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Post by Deleted on Aug 15, 2016 9:28:42 GMT
I wanted to make a thread to highlight a really great mod I've just used for the ending of ME3. No doubt many of you will know it but some won't so I thought it worth a mention. It's called JohnP's Alternate MEHEM - www.nexusmods.com/masseffect3/mods/265/? and is based off of the Happy Ending mod although it's far far simpler. MEHEM is too over the top for my personal tastes but this one was perfect. I've played twice before, my first Shep chose destroy which suited him as he was distrustful of AI. My second got pissed with the kid and shot him. He failed and the Reapers won, it was the perfect ending for him. This time round I was more torn. Having watched synthesis on Youtube and experienced one of the biggest 'WTF was THAT?!?!?' moments I've ever had, I couldn't go for that. Makes no damn sense. Besides, this Shep would never play God with ppl's lives. Control wouldn't work as she'd just given TIM an epic speech about how he could never control the Reapers and it'd all go horribly wrong. She convinced him it was a terrible gamble, so how could she then do the same thing? So I tried 2 mods. The first was the Extended Anderson Conversation which fit my femShep well as she was close to him - www.nexusmods.com/masseffect3/mods/173/?The second changed the ending profoundly. After Anderson died and Hackett calls Shep over the comms, she reaches for the console to try and activate the crucible, and collapses. At that point in the vanilla game she's taken up on a platform to meet the kid. This is where the mod kicks in, instead Shep reaches for the console, collapses, and the 'destroy' beam is activated. It shoots out across the galaxy killing all the Reapers, Hackett's voiceover starts and the slides of dead squadmates show up as normal. No mentions is made of having to kill AIs at all, the relays are destroyed though. Then, in the rubble of the Citadel you can hear Joker, EDI and Liara calling out for Shepard, and she takes a breath. A few more cinematics then Shep is on the Normandy at the memorial with her crew, putting Anderson's name up on the wall. She hugged her LI and the Normandy flew away. Sure, a few bits were a little pixelly and you could tell it was modded, but it's minor and overall it was really good. Just simple and neat, no big deep decisions about the fate of the galaxy. Just press this button and kill the bastards, and your crew come back for you. No Normandy stranded on a weird planet either. So I wanted to highlight it for those who don't know about it and play on PC. I played Version B. Both mods are easy to install, just put them in the DLC folder and make sure Origin can't update ME3 (as it will 'fix' the game and delete them).
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Post by vanilka on Aug 15, 2016 16:43:57 GMT
This one is my favourite! I also use the version B, that is without the Catalyst. I find it great because: 1) The Star Child and the LSD trip after Shepard faints were my biggest problems with the ending. By removing that, so many plotholes are gone. No switch of the central conflict. No "all synthetics must die SOMEHOW because REASONS". No more need to question the Reaper methods and the purpose of ME1. Etc. Massive improvement. 2) It offers an ending that has much more of a Mass Effect feel to it and delivers a sensible conclusion to the franchise's story and Shepard's story. We do what we came to do - stop the Reapers. No BS about "all created" and "inevitability" when/if we spent the entire franchise uniting the galaxy and figuring out our issues. The fighting (and winning) against the odds theme remains intact. Etc. 3) It delivers more closure without being overly sparkly and rainbowy. I don't mind the idea of Shepard dying heroically to save the galaxy, but I thought that the original ending's execution wasn't suitable for either the game or Shepard, and the ME3 companions never got their chance to shine during the ending or got much closure. This way we see they still have Shepard's back and seeing them all together at the end just feels right. Suddenly you don't wonder what Shepard's LI's going to do after the war, which was left unanswered for some of them in the original ending, because now you know better. Overall, I really love this mod. It took something I hate and made it good. Not perfect perhaps (because modders can only do so much), but good. I like the extended conversation with Anderson, as well. More material to bawl over. There's also a mod that allows you to play the Citadel DLC after the ending, like www.nexusmods.com/masseffect3/mods/357, which then makes the Citadel DLC's ending the franchise's ending, which is also nice (and it makes more sense for the relaxed atmosphere in the DLC). There are several mods of this kind out there, but I like simple things, so...
