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Post by dragontartare on Feb 27, 2017 18:16:43 GMT
Plot: A caravan of lyrium merchants has vanished just outside the borders of the sleepy Orlesian town of Velun. Meanwhile, mages have begun to disappear from nearby Circles and Dalish clans alike. A disparate group of mercenaries, do-gooders, and one former Grey Warden will soon uncover a group of rogue Templars using blood magic to create an army of oath-bound mages, bent to their own twisted version of the Maker's will. Worldstate: Murder-Pope Leliana controls the chantry. The year is 9:43 dragon (post-DAI but pre-Trespasser). Inquisitor mage Lavellan (male) allied rebel mages. In-universe timeline (ongoing) in this post: bsn.boards.net/post/877112/threadVelun:Images in this post: bsn.boards.net/post/352510/threadPlayers:Suggested Rules and Expectations:As with everything else, this is also open for debate. [/spoiler] [/ul] Important planning posts:
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Post by phoray on Feb 27, 2017 19:27:26 GMT
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Post by phoray on Feb 27, 2017 20:08:41 GMT
I wouldn't for sure sign my elf up for a Deep Roads Expedition. It is the one fear she has remaining in the death march that is her life. That would make her more...approachable, I suppose, but also less likely to sign up unless it coincides with the beginning of her Calling, and, if it's 9:46, I'm giving her 14 more years for that. 
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Post by smilesja on Feb 27, 2017 20:38:47 GMT
I got good reason why my elf is in orzammar
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Post by Deleted on Feb 27, 2017 22:11:18 GMT
I wouldn't for sure sign my elf up for a Deep Roads Expedition. It is the one fear she has remaining in the death march that is her life. That would make her more...approachable, I suppose, but also less likely to sign up unless it coincides with the beginning of her Calling, and I'm giving her 14 more years for that.
Meh, Ax does it because he can, and his calling is nearly twenty years away anyhow. So he doesn't need to worry too much.
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Post by dragontartare on Feb 27, 2017 22:34:49 GMT
We don't have to do an Orzammar story, that's just one of two ideas brought up. I'd like to do something where everyone is happy with how their character will fit in. I'll post more when I get home, though. I find long posts on my phone are a pain in the butt 
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Post by phoray on Feb 27, 2017 23:18:09 GMT
The only downside is that most Dwarves probably dislike mages and magic, but that's not too different from the surface... I don't recall any hate from Dwarves in ORzamaar when I came through with my Surana. In fact, the magic of the surface world really supports their economy. I think most would welcome the business that a mage could provide, or the edge against the DArkspawn.
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Post by phoray on Feb 27, 2017 23:19:50 GMT
I wouldn't for sure sign my elf up for a Deep Roads Expedition. It is the one fear she has remaining in the death march that is her life. That would make her more...approachable, I suppose, but also less likely to sign up unless it coincides with the beginning of her Calling, and I'm giving her 14 more years for that. Meh, Ax does it because he can, and his calling is nearly twenty years away anyhow. So he doesn't need to worry too much.
I guess by fear, I meant, "almost phobia." So, in my case, I've created a character that just wouldn't go. And I can really only handle one well thought out character per forum, I guess. My limit!
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Post by linksocarina on Feb 27, 2017 23:37:39 GMT
Could just keep it as a part of a storyline.
Doesn't have to start in Orzammar you know.
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Post by phoray on Feb 27, 2017 23:56:27 GMT
I don't recall any hate from Dwarves in ORzamaar when I came through with my Surana. In fact, the magic of the surface world really supports their economy. I think most would welcome the business that a mage could provide, or the edge against the DArkspawn. Hmmm... yeah, they would appreciate the perks of having mages fight Darkspawn and such, but the fear of magic will probably still be there. At least to some degree. Uhhh... The Dwarves don't follow the Chantry. The Chantry is the only reason people fear mages. All I've felt from dwarves as a mage is indifference or Dagna fascination
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Post by phoray on Feb 28, 2017 0:22:24 GMT
Hmmmmmm. I see where you're coming from, but i still haven't seen in game or in book support for dwarven fear of magic. Till I do, agree to disagree although open minded to lore changes. 
