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Post by Hrungr on Jul 30, 2023 19:50:41 GMT
BioWare @biowareHere’s to long days with good friends. #DayofFriendship #DragonAge
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Post by Hrungr on Jul 31, 2023 12:22:05 GMT
felix @legobutts rose is playing dragon age inquisition for her first (ish) time and i just realised there are barks like “that’s her! she saved us” and now i’m wondering…did they record she and he lines for every bark? eh?!
Patrick Weekes @patrickweekes Every line that needed to be done with he/him or she/her, yeah. And some lines like, "The Inquisitor is very strong," work as one line in English but need to be split for gender in, say, French.
It is a ton of work for the localization team and the editors.
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Post by Hrungr on Aug 1, 2023 0:38:15 GMT
Charis @charisreid_ how the hell do people work on games for like 6 years
like are you emotionally ok
Patrick Weekes @patrickweekes … Six years? (Takes long slow puff from asthma inhaler, stares into middle distance with remaining functional eye) Talk to me when you hit real numbers.
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Post by Solas on Aug 1, 2023 22:30:41 GMT
Investor call from today august 1st Call quotes: One - EA: "To do more extraordinary things for our people, players and communities, our teams are building the strongest pipeline in the history of EA to drive multi-year growth. Over the next few years, we will launch numerous experiences that grow and deepen the fandom of our legendary IP. Our multi-year targeted investments toward our biggest opportunities include global titles like blockbuster storytelling from Dragon Age, incredible skateboarding gameplay and social connection from skate, and a revival of EA SPORTS College Football that celebrates the action, culture and tradition of the sport like never before. We’re also hard at work on a new experience from The Sims that will transform what players can do with creativity, a sprawling action adventure Iron Man game, a reimagination of Battlefield as a truly connected ecosystem, and the expansion of the Apex Legends universe across platforms, geographies, and modalities of play. The most recent reveal of our Black Panther project — set in a massive, explorable universe — marks the latest chapter in EA’s collaboration with The Walt Disney Company and the Marvel Games team." Two - Question from investor: “Last quarter it was noted that players were concentrating their spend on major franchises. Just wanted to see first if there was any update to that? And then, Andrew, in your commentary you highlighted a goal for Apex as an experience across platforms, I’m assuming that includes mobile as well, so can you speak to how you envision potentially relaunching that title on phones and how the approach could differ to the prior game? Thank you.” EA: “Yeah, so let me touch on the first part. I do think we continue to see big titles getting bigger, and live services getting bigger, and certainly as a company with a broad portfolio of large-scale IP and large-scale live services, we believe that we will be long-term beneficiaries of that trend. You know, that doesn’t mean that we won’t build smaller titles over the course of time. There are these incredible stories that we believe should be told in the context of entertainment. We are focusing our investment so that we can build a cost-base around those that’s appropriate, but we’re also really getting behind our biggest opportunities, and as we’ve talked about, our strategy and building these experiences that entertain massive online communities. Our expectation is that will be a large scale growth driver for us. But, you know, when thought about the right way, games like, you know, Dragon Age, and Jedi, can tell truly blockbuster stories and really break into that top category of games. I think what we see today is the mid-tier and lower games that, you know, maybe did pretty well through Covid because people had a lot of spare time - they’re the part of the industry that really aren’t doing and performing as well. And as we think about our future, you should expect that we’ll continue to focus our investments and our energy and our resources against these big opportunities because we do believe that is where the industry is trending." Next call: November 1st 2023 2pm PT
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Post by Hrungr on Aug 1, 2023 23:15:47 GMT
Cat Manning @catacalypto.bsky.social a nice thing I didn’t expect about being director level—and this is sadly not universal to all of us!—is that I’ve gotten a lot more comfortable with voicing bad ideas because I trust my team to steer me back onto a better path if I am wrong. this ripples out to other places
Patrick Weekes @trickweekes.bsky.social "This is a bad idea that might help get us to a good one," is something that I've gotten comfortable saying and hearing.
