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Post by jastall on Mar 11, 2017 1:35:01 GMT
I liked how sassy Ryder was, gave me some Silly!Hawke vibes. Also kinda liked Liam's enthusiasm there too.
Gameplay looked fun if overly easy, but I assume that's because the difficulty was low.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Mar 11, 2017 3:04:22 GMT
thanks for the youtube links!
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ryerye17
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Post by ryerye17 on Mar 11, 2017 3:23:58 GMT
Why were all the fan questions....already stuff we knew was answered. These fans should head to BSN. We could've asked more pressing questions
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Post by Link"Guess"ski on Mar 11, 2017 4:22:55 GMT
Watched some clips of the Liam mission. I called it and here it is. MEA is an action-comedy like Guardians of the Galaxy.
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Post by Link"Guess"ski on Mar 11, 2017 4:24:59 GMT
I super appreciate the lighter tone and humour in this mission. I don't want the whole game to be like that, but it's such a welcome change from the trilogy. I'm a bit concerned even the major moments will be like that though. I thought the door opening to a turret was... kinda lame tbh, and it screams "this is a comedy" because why would there be a turret or remnant or what that was in the door opening elsewhere? Oh well, it's gonna be good nonetheless. I just want some intrigue more than anything else though. Although I can't say Citadel's tone is what I'd picked for Andromeda if it was up to me, I don't mind it at all. It matches this Bioware better since they tend to push for a very friendly and cartonish game. The problem is when you have that kind of tone but don't fully embrance it, like Dragon Age Inquisition. The result is comical. You can defnitely still have emotional depth and tell a superb story in a cartoon/disney film framework, but you have to know that's what you are. True... right now, I think they got quite an ok Star Wars/New Star Trek humor direction... let's see how that pans out over the whole game. It's guardians of the Galaxy.
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Post by souljahbill14 on Mar 11, 2017 4:38:13 GMT
Shouldn't Liam and Cora have died once the cargo bay door opened and they were helmetless?
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Madflavor
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Post by Madflavor on Mar 11, 2017 4:57:47 GMT
Shouldn't Liam and Cora have died once the cargo bay door opened and they were helmetless? Space doesn't kill you THAT quickly.
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Post by souljahbill14 on Mar 11, 2017 5:01:09 GMT
Shouldn't Liam and Cora have died once the cargo bay door opened and they were helmetless? Space doesn't kill you THAT quickly. Yeah, I know it's not instant and I'm no astrophysicist but they were awfully cavalier about being in a room where I'd think all the air was just sucked out.
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Post by alanc9 on Mar 11, 2017 5:06:47 GMT
Watched some clips of the Liam mission. I called it and here it is. MEA is an action-comedy like Guardians of the Galaxy. Not that there's anything wrong with that.
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Post by Madflavor on Mar 11, 2017 5:13:40 GMT
Watched some clips of the Liam mission. I called it and here it is. MEA is an action-comedy like Guardians of the Galaxy. Not that there's anything wrong with that. When you think about it, ME2 was a very personal story with plenty of lighthearted and comedic moments. Then with Mass Effect 3, we got arguably the best DLC with Citadel, which was practically a full blown comedy. So if Mass Effect: Andromeda is going for that GotG tone, then I say fuck yeah go for it! Not to mention this is basically a new team working on Mass Effect now. When you're a new team that has been given the reigns to a franchise, you're basically left with two choices. You can either try to ape the previous trilogy, or you can put your own spin and style on it.
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DayusMakhina
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Post by DayusMakhina on Mar 11, 2017 5:42:59 GMT
I super appreciate the lighter tone and humour in this mission. I don't want the whole game to be like that, but it's such a welcome change from the trilogy. I'm a bit concerned even the major moments will be like that though. I thought the door opening to a turret was... kinda lame tbh, and it screams "this is a comedy" because why would there be a turret or remnant or what that was in the door opening elsewhere? Oh well, it's gonna be good nonetheless. I just want some intrigue more than anything else though. True... right now, I think they got quite an ok Star Wars/New Star Trek humor direction... let's see how that pans out over the whole game. It's guardians of the Galaxy. I get your concern, although i'm pretty confident that there will be plenty of moments in the main arc when the tone is somewhat more serious (and dare I say depressing). I'd hazard a guess that this kind of light hearted missions will be more prevalent in non-critical path missions, such as this Liam one. My only concern is that although the mission looked fantastic the premise for a loyalty mission was a bit... underwhelming? I mean, the sum of Liam's loyalty is essentially "let's go raid some pirates" means that he doesn't overly strike me as an interesting character at the moment. Hopefully i'm wrong.