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Post by phoray on Feb 28, 2017 0:25:50 GMT
Could just keep it as a part of a storyline. Doesn't have to start in Orzammar you know. I understand it's not set in stone (haha, unintentional dwarf joke). It's also easy to start somewhere else and for half the story, Ashara is part of the group on the surface. Maybe strong friendship, grown over quite a few pages of adventure, could get her to value their lives more than the weakness of her phobia. *shrug* I'm not trying o drag the story to any particular location, just airing my character inclinations about the currently discussed destination 
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Post by dragontartare on Feb 28, 2017 0:49:15 GMT
I don't know if tagging you actually worked, with your two-word username, so I'm quoting you instead. And for everyone else I tagged, please check the first post and let me know your thoughts 
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Post by phoray on Feb 28, 2017 0:55:16 GMT
Ooooooo, like the updates to the irst post Dragon. Wanted to mention that The Calling date for my Warden is just 9:60. We don't have to begin the story in 9:46 Dragon just because smilesja timed his Tutorial story then. I like the Apostate story as well. I see that my character may have moral conflictions in chasing down an elf that she later learns is trying to Uplift the People.
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Post by dragontartare on Feb 28, 2017 1:02:35 GMT
I don't know if tagging you actually worked, with your two-word username, so I'm quoting you instead. And for everyone else I tagged, please check the first post and let me know your thoughts Okay. Will try to make a character today or tomorrow. As for my thoughts on the ideas: I see no problem with the Orzammar idea. As for the Elven apostate, both of the characters I have in mind will need a very good reason to go after him. One is an Apostate who hates Templars himself, and the other one is a cold sociopath(not certain on that) Reaver with some fairly nefarious ambitions. I supposed that if the Apostate in question is unquestionably evil (relevant for the first character), or the reward is large enough (relevant for the second character), they might find the idea more appealing. It wouldn't need to be an apostate. What about an elven GW who disappeared despite being nowhere near their Calling? Or simply a rich family's elven servant, who disappeared with some coin?
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Post by dragontartare on Feb 28, 2017 1:08:39 GMT
It wouldn't need to be an apostate. What about an elven GW who disappeared despite being nowhere near their Calling? Or simply a rich family's elven servant, who disappeared with some coin? Are we talking here about the "hook" for the characters, or about story ideas? Hooks are fairly easy, I can probably offer some ideas. The bigger problem is a good idea for the story itself. (well, maybe not a "problem", but you probably get the idea) Hm...the hook, I suppose? I just want to make sure we come up with something that everyone's character can participate in. For example, phoray said her character would not go to the Deep Roads, so it would be a bit unfair to her to hold most of our story in the DR.
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Post by mousestalker on Feb 28, 2017 1:12:42 GMT
If most folks are going warden, then I may go warden mage, probably an elf not from the Ferelden Circle. If there's a mix and the adventures will largely not be darkspawn related, then I could go rogue (literally). He would also be an elf, possibly ex-military.
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Post by dragontartare on Feb 28, 2017 1:26:31 GMT
We do have a few wardens, though. Do you think either your mage or your sociopath could be persuaded to find a missing warden? I'm actually having trouble thinking up a story without having a hook first. Here's another hook The warden characters are seeking an elf comrade of theirs who disappeared (from Weisshaupt??) leaving almost no trace. They go to...some city...to visit his family at the alienage, thinking they'd seen him, only to find out they'd missed him. His family thinks he may have gone to...some dangerous place...so the wardens decide they need more backup to go after him. It is here that the wardens find the other characters, who...have their own reasons for being in the city. The other characters are hired on to help search "dangerous place" for the missing warden. It soon turns out that the warden didn't run to his Calling, not investigating something, blah blah blah. The party runs into a group of elves plotting something, and by the end of the story, learn bits of what only the Inquisition knows at that point, unbeknownst to them. I'll keep trying to think of actual stories instead of more hooks
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Post by mousestalker on Feb 28, 2017 1:26:45 GMT
Hm...the hook, I suppose? I just want to make sure we come up with something that everyone's character can participate in. For example, phoray said her character would not go to the Deep Roads, so it would be a bit unfair to her to hold most of our story in the DR. In any case, if we go by the stuff that is often used for a "hook" in traditional P&P RPG, it can be anything, usually something not too ominous, it could be a job that sounds simple enough. But then something happens, something like an unforeseen complication, that forces the party to get tangled in something much more sinister, etc. A plague of giant rats infesting whatever locale we all happen to be in?
