squidney2k1
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Origin: prof_spank_it
XBL Gamertag: Prof Spank It
PSN: prof_spank_it
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Post by squidney2k1 on Mar 9, 2017 5:19:19 GMT
The multiplayer footage shown was taken from the closed early Alpha Test on PS4.Not sure if this is new or not. The footage apparently is from early December. Some interesting info about the prestige levels, loot, and minor info on modes. - Prestige levels now unlock permanent stat bonuses per class (such as increased shields and reduced power recharge time). Each kit has a separate prestige level.
- CORRECTION: Multiplayer progress is still platform independent.
- There are no concrete story tie-in requirements to play multiplayer (i.e. galactic readiness from ME3). It's now purely optional, although Bioware has stated that there will be loot "rewards" for playing MP, which can give you items in single player (there are no specific multiplayer-only items, at the time).
- The focus is on 4-player co-op only. No plans for any development of adversarial (PvP) modes.
- The kits share the same logic of the classless system in the single-player game, so you will see a lot more "mixed" classes (the ultra-rare Human Kineticist was a popular character in play testing according to a poster on reddit. Confirmed that they are Common, Uncommon, Rare, & Ultra-Rare kits.
- Appearance editing is similar to ME3. There are 3 texture levels to edit, a pattern, and a pattern color. You cannot edit faces.
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ATR16
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on Mar 9, 2017 5:36:28 GMT
"Early Alpha" I guess alpha's these days have shadows, final textures, UI and fully functional gameplay elements. Real alpha footage would never see the light of day it would be so ugly. Can they just call it what it is and not lie to us? Like, the only reason you put that tag on is so that people who scour the video and see any boo-boos can get shouted down by people who don't know what alpha footage is saying "ITS FRIGGIN' EARLY ALPHA. SHUT UP. IT'LL BE FINE" It hit an absurd extreme with DAI where they claimed that basically every bit of pre-release footage was their "pre-alpha" build for the game. As for the video: I'm less cranky about the prestige system after that explanation. I'm more curious about level design and how much influence it took from DAIMP
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Post by Abramsrunner on Mar 9, 2017 5:59:10 GMT
The most important part is that Incinerate gets a double evo on rank 6.
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Post by Pearl on Mar 9, 2017 6:00:54 GMT
- Multiplayer progress is now tied to your Origin/EA account. MP progress is now synced across all platforms.
That's literally the opposite of what they said. 2:55 "Even if you're using the same EA account to log in, it's still going to be tracked per platform." This has been independently stated on Twitter as well. Progress is not synced across all platforms.
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squidney2k1
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, Jade Empire
Origin: prof_spank_it
XBL Gamertag: Prof Spank It
PSN: prof_spank_it
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Post by squidney2k1 on Mar 9, 2017 6:04:35 GMT
- Multiplayer progress is now tied to your Origin/EA account. MP progress is now synced across all platforms.
That's literally the opposite of what they said. 2:55 "Even if you're using the same EA account to log in, it's still going to be tracked per platform." This has been independently stated on Twitter as well. Progress is not synced across all platforms. My bad, I didn't hear them correctly. Damnit.
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Cypher
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Mar 9, 2017 6:14:52 GMT
"Early Alpha" I guess alpha's these days have shadows, final textures, UI and fully functional gameplay elements. Real alpha footage would never see the light of day it would be so ugly. Can they just call it what it is and not lie to us? Like, the only reason you put that tag on is so that people who scour the video and see any boo-boos can get shouted down by people who don't know what alpha footage is saying "ITS FRIGGIN' EARLY ALPHA. SHUT UP. IT'LL BE FINE" It hit an absurd extreme with DAI where they claimed that basically every bit of pre-release footage was their "pre-alpha" build for the game. As for the video: I'm less cranky about the prestige system after that explanation. I'm more curious about level design and how much influence it took from DAIMP What level design cues could they take from Dragon Age? Dragon Age was more Gauntlet, Mass Effect is more Halo Firefight.
