stysiaq
N3
Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by stysiaq on Feb 25, 2017 10:17:59 GMT
Just to add another point of view. We have read numerous previews by now, but I never saw this one come up (and it dates for 2/23). Maybe there are few polish people here and no one bothered to translate it so far. We've played MEA: exciting space adventureSummary: - CC is similair to DAI and has a lot of options.
- Sara/Scott go out with Alec to check if the new planet is suitable for colonization
- They meet hostiles (presumably Kett) who don't seem to be native to the planet.
- Feels like ME right from the get go
- Jetpack makes exploration much easier, smoother and fun
- Exploration is engaging and fun due to level design. There are optional paths that you want to explore.
- Levels don't feel too big and are all handcrafted (if anyone thought otherwise) including optional planets. Plot-related planets allow for only on-foot exploration.
- Nomad has 2 modes - fast mode and hard terrain mode
- You can hit space deer with Nomad
- Quests focus on conversation
- Some planets (allegedly) will be as big as whole DAI (I don't know what it means since I didn't play much DAI)
- There isn't an overwhelming number of things to do (author says that there won't be a repeat of 'infamous' Hinterlands; again, I don't know which DAI location he is referring to, but probably the one I was exploring before I got bored with the game). You still feel you have things to do though.
- The hub was similair to other BioWare hubs - static NPCs were singled out as a negative
- The interior of the Tempest is awesome
- The combat is awesome but takes a bit of time to get used to
- Opponents make you switch positions more often than in the original trilogy
- Companion commands are very limited, but it's okay
- One supposedly emotional scene fell flat
- You still have only laconic options on the dialogue wheel and again your Ryder says things you don't expect when you choose the option
- It's not DAI in space.
- Liam is more unpredictable than he seems
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Xerxes52
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Post by Xerxes52 on Feb 25, 2017 10:29:35 GMT
I'm liking what I've been reading so far, especially the whole "run over space deer" thing.
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Post by kumazan on Feb 25, 2017 10:37:16 GMT
I like what I see here. The only negatives are the static NPCs (so typical BioWare is almost a feature now, but they'll have to up their game eventually), the limited companion command, and the emotional scene that felt flat (which is a very subjetive assessment, but I guess they did pull a Carver/Bethany again, *sigh*). I especially like to read that the world design is better than DA:I, and the focus on conversation for quests, which I hope means side quests will feel more meaningful than in previous games.
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Post by kingjuly on Feb 25, 2017 11:58:29 GMT
I like what I see here. The only negatives are the static NPCs (so typical BioWare is almost a feature now, but they'll have to up their game eventually), the limited companion command, and the emotional scene that felt flat (which is a very subjetive assessment, but I guess they did pull a Carver/Bethany again, *sigh*). I especially like to read that the world design is better than DA:I, and the focus on conversation for quests, which I hope means side quests will feel more meaningful than in previous games. I mean, the world design in Inquisition wasn't really that bad visually or direction wise. It had a few issues with proper flow though. But yeah, Im happy to hear more positive things about the game. Im going to enjoy this game no matter what but its always nice when other people are excited for it too. Im not too phased about the static NPCs and the whole 'flat emotional scene' thing can be pretty opinion based. All in all, still looking forward to it.
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zaefkol
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Post by zaefkol on Feb 25, 2017 12:25:37 GMT
For me, the only thing of concern here is the emotional scene that fell flat because it might be indicative of more storytelling problems throughout the rest of the game. But hopefully not. Hopefully, it's an isolated incident.
The rest looks encouraging.
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Post by warbaby2 on Feb 25, 2017 12:33:58 GMT
For me, the only thing of concern here is the emotional scene that fell flat because it might be indicative of more storytelling problems throughout the rest of the game. But hopefully not. Hopefully, it's an isolated incident. The rest looks encouraging. Well, early emotional moments have the tendency to fall flat in many games, since you aren't invested in the characters yet... but I agree, writing is still an uneasy factor in general. What I didn't like - which was expected, though - is the dialogue options... I'm still not convinced they wont be 1) good 2) ambivalent 3) evil, etc. Paragon/Renegade coloring or not.
