Interesting. So you're suspending judgement on Evanuris and their potential world-destroying aspirations because 'we don't know what exactly they were going to do'... but even though we don't know exactly under what circumstances Solas gave his orb to Corypheus (there's even less info on that) you're quick to judge his action as pretty much reckless and uncaring.
... I mean, never mind that for the Conclave to even be a thing and for it to go the way it did, quite a few cosmic-level coincidences had to occur.
Yes absolutely what's wrong with my reasonings?
We don't know who were the Evanuris not what they were doing,yet you condemn them over something you don't even know.
Solas on the other hand stated why he gave his Orb to Corypheus quite clearly,so I don't get why you are saying that we don't have infos about that,we know why he did that and even Flemeth implied it was a stupid move.
I've pointed out exactly what's 'wrong with your reasoning' in my previous response.
We don't know who were the Evanuris not what they were doing,yet you condemn them over something you don't even know.
See - that's the problem. You accuse me of something you're doing.
Also, I'd like to point out that in one of my previous responses to this particular topic that you're addressing now I said: "it's not like Solas appears out of nowhere and just states stuff - in Trespasser we are travelling through multiple zones and are gathering and corroborating evidence of our own before we even meet him. Deep Roads, Vir Dirthara, Fen'Harel's sanctuary (and Cole's cryptic comments) - all of these places and pieces, in one way or another, lean towards supporting what Solas says, rather than disproving it, as of this time in the story."
In other words - I acknowledge that we don't know yet, but as of this time in the story all things point towards Evanuris being how they seem to be now. There are records in Vir Dirthara or Crossroads that are entirely unrelated to Solas or Fen'Harel that make Evanuris look quite bad (slavery, temper issues, feuds between one another, experiments on living subjects made on a whim, and so on...).
Solas on the other hand stated why he gave his Orb to Corypheus quite clearly,so I don't get why you are saying that we don't have infos about that,we know why he did that and even Flemeth implied it was a stupid move.
Actually no - he states that his agents have led the Venatori agents to where the orb has been hidden. And all his responses in main game point towards him having no idea who the "Elder One" was up until his reveal in Haven.
In other words we're not even sure if, at the point when his people led Vints to the orb, Corypheus has taken over Venatori (the supremacist movement in Tevinter predates Corypheus' awakening). At best Solas thought that he'll unlock his orb and get rid of dangerous but overconfident tevinter magister and his lackeys - two birds with one stone.
Like I said - a few cosmic-level coincidences had to occur for things to things go the way they did, and that includes Inquisitor barging in and disrupting the ritual, which may have led to explosion being as big as it was.
Also - the one thing Solas states that he woke "still weak" only a year before Inquisition; as if he's had to wake up earlier than he's planned to. So him going with Venatori may have yet again be an act of having little choice in short notice.
Last Edit: May 25, 2017 14:49:31 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Interesting. So you're suspending judgement on Evanuris and their potential world-destroying aspirations because 'we don't know what exactly they were going to do'... but even though we don't know exactly under what circumstances Solas gave his orb to Corypheus (there's even less info on that) you're quick to judge his action as pretty much reckless and uncaring.
... I mean, never mind that for the Conclave to even be a thing and for it to go the way it did, quite a few cosmic-level coincidences had to occur.
How is that even true?The bolded part I mean. Solas said by himself all the reasons that brought him into helping Corypheus to found his Orb,yes I know he didn't gave it to him directly,but he basically allowed him to have it and he even revealed why he wanted for Corypheus to have it.
On the other hand we don't have anything on the Evanuris beside those 3-4 codexs in the game(which to my knowldge don't mention what they were doing during their last days in the world).So basically we don't know their names,their faces,their story,we don't even know why they killed Mythal,but you are saying we have more infos about them and their actions than those of Solas?
Interesting. So you're suspending judgement on Evanuris and their potential world-destroying aspirations because 'we don't know what exactly they were going to do'... but even though we don't know exactly under what circumstances Solas gave his orb to Corypheus (there's even less info on that) you're quick to judge his action as pretty much reckless and uncaring.
... I mean, never mind that for the Conclave to even be a thing and for it to go the way it did, quite a few cosmic-level coincidences had to occur.
How is that even true?The bolded part I mean. Solas said by himself all the reasons that brought him into helping Corypheus to found his Orb,yes I know he didn't gave it to him directly,but he basically allowed him to have it and he even revealed why he wanted for Corypheus to have it.