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Post by dragontartare on Feb 28, 2017 1:35:22 GMT
We do have a few wardens, though. Do you think either your mage or your sociopath could be persuaded to find a missing warden? I'm actually having trouble thinking up a story without having a hook first. Here's another hook The warden characters are seeking an elf comrade of theirs who disappeared (from Weisshaupt??) leaving almost no trace. They go to...some city...to visit his family at the alienage, thinking they'd seen him, only to find out they'd missed him. His family thinks he may have gone to...some dangerous place...so the wardens decide they need more backup to go after him. It is here that the wardens find the other characters, who...have their own reasons for being in the city. The other characters are hired on to help search "dangerous place" for the missing warden. It soon turns out that the warden didn't run to his Calling, not investigating something, blah blah blah. The party runs into a group of elves plotting something, and by the end of the story, learn bits of what only the Inquisition knows at that point, unbeknownst to them. I'll keep trying to think of actual stories instead of more hooks Well. If you have a story more or less ready, the hook is easy. But yeah, wardens are fairly neutral, I don't think my characters would object in particular. Btw, are you planing on including NPC's? (as in additional character that you control trough the scenes) I'd suggest only including few of them so people don't get confused. I'm going to let this stew for a bit. Hooks are easy no matter what. The story is the hard part  Meanwhile, anyone else with ideas, post them!
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Post by dragontartare on Feb 28, 2017 1:37:21 GMT
Do you have a particular time period in mind? That may help. I might be able to offer ideas. I'm thinking right as the elves start disappearing across Thedas, if we want to go the route of uncovering the existence of an elf plot.
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Post by smilesja on Feb 28, 2017 2:20:09 GMT
How about in Ferelden a village loses it's entire population in a night.
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Post by dragontartare on Feb 28, 2017 2:36:53 GMT
Ok, here is the previous idea fleshed out a bit more: The warden characters are seeking an elf comrade of theirs who disappeared (from Weisshaupt??) leaving almost no trace. They go to...some city...to visit his family at the alienage, thinking they'd seen him, only to find the entire family has vanished. They run into the other group of characters, who were hired to track a group of Tevinter slavers who were known to have kidnapped some elves from the area (so maybe the city is Kirkwall, since Viscount Varric would actually care about missing elves). They manage to track the slavers to the coast and plan to spring a trap, only to find the slavers (and some of the elves) already dead. The warden is not among the dead, and the rest of the missing elves are nowhere to be seen, with little evidence that they'd been there at all, except for the myriad of bloody footprints around the slavers' camp. The group manages to pick up several trails leading from the camp, all going different directions. They argue for a while over which one to follow, but ultimately decide on one. It turns out to be the wrong trail, though, and a heavy storm washes all the other trails away. Instead, the group finds a few lone elves. They are traumatized by the thwarted kidnapping, and are reluctant to even talk to the group at all, but an emotional appeal from one of the other wardens encourages them to give up a bit of information. They know the elf warden got away with his family, and they think he went...whatever direction. He'd been overheard speaking of ominous-sounding plans and these elves had wanted nothing to do with it. The group sets out in a new direction to continue their search for the missing warden and what he is up to. More stuff then happens that I haven't thought of yet  But at least it's more story than I had before. Do people like where this is going? Any tweaks? Major changes? New story idea altogether?
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Post by dragontartare on Feb 28, 2017 2:54:31 GMT
Really? When did that happen? I must have missed it somehow. Is this after DA:I? As for the idea itself, it's certainly workable, personally I'd try making it more dark and mysterious when writing the story itself, even more ominous atmosphere. Maybe Solas started doing something, maybe that something has some very peculiar and creepy effects that were never seen before. People see things that make them lose their minds, some demons change into a more sophisticated form, like the "choice spirit" or conversely Cole, which makes them more dangerous as they are able to comprehend humans better and to hide among them if necessary. Edit: That giant fear demon from DA:I has some potential too. This is practically in the realm of lovecraftian horror, and if one exists, there might be more... You, um...haven't played Trespasser, I take it?
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Post by smilesja on Feb 28, 2017 2:56:01 GMT
Varric was chosen as Viscount in Trespasser.
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