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Post by Deleted on Mar 17, 2017 14:26:49 GMT
Somebody who did play Origin Access can you please tell me if we have at least 1-2 planets with some side quests with cinematic camera and dialogues, like in ME1 after exploring mostly empty planet I could find some kind of base/facility, them I could enter inside and find those (for example) Exogeni scientists and then (after some cutscenes/dialogues or just combat if I choose so) decide what to do with them, or it's just mostly fetch/scan quests?
Thanks in advance.
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Post by ledg on Mar 17, 2017 14:27:03 GMT
That is a possibility, yes. A very strong one given that it has precedent. Every game has had hidden systems before. It's 100 certain, if you ask me. Given the fact the OT had a lot of systems which were unlocked mid-way through the plot Or ME2, where if you don't buy some system charts from Illum, the start systems will not unlock by themselves.
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Post by pdusen on Mar 17, 2017 14:38:55 GMT
: Reading the whole thread can be hard, I know... That moment when you read something so incredibly stupid you don't even know how to respond...
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Post by pdusen on Mar 17, 2017 14:41:27 GMT
Somebody who did play Origin Access can you please tell me if we have at least 1-2 planets with some side quests with cinematic camera and dialogues, like in ME1 after exploring mostly empty planet I could find some kind of base/facility, them I could enter inside and find those (for example) Exogeni scientists and then (after some cutscenes/dialogues or just combat if I choose so) decide what to do with them, or it's just mostly fetch/scan quests? Thanks in advance. The trial only has one planet available to land on, and the whole point of going there is to make it habitable, so there's not much opportunity for cinematic sidequest stuff. There's plenty of squadmate banter, though.
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Post by scouserant23 on Mar 17, 2017 14:41:53 GMT
Somebody who did play Origin Access can you please tell me if we have at least 1-2 planets with some side quests with cinematic camera and dialogues, like in ME1 after exploring mostly empty planet I could find some kind of base/facility, them I could enter inside and find those (for example) Exogeni scientists and then (after some cutscenes/dialogues or just combat if I choose so) decide what to do with them, or it's just mostly fetch/scan quests? Thanks in advance. There are no randomly generated planets anymore like ME1. The side quests are now part of the main planets (think more KOTOR planets to land on lots of content but with the open world style of DAI) There will be places we can land on (im guessing like stations and what not with side quests to) according to devs. Though the trial is literally just 3 minor systems to explore with a few things to find (some mineral deposits volcano, few satellites and 1 thing i wont mention due to spoilers) and 1 system that contains the first major planet EOS. I played for 10 hours and never quite made it to the cut off part but then im one of those players who stops and listens to every background conversation, explores every ? conversation option with every character. The side quests are long from what i've seen with lots of dialogue. Even the 3 most basic fetch quests (the only fetch quests i found) are more of a tutorial and have a good conversation explaining why. These are Scan planets, scan new types of minerals, and scan new alien species, but they are explained by the scientists giving them to you as furthering our understanding of the new galaxy. I did not once encounter anything like that templar stole my ring kind of quest from DAI
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Atemporal Vanguardian-Debugger
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Post by Atemporal Vanguardian-Debugger on Mar 17, 2017 14:52:02 GMT
This remind anyone of the ME3 demo? That was nothing but a 10% teaser for ME3 whole game -no matter how it ended. This is feeling also like a 10% teaser... and if it is only 10% of the true game... wow. BTW I going only on the playthroughs on YT if this trial is more than that sorry I will strike this.
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Post by armass81 on Mar 17, 2017 14:56:45 GMT
Id rather have 6 large worlds with intresting maps and quests around to explore, than 35 small worlds, which are completely barren and empty aside from some copypasted, boring warehouses, bases or mines, like we had in ME1.
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Post by Lebanese Dude on Mar 17, 2017 15:10:43 GMT
Id rather have 6 large worlds with intresting maps and quests around to explore, than 35 small worlds, which are completely barren and empty aside from some copypasted, boring warehouses, bases or mines, like we had in ME1. In fairness that's a wrong comparison to make. ME1 had a half a dozen linear plot worlds with the rest being exploration/side quest maps. MEA has a few more plot worlds, and those worlds are far more expansive. On top of that, like ME2/ME3/DA2/DAI approach, there are a few maps designated specifically for squad members. The rest, like ME1, are just exploration/side quest maps. So I'd say MEA incorporates ME1, ME2, and DAI's design.