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ATR16
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Jade Empire
Origin: ATR16
XBL Gamertag: pydsie31
PSN: pyder31
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Post by ATR16 on Mar 9, 2017 6:19:11 GMT
"Early Alpha" I guess alpha's these days have shadows, final textures, UI and fully functional gameplay elements. Real alpha footage would never see the light of day it would be so ugly. Can they just call it what it is and not lie to us? Like, the only reason you put that tag on is so that people who scour the video and see any boo-boos can get shouted down by people who don't know what alpha footage is saying "ITS FRIGGIN' EARLY ALPHA. SHUT UP. IT'LL BE FINE" It hit an absurd extreme with DAI where they claimed that basically every bit of pre-release footage was their "pre-alpha" build for the game. As for the video: I'm less cranky about the prestige system after that explanation. I'm more curious about level design and how much influence it took from DAIMP What level design cues could they take from Dragon Age? Dragon Age was more Gauntlet, Mass Effect is more Halo Firefight. It looked like they were moving from room to room a bit. You rarely had that in ME3. Things were usually very very open. I'm hoping that there aren't dumb objectives like "now we need to get into room 3"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Mar 9, 2017 6:21:23 GMT
What level design cues could they take from Dragon Age? Dragon Age was more Gauntlet, Mass Effect is more Halo Firefight. It looked like they were moving from room to room a bit. You rarely had that in ME3. Things were usually very very open. I'm hoping that there aren't dumb objectives like "now we need to get into room 3" I'm sure there'd be some maps with room to room segments, but they have to make use of the hover mechanic, so I'm sure most things will either be in large interiors or outside environments.
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Post by Stinja on Mar 9, 2017 7:08:21 GMT
The most important part is that Incinerate gets a double evo on rank 6. Nope, so wrong. The most important part is they (essentially) confirmed Volus masterrace is in the game 3:44 in: Nut-punching Kett is gonna be good! *pssst* I will be a biotic god; smell my greatness!
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Post by leafspring on Mar 9, 2017 7:10:54 GMT
"Early Alpha" I guess alpha's these days have shadows, final textures, UI and fully functional gameplay elements. Real alpha footage would never see the light of day it would be so ugly. Can they just call it what it is and not lie to us? As long as it isn't "content" complete (which includes features as well as all kinds of content) it's usually an alpha. And even if it is "content" complete it can remain an alpha as long as certain mechanics/aspects are still under evaluation and might be subject to change. Just because you didn't see any parts that are still under construction (that includes the SP since it's all one big package) doesn't mean there aren't any.
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Zorinho20
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Post by zorinho20 on Mar 9, 2017 8:57:50 GMT
The most important part is that Incinerate gets a double evo on rank 6. Nope, so wrong. The most important part is they (essentially) confirmed Volus masterrace is in the game 3:44 in: Nut-punching Kett is gonna be good! *pssst* I will be a biotic god; smell my greatness! I am going to color mine in green /red and call him Watermelon.
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Post by spacev3gan on Mar 9, 2017 9:12:15 GMT
This is the first Multiplayer video out there thus far. I waited eagerly to se something like this and I am glad we finally have a brief video with some relevant pieces of information. Now this still is edited material; it is nowhere like having the devs sitting on a room, playing it in real time and getting kicked in the butt, but it is something; all the got thus far.
Firstly we see something which was supposed to be the case anyway and we could all anticipate: Characters will have only 3 powers to choose from. This is not the same as having 3 powers with you to bring to battle (as some SP whiners have whined about), but actually having nothing but 3 powers to create your 'builds'. I think this is a very limited design that reduces build diversity to virtually 1 per character. Take the Human Infiltrator as an example: Tactical Cloak, Sticky Grenades and Incinerate. There isn't room for experimenting here. Now one can argue that powers evolution are different, but all they have to offer are incremental changes; the core of the build is the same, and whatever you come up with will look and feel just like everyone else's builds. If we have say 5 or 6 powers to choose from but only 3 to bring to battle, things would have been different - they would be closer to DAMP's model which is much richer in diversity.
The video also shows we are having N7 Ultra Rare cards for characters. I wonder how this (likely RNG) system will work, but I just hope it is nothing like the grindfest of ME3. I would much prefer a non-RNG system, especially for characters. But I guess we will only be able to clarify on that when people start playing Early Access and see how the Loot Packs are.
