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Post by Deleted on Nov 22, 2017 23:07:44 GMT
There is also very often a dialogue option of "Glare silently"... Seems like it would work well with a Judge Dredd type character... It’s an awesome option!
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linksocarina
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Post by linksocarina on Nov 23, 2017 0:46:52 GMT
There is also very often a dialogue option of "Glare silently"... Seems like it would work well with a Judge Dredd type character...
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Post by Gandalf the Fabulous on Nov 23, 2017 8:46:10 GMT
Quite enjoying the game so far, it is refreshing to be on the side of the evil conquering army and be a real anus for once for once, not sure how I feel about the underlying attributes and mechanics, hard to know what to put points in and what to ignore as everything seems to have a use in almost any build, found out the hard way that you need to put a few points in finesse and gear with accuracy if you want to hit anything and do damage. Just got to the spire and..... well this happened
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Post by Gandalf the Fabulous on Nov 23, 2017 8:49:07 GMT
Also any word on hirelings for the spire? Are the merchants any good or is it mostly useless crap?
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Post by Deleted on Nov 23, 2017 14:01:53 GMT
Also any word on hirelings for the spire? Are the merchants any good or is it mostly useless crap? I just used them for buying training points... I did dedicate each Spire to a different task starting with a Forge, but I have only a vague idea why. I am not big on crafting.
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Post by linksocarina on Nov 23, 2017 16:30:39 GMT
Quite enjoying the game so far, it is refreshing to be on the side of the evil conquering army and be a real anus for once for once, not sure how I feel about the underlying attributes and mechanics, hard to know what to put points in and what to ignore as everything seems to have a use in almost any build, found out the hard way that you need to put a few points in finesse and gear with accuracy if you want to hit anything and do damage. Just got to the spire and..... well this happened If you played and enjoyed 4th Edition D&D, basically this game is very similar in the mechanics and presentation of it in-game. As far as putting points into things, it depends on the play-style. I am assuming Dredd is a bruiser, id honestly focus on Might, Finesse and Vitality in a ratio; Every 3 levels do 2 Might, 2 Finesse for example, and maybe switch out Finesse or a Might point with Vitality every once and awhile. Reason being, there is a cap to your limit on your chief attributes at 19. You can raise it to 20 but it costs you 2 points, but you got a soft level cap of around 22-25 tops. Plenty of time to build a character, but hitting that level 19 should be more than enough extra stats for what you want. By level 10 your Might will likely be maxed, then you can focus on other stats. Or you can do it more evenly and focus on finesse and do might later.
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Post by Gandalf the Fabulous on Nov 23, 2017 22:50:13 GMT
Quite enjoying the game so far, it is refreshing to be on the side of the evil conquering army and be a real anus for once for once, not sure how I feel about the underlying attributes and mechanics, hard to know what to put points in and what to ignore as everything seems to have a use in almost any build, found out the hard way that you need to put a few points in finesse and gear with accuracy if you want to hit anything and do damage. Just got to the spire and..... well this happened If you played and enjoyed 4th Edition D&D, basically this game is very similar in the mechanics and presentation of it in-game. As far as putting points into things, it depends on the play-style. I am assuming Dredd is a bruiser, id honestly focus on Might, Finesse and Vitality in a ratio; Every 3 levels do 2 Might, 2 Finesse for example, and maybe switch out Finesse or a Might point with Vitality every once and awhile. Reason being, there is a cap to your limit on your chief attributes at 19. You can raise it to 20 but it costs you 2 points, but you got a soft level cap of around 22-25 tops. Plenty of time to build a character, but hitting that level 19 should be more than enough extra stats for what you want. By level 10 your Might will likely be maxed, then you can focus on other stats. Or you can do it more evenly and focus on finesse and do might later. I keep hearing people say pump points into resolve instead of vit but not entirely convinced it is that useful.
