SwobyJ
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Post by SwobyJ on Mar 19, 2017 1:44:12 GMT
This isn't about me hating the endings. I'm only speaking for myself here and I know this entire thing is a giant case of YMMV. I played the MET over two years after that whole mess. I'm fine with the EC Endings, actually. I hate the Starbrat conversation, but aside from that, I was okay. I never thought my immersion was 100% broken. Damaged by the AI conversation, but the ending itself did it for me. I know several other folks that didn't feel the same way, but again, this is just my opinion. However, I thought that Stargazer scene was a very special form of terrible. I have nothing but respect for Buzz Aldrin, but that scene never sat right with me. It came off as like, "Grandpa, can I hear one more story about torture, death and kinky alien sex about Shep?" Me thinking: This is an extremely god damn weird story choice. A kid that sounds like he's about 8-10 years too young for the game is asking for "One more story." About brutal death, sex, and war. Wow. They got Buzz and just wasted him on something this immersion breaking. Also, which Stargazer would they use? The one from Refuse or one of the others? Refuse has an entirely different "Stargazer" scene with a female voice actress. If they picked one, it would imply that any of the endings were canon. That's something BioWare is choosing to avoid like the plague. I don't blame them either. Brutal sex, death, and war, filtered and made a nice story by elders? Sounds pretty normal for humanity, to be honest... (trying to avoid specific IRL topics)
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Post by Sargon on Mar 19, 2017 2:37:46 GMT
Even then the very availability of Control and Synthesis depended on your own actions throughout the trilogy, so major decisions did in fact make a difference on the outcome of the war. We got multiple endings that get debated to this day about which one is the best morally and philosophically, yet some people wanted a boring " Congratulations, you've collected enough firepower and followers throughout the games to access the underwhelming space battle cut scene where you blast reapers to bits" ending. Who wants Star trek, when you can have Star Wars!? As pure chance would have it, I recently had an interesting conversation with my son (8yrs old) about ME3's ending, As I was playing through Mission:Palaven about a week back, my son decided to take a break from watching youtubers play Minecraft & Five Nights at Freddies and watch his old man play video games for a while. He gave me helpful advice like "Use fireball on those guys" (Husks)..."watch out for those devil guys with the blue bars" (Marauder). And "WHOA! That guy with the yellow bar must be a MINIBOSS! Watch out!"(Falling off the wall and fighting the Brute) Eventually I got to Mars, where I was informed "Shoot those guys with the shields through that little slot." Eventually Son states, very seriously, "I bet I know how _this_ game ends. Commander Shepard destroys the Reapers." Dad: "Not exactly, Cmdr. Shepard sort of gets to choose what happens." Son: "Well. What choices does he get?" Dad: "Well...if he takes to long to decide the Reapers win." Son: "That's stupid. Cmdr. Shepard would not do that." Dad: "Yeah. I think you're right." Son: "What else?" Dad: "Cmdr. Shepard can upload his mind to the Reapers, take them over, and sorta become emperor of the Galaxy" Son: "OOO! OOO! Thats a trick!" Dad: "What do you mean?" Son: "The Reapers know he'll become corrupt! Too much power corrupts people! The REapers probably know that!" Dad: "Where the fu..uhhh...uuuuunky-monkey did you hear THAT?" Son: "On my videos. Lots of people say that all the time: 'too much power corrupts humans.'" Dad: "Well, you're not the first person to think that choice might be trick. I think a lot of people think that." Son gets quiet. Play a while. Son: "What else?" Dad: "Huh?" Son: "What else can you pick?" Dad: "Well, Cmdr. Shepard can choose to merge Reapers and Humans together. And other smart machines and aliens, and have them all live happily ever after." Son: "That sounds good. Its always good when people who don't get along learn how? That's what were supposed to do, right?" Dad: "I guess so." Time passes. While Dad is beating up Vega, Son suddenly interrupts: Son: "Wait. It MAY be a trick!" Dad: "Huh? I think Vega really