nranola
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Origin: nranola
Posts: 45 Likes: 106
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by nranola on Mar 25, 2017 2:37:12 GMT
So far I've been having these issues. Mind, I'm playing on a stable internet connection.
- Lots of rubberbanding (not host) - Getting booted to title screen with a network error in-match (not host) - Getting booted to title screen with a network error while opening/buying packs - Getting booted to title screen with a network error while doing anything, really - Game crashing to desktop in-match (not host) - Audio for the game completely turning off in-match and persists after the match (host or not) - Not being able to move after revived, can only move after using Charge (for classes with Charge skill, I'm assuming) - Not receiving Mission Funds for playing strike team mission Drack's Missing Scouts (host or not)
I'm gonna have to set multiplayer aside until most of these are fixed. I don't want to punish myself by playing anymore.
EDIT: Forgot to mention I'm playing on PC.
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Post by blueasari on Mar 25, 2017 2:44:32 GMT
So far I've been having these issues. Mind, I'm playing on a stable internet connection. - Lots of rubberbanding (not host) - Getting booted to title screen with a network error in-match (not host) - Getting booted to title screen with a network error while opening/buying packs - Getting booted to title screen with a network error while doing anything, really - Game crashing to desktop in-match (not host) - Audio for the game completely turning off in-match and persists after the match (host or not) - Not being able to move after revived, can only move after using Charge (for classes with Charge skill, I'm assuming) - Not receiving Mission Funds for playing strike team mission Drack's Missing Scouts (host or not) I'm gonna have to set multiplayer aside until most of these are fixed. I don't want to punish myself by playing anymore.Experienced all these bugs mate, it really is frustrating and know how you feel but I keep punishing myself haha. I normally have a good run of games with no problems but once I get one it happens for the next few games.
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GI3007
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Post by GI3007 on Mar 25, 2017 2:46:04 GMT
Last night (24 March) Game was very unstable . Got to the point where I just wouldn't join any games-in-progress because the game would crash to Desktop. Kept going back and retrying till I landed in a lobby where a game hadn't started yet. Tried hosting a game, no one came to lobby. So I readied up. Was still soloing by Wave 5 and wiped. No person joined despite public. Very unusual.
Games were crashing to desktop on any wave. Also got the 'lost sound' bug twice yesterday (in one game it crashed soon after)
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xrayspex73
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 287 Likes: 512
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by xrayspex73 on Mar 25, 2017 3:18:26 GMT
If you rebind the use key (default E), you cannot break free from being grabbed. Neither E nor the key you rebound to use works. So basically everytime I get grabbed, I have to take the full damage.
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Post by dabbler77 on Mar 25, 2017 8:31:24 GMT
Bug feedback: This bug happened to me (be specific): Disabling devices sometimes stops working for the entire match. I am on PC (EA Origin) The exact thing I was doing when it happened was: The Disable Devices objective sometimes stops the progress when I am disabling it. I had to start and stop it several times just to disable the device. I remember this happening in ME3 MP too. Seems to happen to me more often when I am cloaked as a Human Infiltrator although it happens on other characters too.
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Post by fromthealps on Mar 25, 2017 9:36:38 GMT
Bug feedback:
In many matches I was unable to grab edges/ledges when jumping onto rooftops. The anmiation doesn't trigger. This is definitly a bug, and it's not caused by lag or me not pressing the button long enough. The problem persists at least for the duration of a match, most likely until the game is has been restarted.
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To troll or not to pug, that's the question
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by N7Mith on Mar 25, 2017 14:13:58 GMT
I don't know if this has been said yet, but on PS4;
Inviting multiple people to your game (By clicking on a spot and inviting them simultaneously) will fail for the 2nd and 3rd. It appears it wants to place them on the same spot, after that's taken by the 1st. Every test I ran had the same result. On Xbox it doesn't do this.
Cobra rpg does not activate smoothly, even on host, and sometimes does 0 dmg. On ps4 during a hack, it took me 7 tries in 3 seconds to activate it, fired right at a Hydra's feet, 2 berserkers and an adhi were within 5 feet of the explosion and none of them were affected.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by N7Mith on Mar 25, 2017 14:17:43 GMT
So far I've been having these issues. Mind, I'm playing on a stable internet connection. - Not being able to move after revived, can only move after using Charge (for classes with Charge skill, I'm assuming) I'm gonna have to set multiplayer aside until most of these are fixed. I don't want to punish myself by playing anymore. I think any power that moves you works. Nova does, I'm not sure which other powers move you as well.