On Friday, I shared a proposed change to a plot beat that is super important and personal for me. Then another writer added, "Hey, just an idea, but..." and made it 10x better.
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Post by Hrungr on Aug 1, 2023 23:20:23 GMT
Patrick Weekes @trickweekes.bsky.social Hello! I'm Patrick, lead writer/narrative designer on Dragon Age: DreadWolf at BioWare. I like silly jokes and emotional manipulation.
Greg Rucka I don’t know how I feel about that. Happy and sad?
Patrick Weekes @trickweekes.bsky.social It's very well-intended emotional manipulation, if that helps.
David Gaider @davidgaider.bsky.social Another answer would be "The idea that my emotional manipulation might make you sad makes me also sad. And also your favourite follower."
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Post by Hrungr on Aug 2, 2023 17:54:45 GMT
BioWare @biowareToday is #NationalColoringBookDay, so here’s a PDF of the #DragonAge Adult Coloring Book. Be sure to share your artwork with us! 🎨🖍️ bit.ly/3XMumYW
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Post by necrowaif on Aug 8, 2023 19:34:57 GMT
BioWare @biowareHappy #InternationalCatDay to all the cat guardians, and the innocent victims who are in the thrall of demons disguised as cats. #DragonAge
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Post by necrowaif on Aug 17, 2023 18:26:05 GMT
BioWare @biowareCaption this image! #DragonAge
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Post by Hrungr on Aug 21, 2023 12:41:09 GMT
They've updated the Dragon Age Cookbook cover again.
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Post by ShadowAngel on Aug 23, 2023 18:28:46 GMT
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Post by turianlannister on Aug 23, 2023 22:48:26 GMT
Mary Kirby was one of the people fired
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Post by smilesja on Aug 23, 2023 22:52:19 GMT
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Post by Hrungr on Aug 24, 2023 0:24:55 GMT
David Gaider @davidgaider Absolutely gutted at the news of even more layoffs from BioWare. Not just headcount reduction, but laying off some of their most senior (and likely most expensive) staff, people who deserve more loyalty than this.
My heart goes out to those affected. 💔
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Post by Hrungr on Aug 24, 2023 1:03:19 GMT
Ben Gelinas @bengelinas.bsky.social Gutted at the news of these layoffs at BioWare. They laid off some of the studio’s most experienced (think 20+ years of service for some of them) and beloved devs. Make it make sense.
David Gaider @davidgaider.bsky.social "We laid off a bunch of our most expensive non-management staff. We'd replace them with cheap juniors immediately, but we can't and still call it a lay off, so instead we're redistributing their work to those already working crunch. Hooray for our commitment to quality!"
That was my read.
Amy Evans @amypisces.bsky.social From your own experience, would you say this is more EA's doing or Bioware themselves? Or hard to say?
David Gaider @davidgaider.bsky.social I can't really say, considering I'm not privy to the inner workings, but I imagine this is part of EA overall cost-cutting strategy. I wouldn't be surprised to hear of more EA studios doing the same thing in the days to come.
David Gaider @davidgaider.bsky.social I remember when BioWare removed our free two weeks off at Christmas benefit, which we'd had since Bio began, with a cheery email about how great it was that we were "more closely aligning with EA policy". Almost more galling than the thing itself.
Some news just shouldn't be sugar-coated, man.
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Post by Solas on Aug 24, 2023 17:32:59 GMT
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Post by necrowaif on Aug 24, 2023 18:08:41 GMT
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Post by DragonRacer on Aug 24, 2023 20:31:07 GMT
I am on mobile so copy-paste, but Karin Weekes confirmed on Twitter an hour ago that Luke is also a casualty:
“Luke Kristjanson and @biomarykirby taught me so, so amuch about all aspects of writing and creating for video games. You are both such skilled creators and are such good humans. May your futures bring only good things.”