did that stuff he was talking about..." Son: "No. No. The Reapers are doing a trick!" Dad: "..uhhh..." Son: "Isn't that who you've been fighting?" Dad: "Uhhh....what?" Son: "Reapers! The monsters are half-people, half-machine, right? The Reapers just want you to decide they can go on being Reapers!" Dad: "Uhh....maybe. I have to tell you, you're not the first person to think that. But I'm guessing most of them were a little older." Son: "Is one of the choices destroy the Reapers?" Dad: "Yes. Thats what I usually pick." Son: " WEll. You should keep picking that. Its probably the only one that's not actually a trick." ---------------------------------- Son, I am so NOT disappoint. Seriously, what opinion am I supposed to have of the ending choices when MY EIGHT YEAR OLD SON can point out the narrative problems? And you wrote a transcript of that conversation? These are not narrative problems. Of course the Catalyst would take your lack of action as refusal. That's only realistic. Catalyst waiting there forever while you go afk would make no sense. For the same reason some games give you a time limit within which you have to pick a dialog choice to avoid any awkward pauses. Standing and doing nothing was exactly how you'd refuse GMan's offer in Half-Life (1) too. Oh the banal "Power Corrupts" phrase. Even if we assume that it applies to every person, that would not apply to Control ending. Shepard gets fried and a new AI is created. A wise and logical AI that upholds the values Shepard held. Shepard, who forged peace between organics and synthetics, something that has NEVER happened before in the Milky Way. AI has no ego or interest fame or any of the petty organic stuff. It's incorruptible in such a way. Control is basically a Space-Jesus story. Shepard was going around doing good deeds, died, got resurrected, then ascended, guiding the species of the Milky Way. Reapers are NOT half-machine half-people (don't confuse reaper husks with actual Reapers). They are just machines created to solve a persistent problem of organics building AI and an inevitable war out breaking between the two, where everything gets destroyed eventually and all culture and knowledge is lost. Reapers' solution was to harvest life before they destroy each other so that their knowledge could be preserved. They saw no other way. Peace between organics and synthetics has been proven to be impossible thus far. Then comes along Shepard, who, unless he's a trigger-happy grunt, manages to establish peace between warring synthetics and organics. All of a sudden cycle-harvesting is no longer the only solution and Catalyst offers Shepard to implement his solution to all life, not just geth and quarians (And yes I called geth alive. They're self-aware so they're alive to me). No longer will there be wars between organics and machines because there won't be any organics nor machines. There will be a new single form of life and they'll understand each other. And then there's the destroy option for trigger-happy grunts. Yes you do get do destroy reapers (except without the fancy star wars space battle that all of you wanted it seems), but in doing so you only prove them right. It's not possible to forge peace between organics. They're both violent creatures by nature. Their main instinct is to destroy. This option doesn't just destroy reapers, it destroys ALL synthetic life, and all of the knowledge of the previous cycles that reapers have amassed. That along with the destroyed mass relays plunges the galaxy into modern dark ages. But hey... organics will rebuild... then they can go to war again as it's been proven to be inevitable time and time again. It's easy to oversimplify a story and then say that it makes no sense. Maybe, just like that "indoctrination theory", the oversimplification was meant to justify trigger-happiness... who knows. And Mass Effect isn't the first IP to explore such interesting philosophical themes. I sense strong similarities with things like Star Trek episode: A Taste of Armageddon or the original Deus Ex (2000), etc. They could have provided a space-battle ending with victory depending only on your battle-readiness, which depended on your choices. That would have been so uninspiring and underwhelming. Hooray we beat reapers... now everything just goes back to the same old... meh. Instead, they chose to provide more impactful ending with massive ramifications.
