CDR Ironfist
N1
Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 2 Likes: 2
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Mar 16, 2017 10:05:04 GMT
March 2017
colonel73
Mass Effect Trilogy, Mass Effect Andromeda
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Post by CDR Ironfist on Mar 17, 2017 14:17:27 GMT
I´m playing on the PC. Current system specs:
CPU: I7 3770K @ 4.2 Ghz GPU: Gigabyte GTX 680 4GB OC (will change to a GTX 1070 shortly) RAM: 16 GB 1600 DDR3 Mobo: P8Z77-V LX2 OS: Windows 7 Premium 64 bit Sound: Creative Inspire 4400 5.1
I´ve played so far six hours of the Trial time. Four of them in multiplayer. With my current specs i can play MP at between 50-60 fps with settings set to high (except AA -> FXAA & AO -> SSAO) at 1080p (singleplayer 23-60 FPS). So far no crashes. Also not with a male human soldier. I was always hosting and i often had one male human soldier in the group.
The problems in MP i have are two:
1. What others also mentioned before, the sound. It´s coming from everywhere at the same time. Even if it´s happening on the other side of the map, i get in my speakers as it was right behind, above, below and next to me at the same time. This is highly annoying!
2. Slow Motions...a few times during a match, like in Matrix.
Please fix them. Thanks!
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Post by No Snakes Alive on Mar 17, 2017 17:49:37 GMT
The Asari Huntress' stealth grid is very inconsistent. Only about 1 in 4 attempts to use the ability seems to work. Most of the time when I activate stealth grid I will go invisible for a moment, then immediately uncloak. My teammates don't look to be cloaked either. I keep encountering this glitch with the Angara Avenger as well. Seems to be Stealth Grid-related in general, and I don't think it's a line of sight thing because I tried ducking into areas out of view only to have it immediately dissipate after use 9/10 times still. What a sick class that would be if one of its primary powers wasn't rendered useless more often than not. The other bug I've encountered that makes me enter a fit of rage is the one where enabling the devices is automatically canceled halfway through the progress and attempting to hit the button to enable them again only works for a split second before canceling the action again each time thereafter. This was documented in video too, in that thread someone posted sarcastically applauding the idea to withdraw the public beta in all caps.
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TaliWhacker
N3
Negative, I am a Meat Popsicle.
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Posts: 412 Likes: 633
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TaliWhacker
Negative, I am a Meat Popsicle.
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January 2017
taliwhacker
Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by TaliWhacker on Mar 17, 2017 17:50:58 GMT
I think the audio bug is basing all the enemies audio off the host position. I had a match where all the enemies were under us or near us and I bailed to the opposite side of the map, The rest of the team stayed. To me this means that either the position the game bases your audio off either rubber-bands (if audio positioning can even do this), or that it is bugged to host positioning.
I will test this extensively next wednesday I think. Just need to get 3 other people and not be on my trial time.
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TaliWhacker
N3
Negative, I am a Meat Popsicle.
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Posts: 412 Likes: 633
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TaliWhacker
Negative, I am a Meat Popsicle.
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January 2017
taliwhacker
Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by TaliWhacker on Mar 17, 2017 17:55:05 GMT
Quick question - Was there a Human Soldier on your team at any stage? My brother and I encountered the same technical issue - I would host, screen would freeze, he would be disconnected and made the new host and then also freeze. Same chain of events if he hosted and I joined. I noticed however that the crash occurred during the tutorial also. The common theme being that I was playing as a human soldier. So we tried various combinations of classes. All worked fine. Asari Adept. Krogan Vanguard. Human Infiltrator. Turian Soldier. All fine. As soon as we entered a Human Soldier into the mix - crash. We tried it on all maps and against all enemy factions and this seemed to be the only repeatable way we saw this issue. Whether it's the class itself or something else, the weapon combinations or power set, I'm not completely sure yet. Let me know if this helps in any way. I just tried this as a human soldier, and this is the result. I monitored with Afterburner trying to figure out what was wrong, but except 100% GPU usage I have not found anything wrong. And in other parts of the game I've reached 100% and didnt' freeze. i5-6600l/GTX980ti/16GB/SSD. We have shared this with bioware, and hopefully they can figure out what is wrong. Bioware actually confirmed this as intentional. The male soldier does not have enough space magic to maintain a connection. The female soldier receives free connection from the other characters in hopes of pretty good banging opportunities. There is actually an amp you can get to solve this. It is called "SHOULDA HAD THAT BETA, BIOWARE!!!! Amp III"
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TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
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"No Fear! No Pity! NO REMORSE!"