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Post by Hrungr on Aug 24, 2023 23:41:54 GMT
An awesome DA Fan transcribed the relevant portions from this morning's Game Mess. Spoilered for length... Grubb: “So this is about one fifth of their staff, and this is not related to the movement of SW:TOR to that new studio that’s outside of EA, this is completely unrelated to that. This is directly affecting all the games that people might be concerned about with the future of BioWare.”
Grubb: “They said they are looking to provide opportunities for all of these employees to apply for other jobs that are open at other EA studios, although they expect that not everyone will land on their feet within EA - they could go, they’re probably gonna have to go elsewhere, not everyone is gonna be able to get a job within EA.”
Other guy: “Dragon Age: Dreadwolf is going to, now, especially, be a lot of work, with these layoffs. I thought the ‘corpo’ tech word I hated the most [in the blog post] was ’disrupt’, [but] I think my new word that whenever I see it in announcements like this is ’agile’”.
Grubb: “Because 'agile’ never means, the people at the top need to be thinking more quickly or need to take a pay cut or need to come up with ideas of their own. It always means, we need to pay fewer people less money. It’s always an excuse to make these job cuts.”
Other guy: “I feel like, excuse my naivety, but like, hey, if I’m at the top, and I’m already making millions, I’m like, alright, cool, I’ll take a pay cut so these other people below me that I’ve maybe built a relationship with, have maybe seen on a day to day basis, if not like, at least online, exchanged emails with online, been in a Zoom call with, seen faces - maybe so they don’t have to effing lose their jobs and then I am overworking and burning bridges with my current existing employees that are staying.”
Grubb: “You could tell, how what all of what you just said, that is encompassed in that word 'agile’. Works backwards from, 'we are now in a relationship with an outside firm that is unionized, and that means they are gonna, make demands upon us, and that will ruin our agility. Boy, we need to be agile, and working with unions means we can’t be agile’. And it’s like, that’s not exactly what it means, it’s just the kind of thing you get grumpy about having to listen to what other people might need to make the job work to them and you don’t ever wanna consider that you are only worried about your bottom line. And everyone sees through this, everyone listening to this show knows that, we know that, they know that, it is this song and dance they put on, and here we are.”
Grubb: “Obviously the people losing their jobs is front and foremost the thing that people are concerned about here. Other people also are worried about, hey, what does this mean for the games that BioWare was working on? They commented on that [in the blogpost].” I did a little bit of looking into this, to see kind’ve, what’s the status, because in the past on this show, on Grubb Snacks [another show or podcast], we’ve talked about Dragon Age: Dreadwolf. People are very thirsty for information coming out of BioWare. For a while there it was like, Dragon Age: Dreadwolf could have come out this year. In fact, internally at one point, the date that they were looking at was next month, September 2023. But internally, Dreadwolf keeps getting pushed back. They moved the internal expectations to March 2024 a while ago. March 2024 is pretty soon right? Well guess what, it’s not coming out then either, they pushed it back again. It is not coming out until Summer 2024 at the earliest at this point. And this is not them talking publicly, this is just from my reporting, so, y'know, if it moves again, don’t be surprised in any way because it’s, I think it’s very likely it moves back even further. I expect this game probably to launch by the end of next year, but [wincing], like, why launch at the end of next year when you can get out before the end of fiscal in March 2025? This thing could keep moving [further back]. Right now though, again, summer 2024 is what they’re looking at at the earliest.“
Grubb: "How are they gonna do that with fewer people? Well, guess what? They’re bringing people in from the Mass Effect team. The Mass Effect team is being drained a little bit so that more people can come work on Dreadwolf, and that naturally means the next Mass Effect is getting pushed further down the line as well. So don’t expect that any time soon. Most people weren’t, but push it back even further in your heads, because the next Mass Effect is definitely being affected by this, it’s gonna come out later.”