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linksocarina
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Post by linksocarina on Nov 23, 2017 23:28:34 GMT
If you played and enjoyed 4th Edition D&D, basically this game is very similar in the mechanics and presentation of it in-game. As far as putting points into things, it depends on the play-style. I am assuming Dredd is a bruiser, id honestly focus on Might, Finesse and Vitality in a ratio; Every 3 levels do 2 Might, 2 Finesse for example, and maybe switch out Finesse or a Might point with Vitality every once and awhile. Reason being, there is a cap to your limit on your chief attributes at 19. You can raise it to 20 but it costs you 2 points, but you got a soft level cap of around 22-25 tops. Plenty of time to build a character, but hitting that level 19 should be more than enough extra stats for what you want. By level 10 your Might will likely be maxed, then you can focus on other stats. Or you can do it more evenly and focus on finesse and do might later. I keep hearing people say pump points into resolve instead of vit but not entirely convinced it is that useful. If I remember correctly resolve helps with magic resistance and endurance. You can pump it a bit instead of vitality. Either or works, I prefer a standard beef tank role.
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Post by Iakus on Nov 24, 2017 1:19:33 GMT
If you played and enjoyed 4th Edition D&D, basically this game is very similar in the mechanics and presentation of it in-game. As far as putting points into things, it depends on the play-style. I am assuming Dredd is a bruiser, id honestly focus on Might, Finesse and Vitality in a ratio; Every 3 levels do 2 Might, 2 Finesse for example, and maybe switch out Finesse or a Might point with Vitality every once and awhile. Reason being, there is a cap to your limit on your chief attributes at 19. You can raise it to 20 but it costs you 2 points, but you got a soft level cap of around 22-25 tops. Plenty of time to build a character, but hitting that level 19 should be more than enough extra stats for what you want. By level 10 your Might will likely be maxed, then you can focus on other stats. Or you can do it more evenly and focus on finesse and do might later. I keep hearing people say pump points into resolve instead of vit but not entirely convinced it is that useful. Resolve affects Endurance and magical resistances. You're more likely to resist magical afflictions and they won't last as long if you do fail to resist. Vitality affects Health and Will defense.
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Post by Gandalf the Fabulous on Nov 25, 2017 10:48:11 GMT
Alright the story so far Arrived in Vendrian's Well to proclaim an edict, the citadel hall must be taken by the day of swords or all in the valley shall perish, including the Overlord's own forces as punishment for their incompetence.
After cleaning up the resistance in the outer areas of the valley it was time to choose who would lead the assault on the citadel, I chose the Disfavored which angered the Voices of Nerat causing him to pull his support sending the Scarlet Chorus into open rebellion.
After a long battle the citadel was taken (though not without interference from Scarlet Chorus troops) and for her crimes the leader of the defeated Vendrian Guard was sentenced to death Spartan style.
Shortly after I was summoned back to Tunon's court to give my report on what happened in Vendrien's Well, after giving a summary of the events I was tasked with keeping an eye on the Disfavored and gathering any evidence that implicates either Graven Ashe or the Voices or Nerat with any sort of wrongdoing.
I started with helping the Disfavored subdue the remaining resistance in the Blade Grave, an area ravaged by the edict of storms, an edict that will only dissipate once the line of regent falls and the resistance in the area is no more. The Archon of War Graven Ashe also asked me to find his daughter who he believes was taken hostage in the area.
Made my way to Sentinel Stand to scout out the location however found that the Edict of Storms while intended to cut off and hamper the enemy has also created a protective maelstrom around the fort making it impossible to assault.
After doing some digging it was found out that an artifact called the Steadfast Insignia might have the power to resist the storm and allow us safe passage (for reasons).
After acquiring the artifact we Assaulted the fort and pursued the Regent all the way back to his throne room, before landing the killing blow however the Archon of War's daughter revealed herself and put herself between us and the regent in a misguided attempt to save his life, however the Regent convinced her to stand down and finally faced his punishment.
This however did not end the Edict of Storms despite the Regent supposedly being the last of his line, the cry of a baby was heard from the other room and the Archon's daughter again put herself between me and my target and it was revealed that she had a child with the Regent's dead son. The Archon's daughter was found guilty of conspiring with the enemy and sentenced to death, the baby was found guilty of continuing the line of Regent and the sentence was also death.