I'll point you to my response above.
On the other hand we don't have anything on the Evanuris beside those 3-4 codexs in the game(which to my knowldge don't mention what they were doing during their last days in the world).So basically we don't know their names,their faces,their story,we don't even know why they killed Mythal,but you are saying we have more infos about them and their actions than those of Solas?
Just 3-4 codexes? Oh sweet summer child.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
We don't know who were the Evanuris not what they were doing,yet you condemn them over something you don't even know.
Solas on the other hand stated why he gave his Orb to Corypheus quite clearly,so I don't get why you are saying that we don't have infos about that,we know why he did that and even Flemeth implied it was a stupid move.
I've pointed out exactly what's 'wrong with your reasoning' in my previous response.
We don't know who were the Evanuris not what they were doing,yet you condemn them over something you don't even know.
See - that's the problem. You accuse me of something you're doing.
Also, I'd like to point out that in one of my previous responses to this particular topic that you're addressing now I said: "it's not like Solas appears out of nowhere and just states stuff - in Trespasser we are travelling through multiple zones and are gathering and corroborating evidence of our own before we even meet him. Deep Roads, Vir Dirthara, Fen'Harel's sanctuary (and Cole's cryptic comments) - all of these places and pieces, in one way or another, lean towards supporting what Solas says, rather than disproving it, as of this time in the story."
In other words - I acknowledge that we don't know yet, but as of this time in the story all things point towards Evanuris being how they seem to be now. There are records in Vir Dirthara or Crossroads that are entirely unrelated to Solas or Fen'Harel that make Evanuris look quite bad (slavery, temper issues, feuds between one another, experiments on living subjects made on a whim, and so on...).
Solas on the other hand stated why he gave his Orb to Corypheus quite clearly,so I don't get why you are saying that we don't have infos about that,we know why he did that and even Flemeth implied it was a stupid move.
Actually no - he states that his agents have led the Venatori agents to where the orb has been hidden. And all his responses in main game point towards him having no idea who the "Elder One" was up until his reveal in Haven.
In other words we're not even sure if, at the point when his people led Vints to the orb, Corypheus has taken over Venatori (the supremacist movement in Tevinter predates Corypheus' awakening). At best Solas thought that he'll unlock his orb and get rid of dangerous but overconfident tevinter magister and his lackeys - two birds with one stone.
Like I said - a few cosmic-level coincidences had to occur for things to things go the way they did, and that includes Inquisitor barging in and disrupting the ritual, which may have led to explosion being as big as it was.
Also - the one thing Solas states that he woke "still weak" only a year before Inquisition; as if he's had to wake up earlier than he's planned to. So him going with Venatori may have yet again be an act of having little choice in short notice.
I have understood that he used some agents to gave his Orb away, I disagree about him not knowing about who the Elder one was,since he stated that he required a powerful mage to unlock it,so he knew that the Elder one was a mage suited for his needs.Corypheus planned to use the Divine that wasn't a coincidence,had not been for the inquisitor Corypheus would have obtained the anchor and would have most likely used it to travel in the Black city,from there he could have had unleashed even a greatest havoc in Thedas,so actually the explosion and the Breach were a lesser evil.
My memory of how Solas gave cory the orb was essentially he slipped intel to the Venatori, of whom he knew was working with Cory. Then the Venatori told Cory about it like they'd figured it all out by themselves. And Cory trusted the intel like a sod, and ran off to go get the orb. Then somehow used his will power to wait to use it until he'd dragged it to the Conclave first.
Vegan, polyamorous, M1. Zevran, Fenris, Cullen, and Thane.
How is that even true?The bolded part I mean. Solas said by himself all the reasons that brought him into helping Corypheus to found his Orb,yes I know he didn't gave it to him directly,but he basically allowed him to have it and he even revealed why he wanted for Corypheus to have it.
I'll point you to my response above.
On the other hand we don't have anything on the Evanuris beside those 3-4 codexs in the game(which to my knowldge don't mention what they were doing during their last days in the world).So basically we don't know their names,their faces,their story,we don't even know why they killed Mythal,but you are saying we have more infos about them and their actions than those of Solas?
Just 3-4 codexes? Oh sweet summer child.
