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Post by cato on Mar 5, 2017 0:36:27 GMT
[insert "Another one" meme here]
Fernando Melo DiscoBabaloo On the 4th day of MP-mas, the MP dev team gave to you - a Turian & a look at Bonus Stats, a new thing in MEA MP... Ian S. Frazier @tibermoon This is our "prestige" mechanic. Ex: Playing any character /w the Shields bonus stat can earn you +Shields for ALL your chars, up to a cap. Has there been any word from the devs about the possibility of switching off your bonus stats? If not, then solos and any other semi-competitive modes the players come up with will be pretty awkward to judge.
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Post by Deleted on Mar 5, 2017 0:41:02 GMT
[insert "Another one" meme here]
Fernando Melo DiscoBabaloo On the 4th day of MP-mas, the MP dev team gave to you - a Turian & a look at Bonus Stats, a new thing in MEA MP... Ian S. Frazier @tibermoon This is our "prestige" mechanic. Ex: Playing any character /w the Shields bonus stat can earn you +Shields for ALL your chars, up to a cap. Has there been any word from the devs about the possibility of switching off your bonus stats? If not, then solos and any other semi-competitive modes the players come up with will be pretty awkward to judge. look under the "prestige mechanic info" section in my op on this date (3/4) and you'll see all related tweets to this system we have so far
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Post by Pearl on Mar 5, 2017 1:53:00 GMT
Has there been any word from the devs about the possibility of switching off your bonus stats? If not, then solos and any other semi-competitive modes the players come up with will be pretty awkward to judge. None that I've seen, although there have been rumors about there being specially curated modes that nerf player damage and health, which I imagine will nullify the bonuses if this winds up being true.
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Post by Deleted on Mar 5, 2017 3:05:00 GMT
Has there been any word from the devs about the possibility of switching off your bonus stats? If not, then solos and any other semi-competitive modes the players come up with will be pretty awkward to judge. None that I've seen, although there have been rumors about there being specially curated modes that nerf player damage and health, which I imagine will nullify the bonuses if this winds up being true. Not sure if this helps but... Aɴɢᴇʟᴜs ᴅᴇ Mᴏʀᴛɪᴇʟ Mortiel My real concern is not that... It's permanent stat bonuses dividing the MP playerbase like what happened in @dragonage Inquisition's MP. Ian S. Frazier @tibermoonBonus stats are capped to avoid excessive playerbase stratification. after this response I doubt we'd be able to turn the bonus stats off. I'll ask though.
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Post by CHRrOME on Mar 5, 2017 3:20:44 GMT
So it works kind of like badass ranks in Borderlands? although in BL2 there's no cap.
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Post by Pearl on Mar 5, 2017 3:32:05 GMT
Aɴɢᴇʟᴜs ᴅᴇ Mᴏʀᴛɪᴇʟ Mortiel My real concern is not that... It's permanent stat bonuses dividing the MP playerbase like what happened in @dragonage Inquisition's MP. Ian S. Frazier @tibermoonBonus stats are capped to avoid excessive playerbase stratification. This is the kind of shit that boggles my mind. The phrasing here implies that they're aware that such systems will fragment the playerbase, and therefore it's detrimental to the overall longevity of the game, yet they chose to include it anyway. What the fuck, man.
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Post by Heroicmass on Mar 5, 2017 3:43:04 GMT
If the cap is 20% we'll be fine. If it's 100% then they screwed up. Maybe they'll be able to change it through balance changes if it gets bad enough. If they didn't keep that capability then we will end up with stat padded douche builds again
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Post by Abramsrunner on Mar 5, 2017 3:46:47 GMT
Aɴɢᴇʟᴜs ᴅᴇ Mᴏʀᴛɪᴇʟ Mortiel My real concern is not that... It's permanent stat bonuses dividing the MP playerbase like what happened in @dragonage Inquisition's MP. Ian S. Frazier @tibermoonBonus stats are capped to avoid excessive playerbase stratification. This is the kind of shit that boggles my mind. The phrasing here implies that they're aware that such systems will fragment the playerbase, yet they chose to include it anyway. What the fuck, man. Grasping at straws much? There only looks to be 5 stats to boost. From the screen cap from day 2, looks like you can only take one at a time. Besides those bonuses are purely defensive, they're not gonna make yo M-8 Avenger Deadly on fullauto, nor do they appear to make you nigh invincible.