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March 2017
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Mar 17, 2017 18:23:04 GMT
I think the audio bug is basing all the enemies audio off the host position. I had a match where all the enemies were under us or near us and I bailed to the opposite side of the map, The rest of the team stayed. To me this means that either the position the game bases your audio off either rubber-bands (if audio positioning can even do this), or that it is bugged to host positioning. I will test this extensively next wednesday I think. Just need to get 3 other people and not be on my trial time. I too have been wondering why sound would sometime sound so messed up. Happy to help test when it's released in europe.
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TaliWhacker
N3
Negative, I am a Meat Popsicle.
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
Posts: 412 Likes: 633
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TaliWhacker
Negative, I am a Meat Popsicle.
412
January 2017
taliwhacker
Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by TaliWhacker on Mar 17, 2017 18:26:56 GMT
I think the audio bug is basing all the enemies audio off the host position. I had a match where all the enemies were under us or near us and I bailed to the opposite side of the map, The rest of the team stayed. To me this means that either the position the game bases your audio off either rubber-bands (if audio positioning can even do this), or that it is bugged to host positioning. I will test this extensively next wednesday I think. Just need to get 3 other people and not be on my trial time. I too have been wondering why sound would sometime sound so messed up. Happy to help test when it's released in europe. Awesome, just don't try to with me. This is not a "play with people from other continents" type game. More of a county game. Maybe even just a "the 4 1/2 closest houses" type game.
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Darks1te
N2
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Games: Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
Origin: Darks1te
Posts: 221 Likes: 337
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darks1te
Mass Effect Trilogy, Dragon Age Inquistion, Mass Effect Andromeda
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Post by Darks1te on Mar 17, 2017 19:52:07 GMT
General Multiplayer feedback: MP Skill/Power feedback: I like / or did not like this Skill/Power, and why: I did not like how one must press and hold for Cyrobeam and Flamethrower on the PC. Pressing and holding the Number 2 or 3 key, while moving/using jump jet etc just caused me to sit up and angle my left hand in a very strange manner. It would be very nice to go back to the ME3 system, meaning it is a beam and press the key just once. One can stop using that skill/ability by firing the weapon or weapon swapping. I also do not understand the reason behind leveling up two of the same characters. Meaning a male and a female soldier, both same skills and abilities, both need to be leveled up. Unlike ME3 MP where the male and female charcters of the same class (adepts, engineers, infiltrators etc) where one would level up one character (male for example) and the female will be leveled up as well. This made sense since the only difference is the gender. I am the type of person who likes to have all the characters at max level, but the grind of male and female of the same class with the same skills/abilities is adding more to this (this is my opinion). You can change how cryobeam/flamethrower works in options so try to check it next time. As for leveling same kit twice - u need exp for bonus stats anyway, so u dont lose anything while leveling both.
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February 2017
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Post by spencercl on Mar 17, 2017 20:56:39 GMT
Bug feedback: This bug happened to me (be specific):When my teammate revived me I appeared in a cubby in a wall. I could not get out for 20 seconds I think it was on the ice map I am on Xbox
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Post by spencercl on Mar 17, 2017 20:58:25 GMT
Bug feedback: This bug happened to me (be specific):I was dead at the end of the round. When I was revived automatically at the beggining of the next round I could not move my character in any way other than pressing "B" to dash. This continued until the team fully wiped. I am on Xbox
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Deleted
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Post by Deleted on Mar 17, 2017 22:49:01 GMT
Bug: - On PC, off-host, devices objectives: the devices need to be activated multiple times (had to do it 9 times) even if there is nothing that interrupts the player. Occurred 3 times with different hosts, maps, foes, on different device numbers.
Bug: - On PC : Sound isn't indicative of enemies positions. Systematic.
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zombiehead
N1
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: ZoM_Head
Posts: 17 Likes: 10
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March 2017
zombiehead
Mass Effect Trilogy, Mass Effect Andromeda
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Post by zombiehead on Mar 17, 2017 22:57:56 GMT
General Multiplayer feedback: MP Skill/Power feedback: I like / or did not like this Skill/Power, and why: I did not like how one must press and hold for Cyrobeam and Flamethrower on the PC. Pressing and holding the Number 2 or 3 key, while moving/using jump jet etc just caused me to sit up and angle my left hand in a very strange manner. It would be very nice to go back to the ME3 system, meaning it is a beam and press the key just once. One can stop using that skill/ability by firing the weapon or weapon swapping. I also do not understand the reason behind leveling up two of the same characters. Meaning a male and a female soldier, both same skills and abilities, both need to be leveled up. Unlike ME3 MP where the male and female charcters of the same class (adepts, engineers, infiltrators etc) where one would level up one character (male for example) and the female will be leveled up as well. This made sense since the only difference is the gender. I am the type of person who likes to have all the characters at max level, but the grind of male and female of the same class with the same skills/abilities is adding more to this (this is my opinion). You can change how cryobeam/flamethrower works in options so try to check it next time. As for leveling same kit twice - u need exp for bonus stats anyway, so u dont lose anything while leveling both. Thank you, i will take a look in the options regarding the channel abilities/skills.