After this it was onto Lethian's Crossing (a settlement I left in the hands of the Disfavored during the conquest) to assist the forge bound with a plan to keep the bane at bay and ensure a steady supply of iron weapons and armour for the troops in the Disfavored, however on the way we were blocked by a group of mercenaries calling themselves the Bronze Brotherhood. The Bronze Brotherhood had taken control over a bridge to Lethian's Crossing and were charging a toll for passage claiming ownership of the crossing and the lands surrounding it, I declared that they were in violation of Kyros' law and that they had no valid claim to the crossing also stipulating that they would let us pass or be put to the sword, they chose the sword and their leader ran away as I cut down his troops.
Continuing on to Lethian's crossing we were tasked with assisting the forge bound in placing a helmet to ward off and prevent bane attacks in the area, however while I was busy checking the oldwalls to see if the helmet had worked the Bronze brotherhood attacked the town stole the helmet, they were swiftly hunted down and put to death and the helmet was retrieved.
Now I am onto the Stone Sea to assist the Disfavored in hunting down the Scarlet Chorus.
Was just wondering is it somehow possible to stay neutral in the conflict? Somehow the war between the Scarlet Chorus and the Disfavored does not seem like something I would take part in as a neutral arbiter of Kyros' law. Also I have noticed that there are certain options at certain points that allow you to seemingly betray your alliance and take certain locations for yourself? Just wondering what this does if anything?
And just out of curiosity is it possible to advance in the Blade Grave without killing the baby? Usually most games would never allow you to kill a child let alone a baby and even when they do they often give you and try make it abundantly clear that there are other options and that those options are the superior options, just gotta say it is a ballsy move if the only way to progress is by killing the baby.
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Post by Hawke on Nov 25, 2017 15:49:35 GMT
Alright the story so far Arrived in Vendrian's Well to proclaim an edict, the citadel hall must be taken by the day of swords or all in the valley shall perish, including the Overlord's own forces as punishment for their incompetence.
After cleaning up the resistance in the outer areas of the valley it was time to choose who would lead the assault on the citadel, I chose the Disfavored which angered the Voices of Nerat causing him to pull his support sending the Scarlet Chorus into open rebellion.
After a long battle the citadel was taken (though not without interference from Scarlet Chorus troops) and for her crimes the leader of the defeated Vendrian Guard was sentenced to death Spartan style.
Shortly after I was summoned back to Tunon's court to give my report on what happened in Vendrien's Well, after giving a summary of the events I was tasked with keeping an eye on the Disfavored and gathering any evidence that implicates either Graven Ashe or the Voices or Nerat with any sort of wrongdoing.
I started with helping the Disfavored subdue the remaining resistance in the Blade Grave, an area ravaged by the edict of storms, an edict that will only dissipate once the line of regent falls and the resistance in the area is no more. The Archon of War Graven Ashe also asked me to find his daughter who he believes was taken hostage in the area.
Made my way to Sentinel Stand to scout out the location however found that the Edict of Storms while intended to cut off and hamper the enemy has also created a protective maelstrom around the fort making it impossible to assault.
After doing some digging it was found out that an artifact called the Steadfast Insignia might have the power to resist the storm and allow us safe passage (for reasons).
After acquiring the artifact we Assaulted the fort and pursued the Regent all the way back to his throne room, before landing the killing blow however the Archon of War's daughter revealed herself and put herself between us and the regent in a misguided attempt to save his life, however the Regent convinced her to stand down and finally faced his punishment.
This however did not end the Edict of Storms despite the Regent supposedly being the last of his line, the cry of a baby was heard from the other room and the Archon's daughter again put herself between me and my target and it was revealed that she had a child with the Regent's dead son. The Archon's daughter was found guilty of conspiring with the enemy and sentenced to death, the baby was found guilty of continuing the line of Regent and the sentence was also death.
After this it was onto Lethian's Crossing (a settlement I left in the hands of the Disfavored during the conquest) to assist the forge bound with a plan to keep the bane at bay and ensure a steady supply of iron weapons and armour for the troops in the Disfavored, however on the way we were blocked by a group of mercenaries calling themselves the Bronze Brotherhood. The Bronze Brotherhood had taken control over a bridge to Lethian's Crossing and were charging a toll for passage claiming ownership of the crossing and the lands surrounding it, I declared that they were in violation of Kyros' law and that they had no valid claim to the crossing also stipulating that they would let us pass or be put to the sword, they chose the sword and their leader ran away as I cut down his troops.