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Post by SofaJockey on Mar 25, 2017 17:26:25 GMT
Are the: - Technical/bugs, and
- Balance / Balance issue
threads actually being looked at by some devs from time to time? So, if you notice the threads get mod-encouraged to stay on-topic.With only Technical/Bugs in one, Balance issues in the other, (and endless digression kept to the 'General' thread) that would be helpful, yes?
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Post by Deleted on Mar 25, 2017 17:58:42 GMT
My thoughts so far: General Multiplayer feedback: Its quite a lot of fun! Not as good as ME3MP in my opinion, but with some changes/dlcs it could be nearly there. (I missed the other 2 sections out so I can say my thoughts below ) MP kit feedback: I liked / or did not like this MP kit, and why: My favorite kit so far is the Asari Sentinel, shes amazing havent tried many so far though How I would buff/nerf it or improve it: I probably wouldnt MP Weapon feedback: In my opinion, the guns ive used so far have been very weak... Im not expecting much from level 1 weapons, but theyve been weak across the board, and it makes them very disappointing... the melee is great though I like / or did not like this MP weapon, and why: my current favorite weapon (and the only one I own beyond the standard) is the sweeper How I would buff/nerf it or improve it: Increase the damage of weapons, but Ill say more about weapons when I get to my feelings about the store MP Skill/Power feedback: Good so far, but they lack the... feeling of the ones in ME3MP, although this is more about the whole combat system. Its hard to describe, but in ME3 when I used a power it felt like I was using a power, in MEA... not so much, theres a lack of... some kind of connection between the player and the character in terms of weapons and powers in my opinion I like / or did not like this Skill/Power, and why: I love Backlash... its so perfect, energy drain seems nice too... the powers on soldier classes Ive used so far havent been great though How I would buff/nerf it or improve it: I dont know, sorry But there is something Id like to see about levelling up which should be improved in my opinion... levelling up feels very slow, which is fine, but Id like to progress further in the game and Im stuck on bronze (and will probably be there for a good while yet) because my characters dont feel to level up as fast as they used to. I also think that not having a level up apply to other characters in the class is not so great... having different levelling up for different characters AND slow levelling ups will just mean that people will focus on 1 character instead of levelling up all of them and being able to use all of them on different difficulties, Id like to see an infiltrator levelling up apply to all other infiltrators, and other sentinels levelling up other sentinels, and I think that should be changed in the game for sure... because to earn a good amount of credits to buy things like weapons, Im gonna have to basically focus on 1 class, because Im never gonna reach silver or gold if I focus on 5... I want to be able to try all of them, but I dont feel as if the game is gonna let me for a long time MP Map feedback: The maps Ive tried so far have been pretty much the same, just with an altered color scheme/environment, and theyve been very forgettable... in some areas of the map they feel VERY cramped, and the open areas are pretty small, and the maps as a whole are tiny... I think Firebase Glacier from ME3MP genuinely feels bigger than some of the MEAMP maps, I dont know if its about angle of the camera or the view or whatever, but some places in the map are way too small for my taste, and there are too many enemies in such a small space... I think the jump booster things work best in open areas, but ive been disappointed so far in the size and the amount of room in quite a few maps. How I would improve them: Have more open areas and larger maps. Go for ones different in design to suit different styles of play instead of having every map be basically cramped and close-quartersy. Also, the objectives arent great in my opinion. Because of the cramped maps and some of the multiple target objectives (a hack-style one specifically with lots of devices) are very badly designed, and its basically impossible to complete them sometimes without being horribly overwhelmed by the amount of enemies in such a small space I also dont like the fact I can fall out of the map... it seems to always happen to me. I keep boosting away to try and get away from enemies, just to fall out of the map and reappear directly in the middle of them all. I think there could be a system where the game places you in a emptier part of the map instead of right beside a lot of enemies. I wouldnt mind it so much then Bug feedback: This bug happened to me (be specific): Ive had a few instances where my game has closed due to an error when playing MP I am on [your platform/spec]: PS4 (and a few extra sections because I think they might be needed) MP store feedback: I dont know if Im the only one who thinks this, but Ive been buying quite a lot of basic packs and... Im not really sure what Im getting. Im kinda expecting common weapons and characters to be able to max those out first, but I feel to be buying a lot of packs and getting nothing. I dont think I have anything at all beyond level 2, and I dont even have many things at level 2... Im definitely not getting many characters or weapons because I dont have many of them, and im not getting consumables either, I