As for the rest, I like and the welcome the idea of unique voices, names and bantering for the characters. It makes them feel far less generic and the overall experience of Multiplayer more engaging. Moreover, I am starting to kinda like the idea of Prestige, but I strongly believe it must be capped at a relatively low level.
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kaind
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by kaind on Mar 9, 2017 9:36:03 GMT
This is the first Multiplayer video out there thus far. I waited eagerly to se something like this and I am glad we finally have a brief video with some relevant pieces of information. Now this still is edited material; it is nowhere like having the devs sitting on a room, playing it in real time and getting kicked in the butt, but it is something; all the got thus far. Firstly we see something which was supposed to be the case anyway and we could all anticipate: Characters will have only 3 powers to choose from. This is not the same as having 3 powers with you to bring to battle (as some SP whiners have whined about), but actually having nothing but 3 powers to create your 'builds'. I think this is a very limited design that reduces build diversity to virtually 1 per character. Take the Human Infiltrator as an example: Tactical Cloak, Sticky Grenades and Incinerate. There isn't room for experimenting here. Now one can argue that powers evolution are different, but all they have to offer are incremental changes; the core of the build is the same, and whatever you come up with will look and feel just like everyone else's builds. If we have say 5 or 6 powers to choose from but only 3 to bring to battle, things would have been different - they would be closer to DAMP's model which is much richer in diversity. The video also shows we are having N7 Ultra Rare cards for characters. I wonder how this (likely RNG) system will work, but I just hope it is nothing like the grindfest of ME3. I would much prefer a non-RNG system, especially for characters. But I guess we will only be able to clarify on that when people start playing Early Access and see how the Loot Packs are. As for the rest, I like and the welcome the idea of unique voices, names and bantering for the characters. It makes them feel far less generic and the overall experience of Multiplayer more engaging. Moreover, I am starting to kinda like the idea of Prestige, but I strongly believe it must be capped at a relatively low level. ME 3 MP also had only 3 active powers per character, and if you wanted proficiency and didn't want to be super squishy you could take only 2 active powers.
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Post by spacev3gan on Mar 9, 2017 9:52:14 GMT
ME 3 MP also had only 3 active powers per character, and if you wanted proficiency and didn't want to be super squishy you could take only 2 active powers. Indeed. That is why there is no build diversity in ME3MP either - except for very few characters (Talon Merc, N7 Shadow, Geth Trooper), most do not have two builds that work fundamentally differently from one another. Leaving out 1 out of 3 powers does not make a new build, it just imposes limitations to an existing one. DAMP had a smarter design, in which one character could be built in several different ways since you had several powers to choose but could take a limited number (4) - a model closer to how it works in single player for both ME and DA games. I wish MEAMP would be closer to that.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire
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Post by kaind on Mar 9, 2017 10:01:31 GMT
ME 3 MP also had only 3 active powers per character, and if you wanted proficiency and didn't want to be super squishy you could take only 2 active powers. Indeed. That is why there is no build diversity in ME3MP either - except for very few characters (Talon Merc, N7 Shadow, Geth Trooper), most do not have two builds that work fundamentally differently from one another. Leaving out 1 out of 3 powers does not make a new build, it just imposes limitations to an existing one. DAMP had a smarter design, in which one character could be built in several different ways since you had several powers to choose but could take a limited number (4) - a model closer to how it works in single player for both ME and DA games. I wish MEAMP would be closer to that. The point of the multiplayer is that different characters work different one from another. Consider the Asari adept to be a different adept build than a Drell adept for example. Not that I don't like different builds, but that's not the route they took. Ideally we would all just have a completely customizable character with access to all powers like Ryder.