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Post by Heroicmass on Mar 5, 2017 3:58:26 GMT
Power recharge bonus is offensive minded. That combined with shiel/health recharge speed will aid in staying in the fight longer.
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Post by Pearl on Mar 5, 2017 4:09:28 GMT
This is the kind of shit that boggles my mind. The phrasing here implies that they're aware that such systems will fragment the playerbase, yet they chose to include it anyway. What the fuck, man. Grasping at straws much? There only looks to be 5 stats to boost. From the screen cap from day 2, looks like you can only take one at a time. Besides those bonuses are purely defensive, they're not gonna make yo M-8 Avenger Deadly on fullauto, nor do they appear to make you nigh invincible. Perhaps. Perhaps not. Certainly engaging in that time-honored BSN pasttime of assuming the worst and hoping to be proven wrong. We don't know enough about how the system works yet. If, as you pointed out, we can only take one at a time then it won't really be a big deal as long as the caps are fairly low.
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Post by Abramsrunner on Mar 5, 2017 4:22:17 GMT
Power recharge bonus is offensive minded. That combined with shiel/health recharge speed will aid in staying in the fight longer. I forgot bout the power recharge bonus. If they capped at 20% I might need that 0.2-0.4 second cooldown decreasement.
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Post by Kenny Bania on Mar 5, 2017 4:26:02 GMT
If the cap is 20% we'll be fine. If it's 100% then they screwed up. Maybe they'll be able to change it through balance changes if it gets bad enough. If they didn't keep that capability then we will end up with stat padded douche builds again 20 might still be too high. It should be 10 at most imo.
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Post by zorinho20 on Mar 5, 2017 4:45:47 GMT
I am all good either way,with bonus stats or w/o. Now, back to ufc 209
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Post by Darks1te on Mar 5, 2017 10:21:03 GMT
Too bad they want us to reset a character from 20 to 1 if we want to reallocate points. I would have prefered to respec my points without going back to level 1. Respec cards is still here, like in ME3MP
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Post by SalMasRac on Mar 5, 2017 10:29:36 GMT
I don't think this is going to be a huge thing. At least I hope not.
It appears you can only have one, most are defensive except for power recharge, and it is a shooting game after all. In ME3MP weapon damage always trumps power damage when building your kits, with maybe some rare exceptions like the ACA.
I think it's mostly going to be "which type of bonus does your pug think is going to help him not die every 5 seconds", and maybe at max bonus he will live for 6 seconds. But for those of us on BSN there's not going to be a whole lot of difference. I imagine we'll all just take the power recharge and forget to ever change it out.
Incidentally, if I'm interpreting this right, the bonuses are more like an equipment piece, and once you "equip" it, it gains xp. So you "level the bonus", and the bonus has a max level, which is what caps the bonus.
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Post by valseer on Mar 5, 2017 11:38:44 GMT
Ian S. Frazier @tibermoon This is our "prestige" mechanic. Ex: Playing any character /w the Shields bonus stat can earn you +Shields for ALL your chars, up to a cap.
This is my assumption based on the information presented.
In the screenshots of the Human Vanguard and Infiltrator both characters only have one bonus stat(max health/health regen), and based off of the above tweet I imagine you have to pick one stat; that stat will only level up if it is selected. Since it takes 2,127,000 xp for level 1 bonus stats you'll have to get the xp requirement of a character from level 1 to 20(promoting them essentially).
In DAIMP you would have an attribute increase by 1 per character promotion, and the attribute affected would be determined by the characters class.
Warrior = strength/ Rogue = cunning/ Mage = willpower
In MEAMP you can increase the bonus stat by playing any character as long as the desired stat you wish to level is selected. Unlike DAIMP you don't have all bonus passive stats active at all times with endless increases(cunning has a soft cap of 200 because the stats increased by it were capped at this point I believe, correct me if I'm wrong); instead you only have one stat that has a cap. Also resetting a character's level is optional.
