI helmets are meant to protect the user from harm in combat situations as well as functioning as a space helmet, thus the added armor and minimal viewport, which is a structural weakness (as any Geth can tell you). As for the breather mask, I think that might serve the purpose of minimizing the amount of oxygen required to keep the occupant happy and healthy. It reduces the amount of oxygen needed from filling the entire suit to only going to the airway, where it is needed. It also means the occupant can still breathe if their face-plate is cracked or breached. I like your system of logical thinking that lead to the conclusion that the helmets were a good way to hide animations that are costly and criticized! Nice catch! Touche, but you're forgetting about kinetic barriers--and surely humans will have made strides in bulletproof glass by the time of Andromeda. I mean, the Tempest has ridiculously big windows, which no spaceship would ever realistically have. The fact that the helmets limit peripheral vision is also incredibly dangerous in a combat situation--you NEED to be able to see as much as possible and not have the claustrophobic distraction that is inherent in the current design of the Andromeda helmets.
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Post by Revan Reborn on Feb 25, 2017 5:29:27 GMT
And here I thought we almost got away with it...
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Post by maximusarael020 on Feb 25, 2017 5:36:34 GMT
For one thing, the helmets actual astronauts wear are not meant for battle. They are meant for a wide field of vision. The AI helmets are meant to protect the user from harm in combat situations as well as functioning as a space helmet, thus the added armor and minimal viewport, which is a structural weakness (as any Geth can tell you). As for the breather mask, I think that might serve the purpose of minimizing the amount of oxygen required to keep the occupant happy and healthy. It reduces the amount of oxygen needed from filling the entire suit to only going to the airway, where it is needed. It also means the occupant can still breathe if their face-plate is cracked or breached. I like your system of logical thinking that lead to the conclusion that the helmets were a good way to hide animations that are costly and criticized! Nice catch! Touche, but you're forgetting about kinetic barriers--and surely humans will have made strides in bulletproof glass by the time of Andromeda. I mean, the Tempest has ridiculously big windows, which no spaceship would ever realistically have. The fact that the helmets limit peripheral vision is also incredibly dangerous in a combat situation--you NEED to be able to see as much as possible and not have the claustrophobic distraction that is inherent in the current design of the Andromeda helmets. Agreed. However, kinetic barriers only do so much, otherwise why would anyone wear armor in the first place? I still have to reference the Geth saying windows (and by association, face-plates) are a structural weakness, so you would want to keep that piece as small as possible. As for the peripheral vision, I think it's a risk vs reward situation. Larger face-plate gives more awareness, but also increases probability that projectile finds structural weakness instead of armor. Also, though I have no basis for thinking this technology is in the MEU, Iron Man has zero peripheral vision but can see everything. There could be similar tech in MEU. Nice points, though! Balance between reality and art.
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Post by lastpawn on Feb 25, 2017 6:01:10 GMT
For one thing, the helmets actual astronauts wear are not meant for battle. They are meant for a wide field of vision. The AI helmets are meant to protect the user from harm in combat situations as well as functioning as a space helmet, thus the added armor and minimal viewport, which is a structural weakness (as any Geth can tell you). As for the breather mask, I think that might serve the purpose of minimizing the amount of oxygen required to keep the occupant happy and healthy. It reduces the amount of oxygen needed from filling the entire suit to only going to the airway, where it is needed. It also means the occupant can still breathe if their face-plate is cracked or breached. I like your system of logical thinking that lead to the conclusion that the helmets were a good way to hide animations that are costly and criticized! Nice catch! Touche, but you're forgetting about kinetic barriers--and surely humans will have made strides in bulletproof glass by the time of Andromeda. I mean, the Tempest has ridiculously big windows, which no spaceship would ever realistically have. The fact that the helmets limit peripheral vision is also incredibly dangerous in a combat situation--you NEED to be able to see as much as possible and not have the claustrophobic distraction that is inherent in the current design of the Andromeda helmets. As Legion points out, windows are still a structural weakness in ME universe. The reason is much simpler: Bioware decides that X would be cool and includes it for that reason. Hence we have Jack and Miranda walking in vacuum with no gear, close-range space battles, and so on. It's not a big deal, to me anyway, but it is what it is -- done for the sake of what looks cool and what feels good.
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Post by SalMasRac on Feb 25, 2017 6:33:56 GMT
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Feb 25, 2017 6:52:08 GMT
Next ME game will be Quarians only because of that.
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Post by projectpatdc on Feb 25, 2017 6:56:36 GMT
I would say the new helmets are a step up in the right direction in terms of range of vision while maintaining a certain amount of armor and mass effect feel. No idea on the animations but it wasn't like Shepard's animations were that great anyways.