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Post by kingjuly on Mar 9, 2017 10:44:32 GMT
"Early Alpha" I guess alpha's these days have shadows, final textures, UI and fully functional gameplay elements. Real alpha footage would never see the light of day it would be so ugly. Can they just call it what it is and not lie to us? Like, the only reason you put that tag on is so that people who scour the video and see any boo-boos can get shouted down by people who don't know what alpha footage is saying "ITS FRIGGIN' EARLY ALPHA. SHUT UP. IT'LL BE FINE" It hit an absurd extreme with DAI where they claimed that basically every bit of pre-release footage was their "pre-alpha" build for the game. As for the video: I'm less cranky about the prestige system after that explanation. I'm more curious about level design and how much influence it took from DAIMP Actually that isn't correct. Alpha means features haven't been fully completed, it doesn't refer to how good the game looks. Alpha builds can look stunning but tend to lack in the mechanic department. Beta means the game is feature complete, but isn't polished. Usually it means its unoptimised and rough around the edges. Anyway, as for the video Im pretty effing excited. It looks very similar to ME3 MP but with more polish and a much better movement system. Cant wait to try it out.
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Post by SalMasRac on Mar 9, 2017 12:24:34 GMT
This is the first Multiplayer video out there thus far. I waited eagerly to se something like this and I am glad we finally have a brief video with some relevant pieces of information. Now this still is edited material; it is nowhere like having the devs sitting on a room, playing it in real time and getting kicked in the butt, but it is something; all the got thus far. Firstly we see something which was supposed to be the case anyway and we could all anticipate: Characters will have only 3 powers to choose from. This is not the same as having 3 powers with you to bring to battle (as some SP whiners have whined about), but actually having nothing but 3 powers to create your 'builds'. I think this is a very limited design that reduces build diversity to virtually 1 per character. Take the Human Infiltrator as an example: Tactical Cloak, Sticky Grenades and Incinerate. There isn't room for experimenting here. Now one can argue that powers evolution are different, but all they have to offer are incremental changes; the core of the build is the same, and whatever you come up with will look and feel just like everyone else's builds. If we have say 5 or 6 powers to choose from but only 3 to bring to battle, things would have been different - they would be closer to DAMP's model which is much richer in diversity. The video also shows we are having N7 Ultra Rare cards for characters. I wonder how this (likely RNG) system will work, but I just hope it is nothing like the grindfest of ME3. I would much prefer a non-RNG system, especially for characters. But I guess we will only be able to clarify on that when people start playing Early Access and see how the Loot Packs are. As for the rest, I like and the welcome the idea of unique voices, names and bantering for the characters. It makes them feel far less generic and the overall experience of Multiplayer more engaging. Moreover, I am starting to kinda like the idea of Prestige, but I strongly believe it must be capped at a relatively low level. While I would have preferred kits to have a selection of 4 or 5 powers, and choose 3, doing it that way would reduce the potential amount of individual kits. And everyone on the internet knows that more quantity = more better, so as long as they keep adding new kits for all of the possible power combinations, it's not really a big deal. Hopefully support for the game lasts more than 6 months.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Wolfwhistler on Mar 9, 2017 14:28:27 GMT
"Early Alpha" I guess alpha's these days have shadows, final textures, UI and fully functional gameplay elements. Real alpha footage would never see the light of day it would be so ugly. Can they just call it what it is and not lie to us? Like, the only reason you put that tag on is so that people who scour the video and see any boo-boos can get shouted down by people who don't know what alpha footage is saying "ITS FRIGGIN' EARLY ALPHA. SHUT UP. IT'LL BE FINE" It hit an absurd extreme with DAI where they claimed that basically every bit of pre-release footage was their "pre-alpha" build for the game. As for the video: I'm less cranky about the prestige system after that explanation. I'm more curious about level design and how much influence it took from DAIMP It was a closed alpha. They were going to have the beta but cancelled it. This is the alpha for multiplayer, not the alpha for the game.
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by Beerfish on Mar 9, 2017 15:58:52 GMT
I think we as a player base are going to be surprised by the spawn dynamics, after a while it will get figured out but to start there are going to be a lot of deaths from enemies leaping down on you like we saw in the video and much cursing will ensue.
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Post by What Else You Need To Know? on Mar 9, 2017 16:19:46 GMT
I like the color slider. Much better than ME3's version. I can't stand the HUD in this game. I know its close to ME3, but its a bit over the top IMO. I love how they bring up romancing MP characters. It's almost as if they have no clue when they are being trolled.