I don't know how many codexes were being released about the Evanuris in so far within the franchise, I haven't counted them,however I think that you have taken quite literally my previous statement which I haven't posted in order for it to be taken literally but as a figure of speech to say that they means little compared to actual characters in the game. It doesn't matter how many codexes there are about them, they are still beings of whom we know nothing about compared to Solas. Like the Dread wolf in DAO and DAII,there were several codexes about him too,and none of them were accurate to allow players to identify Solas with them or to understand who he was from those games before DAI.My point is simple the codexes that describe characters aren't as relevant as the characters themselves. So yes I would say we know more about Solas and his plans than we do about the Evanuris,for this reason Solas actions and plans can be judged by far more easly than the Evanuris.
Dragon Age Inquisition's basic theme was "everything we ever wrote in the codex was a lie" anyway, so why would we trust that either way? The only account we have is from the freaking god of deception, and even the secondhand accounts found during Trespasser were found in Temples "protected" by the freaking god of deception. So again, not particularly trustworthy. Not saying that the tired old cliche of "the gods were actually evil!" might not be true, but there's no reason anything we've been told up to this point indicates that it has to be that way.
Dragon Age Inquisition's basic theme was "everything we ever wrote in the codex was a lie" anyway, so why would we trust that either way? The only account we have is from the freaking god of deception, and even the secondhand accounts found during Trespasser were found in Temples "protected" by the freaking god of deception. So again, not particularly trustworthy. Not saying that the tired old cliche of "the gods were actually evil!" might not be true, but there's no reason anything we've been told up to this point indicates that it has to be that way.
This post is hilarious and invigorating to me. Idk why
Dragon Age Inquisition's basic theme was "everything we ever wrote in the codex was a lie" anyway, so why would we trust that either way? The only account we have is from the freaking god of deception, and even the secondhand accounts found during Trespasser were found in Temples "protected" by the freaking god of deception. So again, not particularly trustworthy. Not saying that the tired old cliche of "the gods were actually evil!" might not be true, but there's no reason anything we've been told up to this point indicates that it has to be that way.
There was no such theme. If anything, the consistent 'theme' throughout DA is "all in-universe materials/accounts are written/presented from biased perspective", which is a completely different thing from "everything ever written in codex is a lie" (never-mind that we're not just talking about codices or accounts of one person here - an effing slave rebellion in itself is not a codex).
That's all I'm going to say here. You want to continue this discussion, take it somewhere else.
Last Edit: May 25, 2017 16:56:53 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Post by patriciachr34 on May 25, 2017 20:13:58 GMT
I had a thought. What about a prologue game/DLC/whatever. This prologue game/DLC would pull critical decisions from your final DAI save to be used in DA4. It would come with a character creator so you can create a character for the new game complete with a sun dial so you can see you pc in various lightings) and then would convert this into an interactive cartoon/graphic novel character that would give background information and set the stage for DA4. The save would then be imported into DA4 once the game is released. This would give us fans an "Hors d'oeuvre" to tide us over until the main meal of DA4 is served. I know there is a plethora of reasons why this is problematic, but it is a nice thought.
I had a thought. What about a prologue game/DLC/whatever. This prologue game/DLC would pull critical decisions from your final DAI save to be used in DA4. It would come with a character creator so you can create a character for the new game complete with a sun dial so you can see you pc in various lightings) and then would convert this into an interactive cartoon/graphic novel character that would give background information and set the stage for DA4. The save would then be imported into DA4 once the game is released. This would give us fans an "Hors d'oeuvre" to tide us over until the main meal of DA4 is served. I know there is a plethora of reasons why this is problematic, but it is a nice thought.
.... Nnnnot entirely sure I understand the idea? It would seem that you're envisioning a character creator and some sort of origin story that are separate from the game?
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
I had a thought. What about a prologue game/DLC/whatever. This prologue game/DLC would pull critical decisions from your final DAI save to be used in DA4. It would come with a character creator so you can create a character for the new game complete with a sun dial so you can see you pc in various lightings) and then would convert this into an interactive cartoon/graphic novel character that would give background information and set the stage for DA4. The save would then be imported into DA4 once the game is released. This would give us fans an "Hors d'oeuvre" to tide us over until the main meal of DA4 is served. I know there is a plethora of reasons why this is problematic, but it is a nice thought.
.... Nnnnot entirely sure I understand the idea? It would seem that you're envisioning a character creator and some sort of origin story that are separate from the game?
The Keep is for importing choices and was specifically made to avoid bugs and such that were present with the same process that happened with DAO>DAA>DA2. The Keep isn't perfect, but it is a singular portal that they have to maintain, rather than having problems with up to three game imports (PC, Xbox, PS).