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Post by kitcat1228 on Mar 11, 2017 7:54:55 GMT
My only concern is that although the mission looked fantastic the premise for a loyalty mission was a bit... underwhelming? I mean, the sum of Liam's loyalty is essentially "let's go raid some pirates" means that he doesn't overly strike me as an interesting character at the moment. Hopefully i'm wrong. He was concerned about someone who had been kidnapped. A colonist? He said the name a couple of times but I don't remember it. Anyway he and Scott talk about finding ___ and getting out of there. Also near the end before the devs stop, the colonist on the com directs them to where there are cages. I think his loyalty is more about rescuing people (or person) than raiding, but clearly stopping the pirates is important to Liam.
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Post by Deleted on Mar 11, 2017 8:37:56 GMT
I feel that the Launch trailer already set up a pretty grim premise. So having mission's like that one with Liam where you can ease the tension of a tough situation with humor is a good choice. Which also why i think most of the loyalty missions can be completed even after the critical path. Still for all we know that Loyalty mission may take a dark turn. It sure had it in the writing towards the end.
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Post by warbaby2 on Mar 11, 2017 8:59:02 GMT
True... right now, I think they got quite an ok Star Wars/New Star Trek humor direction... let's see how that pans out over the whole game. It's guardians of the Galaxy. Or that... same difference these days, when EP7 is anything to go by.
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Post by amleth on Mar 11, 2017 11:56:59 GMT
Ok some parts of this are worrying: I'll just quickly list them:
Facial animations are still bad, I mean amateurishly so. Consider games like HZD or even TW3 which is now 2 years old, Andromeda's animations are terrible. Almost everyone has this blank glassy eyed look and that's really damning in a video game where interaction with its characters are paramount. Some other animations like Ryder walking unarmored on the ship look awkward too.
Bugs. Lots of strange clipping textures and such. Also that particularly bad moment where Liam took about 5 seconds to load in whilst in the middle of a cutscene. How did that even get past QA?
The script. I've been in theatre for 10 years. I've seen all sorts and bioware's script is...bland, saturday morning cartoon fare. I mean there is some comedy in there which aspires to be Guardians of the Galaxy (though that's a problem when you are trying to have a serious scene where Liam doubts himself but the mood gets uneven because of the levity in it. The only really engaging scene was when they kept cutting the pirate captain off) but tbh, from what I've seen I won't rank it above functional at best. Characters seem to be stock stereotypes in poorly thought out or contrived situations, like who just jumps into a random cargo container like that. No tracker, no backup plan? Really doesn't make sense. Another thing I noticed, and this worries me even more, is the overwhelming presence of simply 2 dialogue options in so many conversations. And most of them even say what amounts to the same thing, just in slightly different tones. That's really worrying from a role playing perspective if it means that Ryder is stuck with a single general attitude.
And finally the team just doesn't really inspire confidence. Like they talk about things like having to now texture the tops of objects as challenges. I mean at this point, Bioware is playing catchup from a gameplay standpoint and other companies have been texturing entire objects for years. The most mundane things seem to be difficult and cutting edge, where's the innovation, the inspiration. Also I really hate how Mac Walters suggests that allowing the play to agree/disagree is the epitome of role playing games. What happened to good systems design and nuance? I mean compare their presentation with a Q&A with someone like Josh Sawyer or Chris Avellone, you trust these guys because from their passion and the way they carefully discuss game and rpg systems with precision you know that they have thought through things. Mac Walters seems to be winging it in contrast.
Sigh, to end on a positive note, Cora's combat AI seems pretty competent, which is nice after 3 games of ineffective shotgun users. I remember having to equip all shotgun companions with the GPS or Crusader simply because they would fire shotguns from miles away. Also Liam's animations are passable I suppose, or at least better than the others. Also Suvi looks hot if you discount the empty thousand yard stare, kinda like a poor man's Kelly Chambers.