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n7ltrobbiesann7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: N7LtRobbiesanN7
PSN: N7LtRobbiesanN7
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Post by n7ltrobbiesann7 on Mar 9, 2017 16:27:59 GMT
I think we as a player base are going to be surprised by the spawn dynamics, after a while it will get figured out but to start there are going to be a lot of deaths from enemies leaping down on you like we saw in the video and much cursing will ensue. Yeah, I remember playing ME3MP on Bronze for the first while, getting owned by NPCs, until the experience and sweet weapon upgrades kicked in.
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
Origin: XAN1_95
PSN: XAN1_95
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Post by Xan on Mar 9, 2017 16:40:26 GMT
This is the first Multiplayer video out there thus far. I waited eagerly to se something like this and I am glad we finally have a brief video with some relevant pieces of information. Now this still is edited material; it is nowhere like having the devs sitting on a room, playing it in real time and getting kicked in the butt, but it is something; all the got thus far. Firstly we see something which was supposed to be the case anyway and we could all anticipate: Characters will have only 3 powers to choose from. This is not the same as having 3 powers with you to bring to battle (as some SP whiners have whined about), but actually having nothing but 3 powers to create your 'builds'. I think this is a very limited design that reduces build diversity to virtually 1 per character. Take the Human Infiltrator as an example: Tactical Cloak, Sticky Grenades and Incinerate. There isn't room for experimenting here. Now one can argue that powers evolution are different, but all they have to offer are incremental changes; the core of the build is the same, and whatever you come up with will look and feel just like everyone else's builds. If we have say 5 or 6 powers to choose from but only 3 to bring to battle, things would have been different - they would be closer to DAMP's model which is much richer in diversity. The video also shows we are having N7 Ultra Rare cards for characters. I wonder how this (likely RNG) system will work, but I just hope it is nothing like the grindfest of ME3. I would much prefer a non-RNG system, especially for characters. But I guess we will only be able to clarify on that when people start playing Early Access and see how the Loot Packs are. As for the rest, I like and the welcome the idea of unique voices, names and bantering for the characters. It makes them feel far less generic and the overall experience of Multiplayer more engaging. Moreover, I am starting to kinda like the idea of Prestige, but I strongly believe it must be capped at a relatively low level. ME 3 MP also had only 3 active powers per character, and if you wanted proficiency and didn't want to be super squishy you could take only 2 active powers. Fitness is by no means necessary to survive even on the highest difficulties. Anyone that's decent at the game will tell you that going over 3 in fitness is not worth it, unless you are a Drell or a Juggernaut (where it is essential to get Fitness to 6), or if your character has an armor power (Barrier, Tech Armor, Blade Armor, Fortification), where you can split between fitness and the armor power based on personal preference. I have a lot of friends that just simply skip Fitness on non-Drells, even I used to do that at one point. Maxing fitness is only good if you are still a beginner and have trouble avoiding damage. After you learn a bit about the game you can unleash the full potential of your characters by maxing all powers, which makes the game much more enjoyable.
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Post by SalMasRac on Mar 9, 2017 16:45:08 GMT
I like the color slider. Much better than ME3's version. I can't stand the HUD in this game. I know its close to ME3, but its a bit over the top IMO. I love how they bring up romancing MP characters. It's almost as if they have no clue when they are being trolled. What video were you watching? It looked to me like they knew it was a joke.
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Post by BansheeOwnage on Mar 9, 2017 17:36:35 GMT
Not at all looking forward to prestige levels à la DA:I. I hope they're capped somewhere fairly low, otherwise it just creates a massive power imbalance between players as well as encouraging literally endless grinding. The colour wheel is definitely an improvement! Haven't watched the video yet, but if the characters are unique (named and voiced), does that mean it'll be the same as DA:I? I would like never before if that's the case, since while the idea is fun, even DA:I's lead MP dev said he regretted that approach since it made it much more difficult to release new characters, and interest in the game dwindled
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OneWomanArmy
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by OneWomanArmy on Mar 9, 2017 18:52:05 GMT
This was pretty interesting to see, thank you for this OP. Can't wait to play it. I'm ready for the early access, signed up on my xbone and now I'm only waiting for them to add the game there for download. It's gonna be a blast!
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