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Post by Deleted on Aug 15, 2016 18:10:36 GMT
This one is my favourite! I also use the version B, that is without the Catalyst. I find it great because: 1) The Star Child and the LSD trip after Shepard faints were my biggest problems with the ending. By removing that, so many plotholes are gone. No switch of the central conflict. No "all synthetics must die SOMEHOW because REASONS". No more need to question the Reaper methods and the purpose of ME1. Etc. Massive improvement. 2) It offers an ending that has much more of a Mass Effect feel to it and delivers a sensible conclusion to the franchise's story and Shepard's story. We do what we came to do - stop the Reapers. No BS about "all created" and "inevitability" when/if we spent the entire franchise uniting the galaxy and figuring out our issues. The fighting (and winning) against the odds theme remains intact. Etc. 3) It delivers more closure without being overly sparkly and rainbowy. I don't mind the idea of Shepard dying heroically to save the galaxy, but I thought that the original ending's execution wasn't suitable for for either the game or Shepard, and the ME3 companions never got their chance to shine during the ending or got much closure. This way we see they still have Shepard's back and seeing them all together at the end just feels right. Suddenly you don't wonder what Shepard's LI's going to do after the war, which was left unanswered for some of them in the original ending, because now you know better. Overall, I really love this mod. It took something I hate and made it good. Not perfect perhaps (because modders can only do so much), but good. I like the extended conversation with Anderson, as well. More material to bawl over. There's also a mod that allows you to play the Citadel DLC after the ending, like www.nexusmods.com/masseffect3/mods/357, which then makes the Citadel DLC's ending the franchise's ending, which is also nice (and it makes more sense for the relaxed atmosphere in the DLC). There are several mods of this kind out there, but I like simple things, so... I feel like the more I've played ME3 the more aware I've become of the plot holes in the endings. Thank goodness for mods! I've always felt that Shep is just a soldier who wants to stop the reapers. Done. No deep and meaningful allegories on the subject of human existence or any other crap. Just kill the buggers. I haven't tried Citadel DLC after the main game. I like the 'we're all gonna die, let's party' atmosphere of it, and I'm so emotional by the end that I just need to walk away. I'm the same with the suicide mission, I'm done right there as it's the perfect ending. Maybe I'll try it that way round one day, in the future when I'll finally give Kaidan another chance.
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Post by vanilka on Aug 15, 2016 19:02:36 GMT
I feel like the more I've played ME3 the more aware I've become of the plot holes in the endings. Thank goodness for mods! I know! I feel like the more I play, the more BS I discover, as well. Vanilka Greatly DisapprovesMy thoughts exactly. The entire franchise was about stopping the Reapers and that's also why (my) Shep desperately crawled into the Citadel wounded so badly, so I didn't appreciate whatever they tried to do at the end. It completely switched focus and... ugh, I'm not even getting into the rest. Where's my "Reapers GTFO" button? Oh, wait, this mod has it! Oh, I understand, then. It's a bit different for me. It's hard to imagine that my Shepard could relax in the middle of the war, so I felt like the lighthearted, humorous tone of the DLC didn't really fit anywhere into the story. Which is why I like it after the ending. It ends the franchise on such a positive, life-goes-on note, and that feels pretty good. I get that it works differently for others, though. End of the world party does sound pretty legit. I do that in ME2, as well. I sometimes finish the Suicide Mission and then play Arrival, which gives me a sense of immediate connection between ME2 and ME3. Although I admit that the Suicide Mission is an awesome ending on its own and, unlike with the Citadel DLC, I'm not completely decided on my canon here yet.