As for the rest of it, I'd rather just play the final game.
Mountains. Cold. "Let's bring Dorian!" It's good to be Champion!
The Keep is for importing choices and was specifically made to avoid bugs and such that were present with the same process that happened with DAO>DAA>DA2. The Keep isn't perfect, but it is a singular portal that they have to maintain, rather than having problems with up to three game imports (PC, Xbox, PS).
As for the rest of it, I'd rather just play the final game.
I have to say that I'm curious when we're going to see some major updates to the Keep. I'm still waiting for Varric to summarize Inquisition Though I assume that such updates will occur sometime closer to the release...
Last Edit: May 26, 2017 12:53:02 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Brandon Fletcher @fletchale @mike_Laidlaw what has been your favourite piece of #dragonage merchandise? (we need more btw!)
Mike Laidlaw @mike_Laidlaw The two World of Thedas collections. @nthornborrow and @bengelinas did such amazing work with the @darkhorsecomics crew on those.
Ben Gelinas @bengelinas If they turned out good it's cuz the world is good. ))
Mike Laidlaw @mike_Laidlaw The two World of Thedas collections. @nthornborrow and @bengelinas did such amazing work with the @darkhorsecomics crew on those.
Good choice! Definitely my favourite (not only DA related) outside-the-game source
If three humans are in the room, there will be six opinions.
- It's a topic we've touched on in other threads. There are various ways to keep those repeat visits fresh. One way is effecting significant changes to those environments over time. Create/destroy/change things in the environment, day/night/seasonal changes, and so on...
- It's a topic we've touched on in other threads. There are various ways to keep those repeat visits fresh. One way is effecting significant changes to those environments over time. Create/destroy/change things in the environment, day/night/seasonal changes, and so on...
- It's a topic we've touched on in other threads. There are various ways to keep those repeat visits fresh. One way is effecting significant changes to those environments over time. Create/destroy/change things in the environment, day/night/seasonal changes, and so on...
Please do day/night in DA4! Please, please, please!
Mountains. Cold. "Let's bring Dorian!" It's good to be Champion!
Post by thats1evildude on May 28, 2017 17:31:44 GMT
To the Void with your day/night cycles. They're awful and I hate them.
Ever since the days of playing Simon's Quest on the NES, day/night cycles have always meant the same thing: waiting. Waiting for shops to open, waiting for night time to do certain quests, waiting for this terrible night to have a curse to finally end.
To the Void with your day/night cycles. They're awful and I hate them.
Ever since the days of playing Simon's Quest on the NES, day/night cycles have always meant the same thing: waiting. Waiting for shops to open, waiting for night time to do certain quests, waiting for this terrible night to have a curse to finally end.
It's a good thing this is not that hard to implement these days:
Last Edit: May 28, 2017 17:42:33 GMT by midnight tea
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
To the Void with your day/night cycles. They're awful and I hate them.
Ever since the days of Simon's Quest, day/night cycles have always meant the same thing to me: waiting. Waiting for shops to open, waiting for certain NPCs to arrive, waiting for this terrible night to have a curse to finally end.
Eh, I think they're fine as long as there is a mechanic that let's you pass time, like Skyrim has sleeping. If you can't sleep somewhere, you can just "wait" for however many hours.
It gives them a chance to have more dynamic environments. And if I'm being honest, I just really like the idea of seeing the gorgeous maps in all kinds of lighting. It's pretty fun to look at Skyhold at night while the post-Corypheus party is going on.
To the Void with your day/night cycles. They're awful and I hate them.
Ever since the days of playing Simon's Quest on the NES, day/night cycles have always meant the same thing: waiting. Waiting for shops to open, waiting for night time to do certain quests, waiting for this terrible night to have a curse to finally end.
Waiting and rushing. Painstakingly mapping out sidequests so I can get them done with a minimum number of map changes. Pausing even when out of combat, because I don't want my character to get hit with maintenance fees while I heat up dinner. Reloading if I spend too much time wandering around.
I think what bothers me about time advancement mechanics, is that it's very easy to get really far into a bad situation without realizing it. If my time management is suboptimal, it will take a lot of play time before that becomes evident. And then I'd have to reach very far back in my saves to fix the problem. I know games are usually designed so that's unlikely, but it still stresses me out.
That said, I wouldn't be bothered by purely cosmetic day/night cycles, or quest-triggered day/night cycles like Crestwood. They do add some variety to the environments.