Grubb: “Now about the 'why??’ of all this. I think most people can figure out like, you know, BioWare’s had a string of not-hits, at the very least, and some of them were kind’ve, bad pumpkins, rotten pumpkins - you open it up and look inside and no-one wanted to deal with this. So, like, okay, that’s one thing. That’s been true for a long time, so why’s it happened suddenly? There’s been some changes. For one, Apex Legends is on the decline. They’ve talked about this publicly a little bit. They had high expectations for the latest season of Apex Legends, and then they told investors that they were too aggressive and too optimistic with those expectations, and then internally they are now looking at it like, Apex Legends is on the decline, we do not necessarily expect it to reach the heights it once was at, and we’re kinda looking at a long-term end-of-life for that game. Not like it’s suddenly gonna go away, but not that it’s gonna be this driver of growth for EA. It probably isn’t going to be and they’re no longer looking at that. So that’s got them tightening their belts a little bit.
Then there’s the change to EA’s corporate structure, this is another major thing that’s kind’ve causing people to look at BioWare a little bit more, you know, with a little bit more skepticism. And that is, there used to be 'EA’, and it was everything, and now there’s 'EA Entertainment’, and 'EA Sports’, and these things are operating separately. There was a time when FIFA Ultimate Team and Madden Ultimate Team, that money was covering everybody. And now, when they look at the books, the FIFA/Madden Ultimate Team money is over there, and BioWare is over here with all these other studios. Apex Legends was in there, but Apex Legends - no longer covering everybody either. So it’s like, okay, we’re looking at BioWare, they’re not bringing in a lot of money, and we’re spending a lot of money. So what do we do in there, and that leads to them cutting jobs. And now it’s, okay, they’re gonna try to put out Dreadwolf, does that turn things around? That’s the hope, but right now they’re operating on the expectations that, or the reality that, the studio is costing money, its costs have racked up over the last several years, last four, five years especially, the costs have been racked up without a lot of big game releases, other than Mass Effect Legendary Edition. So they’re trying to cut somewhere, and here we are.”
Other Guy: “These folks that [didn’t get laid off] are going to have to crunch for what might be like one and a half years [on Dreadwolf], right?”
Grubb: “Yeah”.
Other Guy: “Who knows, even after it comes out, if it’s going to be in a good state, or an instance where a publisher is like, we just need to get this out the door.”
Grubb: “I mean that happened to Mass Effect: Andromeda, it happened with Anthem.”
Other Guy: “I wanna say, unionize.”
Grubb: “Right.”
Other Guy: “But it seems like the publishers, straight from the top, will be like, yeah, we don’t wanna work with you.”
Grubb: “Yeah. 'You unionize, and we’ll walk away’. I think internally, if you unionized at a publisher, maybe you have a little bit more protection from that sort of thing happening, but not necessarily. You could just as easily find yourself in a situation where the studio finds a creative way to not have to deal with a union.”
Other Guy: “Lets eliminate yachts.”
Grubb: “Yep. Man, super yachts? Whenever, I’m like, man…”
Grubb: "The writing was on the wall here, back when the split happened with EA, and them becoming EA Sports and EA Entertainment. Andrew Wilson said, 'We’re doing this restructuring to empower our studio leaders with more creative ownership and financial accountability.’ It was right there, they said it, right? 'Each studio is gonna have to be accountable for itself and its own money’.“
Other Guy: "What about, 'the people at the top have the financial accountability?’”
Grubb: “Yeah, and it’s… whenever, 'financial accountability’ to them always looks like, it’s not finished, who cares, put the game out. Like that’s what they think accountability looks like.”
Other Guy: “Once this game launches, and if it does poorly, who are they gonna blame? They aren’t gonna blame the people at the top, they’re going to blame these individual studio leaders who they have 'empowered with their creative ownership’.”
Grubb: “Exactly. And I’ve seen responses to that, to this, because Mike Gamble is in charge of the next Mass Effect. He was one of the leaders on Anthem and Mass Effect: Andromeda. And so people are like, now I’m not excited for the next Mass Effect. And it’s like, I don’t really think it was his fault. It was clearly the leadership above him pushing those games out before they were ready.”