dont have many of them... Id like to see an improved drop rate for characters and weapons, 100%... it doesnt feel like Ive unlocked anything at all since the free reward packs I had when I first started MP, and thats the truth. I also dont like the "flip over the cards" thing... its pretty pointless in my opinion Theres also no way Im getting away from bronze for a looooonnnggg time with the weapons I have and also what I was saying about levelling up Enemy faction feedback: The standard soldiers are mostly fine... I dont like the enemies which can turn invisible. At least in ME3MP you could see a kind of shimmer when they were around, but in MEA you cant and it makes shooting them very difficult. I also dont like the huge armored units (the Hydra mech, the Fiend and the Destroyer). Theyre way too strong and deal too much damage, and are too big for lots of the maps in my opinion. Im not expecting enemies like ME3MP where you get a few brutes in a round and it isnt toooooooo hard to kill them, but there needs to be some changes with them to make them viable especially on bronze, they are way too strong to be a bronze enemy. There are a few things Id tweak with the ordinary enemy soldiers, like reducing the damage they deal sliiigghhhtttlyyyy and increasing the amount of damage they take (probably would go under my suggestions about weapons though). And I just want to mention the Ascendant, I think the hitbox for their bubble/shield thing should be applied all across the bubble/shield instead of just that one orb General combat feedback: I like the jump boosters and the more vertical gameplay, but when youre not jumping and dodging the characters feel very slow and sluggish somehow, like the movement speed could be increased a little. I think the new camera-angle or whatever makes enemies very hard to hit at close range, and as I mentioned in the part about the powers... there doesnt feel to be the same connection between player and character that there was in ME3MP, I feel disconnected from the game. I think the game would have been better if it drew inspiration from ME2 and ME3 in terms of gameplay instead of ME1, when it had easily the worst gameplay in the series but its obviously what MEA tried to go for. It doesnt feel as fluid, and it can be hard to aim/hit enemies a lot of the time. Everything feels generally smaller than it did in ME3MP somehow, the enemies, the maps... it might be a camera issue or a field-of-view (not sure about that, Im no expert) but headshots are basically impossible for me, when I could do them in ME3MP, I think its an issue of perspective rather than anything else, and if its possible to change it Id like to see some improvements there. Other than that (which is just my general problem with the combat), there are 2 things Id improve: One is the swap shoulder/side button... Ive noticed a few times when Im doing something else I cant swap shoulders at the same time, and then I have to mess around with the button after which is generally a dangerous thing to do in the middle of mp, but it could be solved if the cover system was a little different (more like ME3, or even if it adjusted directions automatically), or if changing shoulders would be available to happen all of the time so there wouldnt be the moments Ive had where I want to change shoulders in the middle of another action and nothing happens. The second is: ease up on the difficulty, bronze is very hard... it says its for level 1 and above but its wayyyyy too hard sometimes, its for new players to MEA after all but it doesnt feel that way, I think it could do with some easing up, and I think the combat as a whole could be, not slowed down necessarily, but not be so busy and frantic all of the time. Bigger maps would help, maybe fewer enemies too, but there doesnt feel to be time to experiment or explore or to try different things. Everything feels very fast and busy all of the time, the multiplayer as a whole kinda feels like short, quick bursts of frantic business. In ME3MP I used snipers quite a bit, but MEAMP feels the wrong type of game for sniping somehow, and I think the franticness of the combat could be improved quite a bit. I have no idea what higher difficulties will be like, but bronze is already too busy in my opinion. Those are my thoughts so far. I AM mostly enjoying it, but there are quite a lot of things Id like to see improved, even if some of them are probably unrealistic expectations and might involve an overhaul of a lot of core game mechanics. I think more could have been similar to ME3MP because it worked very well. I think the menus could also be different on the multiplayer screens because I find everything very hard to find, whereas in ME3MP everything was clearly laid out and you could access basically every option you wanted in a matter of seconds. As I said though, Im enjoying it I think. Its just nowhere near as good as ME3MP in my opinion, and thats down to some of the changes which arent improvements so much as a step back. I definitely wouldnt spend any real life money in the multiplayer store, but Im looking forward to the changes theyll make and the dlcs they will hopefully add Id give the multiplayer as a whole a 7/10
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Post by ddrguy300 on Mar 25, 2017 20:35:42 GMT
Bug feedback:
Penetration mods don't penetrate dick. Can't damage through anything that's 6 inches thick, NOT to mention the multiple areas of a map that are a clear shot but clearly there is something solid programmed. I wonder if they even pierce armor. Fix?