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Drchknwng
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January 1970
GUEST
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Post by Drchknwng on Mar 17, 2017 23:24:54 GMT
I just tried this as a human soldier, and this is the result. I monitored with Afterburner trying to figure out what was wrong, but except 100% GPU usage I have not found anything wrong. And in other parts of the game I've reached 100% and didnt' freeze. i5-6600l/GTX980ti/16GB/SSD. We have shared this with bioware, and hopefully they can figure out what is wrong. I'm curious, have you tested this as both a male and female human soldier? I relayed to my friends what Axialbloom said, and went to test it out ourselves. Apparently, from what we can figure out, games are only completely locking up at the start when a male soldier is present, or when a male soldier joins. Female soldiers don't seem to suffer the same fate, (Also, Axialbloom, nice observation! gold star for you.) Are you from reddit as well According to people on reddit only a male soldier can freeze you. But in that video it's a female soldier. But then i never checked if I have any other teammates that is a female soldier. I'll try that with the hour I have.
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Post by Deleted on Mar 18, 2017 1:05:48 GMT
Suggestion: Make a "MUTE EVERYONE" button somewhere.
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kain200
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Posts: 3
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Nov 13, 2017 12:26:16 GMT
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Mar 11, 2017 22:30:09 GMT
March 2017
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Post by kain200 on Mar 18, 2017 5:28:57 GMT
Bug feedback: This bug happened to me (be specific):Changed keybind for "Interact" from E to R and it broke certain quicktime events I am on [your platform/spec]"- PC
The exact thing I was doing when it happened was: Changed key bind for "Interact" and now whenever I get attacked by one of those dog creatures with the outlaw faction I have no way to "tap interact" button to release myself from the damage animation. Before changing it, I would see the little "E" in the circle that says "Tap!" when the dogs would start biting me. I changed interact to "R" and gave reload the E key instead. Now, during the dog attack animation, the circle is completely empty and no key does anything to stop the attack. I tried changing the keybind back to its default of "E" and it didn't fix it. Nor does tapping the "E" key work. Exiting the game completely and restarting also does not fix the problem.
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ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Mar 18, 2017 11:12:27 GMT
It might be a bug but I've experienced a freeze twice in matches. I couldn't move, I thought it was lag but in the latest freeze, I could still shoot mobs coming right at me. I died because I was frozen to the spot.
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January 1970
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Post by Klip on Mar 18, 2017 11:43:11 GMT
Regarding time dilation in multiplayer... Remove the time dilation when clients are out of sync please As someone who lives in Asia (SG) and gets connections from other countries very often, i have not went through a single game where the time dilation did not happen. From what I can see, so long as anyone outside of the country I live joins, the time dilation instantly triggers and everything goes mad. Before anyone asks, i have a GTX1080, am running fiber and is getting around 90 FPS, (120+ during time dilation) during normal gameplay or multiplayer before anyone joins.
For anyone who dont know what I am talking about, its basically this
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Post by blueasari on Mar 18, 2017 13:35:45 GMT
Not sure if this have been said but a few times on Xbox one when I have joined a game mid match my powers and consumables are all gone, completely blank. You just have to quit out and join another game, if you get unlucky and it puts you back in the same game nothing has changed.
Other than that, a few games a been very laggy but that comes with no servers.
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March 2017
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Post by apokalyps on Mar 18, 2017 13:55:21 GMT
Bug feedback:
After changing the melee keybind to a thumb mouse button, I can't "struggle" anymore (play the QTE) when an enemy grabs me, which can lead to pretty dire situations. I am on PC .
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Post by ddrguy300 on Mar 18, 2017 14:30:59 GMT
General Multiplayer feedback:
What I DID NOT LIKE and why: The Destroyer vs the Remnant is really way too tanky for bronze and possibly silver too. Bronze especially as it takes way too long to take it down even with everyone focused on it. I wonder if you guys coded it with gold level stats for every difficulty.