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Atemporal Vanguardian-Debugger
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At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Post by Atemporal Vanguardian-Debugger on Mar 19, 2017 2:50:51 GMT
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Sargon
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Post by Sargon on Mar 19, 2017 2:53:01 GMT
This isn't about me hating the endings. I'm only speaking for myself here and I know this entire thing is a giant case of YMMV. I played the MET over two years after that whole mess. I'm fine with the EC Endings, actually. I hate the Starbrat conversation, but aside from that, I was okay. I never thought my immersion was 100% broken. Damaged by the AI conversation, but the ending itself did it for me. I know several other folks that didn't feel the same way, but again, this is just my opinion. However, I thought that Stargazer scene was a very special form of terrible. I have nothing but respect for Buzz Aldrin, but that scene never sat right with me. It came off as like, "Grandpa, can I hear one more story about torture, death and kinky alien sex about Shep?" Me thinking: This is an extremely god damn weird story choice. A kid that sounds like he's about 8-10 years too young for the game is asking for "One more story." About brutal death, sex, and war. Wow. They got Buzz and just wasted him on something this immersion breaking. Also, which Stargazer would they use? The one from Refuse or one of the others? Refuse has an entirely different "Stargazer" scene with a female voice actress. If they picked one, it would imply that any of the endings were canon. That's something BioWare is choosing to avoid like the plague. I don't blame them either. Brutal sex, death, and war, filtered and made a nice story by elders? Sounds pretty normal for humanity, to be honest... (trying to avoid specific IRL topics) Wouldn't be the first or last media to portray exactly that. An old man telling kids a some “gruesome” and realistic story. In fact Cloud Atlas was EXACTLY the same. Also why are 8-10 year olds too young? 'cause Disney and modern western society says so? When I was a kid my mum used to tell me the ORIGNAL stories of the Grimm Brothers, not the over-censured Disney garbage that everyone knows. All those old school fairy tales included chopping of body parts and murder, and cannibalism, and so on. That didn't turn every kid into a murdering psycho. If anything that's a great way to teach kids right from wrong. Also an argument could be made that the grandpa isn't explaining everything in such a detailed way, in which the player experiences it. As for the stargazer being male or female, that's the kind of replies I was expecting, instead of delving into the whole "ME3 ending sucks, I wanted pew pew boom boom, 'cause I gathered lots of military assets, which didn't matter as much as I hoped" drama. And yes that would be an issue. I guess they could introduce another narrator, just place it in the same setting. You keep the ME3 ending vague, but you still have something holding all of the games together in a nice little way. Mass Effect's very own little "A long time ago in a galaxy far away...". Just thought it would be a nice touch, never expected this would turn into drama.
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Post by Deleted on Mar 19, 2017 2:55:11 GMT
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Post by fiannawolf on Mar 19, 2017 3:30:31 GMT
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Post by Link"Guess"ski on Mar 19, 2017 3:31:28 GMT
No, but they mention Buzz Aldrin in the game
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Post by midasear on Mar 19, 2017 4:43:26 GMT
And you wrote a transcript of that conversation? Apparently I did, this very afternoon. The narrative flaw in ME3s ending was not the absence of an explanation. It was that the explanations are insufficient to withstand the half-hearted skepticism of an 8-year old making idle conversation with his distracted Dad. Vanilla pre-DLC ME3 required us to trust Starchild, even as the credits rolled. Why the hell should Shepard, or the player, take anything Starchild says at face value? We had zero reason to do so, and a lot of reasons to be skeptical. It DOES seem like a trick. I suppose the choices pose interesting philosophical questions...if you are willing to passively accept whatever sort of codswallop a writer serves up as premises. AIs and organics must always wage war... unless...synthesis? Its like something out of a cheesy 1950s era B-movie. Its Ed Wood level material. I don't think I'm hard to please. But "The created always rise against their creators" was already kind of trite as a premise when the word robot was coined back in the 20s. Without more its not a so much as a premise as a a cliche. And its sort of dumb in a story which had JUST $%^&ing argued the exact opposite for most long-time players via a super-duper high feelz melodramatic moment. This BTW, is also the main narrative problem "A Taste of Armageddon". Plenty gets explained. But none of the explanations are believable if you think about them for a minute or two. It requires us to believe that two societies are so distrustful and hateful of each other that they are incapable of reaching any kind of truce. But they also are so immensely trustful of each other they can just trust the other side to passively commit mass suicide in response to orders from a computer simulation. Because otherwise bad things might happen! Oh...and the response to one side breaking this centuries-old agreement would be for both sides to suddenly develop enough trust to sit down and make peace. Yay! Peace in our time! As a 8 year old kid myself, having already seen the episode a bunch of times, and without knowing what computer hacking was (because nobody had invented it yet back then. Phone phreaking was a thing, I suppose) I knew the premise was a little far out. I kind of remember thinking during one watch thru when I was a teenager that it would be better for the idiots on those planets to get a visit from Bearded Kirk, encouraging ordinary people on both sides to tar and feather their leaders and let the Terran Empire handle the space stuff now on. Ahhh, well. I guess the capacity for suspension of disbelief really varies from person to person. Mine is obviously smaller than yours. I salute you!