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Post by ddrguy300 on Mar 25, 2017 20:37:56 GMT
My thoughts so far: General Multiplayer feedback: Its quite a lot of fun! Not as good as ME3MP in my opinion, but with some changes/dlcs it could be nearly there. (I missed the other 2 sections out so I can say my thoughts below ) MP kit feedback: I liked / or did not like this MP kit, and why: My favorite kit so far is the Asari Sentinel, shes amazing havent tried many so far though How I would buff/nerf it or improve it: I probably wouldnt MP Weapon feedback: In my opinion, the guns ive used so far have been very weak... Im not expecting much from level 1 weapons, but theyve been weak across the board, and it makes them very disappointing... the melee is great though I like / or did not like this MP weapon, and why: my current favorite weapon (and the only one I own beyond the standard) is the sweeper How I would buff/nerf it or improve it: Increase the damage of weapons, but Ill say more about weapons when I get to my feelings about the store MP Skill/Power feedback: Good so far, but they lack the... feeling of the ones in ME3MP, although this is more about the whole combat system. Its hard to describe, but in ME3 when I used a power it felt like I was using a power, in MEA... not so much, theres a lack of... some kind of connection between the player and the character in terms of weapons and powers in my opinion I like / or did not like this Skill/Power, and why: I love Backlash... its so perfect, energy drain seems nice too... the powers on soldier classes Ive used so far havent been great though How I would buff/nerf it or improve it: I dont know, sorry But there is something Id like to see about levelling up which should be improved in my opinion... levelling up feels very slow, which is fine, but Id like to progress further in the game and Im stuck on bronze (and will probably be there for a good while yet) because my characters dont feel to level up as fast as they used to. I also think that not having a level up apply to other characters in the class is not so great... having different levelling up for different characters AND slow levelling ups will just mean that people will focus on 1 character instead of levelling up all of them and being able to use all of them on different difficulties, Id like to see an infiltrator levelling up apply to all other infiltrators, and other sentinels levelling up other sentinels, and I think that should be changed in the game for sure... because to earn a good amount of credits to buy things like weapons, Im gonna have to basically focus on 1 class, because Im never gonna reach silver or gold if I focus on 5... I want to be able to try all of them, but I dont feel as if the game is gonna let me for a long time MP Map feedback: The maps Ive tried so far have been pretty much the same, just with an altered color scheme/environment, and theyve been very forgettable... in some areas of the map they feel VERY cramped, and the open areas are pretty small, and the maps as a whole are tiny... I think Firebase Glacier from ME3MP genuinely feels bigger than some of the MEAMP maps, I dont know if its about angle of the camera or the view or whatever, but some places in the map are way too small for my taste, and there are too many enemies in such a small space... I think the jump booster things work best in open areas, but ive been disappointed so far in the size and the amount of room in quite a few maps. How I would improve them: Have more open areas and larger maps. Go for ones different in design to suit different styles of play instead of having every map be basically cramped and close-quartersy. Also, the objectives arent great in my opinion. Because of the cramped maps and some of the multiple target objectives (a hack-style one specifically with lots of devices) are very badly designed, and its basically impossible to complete them sometimes without being horribly overwhelmed by the amount of enemies in such a small space I also dont like the fact I can fall out of the map... it seems to always happen to me. I keep boosting away to try and get away from enemies, just to fall out of the map and reappear directly in the middle of them all. I think there could be a system where the game places you in a emptier part of the map instead of right beside a lot of enemies. I wouldnt mind it so much then Bug feedback: This bug happened to me (be specific): Ive had a few instances where my game has closed due to an error when playing MP I am on [your platform/spec]: PS4 (and a few extra sections because I think they might be needed) MP store feedback: I dont know if Im the only one who thinks this, but Ive been buying quite a lot of basic packs and... Im not really sure what Im getting. Im kinda expecting common weapons and characters to be able to max those out first, but I feel to be buying a lot of packs and getting nothing. I dont think I have anything at all beyond level 2, and I dont even have many things at level 2... Im definitely not getting many characters or weapons because I dont have many of them, and im not getting consumables either, I dont have many of them... Id like to see an improved drop rate for characters