Continuing on to Lethian's crossing we were tasked with assisting the forge bound in placing a helmet to ward off and prevent bane attacks in the area, however while I was busy checking the oldwalls to see if the helmet had worked the Bronze brotherhood attacked the town stole the helmet, they were swiftly hunted down and put to death and the helmet was retrieved.
Now I am onto the Stone Sea to assist the Disfavored in hunting down the Scarlet Chorus.
Was just wondering is it somehow possible to stay neutral in the conflict? Somehow the war between the Scarlet Chorus and the Disfavored does not seem like something I would take part in as a neutral arbiter of Kyros' law. Also I have noticed that there are certain options at certain points that allow you to seemingly betray your alliance and take certain locations for yourself? Just wondering what this does if anything?
And just out of curiosity is it possible to advance in the Blade Grave without killing the baby? Usually most games would never allow you to kill a child let alone a baby and even when they do they often give you and try make it abundantly clear that there are other options and that those options are the superior options, just gotta say it is a ballsy move if the only way to progress is by killing the baby. Yes, you can stay neutral (though, you do need cannon fodder to take the Ascension Hall). "Break the alliance" option allows you to stay neutral, but due to the lack of above-mentioned cannon fodder, you can't do anything with areas pacified. It is mentioned in this exact manner in the epilogue.
Yes, you can resolve the Edict of Storms differently (Lore ~60 is required or making a trip to the Bastard City and asking help from Calio). There's even an achievement for doing so.
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linksocarina
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Post by linksocarina on Nov 25, 2017 16:21:22 GMT
Was just wondering is it somehow possible to stay neutral in the conflict? No, you can't. There is the other two options...but they are hardly neutral.
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Post by Iakus on Nov 25, 2017 22:50:05 GMT
Alright the story so far Arrived in Vendrian's Well to proclaim an edict, the citadel hall must be taken by the day of swords or all in the valley shall perish, including the Overlord's own forces as punishment for their incompetence.
After cleaning up the resistance in the outer areas of the valley it was time to choose who would lead the assault on the citadel, I chose the Disfavored which angered the Voices of Nerat causing him to pull his support sending the Scarlet Chorus into open rebellion.
After a long battle the citadel was taken (though not without interference from Scarlet Chorus troops) and for her crimes the leader of the defeated Vendrian Guard was sentenced to death Spartan style.
Shortly after I was summoned back to Tunon's court to give my report on what happened in Vendrien's Well, after giving a summary of the events I was tasked with keeping an eye on the Disfavored and gathering any evidence that implicates either Graven Ashe or the Voices or Nerat with any sort of wrongdoing.
I started with helping the Disfavored subdue the remaining resistance in the Blade Grave, an area ravaged by the edict of storms, an edict that will only dissipate once the line of regent falls and the resistance in the area is no more. The Archon of War Graven Ashe also asked me to find his daughter who he believes was taken hostage in the area.
Made my way to Sentinel Stand to scout out the location however found that the Edict of Storms while intended to cut off and hamper the enemy has also created a protective maelstrom around the fort making it impossible to assault.
After doing some digging it was found out that an artifact called the Steadfast Insignia might have the power to resist the storm and allow us safe passage (for reasons).
After acquiring the artifact we Assaulted the fort and pursued the Regent all the way back to his throne room, before landing the killing blow however the Archon of War's daughter revealed herself and put herself between us and the regent in a misguided attempt to save his life, however the Regent convinced her to stand down and finally faced his punishment.
This however did not end the Edict of Storms despite the Regent supposedly being the last of his line, the cry of a baby was heard from the other room and the Archon's daughter again put herself between me and my target and it was revealed that she had a child with the Regent's dead son. The Archon's daughter was found guilty of conspiring with the enemy and sentenced to death, the baby was found guilty of continuing the line of Regent and the sentence was also death.