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BadgerladDK
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Post by BadgerladDK on Feb 25, 2017 13:27:00 GMT
I like what I see here. The only negatives are the static NPCs (so typical BioWare is almost a feature now, but they'll have to up their game eventually), the limited companion command, and the emotional scene that felt flat (which is a very subjetive assessment, but I guess they did pull a Carver/Bethany again, *sigh*). I especially like to read that the world design is better than DA:I, and the focus on conversation for quests, which I hope means side quests will feel more meaningful than in previous games. Sometimes I feel like I'm the only one who is generally ok with most npc characters staying put. Don't really want to chase a quest giver across half a planet to hand in my 10 spaceroot.
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Post by kumazan on Feb 25, 2017 14:31:27 GMT
I like what I see here. The only negatives are the static NPCs (so typical BioWare is almost a feature now, but they'll have to up their game eventually), the limited companion command, and the emotional scene that felt flat (which is a very subjetive assessment, but I guess they did pull a Carver/Bethany again, *sigh*). I especially like to read that the world design is better than DA:I, and the focus on conversation for quests, which I hope means side quests will feel more meaningful than in previous games. Sometimes I feel like I'm the only one who is generally ok with most npc characters staying put. Don't really want to chase a quest giver across half a planet to hand in my 10 spaceroot. It's not like it's something too important, and I don't like them to move just for the sake of it, or to be hard to find because of it (ah, the memories of looking for Zoltan all over freaking Vizima), but having them doing something other than just stand waiting for the PC to appear can go a long way in terms of giving the illusion of life to the setting.
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DayusMakhina
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It's phonetic.
Games: Mass Effect Trilogy
XBL Gamertag: DayusMakhina
PSN: DayusMakhina
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Post by DayusMakhina on Feb 25, 2017 14:37:22 GMT
I like what I see here. The only negatives are the static NPCs (so typical BioWare is almost a feature now, but they'll have to up their game eventually), the limited companion command, and the emotional scene that felt flat (which is a very subjetive assessment, but I guess they did pull a Carver/Bethany again, *sigh*). I especially like to read that the world design is better than DA:I, and the focus on conversation for quests, which I hope means side quests will feel more meaningful than in previous games. Sometimes I feel like I'm the only one who is generally ok with most npc characters staying put. Don't really want to chase a quest giver across half a planet to hand in my 10 spaceroot. I get that, but then you could equally have NPC's that aren't quest givers move around to create the illusion of hustle and bustle. Personally I find this kind of disappointing, especially when Bioware mentioned that characters on the ship will move around from time to time, but then I'd interpreted that as physically move, whereas it could have been be in one static position when you're there the first time and a second static position the next.
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Post by warbaby2 on Feb 25, 2017 14:45:15 GMT
Sometimes I feel like I'm the only one who is generally ok with most npc characters staying put. Don't really want to chase a quest giver across half a planet to hand in my 10 spaceroot. I get that, but then you could equally have NPC's that aren't quest givers move around to create the illusion of hustle and bustle. Personally I find this kind of disappointing, especially when Bioware mentioned that characters on the ship will move around from time to time, but then I'd interpreted that as physically move, whereas it could have been be in one static position when you're there the first time and a second static position the next. Well, as far as the Tempest goes, people seam to actually move around in it... we already saw that in trailers, and it was reported on. As far as outposts etc. are concerned... yea, I did expect that somewhat.
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Post by Revan Reborn on Feb 25, 2017 23:08:06 GMT
It's a good thing we won't have a repeat of the Hinterlands fiasco. Not that I didn't like that zone, but the amount of quests that just kept coming and coming went on for hours. It's easily one of the most content-packed zones in the entire game. It was just too much and I probably spent 30 hours there just trying to get through everything.
Most of the planets would have to be bigger than all of DAI. Think about it. You are driving a space rover that goes up to 100 KM/H over large zones. You were largely on foot or on an incredibly slow and awkward mount in DAI. Emotional scenes are entirely subjective, so I'm not too worried about that criticism.
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Post by amoebae on Feb 26, 2017 4:11:54 GMT
I'm liking what I've been reading so far, especially the whole "run over space deer" thing. If there isn't a shifty-looking deer pre-order cancelled.
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Post by sosolaris on Feb 26, 2017 6:46:16 GMT
Thank you for translating! Very encouraging to read that the CC will at least be on the level of DAI's. Hopefully we just get better hairstyle options, and I'm good to go. Also glad to hear more positive reports of the exploration. Specifically pointing out that the world (quests) doesn't seem overwhelming is a positive for me.
