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Post by wittyrover on Mar 15, 2017 10:01:38 GMT
On Heartbreaker difficulty, there is infamous Friendly Fire effect caused by Red Templar Archer's confusion shots. Let's celebrate honor the victims with video/screenshot evidence. 
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Post by wittyrover on Mar 15, 2017 10:05:11 GMT
Today's friendly fire victim. Not my fault. I just tried to wake sleeping Zither! up. bonus:  Ivory!!
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Post by rogueknight333 on Mar 15, 2017 13:22:57 GMT
... Not my fault. I just tried to wake sleeping Zither! up... That was some solid teamwork, having 3y3 put me to sleep so you could detonate a combo on me. That is definitely kind of, sort of how one wants to play on HB.
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Post by 3y3vr3 on Mar 15, 2017 20:57:45 GMT
Today's friendly fire victim. Not my fault. I just tried to wake sleeping Zither! up. bonus:  Ivory!! haha I watched the video three times and figured out the details of how Zither! was murdered: first terrell shocked him with chain lightning, which also made Zither! lose about one quarter of his health. Then I put him to sleep, finally you dealt the killing blow in his deep slumber. That's a true effort of teamwork.
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Post by Terrell on Mar 15, 2017 23:03:55 GMT
Good job to the three of us for executing our plan perfectly and making it look like an accident. Also, good acting on the forums and the group chat. He'll never expect our evil intentions. uh, um, oops clumsy us! 
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Post by rogueknight333 on Mar 16, 2017 11:54:38 GMT
...haha I watched the video three times and figured out the details of how Zither! was murdered: first terrell shocked him with chain lightning, which also made Zither! lose about one quarter of his health. Then I put him to sleep, finally you dealt the killing blow in his deep slumber. That's a true effort of teamwork. Nice detective work. I was rather perplexed myself as to what precisely had happened there (especially at the time).
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Post by wittyrover on May 17, 2017 6:38:18 GMT
Terrell said, 'My sword arm's getting twitch.' Sure looks like it.
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Post by Gekrakel (Mark) on May 17, 2017 7:52:41 GMT
Static cage is a nice one for those cases too. I can't quite remember who static caged themselves to death in HB with me recently, but I got caught in the cage once. It did't do much damage, but it was interesting to be unable to move out of the cage for a moment.
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Post by Silversmurf on May 17, 2017 12:04:46 GMT
Inquisition Captain killed me on Zone 2 solo on the steps near the exit door
Probably the only thing he has ever killed...
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davizulun
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Games: Dragon Age: Origins, Dragon Age Inquistion, Neverwinter Nights
Origin: DaviZulun
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Post by davizulun on May 17, 2017 16:20:37 GMT
Static cage is a nice one for those cases too. I can't quite remember who static caged themselves to death in HB with me recently, but I got caught in the cage once. It did't do much damage, but it was interesting to be unable to move out of the cage for a moment. Im pretty sure it was DeeperTought =p. He was telling the tale another day.
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Post by Gekrakel (Mark) on May 18, 2017 16:40:53 GMT
Inquisition Captain killed me on Zone 2 solo on the steps near the exit door Probably the only thing he has ever killed... I made him pay for that mistake by killing him in a HB recently. Pretty awesome though.. I guess no video exists for that? It would be awesome to see.
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Games: Dragon Age: Origins, Dragon Age Inquistion
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Post by Terrell on May 18, 2017 17:52:16 GMT
Funny. Last HB I was in with Red Templar, I also had an opportunity to kill the captain. I really REALLY wanted to but missed the chance. That guy definitely deserves it. And let's be honest, he had no chance of surviving in HB anyway...
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Post by wittyrover on May 31, 2017 13:23:11 GMT
No one died today. At least not by friendly fire.