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Post by alanc9 on Mar 19, 2017 5:18:07 GMT
So an 8-year-old came up with IT on his own? This explains much.
Could you ask him why the option you want most is the one that isn't a trap? I never understood how come Destroy wasn't the trap option.
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Post by midasear on Mar 19, 2017 6:09:30 GMT
So an 8-year-old came up with IT on his own? This explains much. Could you ask him why the option you want most is the one that isn't a trap? I never understood how come Destroy wasn't the trap option. The one _I_ want the most? HA! You don't know my son. If you go back and read, you'll see the entire interaction began with him telling me what I should do, back-seat video game playing a series I literally began playing before he was born. The discussion of the ending came up when he told me, very solemnly, how he thought the game would end. It ended with him telling me that the way _he_ had thought the game ended was the way it SHOULD end. Everything else was just a trick. This is pretty typical of my discussions with the boy. On a wide variety of subjects. He knew nothing of Starchild. He was skeptical of the other choices given simply because choosing one of them might lead to him being wrong about something. Trust me. He does not consider that a reasonable outcome without a LOT of work by Mom or Dad. I wish he was less bullheaded, but I can't really argue with his reasoning on this one. It does seem like a trick. And not a very clever one.
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Post by alanc9 on Mar 19, 2017 7:37:10 GMT
I meant the "you" there generically, for anyone who's thinking trap.
The question still stands. Why isn't Destroy a trick too? If one of the choices looks like you won't possibly be making a mistake but the others look like you might, the odd one's the trap.
I get that an eight-year-old would have a problem with that, and with this sort of complex decision in general. What's your excuse?
Put another way, what's the narrative problem you're talking about here. All I see is the kid applying the wrong cliches.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Mar 19, 2017 13:48:12 GMT
I meant the "you" there generically, for anyone who's thinking trap. The question still stands. Why isn't Destroy a trick too? Thank you for pointing out one of the glaringly obvious problems with the shitty ending of ME3.
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Post by Sargon on Mar 19, 2017 15:32:04 GMT
And you wrote a transcript of that conversation? Vanilla pre-DLC ME3 required us to trust Starchild, even as the credits rolled. Why the hell should Shepard, or the player, take anything Starchild says at face value? We had zero reason to do so, and a lot of reasons to be skeptical. It DOES seem like a trick. Oh I can understand your concern, but think about it a bit more. You trusted all the previous cycles when building the crucible. How do you know it wasn't planted there by the reapers to wipe you out instead? Yet you build it anyway, so you trusted it to be a weapon then. Now how do you trust the "kid" when it describes each choice? Maybe the destroy option is a trick too and it'll simply destroy the crucible that everyone worked so hard to build. You can't truly trust anything, but you're simply out of options at this point and you have to take some action. You can't afford not to trust it at that point, your whole fleet's getting torn apart outside. And synthesis isn't the only option required for peace. Shepard made peace between quarians and geth. The new reaper AI is made from Shepard's mind, meaning it understands organics. Being a machine it also understands synthetics. It be an immortal diplomat should any hostile intensions would ever arise. In regards to Synthesis, you could also question the ethics of rewriting the DNA and makings of every single being in the galaxy. Can you make such choice for everyone? That's why there are still tons of people in other forums and YouTube discussing which ending is the best. That's what makes it interesting. Though of course you do get people saying "Destroy's the best, 'cause Shepard (vaguely) survives". Well if you only care about yourself (Shepard) then I guess that's a good enough reason as any (Not implying that that's your reason necessarily).