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Post by armass81 on Mar 17, 2017 15:13:47 GMT
Id rather have 6 large worlds with intresting maps and quests around to explore, than 35 small worlds, which are completely barren and empty aside from some copypasted, boring warehouses, bases or mines, like we had in ME1. In fairness that's a wrong comparison to make. ME1 had a half a dozen linear plot worlds with the rest being exploration/side quest maps. MEA has a few more plot worlds, and those worlds are far more expansive. On top of that, like ME2/ME3/DA2/DAI approach, there are a few maps designated specifically for squad members. The rest, like ME1, are just exploration/side quest maps. So I'd say MEA incorporates ME1, ME2, and DAI's design. True, even the main worlds were pretty much action corridors in ME1, aside from as small hub (a real small in Virmire, at salarian base). Only major hub was the Citadel. On ME2, aside from your ship there was 4 main hubs, the rest of the worlds were action corridors, with one exception of Kasumis mission, which pretty much offered this little minihub as Hocks party. And explorable worlds? They were nothing, a couple of rooms and thats it. ME3 was even worse, it pretty much took away all the exploration sidequests(except the 6 MP missions, which sucked) and replaced them with 50 "go to this planet and find this thing" fetch quests. From what ive heard we have barely scratched the surface in the 10 hours we got to play the trial of MEA. And from what ive seen so far, exploration wise MEA wins over every game released so far in this series, but then again thats isnt so hard to accomplish considering the quality of this exploration weve gotten before.
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Post by avendil on Mar 17, 2017 15:26:50 GMT
It does matter, you won't have access to all the available content because it's fucking locked. How hard can it be to understand that? My four year old cousin can and you don't. My god, where's the effort nowdays. I only count what I can see... up to Eos, there have been 4 systems open, and in said systems, only about a quarter of the planets/POIs had anomalies which all amounted to either some XP or some materials. So, what - aside from wishful thinking - would lead me to the conclusion that those other, 38 - clearly visible, if not accessible yet - systems should be any different? - Planets changing after mission or story developpeement - Ennemies appearing on the map - Allies appearing on the map - Natural spatial events - Progress through storry makes your character interesting in something he previously didn't even know about - New technology allowing for deeper scans or different scans - Secondary missions bringing you there : untill you get the mission it will apear to be a useless planet for you not to land on it That's just after thinking about it for like half a minute.
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Post by armass81 on Mar 17, 2017 15:56:11 GMT
Here what i think and hope were getting in this game:
6 large world maps with multiple sections, that open into smaller explorable areas as you explore them like caves or bases(which hopefully are handcrafted, not copypasted).
Some action corridors like in the original trilogy, weve seen couple so far, Peebes loyalty mission and Liams. Some of these open up via advancing story and relations, others by exploring. Exploring perhaps opens up smaller map like areas on other, secondary planets, or in other places on the main planets.
Then we have the Nexus, its pretty clear it opens up as we advance with the plot, and wake up colonists. It certainly adds the bar, the museum hall, maybe other places. I dotn know how many other hubs the game has, im pretty sure we will at least get the angara homeworld and Kadara's spaceport, plus the places weve seen on Elaaden.
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Post by warbaby2 on Mar 17, 2017 16:17:13 GMT
I only count what I can see... up to Eos, there have been 4 systems open, and in said systems, only about a quarter of the planets/POIs had anomalies which all amounted to either some XP or some materials. So, what - aside from wishful thinking - would lead me to the conclusion that those other, 38 - clearly visible, if not accessible yet - systems should be any different? - Planets changing after mission or story developpeement - Ennemies appearing on the map - Allies appearing on the map - Natural spatial events - Progress through storry makes your character interesting in something he previously didn't even know about - New technology allowing for deeper scans or different scans - Secondary missions bringing you there : untill you get the mission it will apear to be a useless planet for you not to land on it That's just after thinking about it for like half a minute. Baseless conjecture and wishful thinking... Also: pdusen I know the feeling...
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Post by kingjuly on Mar 17, 2017 16:20:37 GMT
To be fair they said 100 planets, not systems. And only a handful would be landable.
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fatherjerusalem
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Post by fatherjerusalem on Mar 17, 2017 19:14:13 GMT
Yeah, it's a trial. I know, right? Doesn't matter, I doubt the systems will suddenly feature more content only because the story gate is lifted... and the OP was counting all the systems on the map already, not those accessible up to Eos. And at the start of ME3 there were, what, four systems unlocked? And more kept unlocking as you progressed the story? OH MY GO NO WAY. The fucking mental gymnastics you people have to go through, I swear to god.
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Post by KaiserShep on Mar 17, 2017 19:31:03 GMT
Looks like it's considerably more than the other ME games gave us. ME1 was padded with extra planets when a sidequest would have us go system hopping, like with Helena Blake and the gangsters in their dank hidey holes spanning 3 planets.
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Post by Nonoru on Mar 17, 2017 19:34:44 GMT
I can imagine that about a tenth of that (or a little more) can be interacted with in a meaningful manner.
If we go based of MP maps revealed for launch, that's pretty much the number we'll get.
But doesn't mean it is necessarily a negative. I would rather have few worlds with interesting content than plenty which have three points of interest.
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