and weapons, 100%... it doesnt feel like Ive unlocked anything at all since the free reward packs I had when I first started MP, and thats the truth. I also dont like the "flip over the cards" thing... its pretty pointless in my opinion Theres also no way Im getting away from bronze for a looooonnnggg time with the weapons I have and also what I was saying about levelling up Enemy faction feedback: The standard soldiers are mostly fine... I dont like the enemies which can turn invisible. At least in ME3MP you could see a kind of shimmer when they were around, but in MEA you cant and it makes shooting them very difficult. I also dont like the huge armored units (the Hydra mech, the Fiend and the Destroyer). Theyre way too strong and deal too much damage, and are too big for lots of the maps in my opinion. Im not expecting enemies like ME3MP where you get a few brutes in a round and it isnt toooooooo hard to kill them, but there needs to be some changes with them to make them viable especially on bronze, they are way too strong to be a bronze enemy. There are a few things Id tweak with the ordinary enemy soldiers, like reducing the damage they deal sliiigghhhtttlyyyy and increasing the amount of damage they take (probably would go under my suggestions about weapons though). And I just want to mention the Ascendant, I think the hitbox for their bubble/shield thing should be applied all across the bubble/shield instead of just that one orb General combat feedback: I like the jump boosters and the more vertical gameplay, but when youre not jumping and dodging the characters feel very slow and sluggish somehow, like the movement speed could be increased a little. I think the new camera-angle or whatever makes enemies very hard to hit at close range, and as I mentioned in the part about the powers... there doesnt feel to be the same connection between player and character that there was in ME3MP, I feel disconnected from the game. I think the game would have been better if it drew inspiration from ME2 and ME3 in terms of gameplay instead of ME1, when it had easily the worst gameplay in the series but its obviously what MEA tried to go for. It doesnt feel as fluid, and it can be hard to aim/hit enemies a lot of the time. Everything feels generally smaller than it did in ME3MP somehow, the enemies, the maps... it might be a camera issue or a field-of-view (not sure about that, Im no expert) but headshots are basically impossible for me, when I could do them in ME3MP, I think its an issue of perspective rather than anything else, and if its possible to change it Id like to see some improvements there. Other than that (which is just my general problem with the combat), there are 2 things Id improve: One is the swap shoulder/side button... Ive noticed a few times when Im doing something else I cant swap shoulders at the same time, and then I have to mess around with the button after which is generally a dangerous thing to do in the middle of mp, but it could be solved if the cover system was a little different (more like ME3, or even if it adjusted directions automatically), or if changing shoulders would be available to happen all of the time so there wouldnt be the moments Ive had where I want to change shoulders in the middle of another action and nothing happens. The second is: ease up on the difficulty, bronze is very hard... it says its for level 1 and above but its wayyyyy too hard sometimes, its for new players to MEA after all but it doesnt feel that way, I think it could do with some easing up, and I think the combat as a whole could be, not slowed down necessarily, but not be so busy and frantic all of the time. Bigger maps would help, maybe fewer enemies too, but there doesnt feel to be time to experiment or explore or to try different things. Everything feels very fast and busy all of the time, the multiplayer as a whole kinda feels like short, quick bursts of frantic business. In ME3MP I used snipers quite a bit, but MEAMP feels the wrong type of game for sniping somehow, and I think the franticness of the combat could be improved quite a bit. I have no idea what higher difficulties will be like, but bronze is already too busy in my opinion. Those are my thoughts so far. I AM mostly enjoying it, but there are quite a lot of things Id like to see improved, even if some of them are probably unrealistic expectations and might involve an overhaul of a lot of core game mechanics. I think more could have been similar to ME3MP because it worked very well. I think the menus could also be different on the multiplayer screens because I find everything very hard to find, whereas in ME3MP everything was clearly laid out and you could access basically every option you wanted in a matter of seconds. As I said though, Im enjoying it I think. Its just nowhere near as good as ME3MP in my opinion, and thats down to some of the changes which arent improvements so much as a step back. I definitely wouldnt spend any real life money in the multiplayer store, but Im looking forward to the changes theyll make and the dlcs they will hopefully add Id give the multiplayer as a whole a 7/10 ...My dude... Prioritize. Let's try to get the game from randomly crashing first, eh?