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N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by SassaMFG on Jun 8, 2017 17:09:22 GMT
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BioWare Dev
Game Systems Director for Dragon Age
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Post by LukeBarrett on Jun 8, 2017 22:32:03 GMT
Here are some fun facts about this functionality in particular: 1. I was originally planning on slipping in some rings that would allow people to fight eachother if everyone in the game had them on (MP resources were unfortunately shifted...elsewhere  before I was able to get it on to the servers) 2. During the development of The Descent DLC I accidentally checked something in that let the enemy archers in SP use this ability. This basically broke all combat and got me in some hot water for the day  3. On top of team swapping the target, it also reduces damage done to Players be about 80 or 90% (I can't remember the exact value) because Player damage is so high compared to health 4. One of the trials in trespasser turns on a lot of the Heartbreaker functionality - this in particular had to be excluded for obvious reasons 5. I'm really surprised noone stopped me from actually releasing the HB mode at all, let alone this ability - it was internally labeled as lukehatesyou mode 
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SassaMFG
N5
   
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
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Post by SassaMFG on Jun 8, 2017 23:27:26 GMT
Here are some fun facts about this functionality in particular: 1. I was originally planning on slipping in some rings that would allow people to fight eachother if everyone in the game had them on (MP resources were unfortunately shifted...elsewhere  before I was able to get it on to the servers) 2. During the development of The Descent DLC I accidentally checked something in that let the enemy archers in SP use this ability. This basically broke all combat and got me in some hot water for the day  3. On top of team swapping the target, it also reduces damage done to Players be about 80 or 90% (I can't remember the exact value) because Player damage is so high compared to health 4. One of the trials in trespasser turns on a lot of the Heartbreaker functionality - this in particular had to be excluded for obvious reasons 5. I'm really surprised noone stopped me from actually releasing the HB mode at all, let alone this ability - it was internally labeled as lukehatesyou mode  I'm glad they didn't stopped you. For overpromoted people NM is joke, damn, even HB is... ![=]](//storage.proboards.com/6576594/images/yNrAXjkTcPPBLrsOOiCC.png) I started playthrough with HB trial on, but at some point all cooldowns for me and companions got 90% reduction. It's hilarious to watch Solas spamming Barrier every 3 seconds... 
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Post by Gekrakel (Mark) on Jun 9, 2017 14:21:59 GMT
The only two trials I haven't played with is the HB and the one that is probably internally labelled 'everyonehatesyou', where negative consequences are doubled with followers. I keep meaning to turn on the HB challenge after a few levels. or after the move to Skyhold.
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Post by Silversmurf on Jun 9, 2017 17:14:20 GMT
Here are some fun facts about this functionality in particular: 1. I was originally planning on slipping in some rings that would allow people to fight eachother if everyone in the game had them on (MP resources were unfortunately shifted...elsewhere  before I was able to get it on to the servers) 2. During the development of The Descent DLC I accidentally checked something in that let the enemy archers in SP use this ability. This basically broke all combat and got me in some hot water for the day  3. On top of team swapping the target, it also reduces damage done to Players be about 80 or 90% (I can't remember the exact value) because Player damage is so high compared to health 4. One of the trials in trespasser turns on a lot of the Heartbreaker functionality - this in particular had to be excluded for obvious reasons 5. I'm really surprised noone stopped me from actually releasing the HB mode at all, let alone this ability - it was internally labeled as lukehatesyou mode  lukehatesyoumode haha
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Post by wittyrover on Jul 29, 2017 16:00:19 GMT
Shiver me timbers! 
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
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Post by BooFish on Aug 1, 2017 16:52:02 GMT
What mean teammates! 
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Post by wittyrover on Aug 23, 2017 9:58:50 GMT
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Games: Dragon Age: Origins, Dragon Age Inquistion
Posts: 263 Likes: 588
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Post by Terrell on Aug 26, 2017 3:03:07 GMT
Wow I am guilty of more crimes than I thought after watching these videos! And to answer the mystery of the perpetrator of the Katari assault, I can confirm that it was indeed my fault. You can see the very brief start of my shield bash animation in the clip. But you helped me weaken him first with chain lightning so we're both guilty. 
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Post by wittyrover on Sept 27, 2017 9:21:23 GMT
ok, here's a brief report of today's Tuesday HB meeting. case 1.  I thought I was helping our Templar friend very carefully. Never expected that my passive also can murder her. OOPS! Case 2.  If there's anything that can make Isabella feel fear, that must be Tamar's fury. Still not sure what caused those floating golden shields. let's just ignore that my Mark of the Riff made poor Isabella weakened. That's not so important right?
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Games: Dragon Age: Origins, Dragon Age Inquistion
Posts: 263 Likes: 588
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Post by Terrell on Sept 27, 2017 22:39:36 GMT
Still not sure what caused those floating golden shields. floating golden shields are from the generally not useful line in the sand ability I think right? I'm not sure as I've only seen it a handful of times. Anyway, looking forward to getting a successful all assassin team through heartbreaker 
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SassaMFG
N5
   
N7 Beagle
Enemies Everywhere!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: SassaMFG
Prime Posts: 339
Prime Likes: 493
Posts: 2,715 Likes: 7,087
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Post by SassaMFG on Sept 27, 2017 22:45:12 GMT
floating golden shields are from the generally not useful line in the sand ability I think right? I'm not sure as I've only seen it a handful of times. Anyway, looking forward to getting a successful all assassin team through heartbreaker  Floating shields are from Unyielding passive, same animation and effect as Walking Fortress. Duelist doesn't even have Line in the Sand
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