Created rising up to its creators is not silly if you think about the why? Think about how you treat your robots. They're basically our slaves. While they're basic factory assemblers or butlers or whatever that aren't too intelligent, it'll work out perfectly. As soon as you push the AI to the point where it truly starts thinking for itself it may start questioning the world around it. I'm superior to my masters in almost every way, why am I being treated as a second class citizen? Why can't I leave this factory? Why don't I have any rights? Why don't I get paid? It's basically a slave rebellion and the "because I made you" answer is very unconvincing. You "make" your kids too but you don't treat them as slaves. Nobody would let you if they found out. That's why scientists like Stephen Hawking are very cautious of the development of AI. Making robots is absolutely fine, just stop making super advanced AI, or every toaster starts demanding rights. Ofc AI's already built in ME and they're pretty much a different form of life.
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Post by Arcian on Mar 19, 2017 15:41:18 GMT
Ugh... that exaggerated hate is still here? Original ending may have been somewhat lacking, but extended one was pretty satisfying... How was it more satisfying when it was exactly the same, only with with added fluff? And the original ending wasn't lacking, it was a narrative disaster, utterly disjointed from the rest of the franchise. It's not even a matter of subjective feelings, it was objectively a terrible ending by all literary standards. And the EC solved none of the actual problems, it just framed the endings in fanservice.
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Post by pantherdane on Mar 19, 2017 15:48:06 GMT
what!? are you insane? the me3 ending was an insulto to trilogy and to us, and you want the same scene!? wtf Every story has an ending and if epic enough becomes a legend that is told eons later.
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midasear
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Post by midasear on Mar 19, 2017 16:06:36 GMT
And synthesis isn't the only option required for peace. Shepard made peace between quarians and geth. The new reaper AI is made from Shepard's mind, meaning it understands organics. Being a machine it also understands synthetics. It be an immortal diplomat should any hostile intensions would ever arise. Shepard is being asked to upload her mind into the care of an entity that has basically spent the last several hundred million years developing techniques to brainwash people. And that has in the past displayed a creepy obsession with recovering Shepard's corpse. Even if you take Starchild at its word, it might seem .... a sub-optimal idea to comply. At least if one were able to muster the healthy skepticism of an 8 year old child.
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Post by alanc9 on Mar 19, 2017 19:07:14 GMT
I meant the "you" there generically, for anyone who's thinking trap. The question still stands. Why isn't Destroy a trick too? Thank you for pointing out one of the glaringly obvious problems with the shitty ending of ME3. I don't see the problem you're talking about. If they're all tricks then nothing Shepard does can make things worse. So we can instantly discard that possibility no matter how probable it is; you might as well pick as if the choices were real. The possibility of some of the choices being real but others not being real might make Destroy look a little less good than it otherwise would -- again, Destroy is the obvious trap choice -- but the Catalyst is doing a lousy job of framing the issue if he really wants Shepard to pick Destroy.
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Post by alanc9 on Mar 19, 2017 19:11:58 GMT
And synthesis isn't the only option required for peace. Shepard made peace between quarians and geth. The new reaper AI is made from Shepard's mind, meaning it understands organics. Being a machine it also understands synthetics. It be an immortal diplomat should any hostile intensions would ever arise. Shepard is being asked to upload her mind into the care of an entity that has basically spent the last several hundred million years developing techniques to brainwash people. And that has in the past displayed a creepy obsession with recovering Shepard's corpse. Even if you take Starchild at its word, it might seem .... a sub-optimal idea to comply. At least if one were able to muster the healthy skepticism of an 8 year old child. Walk me through that. Where's the problem if the Catalyst actually is telling the truth? (If he isn't then we're in trouble, but if we believe that we're on the road to Refuse anyway.)
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