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Post by misguidedworm7 on Mar 25, 2017 21:11:15 GMT
xboxclips.com/MisguidedWorm7/acee5b03-2984-43df-9970-6a2ecfee8544There is an area on the new map (from the strike mission) where characters can get stuck. I fell into this spot from above, sliding down the tree to the right side, and was completely incapable of escaping this position. May or may not affect all characters, but does definitely effect krogan.
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Post by Deleted on Mar 25, 2017 23:09:34 GMT
I am on: PC
Bug feedback #1:
This bug happened to me: Sound cuts out in MP. Have to reboot the game to get it back. Happens to teammates too. Can hear teammates, they can hear me, but I can't hear game sounds.
Another version of the sound bug, the announcer's voice cuts out, but most game sounds remain. That one seems to be match specific and doesn't require a reboot ... joining a new pug seems to fix that sound glitch.
The exact thing I was doing when it happened was: Playing a match. Nothing special in particular. Running around the map, shooting things. Using powers with human male sentinel.
Bug feedback #2:
This bug happened to me: Enable objective #4 completed on wave 6, then unwound and became inaccessible to me and everyone else on the team, even a new person who joined during the objective.
The exact thing I was doing when it happened was: Doing the objective on Sandstorm, silver, outlaws ... was personally doing the enable objective. Tried to do it from various angles, other teammates (pug) tried it from various angles, nothing worked ... it was dead ... could not complete, match failed.
Bug feedback#3:
This bug happened to me: No credits awarded at the end of the match. Was able to get credits back by closing out of the game completely and restarting MEA.
The exact thing I was doing when it happened was: Returning to the lobby after the match successfully concluded with full extraction.
Bug feedback #4:
This bug happened to me: No XP awarded at the end of the match. Was NOT able to get XP back by closing out of the game completely and restarting MEA. This happened on two successive matches.
The exact thing I was doing when it happened was: Returning to the lobby after the match successfully concluded with full extraction.
Bug feedback #5:
This bug happened to me: Partial credits awarded at the end of the match. Was NOT able to get credits back by closing out of the game completely and restarting MEA.
The exact thing I was doing when it happened was: Returning to the lobby after the match successfully concluded with full extraction for a Bronze APEX mission.
Bug feedback #6:
This bug happened to me: CTD when client with one of the folks on my FL, who I know has a bit of lag.
The exact thing I was doing when it happened was: Running around the map, shooting things during waves 2 and 5 on Magma, Outlaws, client to one of the folks on my FL with some known lag issues. Rejoined in time to help with objectives and eventually extract. Also happens to my teammates. Not limited to a single host or a single map, but more common with someone who has some (not severe) lag and seems to happen most on Magma, but also has happened on Sandstorm and the ice world.
Bug feedback #7:
This bug happened to me: Hang up in loading screen, trying to get to a mission.
The exact thing I was doing when it happened was: Trying to do an APEX bronze mission, Sandstorm, Remnant. Readied up, screen went to loading screen, progress bar filled in and then is stopped, with the little "working" symbol doing its thing in the lower right corner. Had to Alt+F4 to get out of it.
Bug feedback #8:
This bug happened to me: Tried to join a lobby for an APEX bronze mission, Sandstorm, Remnant, but it put me in a regular bronze sandstorm Remnant mission.
The exact thing I was doing when it happened was: Trying to do an APEX bronze mission, Sandstorm, Remnant. Went to strike team menu, selected APEX mission, chose MP, join group. It put me in a Sandstorm Bronze Remnant mission, but not the APEX mission. Left lobby, tried again. Same result. Tried again. Same result. Tried again ... went with mission to see if it would work, successfully extracted ... but got no APEX bonus ... because it wasn't an APEX mission. Created my own lobby ... no one joining. Exited lobby. Joined an APEX mission group ... this time ... it actually read like an APEX mission in the lobby. Completed mission, full extract, got bonuses for APEX mission.
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passacaglia
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Games: Mass Effect Trilogy, KOTOR, Neverwinter Nights, Mass Effect Andromeda
Origin: PassaCalle
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Post by passacaglia on Mar 26, 2017 0:31:55 GMT
Bug feedback: This bug happened to me: Ascendant bugged at top of stairs south of the landing pad on Sandstorm. Instant health regen on orb, would not move from the spot no matter what I did. I am on PC. The exact thing I was doing when it happened was: End of wave 5, all other players downed, only Ascendant left. It was tucked into one corner of the balcony, and completely stationary. It still could attack and launch fireballs, but did not move, even when I went to the other end of the field. Every hit on its shield orb regenerated nearly immediately (about the time it took to reload my Talon). Unable to do enough damage to kill the orb, I had no choice but to suicide the match. As a side note, it's depressing to have pugs screaming that you don't know what you're doing and that you're the worst player they've ever seen at the same time you're watching a bugged enemy heal from every shot you land.