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Post by RoboticWater on Feb 25, 2017 7:03:13 GMT
It could also be to avoid rendering facial animations in open environments. I don't think that would give incredible gains to performance, but you eek out what you can. Moreover, these are, in fact, combat helmets, so it might be a good idea to reduce what Geth might deem "vulnerabilities." But yeah, I'm gonna go out on a limb here and say the art team just thought the look was kinda nice.
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Post by projectpatdc on Feb 25, 2017 7:16:49 GMT
It could also be to avoid rendering facial animations in open environments. I don't think that would give incredible gains to performance, but you eek out what you can. Moreover, these are, in fact, combat helmets, so it might be a good idea to reduce what Geth might deem "vulnerabilities." But yeah, I'm gonna go out on a limb here and say the art team just thought the look was kinda nice. There will be a helmet toggle in areas that you can breath naturally. It is interesting that we haven't seen any combat footage without the helmet though
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Post by unofficialgreycolor on Feb 25, 2017 7:39:26 GMT
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Post by fade9wayz on Feb 25, 2017 7:47:18 GMT
Well yes, it is one of the clever ways to save animation time, and therefore money that can be spent on other, more essential things. I don't think you people realize how actually costly animation, espcially lip-sync and facial animation, is. Bioware isn't the only company saving money on face animation anyway. There's a reason the master chief is always wearing a helmet. For honor? All wearing helmet. None of the Blizzard characters have in-game lip-synch and facial animation is limited to emotes. Most dialogues in the Witcher 3 are rendered at angles and distances that effectively hide how poor the facial animation actually is generally. You only need a select few close-ups with decent quality animation to give off the impression that the game has overall good animation, which is a fallacy. Animation is an industry of make believe, not necesseraly make it real.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Feb 25, 2017 8:03:02 GMT
The evolution of helmets. In all seriousness, BW prolly put that video together before people even started complaining about the whole facial animation fiasco. Seriously; that thing has probably been on someone's desktop for weeks now, waiting for a go ahead to finally upload it.
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N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by kino on Feb 25, 2017 8:07:55 GMT
Less of a conspiracy and more likely that the character is showing off a combat helm available in the game. The whole Occams Razor thing.
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
Posts: 839 Likes: 2,133
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Post by stysiaq on Feb 25, 2017 8:09:46 GMT
Less of a conspiracy and more likely that the character is showing off a combat helm available in the game. The whole Occams Razor thing. Your theory makes sense, but will be shattered the moment we see Scott Ryder wear high heels.
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N4
The path up and down are one and the same.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Origin: kinom001
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Post by kino on Feb 25, 2017 8:16:08 GMT
Less of a conspiracy and more likely that the character is showing off a combat helm available in the game. The whole Occams Razor thing. Your theory makes sense, but will be shattered the moment we see Scott Ryder wear high heels. I am so totally down with high heels in the game for the fact that people will totally freak out about it (for the entertainment value)...or I might be playing too much Nier: Automata. Either/or I'm thinking.
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Post by guanxi on Feb 25, 2017 10:51:23 GMT
I'd rather the squad wear full helmets outside of hub-worlds and ships 99% of the time for protection if nothing else. Part of what made ME1 feel more grounded in reality than it's sequels. I'd toggle it on outside of 'non-combat zones' if given the choice. If that saves animation time then fantastic.
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Post by leonick on Feb 25, 2017 12:04:45 GMT
When first showing of what we now know is Alec Ryder's armor they said the helmet was designed to allow you to have it on in dialogue without obstructing the character's face so... Obviously any helmet will obstruct something, this will still hide the mouth in many case but a lot of the face will be visible so long as the visor isn't opaque. The evolution of helmets. In all seriousness, BW prolly put that video together before people even started complaining about the whole facial animation fiasco. That helmet and Alec Ryder's armor is basically they first thing of MEA we ever saw.
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vanguarddoken
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I am the Adept! I casts the biotics that makes the peoples fly up!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by vanguarddoken on Feb 25, 2017 12:10:41 GMT
Insisting that we won't get the helmet visible on the game's cover because other helmets exist in the game. Just so you can pretend it's because "teh game sux".
That's what I'd call a conspiracy theory, yeah.
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Post by warbaby2 on Feb 25, 2017 12:27:02 GMT
I doubt it's about avoiding criticisms... avoiding additional animations - ie. costs - for the Ai vids, though? Very likely.
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
Prime Likes: Who Cares
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Post by helios969 on Feb 25, 2017 12:29:22 GMT
Yeah, not a huge fan of the helmet design. Aside from not finding it particularly aesthetically pleasing, as you said it blocks peripheral vision but also exposes the most vulnerable part of the head to direct fire...assuming the transparent portion is weaker than the rest of the design materials. I will look for a suitable replacement at the earliest possible opportunity.
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