Jessie Lam @axl99 @tibermoon Is there a way to recall previous build settings of a character/class you made then prestiged later so you can tweak as needed? Ian S. Frazier @tibermoon @axl99 You don't promote up kits like you did in ME3 (this mechanic replaces that), so they won't get reset unless you choose to reset them.
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Post by Deleted on Mar 5, 2017 18:29:22 GMT
Kezzup @kezzupreviews Will progress from the EA/Origin Access Demo carry over to the full game?
Aaryn Flynn aarynflynn Yes
Kezzup @kezzupreviews Thanks! And I've heard the demo is 10 hours - is that a running timer, or just an estimate of how much gameplay?
Aaryn Flynn aarynflynn Running timer
Kezzup @kezzupreviews Will you still hit a wall where you can't progress further if you manage to get that far in 10 hours?
Michael Gamble @gamblemike yes, but if you do - you can always jump into MP
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Post by Deleted on Mar 5, 2017 21:57:34 GMT
Mass_Effect_Spectre @djsrules With MP do we possibly have to pay for MP maps like other EA games, or is it free like ME3, IF any??
Aaryn Flynn aarynflynn It's going to be just like ME3
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Post by Cirvante on Mar 5, 2017 21:58:11 GMT
In MEAMP you can increase the bonus stat by playing any character as long as the desired stat you wish to level is selected. Unlike DAIMP you don't have all bonus passive stats active at all times with endless increases(cunning has a soft cap of 200 because the stats increased by it were capped at this point I believe, correct me if I'm wrong); instead you only have one stat that has a cap. Also resetting a character's level is optional. There are five bonus stats, each associated with one of the five classes iirc. By playing an infiltrator, you'll level the bonus stat associated with infiltrators and then have the unlocked bonus available to all characters. Not sure about only equipping one bonus stat on a char, but considering the limited space on the screenshot, you might be on to something. Which means I'll likely end up slapping recharge speed on everything.
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Post by Darks1te on Mar 5, 2017 22:27:59 GMT
In MEAMP you can increase the bonus stat by playing any character as long as the desired stat you wish to level is selected. Unlike DAIMP you don't have all bonus passive stats active at all times with endless increases(cunning has a soft cap of 200 because the stats increased by it were capped at this point I believe, correct me if I'm wrong); instead you only have one stat that has a cap. Also resetting a character's level is optional. There are five bonus stats, each associated with one of the five classes iirc. By playing an infiltrator, you'll level the bonus stat associated with infiltrators and then have the unlocked bonus available to all characters. Ian said that bonus stats connected with different kits, not with classes.
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Post by Cirvante on Mar 5, 2017 23:04:51 GMT
There are five bonus stats, each associated with one of the five classes iirc. By playing an infiltrator, you'll level the bonus stat associated with infiltrators and then have the unlocked bonus available to all characters. Ian said that bonus stats connected with different kits, not with classes. Fuck it, Ill just have to see for myself on the 16th.
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Post by leafspring on Mar 5, 2017 23:20:24 GMT
Got some more clarification on the bonus stats: Q: When you select a bonus stat for leveling is that also the (only) one being applied in combat or are all bonus stats active?
A: You don't select them. Which stat gets leveled is based on which character you're currently playing when you earn XP. Once earned, all bonus stats apply to all characters.
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Post by s0ulbearer on Mar 5, 2017 23:46:07 GMT
Stellar thread, thanks for this!
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Post by Abramsrunner on Mar 6, 2017 0:33:30 GMT
Fernando Melo DiscoBabaloo On the 5th day of MP-mas, the MP dev team gave to you: a new feature in MEA - Missions. Your link between MP/SP. Play & get rewards in both. I went to look on his twitter & found he posted it 7 mins ago lol.
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Post by Deleted on Mar 6, 2017 0:47:03 GMT
Karl Johan @karljohan3 How many classes are there in MP? Same as before? (Adept, Soldier, Infiltrator, Engineer, Sentinel, Vanguard) Fernando Melo DiscoBabalooa little different, not all kits are easily mapped into the me3-style classes
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