After this it was onto Lethian's Crossing (a settlement I left in the hands of the Disfavored during the conquest) to assist the forge bound with a plan to keep the bane at bay and ensure a steady supply of iron weapons and armour for the troops in the Disfavored, however on the way we were blocked by a group of mercenaries calling themselves the Bronze Brotherhood. The Bronze Brotherhood had taken control over a bridge to Lethian's Crossing and were charging a toll for passage claiming ownership of the crossing and the lands surrounding it, I declared that they were in violation of Kyros' law and that they had no valid claim to the crossing also stipulating that they would let us pass or be put to the sword, they chose the sword and their leader ran away as I cut down his troops.
Continuing on to Lethian's crossing we were tasked with assisting the forge bound in placing a helmet to ward off and prevent bane attacks in the area, however while I was busy checking the oldwalls to see if the helmet had worked the Bronze brotherhood attacked the town stole the helmet, they were swiftly hunted down and put to death and the helmet was retrieved.
Now I am onto the Stone Sea to assist the Disfavored in hunting down the Scarlet Chorus.
Was just wondering is it somehow possible to stay neutral in the conflict? Somehow the war between the Scarlet Chorus and the Disfavored does not seem like something I would take part in as a neutral arbiter of Kyros' law. Also I have noticed that there are certain options at certain points that allow you to seemingly betray your alliance and take certain locations for yourself? Just wondering what this does if anything?
And just out of curiosity is it possible to advance in the Blade Grave without killing the baby? Usually most games would never allow you to kill a child let alone a baby and even when they do they often give you and try make it abundantly clear that there are other options and that those options are the superior options, just gotta say it is a ballsy move if the only way to progress is by killing the baby. Yes, you can stay neutral (though, you do need cannon fodder to take the Ascension Hall). "Break the alliance" option allows you to stay neutral, but due to the lack of above-mentioned cannon fodder, you can't do anything with areas pacified. It is mentioned in this exact manner in the epilogue.
Yes, you can resolve the Edict of Storms differently (Lore ~60 is required or making a trip to the Bastard City and asking help from Calio). There's even an achievement for doing so. There is also something in the Burning Citadel that can let you resolve it differently.
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Iakus
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Post by Iakus on Nov 25, 2017 22:51:15 GMT
There is the other two options...but they are hardly neutral. Yeah, no matter what you do, you're on somone's sh*t list.
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Post by Lazarillo on Nov 25, 2017 23:14:10 GMT
There is the other two options...but they are hardly neutral. Well, there's a "neutral" solution in that you can tell pretty much everyone to all go [censored] themselves equally.
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Post by Iakus on Nov 26, 2017 0:29:38 GMT
There is the other two options...but they are hardly neutral. Well, there's a "neutral" solution in that you can tell pretty much everyone to all go [censored] themselves equally. Yeah, but there's no option to tell everyone to "sort out your own problems. You're a Fatebinder you're job is essentially "imperial fixer"
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linksocarina
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Post by linksocarina on Nov 26, 2017 0:40:01 GMT
Well, there's a "neutral" solution in that you can tell pretty much everyone to all go [censored] themselves equally. Yeah, but there's no option to tell everyone to "sort out your own problems. You're a Fatebinder you're job is essentially "imperial fixer" I'm more annoyed by the terrible cliches of the villains moreso than any nuance to the problem solver stuff.
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Post by Iakus on Nov 26, 2017 1:29:12 GMT
Yeah, but there's no option to tell everyone to "sort out your own problems. You're a Fatebinder you're job is essentially "imperial fixer" I'm more annoyed by the terrible cliches of the villains moreso than any nuance to the problem solver stuff. Scarlet Chorus, yeah, but I could almost sympathize with the Disfavored if they weren't such racist zealots.
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linksocarina
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Nov 26, 2017 1:46:51 GMT
I'm more annoyed by the terrible cliches of the villains moreso than any nuance to the problem solver stuff. Scarlet Chorus, yeah, but I could almost sympathize with the Disfavored if they weren't such racist zealots. Problem is the ideas behind the orginaztions are solid, the leadership and showcase of them all is cliche. Scarlet Chorus is actually brilliant because it's populism mixed in with sociopathy, it's convincing the losers of society that they have a purpose, and their purpose is to kill in the name of Kyros. They are the "Chaos" complicit in their criminal acts, and for many they relish in it because it gives them a purpose. For others, they are stuck in the stream of violence just because of how they came to be in the Chrous, and offer excuses for their deeds. The Disfavored are basically the Roman Empire meeting Facism...everyone is second class and beneath them, but there is a rigid structure and order to events that makes them preferable to the Tiers because they can at least get by. It's not chaotic, it instead lets the caravans run on time. Those parts I like about the factions. What I hate is the blind leadership and how they are portrayed as being "Only" racists or lunatics 9 times out of 10. Nerat and Ashe are terrible characters ultimately, while Ashe gets a good backstory it is kind of meaningless in the grand scheme of the game.