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Post by BansheeOwnage on Aug 15, 2016 21:39:04 GMT
Hey people Haven't actually posted about ME in a long while... It's nice to see that people made stuff like this, but sad they had to. Shows how passionate people are, though. I have no idea why they removed the great Anderson stuff from the base game (which was the only "good" part of the original ending, I thought), so returning that is great! Having Shep just blow the Reapers back to hell and stand at the memorial is a shorter, but infinitely better ending than we ended up with. And I always thought Citadel not only played better after the end, but only made sense then, as well. So if I ever replay the trilogy, I'll have to do ME3 with my PC version and try all 3 of these out. Still... I'm currently too emotionally scarred by it to do it even with them. Maybe if ME:A is great it'll make me want to, I don't know. I can't possibly agree more with you both about choosing destroy, as well. See, I was an avid ITer - more than 4000 of my BSN posts were from the IT thread, ha (Which Chris Priestly was so kind to insult me for). Destroy is obviously functionally a requirement for IT, but the reasoning behind it applies to the literal interpretation as well, so it makes that easy. Why we should choose destroy may possibly be my overall, most thought-out and discussed subject about Bioware games, and the one I feel the most strongly about. We're supposed to stop the Reapers, period. No compromise. After all, how can you compromise with entities who can bend you to their will? It's folly. Synthesis is gross on so many levels. People were banned on the original BSN for calling it "galactic rape", but it really is a violation of each and every organism in the galaxy, at their most fundamental level, so I think it's fairly applicable. A horrifying description, not to be used lightly, but accurate. It makes me sick. Control isn't at all on the same level, but it's just plain dumb after spending a game (and the previous scene) convincing TIM it wouldn't work, as Arcadia said. "But I can?" indeed.* I even went so far as planning a video about it. Not strictly IT, but supported it. The whole ending would be recorded and filled with Shepard remembering lines from her comrades, enemies, and herself, her encounters, and why she couldn't choose anything but destroy. Basically my thought process when playing. There was tons to work with. Sadly, I never actually made it, too much going on and I had trouble getting it all organized. Only made a trailer. This clip I've posted before is actually from my work on it, and as you may have noticed, I modded it (for lack of a better term) to have Shep in full armour while choosing destroy to contrast her broken look before. It compliments her gaining the confidence to stop limping and look defiant. So yeah... I made a post about all this stuff Sorry about that, I probably rambled. Still have stuff to get out of my system, obviously. Thanks for your posts! *Thinking about that line just reminded me about the difference in delivery between Mark Meer and Jennifer Hale at the end. Meer sounded worn-out, like he could fall for Starkid's thinking. Hale sounded pissed, unbelieving. I loved it, suited my mood perfectly Love both performances though.
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Post by Remki on Aug 16, 2016 5:17:03 GMT
I completely agree, these two mods are a Must Try At Least Once for any ME player. I almost always use them.
Is there any way the thread title can be changed however? I imagine once BSN prime goes down this board will become pretty popular for searching for mods and the title & immediate paragraph doesn't really help people know exactly what you're talking about. Maybe just add in a line at the very beginning of the post naming the mods like "This post is about the Extended Anderson Conversation and Mass Effect Happy Ending Mod (MEHEM)"?
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Post by Deleted on Aug 16, 2016 10:07:18 GMT
I completely agree, these two mods are a Must Try At Least Once for any ME player. I almost always use them. Is there any way the thread title can be changed however? I imagine once BSN prime goes down this board will become pretty popular for searching for mods and the title & immediate paragraph doesn't really help people know exactly what you're talking about. Maybe just add in a line at the very beginning of the post naming the mods like "This post is about the Extended Anderson Conversation and Mass Effect Happy Ending Mod (MEHEM)"? Good point, I'll change the title By the way, it's not MEHEM, it's a lighter version.
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Post by Nayawk on Aug 16, 2016 23:47:20 GMT
*sigh* Thanks a lot guys, now I have to play another complete ME1-3 run through to get the perfect trilogy ending with these mods. You guys are trying to kill my free times aren't you
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Post by Remki on Aug 17, 2016 3:17:54 GMT
*sigh* Thanks a lot guys, now I have to play another complete ME1-3 run through to get the perfect trilogy ending with these mods. You guys are trying to kill my free times aren't you Darn, you figured out our diabolical plan! Nyah! ;p
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Post by SalMasRac on Aug 17, 2016 8:41:18 GMT
One thing these still don't address is how the Citadel is the single most important place in the galaxy right now, the Cruicble is a big honking attachment as big as the Citadel itself, which must be slowly and carefully brought in next to the Citadel and attached to it, and the Reapers just kind of sit around and let that happen.