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Post by MediocreOgre on Mar 11, 2017 14:46:57 GMT
k some parts of this are worrying: I'll just quickly list them: Facial animations are still bad, I mean amateurishly so. Consider games like HZD or even TW3 which is now 2 years old, Andromeda's animations are terrible. Almost everyone has this blank glassy eyed look and that's really damning in a video game where interaction with its characters are paramount. Some other animations like Ryder walking unarmored on the ship look awkward too. Bugs. Lots of strange clipping textures and such. Also that particularly bad moment where Liam took about 5 seconds to load in whilst in the middle of a cutscene. How did that even get past QA? The script. I've been in theatre for 10 years. I've seen all sorts and bioware's script is...bland, saturday morning cartoon fare. I mean there is some comedy in there which aspires to be Guardians of the Galaxy (though that's a problem when you are trying to have a serious scene where Liam doubts himself but the mood gets uneven because of the levity in it. The only really engaging scene was when they kept cutting the pirate captain off) but tbh, from what I've seen I won't rank it above functional at best. Characters seem to be stock stereotypes in poorly thought out or contrived situations, like who just jumps into a random cargo container like that. No tracker, no backup plan? Really doesn't make sense. Another thing I noticed, and this worries me even more, is the overwhelming presence of simply 2 dialogue options in so many conversations. And most of them even say what amounts to the same thing, just in slightly different tones. That's really worrying from a role playing perspective if it means that Ryder is stuck with a single general attitude. And finally the team just doesn't really inspire confidence. Like they talk about things like having to now texture the tops of objects as challenges. I mean at this point, Bioware is playing catchup from a gameplay standpoint and other companies have been texturing entire objects for years. The most mundane things seem to be difficult and cutting edge, where's the innovation, the inspiration. Also I really hate how Mac Walters suggests that allowing the play to agree/disagree is the epitome of role playing games. What happened to good systems design and nuance? I mean compare their presentation with a Q&A with someone like Josh Sawyer or Chris Avellone, you trust these guys because from their passion and the way they carefully discuss game and rpg systems with precision you know that they have thought through things. Mac Walters seems to be winging it in contrast. Sigh, to end on a positive note, Cora's combat AI seems pretty competent, which is nice after 3 games of ineffective shotgun users. I remember having to equip all shotgun companions with the GPS or Crusader simply because they would fire shotguns from miles away. Also Liam's animations are passable I suppose, or at least better than the others. Also Suvi looks hot if you discount the empty thousand yard stare, kinda like a poor man's Kelly Chambers.
To be honest, a lot of why people might not like that particular mission's writing could have been the writer themselves. Luke is writing Liam, and he wrote people like Jacob and Sera, but also Aveline (who had actually similar pulls to the humorous in her dating frustrations and banter with Isabella). To me the writing in that mission was standard Luke, if a little better than I expected. Companion/loyalty missions are not the best way to judge the tone of a game. DA2 was serious and pretty dark, but Aveline's mission to get her a boyfriend was not. Other than that, yeah there are some things worrying about what I saw too.... but in general, I look at ME1-3, and what I have seen from ME:A with weapon customization, jumping, jet pack, unique class profiles, reactive environments with multiple paths, and each planet having a path towards viability (which means they probably change at the end of that path to make them habitable) imply a lot of improvement over the static story telling of the trilogy where everything took place on a flat stage with combat haphazardly sprinkled along to keep you from getting from point A to B.
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Post by armass81 on Mar 11, 2017 14:56:04 GMT
" I just want some intrigue more than anything else though."
Its Mac Walters, I wouldnt hold my breath.
Also why would they name the pirates "talons"?
Like the omega gang in Omega DLC? Is that supposed to be a throwback or could you really not figure out any other name for a gang of pirates? Whats next, are the angara going to have a merc gang called "eclipse"?
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Post by Deleted on Mar 11, 2017 15:03:23 GMT
I super appreciate the lighter tone and humour in this mission. I don't want the whole game to be like that, but it's such a welcome change from the trilogy. I'm a bit concerned even the major moments will be like that though. I thought the door opening to a turret was... kinda lame tbh, and it screams "this is a comedy" because why would there be a turret or remnant or what that was in the door opening elsewhere? Oh well, it's gonna be good nonetheless. I just want some intrigue more than anything else though. True... right now, I think they got quite an ok Star Wars/New Star Trek humor direction... let's see how that pans out over the whole game. It's guardians of the Galaxy. Jaal is a Drax parody too in some ways.
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Post by Deleted on Mar 11, 2017 15:38:10 GMT
Space doesn't kill you THAT quickly. Yeah, I know it's not instant and I'm no astrophysicist but they were awfully cavalier about being in a room where I'd think all the air was just sucked out. The air isn't just instantly sucked out. The fact they were still flapping around means there was still air in the room.