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Post by Gandalf the Fabulous on Nov 26, 2017 3:12:40 GMT
There is the other two options...but they are hardly neutral. Yeah, no matter what you do, you're on somone's sh*t list. Not too concerned about getting on other character's shit lists, already have a great deal of wrath with most factions, even the Disfavored who I ultimately sided with and tasked with leading the vanguard, and generally my companions have more fear than they do loyalty. That said somehow as an impartial arbiter of Kyros' law I don't think aiding the Disfavored in subjugating the Stone Sea which is an area legally claimed by the Scarlet Chorus is something my character would do, of course the Scarlet Chorus do attack my character on sight so it kind of makes it a lot easier to justify killing them but it does not seem like I have much option other than to continue helping the Disfavored or turning on them and breaking the Alliance, neither of which seem like fitting courses of action. Still most games usually require some sort of concession in order to move the plot along and this is a minor gripe in a game I am otherwise really enjoying.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Nov 26, 2017 3:15:34 GMT
Yeah, no matter what you do, you're on somone's sh*t list. Not too concerned about getting on other character's shit lists, already have a great deal of wrath with most factions, even the Disfavored who I ultimately sided with and tasked with leading the vanguard, and generally my companions have more fear than they do loyalty. That said somehow as an impartial arbiter of Kyros' law I don't think aiding the Disfavored in subjugating the Stone Sea which is an area legally claimed by the Scarlet Chorus is something my character would do, of course the Scarlet Chorus do attack my character on sight so it kind of makes it a lot easier to justify killing them but it does not seem like I have much option other than to continue helping the Disfavored or turning on them and breaking the Alliance, neither of which seem like fitting courses of action. Still most games usually require some sort of concession in order to move the plot along and this is a minor gripe in a game I am otherwise really enjoying. Just wait til Act 3...
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Post by Gandalf the Fabulous on Nov 26, 2017 5:14:27 GMT
Not too concerned about getting on other character's shit lists, already have a great deal of wrath with most factions, even the Disfavored who I ultimately sided with and tasked with leading the vanguard, and generally my companions have more fear than they do loyalty. That said somehow as an impartial arbiter of Kyros' law I don't think aiding the Disfavored in subjugating the Stone Sea which is an area legally claimed by the Scarlet Chorus is something my character would do, of course the Scarlet Chorus do attack my character on sight so it kind of makes it a lot easier to justify killing them but it does not seem like I have much option other than to continue helping the Disfavored or turning on them and breaking the Alliance, neither of which seem like fitting courses of action. Still most games usually require some sort of concession in order to move the plot along and this is a minor gripe in a game I am otherwise really enjoying. Just wait til Act 3... Yeah just completed the game Start of act 3 went straight to Tunon's court in accordance to Tunon's summons, gave my evidence against the Voices of Nerat and he was executed by Bleden Mark.
Then when Tunon asked me to explain my actions I argued that all my actions were in accordance with Kyros' law and Tunon seeing my character for the embodiment of law that I am swore fealty to me. Bleden Mark objected but was killed in the duel.
Then all that was left to do was to convince Graven Ashe and the Disfavored to bend the knee and with the Voices of Nerat defeated this was no problem.
Then I go back to my mountain spire to either declare my loyalty to Kyros or cast an edict on his approaching army and the game just ends in what would have to be one of the shortest Act 3 I have ever played.