How I would improve it: Nerf/re balance the Remnant destroyer so that its health is more reflective of the difficulty.
General Multiplayer feedback #2:
What I DID NOT LIKE, and why: DID NOT LIKE: The objective that has your team upload at 3 different locations is highly problematic. The fact that enemies being in the upload area not only interrupts it, but sends it in the other direction I think was not thought through. I DID LIKE that it was a new objective that was like the single upload but mixed up a little bit. But the penalty for enemies being on the circle/no one being in the circle is too harsh making this easily the most difficult objective and this will be a real problem for gold. It can end the game very abruptly and consistently.
How I would improve it: Keep the mechanics the same but don't allow uploads to go back in progress. This would encourage what I think the objective was meant to be played as. When things get too hot/swarmed, move to another one. This is possible when you know that your progress will not be erased. You can hold down an area for a little bit, but it is entirely unrealistic to expect a team of 4 to hold down a single area without letting ANY enemies in the upload circle for 90% of the time when you're on wave 6 on gold.
Let the team move around, please.
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FatalionPanic
Guest
Posts: 0
FatalionPanic
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Nov 25, 2024 22:43:43 GMT
January 1970
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Post by FatalionPanic on Mar 18, 2017 15:58:41 GMT
I'm on PC Win10/AMD Radeon GFX-Card
Bug feedback: Changing audio settings for surround/stereo and wide/medium etc. muted players were unmuted while still showing the muted icon. Was during a match.
Bug feedback: When losing connection to the online service during the loading-screen to the lobby right after finishing the extraction: the rewards and progress are lost. Was in Teamspeak with my friend when that happened to him (it was no internet disconnect).
Bug feedback: During death while in some animations (happened as Vanguard) after revive my character got stuck unable to move froze in standing animation, still able to hop and shoot but no animation to it. I hopped to the extract zone looking like a jumping statue, died and was revived and nothing changed. When I charged again I was suddenly ported back to the point I previously died and glitched out at - the glitch was fixed after that(assuming Vanguard Charge caused this).
Bug Feedback: Starting a match sometimes the game immediately becomes unresponsive but doesn't "freeze", sound and FPS are normal I was just not able to move/skill/fire/jump/enter menus. Had to kill the game's process.
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Post by ddrguy300 on Mar 18, 2017 17:59:55 GMT
MP Weapon feedback:
I DID NOT like that reload canceling is gone. It messes a lot of plays up.
How I would improve it: Bring back reload canceling. When the mag is in, it's in.
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n7ltrobbiesann7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: N7LtRobbiesanN7
PSN: N7LtRobbiesanN7
Posts: 284 Likes: 323
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Feb 16, 2019 16:17:56 GMT
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January 2017
n7ltrobbiesann7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
N7LtRobbiesanN7
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Post by n7ltrobbiesann7 on Mar 18, 2017 18:16:49 GMT
Did not like: MEAMP Cosmetic Thing (XB1)
In the MP post match summary reading medals earned, I find the text is too dark/small. Would like to see text size increased a fair amount, and a bright color for easy reading). (Note: watching on a 55" 4K)
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imnotdead
Mass Effect Trilogy, Mass Effect Andromeda
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Post by I'm Not Dead Just Yet on Mar 18, 2017 20:40:01 GMT
Xbox.
It's been really laggy today with lots of insufferable rubber banding. I also completed an Apex mission that promised two crates as a reward and I did not get them.
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Post by commandercole5 on Mar 18, 2017 23:11:18 GMT
Can we have an option to have the HUD built like ME3 with powers in bigger blocks in the center and no time/ wave
A bug i hit a few times, if you medpack the very moment you get downed you sometimes have an invisible wall to walking but not to jump pack, irritating to say the least
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xochipilli
N2
Our mistakes make us who we are.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Posts: 54 Likes: 222
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Our mistakes make us who we are.
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Mar 18, 2017 23:55:47 GMT
March 2017
xochipilli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by xochipilli on Mar 19, 2017 2:41:39 GMT
Bug feedback:
This bug happened to me (be specific): A client disconnecting midway through a device disable caused the device to become uninteractable for all remaining players, effectively causing a mission failure.
I am on [your platform/spec]: PC.
The exact thing I was doing when it happened was: I was doing a bronze Apex mission with one other friend and two random players. During wave 6 devices, my friend's trial time lapsed and he was disconnected from the match while he was midway through disabling the second of four devices. This caused the device to become impossible to interact with for any of the remaining players.
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