But I'm not sure what "quests focus on conversation," is all about. Is this referring to the cinematic camera being more prominent than it was in DAI? Just there being a lot dialogue in quests? I really hope the former is true, but I'm good with either.
I have also become increasingly curious about Liam's character. He is described as unpredictable here, and in a youtube preview that was posted today, he was pointed out as being "dickish." And there were also the reports of him being a tad hotheaded, and all of that's on top of a noted positive and idealistic streak. He doesn't seem boring, to say the least.
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General Aetius
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Good comedy is all about.......timing!
Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by General Aetius on Feb 26, 2017 6:59:15 GMT
I'm liking what I've been reading so far, especially the whole "run over space deer" thing. Analysis: Defenseless herbivores are no match for guided missiles. The Galactic Humane Society reminds you that animals are people too.
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Post by maximusarael020 on Feb 26, 2017 7:10:02 GMT
For me, the only thing of concern here is the emotional scene that fell flat because it might be indicative of more storytelling problems throughout the rest of the game. But hopefully not. Hopefully, it's an isolated incident. The rest looks encouraging. It might also have felt flat because it was (presumably) in the middle portion they played and not the beginning, and they hadn't yet come to appreciate and love the characters through playing the game. That's just conjecture, but it's a possibility. If you hadn't watched Titanic, just seeing the end scene would probably not get an emotional response.
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Post by Lebanese Dude on Feb 26, 2017 7:19:35 GMT
Well given that the preview happens early on in the game, I think the emotional scene they were referring to has something to do with your father.
It's likely not going to be that emotional for the average player, much like experiencing Carver/Bethany's death in DA2.
Well...for most people. I have a bleeding heart so anything family related sets me off.
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stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Feb 26, 2017 7:24:27 GMT
Well given that the preview happens early on in the game, I think the emotional scene they were referring to has something to do with your father. It's likely not going to be that emotional for the average player, much like experiencing Carver/Bethany's death in DA2. Well...for most people. I have a bleeding heart so anything family related sets me off. I heard the rumor it's about 'disabling' your sibling, or putting him/her in a coma a'la Virmire survivor in ME3. It's also probably the moment in hte previews when they have full helmets on that makes it feel impersonal.
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Post by Lebanese Dude on Feb 26, 2017 7:26:05 GMT
I heard the rumor it's about 'disabling' your sibling, or putting him/her in a coma a'la Virmire survivor in ME3. It's also probably the moment in hte previews when they have full helmets on that makes it feel impersonal. O God that would be worse for me, especially since I'm so close with my sister lol
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Post by Space Cowboy on Feb 26, 2017 13:01:10 GMT
Thanks for translating!
Some minor point I noticed.. "Optional paths that you can explore" sounds odd. It kind of implies a lot less freedom for exploring than I was expecting. It suggests invisible walls in the middle of the zone.
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kumazan
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Post by kumazan on Feb 26, 2017 15:56:56 GMT
Thanks for translating! Some minor point I noticed.. "Optional paths that you can explore" sounds odd. It kind of implies a lot less freedom for exploring than I was expecting. It suggests invisible walls in the middle of the zone. They have mentioned that, sometimes, while exploring you'd find a quests which would start a small chain of quests to be solved in that planet, or even moving to others. That's what I think they meant with that, and not actual physical corridors.
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Feb 26, 2017 16:17:17 GMT
I like Eurogamer articles, they seem a lot professional (more than some others posted here). I enjoyed one of their review where they said what works and what don't on Horizon ZD.
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Post by Petroshenko on Feb 26, 2017 18:13:29 GMT
Maybe there are few polish people here and no one bothered to translate it so far. We're here, I just waited till someone else did the job 'cause I'm much truer Pole than you! #JaroslawPolskeZbaw
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Post by Madflavor on Feb 26, 2017 18:29:01 GMT
Another preview claiming it's not DA:I in space. Jesus these previews are really all over the place with that.
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Post by fiannawolf on Feb 26, 2017 18:32:16 GMT
You can hit space deer with Nomad..... I am going to attempt Mako Hopping in ME:A eventually, I want to run over some Kett Ships and faceroll everything. Since it doesnt have a cannon anymore. See? There is something that is making me happy about this game.
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Post by jjdxb on Feb 26, 2017 19:24:37 GMT
Another preview claiming it's not DA:I in space. Jesus these previews are really all over the place with that. There's a lot of disagreement on whether it feels like Mass Effect too.
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