Little disappointed the game ends so soon after getting the ability to cast edicts giving little chance to actually make use of them (in my case none), also makes researching edicts at the library kind of pointless as the game is over before the research is even complete. All in all I did quite enjoy the game and while the ending is a little abrupt it does seem a fitting place to end off this chapter (even if you don't get much of an opportunity to use certain abilities), that said this does feel like it is just the first installment in a story that should at the very least have 2 parts and while I would definitely like a sequel I am not sure how well we will go on that front, to be honest there really wasn't much buzz surrounding this game and it seemed to have about as much market presence as a fart in a windstorm, to be honest I am not sure even I would have really known about it if it did not appear in my steam feed due to it being like similar games I like and even then it still took me a while to actually get around to playing it. I really hope there is a sequel as I did enjoy the game, more than I thought I would and far more than Pillars of Eternity, but in an industry where sales talk the loudest I don't know if we will see a sequel. That said the impression I got playing through the game in my initial playthrough is that there does seem to be quite a bit of replayability many different variables that could effect many different areas and even divergent paths in the story depending on who you choose to support, thinking of starting a new playthrough with a bit more of a chaotic character this time around but was wondering are the 2 DLCs (Tales from the Tiers and Bastard Wound) worth getting?
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Nov 26, 2017 6:17:46 GMT
Just wait til Act 3... Yeah just completed the game Start of act 3 went straight to Tunon's court in accordance to Tunon's summons, gave my evidence against the Voices of Nerat and he was executed by Bleden Mark.
Then when Tunon asked me to explain my actions I argued that all my actions were in accordance with Kyros' law and Tunon seeing my character for the embodiment of law that I am swore fealty to me. Bleden Mark objected but was killed in the duel.
Then all that was left to do was to convince Graven Ashe and the Disfavored to bend the knee and with the Voices of Nerat defeated this was no problem.
Then I go back to my mountain spire to either declare my loyalty to Kyros or cast an edict on his approaching army and the game just ends in what would have to be one of the shortest Act 3 I have ever played.
Little disappointed the game ends so soon after getting the ability to cast edicts giving little chance to actually make use of them (in my case none), also makes researching edicts at the library kind of pointless as the game is over before the research is even complete. All in all I did quite enjoy the game and while the ending is a little abrupt it does seem a fitting place to end off this chapter (even if you don't get much of an opportunity to use certain abilities), that said this does feel like it is just the first installment in a story that should at the very least have 2 parts and while I would definitely like a sequel I am not sure how well we will go on that front, to be honest there really wasn't much buzz surrounding this game and it seemed to have about as much market presence as a fart in a windstorm, to be honest I am not sure even I would have really known about it if it did not appear in my steam feed due to it being like similar games I like and even then it still took me a while to actually get around to playing it. I really hope there is a sequel as I did enjoy the game, more than I thought I would and far more than Pillars of Eternity, but in an industry where sales talk the loudest I don't know if we will see a sequel. That said the impression I got playing through the game in my initial playthrough is that there does seem to be quite a bit of replayability many different variables that could effect many different areas and even divergent paths in the story depending on who you choose to support, thinking of starting a new playthrough with a bit more of a chaotic character this time around but was wondering are the 2 DLCs (Tales from the Tiers and Bastard Wound) worth getting? Short answer regarding dlc, no. The best stuff in it was companion related and it only happhappens in act 2. Bastards wound is really boring because it provides a sort of side Story that does little to the ending. Tales is ok but it's all simple stuff on the map screen.
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Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Hawke on Nov 26, 2017 13:10:20 GMT
That said the impression I got playing through the game in my initial playthrough is that there does seem to be quite a bit of replayability many different variables that could effect many different areas and even divergent paths in the story depending on who you choose to support, thinking of starting a new playthrough with a bit more of a chaotic character this time around but was wondering are the 2 DLCs (Tales from the Tiers and Bastard Wound) worth getting? Tales from the Tiers adds random encounters (more context on what is happening in the Tiers), Bastard's Wound adds a new region and quests for 3 companions and equipment for the others (I like the DLC, though it broke the pacing in Act III, in my opinion).
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Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 580 Likes: 1,511
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hawke
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Hawke on Nov 26, 2017 13:23:09 GMT
So, getting back into bastard's wound from where I dropped it when I got into Divinity Original Sin 2. What's the consensus in regards to the best companions to bring on bastard's wound? Lantry and Eb seem to be a common recommendation, who else? I suggest Sirin.
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