That's really the point where it all starts falling apart.
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Post by Deleted on Aug 17, 2016 10:17:56 GMT
*sigh* Thanks a lot guys, now I have to play another complete ME1-3 run through to get the perfect trilogy ending with these mods. You guys are trying to kill my free times aren't you Why yes. That was my plan all along.
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Post by Nayawk on Aug 17, 2016 20:27:36 GMT
Evil, you are all evil
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Post by BansheeOwnage on Aug 17, 2016 22:00:08 GMT
One thing these still don't address is how the Citadel is the single most important place in the galaxy right now, the Cruicble is a big honking attachment as big as the Citadel itself, which must be slowly and carefully brought in next to the Citadel and attached to it, and the Reapers just kind of sit around and let that happen. That's really the point where it all starts falling apart. Yes, if the Reapers wanted to stop the Crucible from docking it really should have been easy. Very easy. Oh well.
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Post by maxon on Aug 18, 2016 14:02:36 GMT
One thing I'll forever be grateful for is the original MEHEM removing that effing kid from the finale. I know you're talking about a different version of it but they all offer a great service in my view. I loathed that kid and everything they did with him. Loathed him from the first sighting in a pre-release trailer. My heart sank when I saw him the first time. I just knew ...
<This is not a ME-the-ending-was-crap post. Nope, this is a MEHEM appreciation post. Really>
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Post by BansheeOwnage on Aug 18, 2016 17:36:41 GMT
One thing I'll forever be grateful for is the original MEHEM removing that effing kid from the finale. I know you're talking about a different version of it but they all offer a great service in my view. I loathed that kid and everything they did with him. Loathed him from the first sighting in a pre-release trailer. My heart sank when I saw him the first time. I just knew ... <This is not a ME-the-ending-was-crap post. Nope, this is a MEHEM appreciation post. Really> It's okay, I think we understand. My stomach turned whenever he appeared. Had a bad feeling from the demo. Honestly, despite the endings, the reaction from the fans really did produce some good, cathartic stuff. And I don't just mean that, I mean smart stuff too. I think about half of my saved pictures are from back in 2012 and have to do with the ending But it goes to show what it all meant to people. I'm still sad and bitter about it, unfortunately. If they closed it off properly, I might actually be hyped for Andromeda. But of course if they did, ME4 wouldn't be Andromeda. Anyway, here's a a bonus shot that applied to me at the time. Probably didn't help my performance at school That's the main reason I still don't want to replay the trilogy even with the great mods in this thread. It would just dredge up too many feelings. Bad ones. But thanks Arcadia for this thread, it may yet come in handy
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Post by Deleted on Aug 18, 2016 18:48:14 GMT
<snip> That's the main reason I still don't want to replay the trilogy even with the great mods in this thread. It would just dredge up too many feelings. Bad ones. But thanks Arcadia for this thread, it may yet come in handy That really sucks. I'm grateful that I only found ME last year. I got to experience the whole trilogy at my own pace, with all DLCs in ME3. Also without massive internet anticipation.
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Post by Nayawk on Aug 18, 2016 20:52:01 GMT
The moment I saw the kid in the opening sequence of ME3 I knew he was going to annoy me. Now if only there was a mod that removed all trace of the brat, especially the dreams. My Shep is not going to be haunted by one kid going boom.