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Post by amleth on Mar 11, 2017 15:38:41 GMT
k some parts of this are worrying: I'll just quickly list them: Facial animations are still bad, I mean amateurishly so. Consider games like HZD or even TW3 which is now 2 years old, Andromeda's animations are terrible. Almost everyone has this blank glassy eyed look and that's really damning in a video game where interaction with its characters are paramount. Some other animations like Ryder walking unarmored on the ship look awkward too. Bugs. Lots of strange clipping textures and such. Also that particularly bad moment where Liam took about 5 seconds to load in whilst in the middle of a cutscene. How did that even get past QA? The script. I've been in theatre for 10 years. I've seen all sorts and bioware's script is...bland, saturday morning cartoon fare. I mean there is some comedy in there which aspires to be Guardians of the Galaxy (though that's a problem when you are trying to have a serious scene where Liam doubts himself but the mood gets uneven because of the levity in it. The only really engaging scene was when they kept cutting the pirate captain off) but tbh, from what I've seen I won't rank it above functional at best. Characters seem to be stock stereotypes in poorly thought out or contrived situations, like who just jumps into a random cargo container like that. No tracker, no backup plan? Really doesn't make sense. Another thing I noticed, and this worries me even more, is the overwhelming presence of simply 2 dialogue options in so many conversations. And most of them even say what amounts to the same thing, just in slightly different tones. That's really worrying from a role playing perspective if it means that Ryder is stuck with a single general attitude. And finally the team just doesn't really inspire confidence. Like they talk about things like having to now texture the tops of objects as challenges. I mean at this point, Bioware is playing catchup from a gameplay standpoint and other companies have been texturing entire objects for years. The most mundane things seem to be difficult and cutting edge, where's the innovation, the inspiration. Also I really hate how Mac Walters suggests that allowing the play to agree/disagree is the epitome of role playing games. What happened to good systems design and nuance? I mean compare their presentation with a Q&A with someone like Josh Sawyer or Chris Avellone, you trust these guys because from their passion and the way they carefully discuss game and rpg systems with precision you know that they have thought through things. Mac Walters seems to be winging it in contrast. Sigh, to end on a positive note, Cora's combat AI seems pretty competent, which is nice after 3 games of ineffective shotgun users. I remember having to equip all shotgun companions with the GPS or Crusader simply because they would fire shotguns from miles away. Also Liam's animations are passable I suppose, or at least better than the others. Also Suvi looks hot if you discount the empty thousand yard stare, kinda like a poor man's Kelly Chambers.
To be honest, a lot of why people might not like that particular mission's writing could have been the writer themselves. Luke is writing Liam, and he wrote people like Jacob and Sera, but also Aveline (who had actually similar pulls to the humorous in her dating frustrations and banter with Isabella). To me the writing in that mission was standard Luke, if a little better than I expected. Companion/loyalty missions are not the best way to judge the tone of a game. DA2 was serious and pretty dark, but Aveline's mission to get her a boyfriend was not. Other than that, yeah there are some things worrying about what I saw too.... but in general, I look at ME1-3, and what I have seen from ME:A with weapon customization, jumping, jet pack, unique class profiles, reactive environments with multiple paths, and each planet having a path towards viability (which means they probably change at the end of that path to make them habitable) imply a lot of improvement over the static story telling of the trilogy where everything took place on a flat stage with combat haphazardly sprinkled along to keep you from getting from point A to B. i was talking about the writing in general being awful. So much so that I thought the dialogue in Liam's section was better than average. At least it made me laugh, once
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Post by souljahbill14 on Mar 11, 2017 15:49:14 GMT
Yeah, I know it's not instant and I'm no astrophysicist but they were awfully cavalier about being in a room where I'd think all the air was just sucked out. The air isn't just instantly sucked out. The fact they were still flapping around means there was still air in the room. I'll take that. For the record, this isn't a complaint. More like a curiosity. Just wanted to know if what transpired made sense.
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Post by Deleted on Mar 11, 2017 16:06:43 GMT
The air isn't just instantly sucked out. The fact they were still flapping around means there was still air in the room. I'll take that. For the record, this isn't a complaint. More like a curiosity. Just wanted to know if what transpired made sense. Oh no worries, just wanted to set the record straight!
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Post by souljahbill14 on Mar 11, 2017 16:36:48 GMT
I'll take that. For the record, this isn't a complaint. More like a curiosity. Just wanted to know if what transpired made sense. Oh no worries, just wanted to set the record straight! I was highly considering changing my helmet settings for that 1 cutscene. 😅
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 11, 2017 17:25:34 GMT
" I just want some intrigue more than anything else though." Its Mac Walters, I wouldnt hold my breath. Also why would they name the pirates "talons"? Like the omega gang in Omega DLC? Is that supposed to be a throwback or could you really not figure out any other name for a gang of pirates? Whats next, are the angara going to have a merc gang called "eclipse"? I hope it's the former, but I guess we'll find out in the game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by MeadKnight on Mar 11, 2017 17:38:57 GMT
Q&A stream at 1 (or 1:30?) PM here:
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