Other Guy: “Makes you wanna shake people.”
Grubb: “Find someone in an alley…”
Grubb: “So, Dragon Age: Dreadwolf, maybe next year. Next Mass Effect, after that. EA has had some success with its singleplayer games recently. Dead Space did pretty well, I think both the Star Wars Jedi games did very well. They started working on Star Wars Jedi, the third one, immediately after the second one, because they were like - that was the thing, if Jedi Survivor does well, then we’ll do a third one. And they immediately started working on it because everyone internally was like, this did well. But if you look at EA as a whole, like, their financials do look a little bit grim, and it all goes back to Apex Legends over-stating, that, and the fact that for years now Battlefield has been lost in the woods. And so Apex Legends was already covering, it was like, we’re gonna make money for ourselves, and we’re gonna cover the missing money from Battlefield. They had already done the creative accounting there. 'Creative accounting’ might sound illegal, it wasn’t illegal, they were just like, leaving out Battlefield when they were talking to investors, and being like, look how good Apex Legends is doing, and saying don’t look at the man behind the curtain which was Battlefield just floundering. So that worked, that worked for a while, and now it’s, and now they have to - Apex Legends is covering for every freaking thing here, and it’s like, it no longer is, it’s on the decline, so that, live-service games continue to be a meal ticket and it kind of continues to be a little bit of an albatross, where, as goes these one or two big games these publishers have, so goes everything, and then the studios at the bottom - you know, BioWare, studio at the bottom of EA now, it feels like, you know, 250 employees, it’s kind’ve relatively smaller, it’s gonna pay the price, and here we are.”
Grubb: “I know from covering this stuff how many people are so, so passionate about everything BioWare, and it feels like, you know, that’s why the studio continues to be around it seems like, but um. I dunno, coming out of this, I can only imagine this team, morale is gonna take a big hit, and what does that do to the future of those games?”
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TheEmptyRoad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by TheEmptyRoad on Aug 25, 2023 1:22:34 GMT
What little faith I had in Dreadwolf and ME5 is gone.
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Post by ladyiolanthe on Aug 25, 2023 4:19:15 GMT
Sheryl Chee reactivated long enough to say she didn't get laid off.
sheryl is an incandescent ball of rage @sherylchee Yep. Still at the place. But it's not the same.
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Solas
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blep mlem mlem
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Solas on Aug 27, 2023 15:27:36 GMT
Caitie @/ghildirthalenAs many of you know, last week BioWare laid off 50 devs suddenly. It's been shocking to everyone. While we can't do much, we wanted to try and do something for those affected. So, we started @crewcompanions Our goal: Help #hirethe50 and send kindness to those in need. On our Twitter/🔵☁️ [blueksky] accounts, we'll be boosting job offers towards those laid-off so they can be found by those in need, as well as pinning a thread of tweets by those looking for work. If you are in gamedev and have openings, please use #hirethe50 so we can find you! For fans, we have volunteers working tirelessly to build a small website for you to post kind words for those who are hurting at the moment. I (and the @crewcompanions account) will let you know the moment it's up and running! I can't speak for everyone involved, but many of us on the team have suddenly lost jobs in mass-layoffs like this one, and we don't want people to go through what we did. While companies will never care about you, people will. We care, and we want to help as best we can. Twitter link: twitter.com/CrewCompanionsBluesky: bsky.app/profile/crewcompanions.bsky.social
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Hrungr
Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 29, 2023 23:39:15 GMT
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Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,134 Likes: 113,694
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 30, 2023 0:10:59 GMT
Cat Manning @catacalypto.bsky.social ... okay I’m not far enough in BG3 yet (still in the Underdark) so reply or quote this with your favorite video game bug. bonus points if it’s from your own game
John Epler @eplerjc.bsky.social in DAI there was (and maybe still is) a bug where, randomly, in one of the conversations with Cullen his legs would detach from his body and wander away.
just his legs. the rest of him stayed in-conversation just fine.
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