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Beerfish
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
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Post by Beerfish on Mar 26, 2017 1:44:06 GMT
Has anyone had the following bug on xbox one?
Getting kicked off the server if you try and assign some apex missions from mp?
I tried to assign a strike team to do the 'Drack' bronze mission and each time it kicked me off the server.
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nranola
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Origin: nranola
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Post by nranola on Mar 26, 2017 2:07:40 GMT
Has anyone had the following bug on xbox one? Getting kicked off the server if you try and assign some apex missions from mp? I tried to assign a strike team to do the 'Drack' bronze mission and each time it kicked me off the server. I had that as well on PC. Trying to assign a strike team to do Drack's on the mobile app gives me a "Squad already in a mission" error. Doing the mission yourself also doesn't net you any mission funds (not sure if you still get credits and exp, wasn't paying attention). The Drack's Missing Scouts mission is just bugged in general - at least at the moment.
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Post by ineedmoreguns on Mar 26, 2017 6:54:01 GMT
The Asari Duelest is so buggie she's nearly unplayable. Play her a few games and you'll see what I mean. I say play her because clearly no one at Bioware did before release.
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Post by No Snakes Alive on Mar 26, 2017 10:51:16 GMT
The Asari Duelest is so buggie she's nearly unplayable. Play her a few games and you'll see what I mean. I say play her because clearly no one at Bioware did before release. I just came here to post that I got stuck with her in the cage in the center of Icebreaker a little while ago. Dodged through the wall from outside the building and landed in the boiler room-looking cage thingy, then couldn't get back out. I took a video of the glitch too but I can't be arsed to post it any more than Bioware apparently could be to playtest this game.
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tmjfin
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Post by tmjfin on Mar 26, 2017 12:11:52 GMT
Bug feedback: This bug happened to me (be specific): MP has been a nogo for me whole weekend. It always crashes during a match and throws me to console menu or while loading a match it kicks me out to the games main menu. I am on Xbox One
The exact thing I was doing when it happened was: Just playing or trying to play mp, nothing spesific.
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Post by Pounce de León on Mar 26, 2017 17:23:12 GMT
If you rebind the use key (default E), you cannot break free from being grabbed. Neither E nor the key you rebound to use works. So basically everytime I get grabbed, I have to take the full damage. #1 I rebound that key to "E" again and it still does nothing. The prompt is empty, too. #2 I have frequently sound cuting out compltely, only restart seems to make it work again.
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Post by tatakainokami on Mar 26, 2017 17:44:21 GMT
I Read the first 3 pages and then skipped to the end didn't see this mentioned. Apologies if it has been.
Bug feedback: Challenges not tracking. This bug happened to me: On XBox One and Apex HQ app. I am on XBox One and Apex HQ app. The exact thing I was doing when it happened was: I was looking in the challenges under Prestige, and saw that none of the Biotic detonation or Tech detonation challenges are being tracked for the challenge I have over 100 Biotic detonations ( I got the achievement a few days ago) and yet on both the App and Xbox one it says 0 for all of them.
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Beerfish
N7
Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,191 Likes: 36,397
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Post by Beerfish on Mar 26, 2017 19:30:01 GMT
Has anyone had any matched where you are instant killed with no chance of being raised? Had a game yesterday vs remnants As soon as anyone in our team went down they were dead dead, no rez wheel nothing. It happened to the whole team. Played Remnants today and no issue was just that one game.
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Post by crashsuit on Mar 26, 2017 21:06:46 GMT
Has anyone had any matched where you are instant killed with no chance of being raised? Had a game yesterday vs remnants As soon as anyone in our team went down they were dead dead, no rez wheel nothing. It happened to the whole team. Played Remnants today and no issue was just that one game. Could've been one of the Apex challenges, some of them have that built in.
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Post by Deleted on Mar 26, 2017 21:56:47 GMT
Something weird ive been having: I join a lobby with one group, when the game loads im somehow in a different lobby. Map and enemy is the same but the people have disappeared. The game I randomly join is always in progress, ive joined at wave 5 before. It kinda sucks haha
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