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Post by Deleted on Aug 18, 2016 20:53:41 GMT
The moment I saw the kid in the opening sequence of ME3 I knew he was going to annoy me. Now if only there was a mod that removed all trace of the brat, especially the dreams. My Shep is not going to be haunted by one kid going boom. Oh god yes. I like hearing the voices of dead squad mates, that's pretty cool. But the super slow running kills me, urgh. *disgusted noise*
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Post by BansheeOwnage on Aug 18, 2016 21:58:37 GMT
<snip> That's the main reason I still don't want to replay the trilogy even with the great mods in this thread. It would just dredge up too many feelings. Bad ones. But thanks Arcadia for this thread, it may yet come in handy That really sucks. I'm grateful that I only found ME last year. I got to experience the whole trilogy at my own pace, with all DLCs in ME3. Also without massive internet anticipation. Yeah I think it's a good thing you happened to do that. I think it would have helped alleviate some of the feelings I have. But even I had it better than most of the people I've talked to about it in a sense, since I only played ME after finding the ME3 demo. I played ME1 and 2 just shortly before ME3 launched, so I didn't have years to grow attached to it and build anticipation like they did. But it still affected me so much! Gah Sorry, just rambling a bit
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Post by bizantura on Aug 23, 2016 14:58:19 GMT
I always think that AI imput served nothing but a transhumanistic point of vue, which by the way I have no problem with but was out of character with Shepard and the whole trilogy. The synthesis/control/destoy ending made no sense it felt like a unatural forced imput.
Bioware's rhetoric of "art" was a poor reaction to thwart the backlash. The extended cut helped somewhat but saved nothing.
Transhumanistic excapades in a game like Deus Ex makes perfect sense, not so much in ME and certainly not as a tack on on the end in that game.
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Post by Obsidian Gryphon on Aug 24, 2016 8:02:33 GMT
The moment I saw the kid in the opening sequence of ME3 I knew he was going to annoy me. Now if only there was a mod that removed all trace of the brat, especially the dreams. My Shep is not going to be haunted by one kid going boom. Oh god yes. I like hearing the voices of dead squad mates, that's pretty cool. But the super slow running kills me, urgh. *disgusted noise*I hated it. I never touched ME3, only the MP, after the first PT, then I learned about MEHEM and waited patiently for the talented people who made it to refine it. So MEHEM is the first mod that I used for ME3. I tried looking for a mod to kill the dream sequence and couldn't find one. Then I came across a suggestion to run in the opposite direction than to the dumb kid; it will cut to the end after you keep going the wrong way. For the latest PT, I had MEHEM and CEM which put the Citadel party after the war ended. A fine roundup imo. I never want to see the the kid or the moronic choices again.
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Post by techurious on Aug 26, 2016 20:40:28 GMT
Awesome mod. Discovered it couple of months ago. Gives a reason to replay the trilogy and not dump ME3 after leaving Tuchanka. I agree with Nayawk, I wish there was a mod that removed the dreams completely. I would understand if there were some major people we know and care about, not some kid that died.
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Post by Sunegami on Aug 26, 2016 22:48:55 GMT
This is a godsend. Now I don't have to deal with that stupid kid! I really think it would have had a bigger impact if the Conduit/Star Child/wtfever-it's-called had taken the form of whoever had died on Virmire, instead of some kid Shepard met for, what, 30 seconds? I know it would punch me (or rather, my Shepard) in the gut to get to the Crucible and see a ghostly Ash standing there.
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Post by deager on Aug 27, 2016 14:26:34 GMT
The moment I saw the kid in the opening sequence of ME3 I knew he was going to annoy me. Now if only there was a mod that removed all trace of the brat, especially the dreams. My Shep is not going to be haunted by one kid going boom. I've got you covered. www.nexusmods.com/masseffect3/mods/362/?
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Post by BansheeOwnage on Aug 27, 2016 19:45:56 GMT
This is a godsend. Now I don't have to deal with that stupid kid! I really think it would have had a bigger impact if the Conduit/Star Child/wtfever-it's-called had taken the form of whoever had died on Virmire, instead of some kid Shepard met for, what, 30 seconds? I know it would punch me (or rather, my Shepard) in the gut to get to the Crucible and see a ghostly Ash standing there. Well, alas, it made a lot more sense with IT, the kid was never real Not that that helps now that it's all said and done Edit: It always creeps me the heck out that both Shepards speak in conjunction with the kid (and also doesn't strictly make sense). I suppose that would be just as creepy with the Virmire Survivor.
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