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Post by themikefest on Aug 11, 2017 19:25:34 GMT
Wile E. Coyote. Super Genius. He's a good guy.
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Post by gervaise21 on Aug 11, 2017 19:30:08 GMT
Did you play the Champions of the Just route and actually challenge her with the binding ritual to hand? This is what she says as she turns on Corypheus:
"He made so many promises and every one a lie." "He was to give Tevinter a true leader. If Corypheus would misuse me. He'd misuse them too. I was blind."
Then when you require clarification that she was doing it for Tevinter, she sets out her vision for Tevinter. "To see her reborn. Slaves allowed their true potential. Corruption excised. Tevinter was the cradle of civilisation. Imagine what her future could be. A crafter of wonders, standing against the savage Qunari. A beacon for all."
Now if you suggest to her she can be that leader, offer to let her go and Dorian is present, he encourages to accept the offer and actually says that Tevinter could do with more people like her. Clearly he is willing to cut her some slack that she was lied to and was not like the other Venatori whom he had no regrets about killing. You have to remember that she was a slave and Corypheus was the first person (other than Marius who had no power to do anything) who recognised her to be anything other than a slave. The whole of the story arc concerning her is as revealing of her as an antagonist as him. She definitely did not want to destroy Thedas. Clearly she must have had no knowledge of the crazy demon army idea. In fact it was noticeable that in the dark future of Hushed Whispers there is no mention of Calpernia, so presumably she is already dead or bound. Essentially she was betrayed and acknowledges her mistake, unlike every other person working for Corypheus, particularly those like Erimond who still seems devoted to him even in the face of death or simply too bound up in their own importance. Calpernia did not do what she did for personal glory alone but for the good of Tevinter and Corypheus deceived her about the means he was going to use to achieve this.
Suggest if you still can't understand her motivations, try reading her short story "Paying the Ferryman." It is probably a good idea because seeing as Dorian approves of her and seeing as you never actually see her dead (and she says she intends returning to Tevinter if Corypheus doesn't kill her after she confronts him), plus the writers are clearly trying to paint her in a more sympathetic light, I think there is a good chance we will be seeing her again, possibly as a companion, but definitely some plot related way and probably not as an enemy.
Hell, people are willing to try and "save Solas from himself" and he does want to remake the entire world to suit himself, likely killing millions in the process. Calpernia's sins are mild in comparison and she genuinely repented of them (aiding Corypheus).
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Post by lilyenachaos on Aug 11, 2017 19:50:35 GMT
Like I said though, who cares if her motivations were good? Ends don't justify the means, and all that. I did let her go in one of my runs, but I don't care to ever see her again. I have no sympathy for someone crazy enough to trust the creepy red lyrium infected darkspawn/magister to lead her people. I don't hate her as a character, she's interesting, I just don't want to have to deal with her anymore. :srs:
I agree with some of the others about Maevaris though, I'd love to see her as an advisor.
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Post by roselavellan on Aug 11, 2017 20:02:55 GMT
Hell, people are willing to try and "save Solas from himself" and he does want to remake the entire world to suit himself, likely killing millions in the process. Calpernia's sins are mild in comparison and she genuinely repented of them (aiding Corypheus). To be fair, at this stage we don't yet know exactly to what extent either of them are willing to go to for their world. And while many of us do want to redeem Solas, I think animosity towards him probably far outweighs that towards Calpernia. Thanks for your post on her, I do find her interesting and hope we see a strong but sympathetic Calpernia in DA4.
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Post by Nightscrawl on Aug 11, 2017 20:17:48 GMT
People have tried to explain to me why they like her, and I still don't get it. She teamed up with a crazy evil to 'remake the world and bring Tevinter back to what it was' or whatever the heck her excuse was. Doesn't really matter what her reasons were if the results were her helping to destroy Thedas. I feel like I'm missing something. I thought she was an interesting antagonist. The slave who was freed by Cory, but like Dorian still loves her country and wants to restore it. While she had no compunctions about working with a darkspawn, when she finds out that he really wasn't looking to revive Tevinter (and her turn into a mindless vessel), she turns on him. Which was interesting in itself - she didn't seem to fear him. While she had a conqueror's mindset, was also anti-slavery & anti-abuse. Everyone's a hero in their own story and all that... I'd like to see her as a companion if for no other reason than she'd stir things up just being around. There'd be a lot of... interesting banter 'round the campfire. Yepper. To expand on this, like Alexius, she was given false promises by someone who told them exactly what they needed to hear in order to join the cause. Calpernia was rational and focused on her own agenda, which is why she turns on him in the end. But Alexius was NOT rational, and hadn't been for a couple of years at that point, so he was willing to jump on anything that had the mere hope of helping his son. I think that's one thing that's glossed over when examining Corypheus as a villain, even though it's present with almost all of the major lieutenants: his manipulation of people to get them to join him. The only figure that was 100% on board with Corypheus's plans was Erimond. It's quite insidious.
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Post by midnight tea on Aug 11, 2017 20:43:04 GMT
Hell, people are willing to try and "save Solas from himself" and he does want to remake the entire world to suit himself, likely killing millions in the process. Calpernia's sins are mild in comparison and she genuinely repented of them (aiding Corypheus). To be fair, at this stage we don't yet know exactly to what extent either of them are willing to go to for their world. And while many of us do want to redeem Solas, I think animosity towards him probably far outweighs that towards Calpernia. Thanks for your post on her, I do find her interesting and hope we see a strong but sympathetic Calpernia in DA4. Yea, there's a lot of grumbling about how weak or generic Corypheus was, while in reality he was a master schemer that almost conquered South with its own, twisted or manipulated protectors. He didn't even need an orb for that.
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Post by Bondari the Reloader on Aug 11, 2017 21:37:38 GMT
Did you play the Champions of the Just route and actually challenge her with the binding ritual to hand? This is what she says as she turns on Corypheus:
"He made so many promises and every one a lie." "He was to give Tevinter a true leader. If Corypheus would misuse me. He'd misuse them too. I was blind."
Then when you require clarification that she was doing it for Tevinter, she sets out her vision for Tevinter. "To see her reborn. Slaves allowed their true potential. Corruption excised. Tevinter was the cradle of civilisation. Imagine what her future could be. A crafter of wonders, standing against the savage Qunari. A beacon for all."
Now if you suggest to her she can be that leader, offer to let her go and Dorian is present, he encourages to accept the offer and actually says that Tevinter could do with more people like her. Clearly he is willing to cut her some slack that she was lied to and was not like the other Venatori whom he had no regrets about killing. You have to remember that she was a slave and Corypheus was the first person (other than Marius who had no power to do anything) who recognised her to be anything other than a slave. The whole of the story arc concerning her is as revealing of her as an antagonist as him. She definitely did not want to destroy Thedas. Clearly she must have had no knowledge of the crazy demon army idea. In fact it was noticeable that in the dark future of Hushed Whispers there is no mention of Calpernia, so presumably she is already dead or bound. Essentially she was betrayed and acknowledges her mistake, unlike every other person working for Corypheus, particularly those like Erimond who still seems devoted to him even in the face of death or simply too bound up in their own importance. Calpernia did not do what she did for personal glory alone but for the good of Tevinter and Corypheus deceived her about the means he was going to use to achieve this.
Suggest if you still can't understand her motivations, try reading her short story "Paying the Ferryman." It is probably a good idea because seeing as Dorian approves of her and seeing as you never actually see her dead (and she says she intends returning to Tevinter if Corypheus doesn't kill her after she confronts him), plus the writers are clearly trying to paint her in a more sympathetic light, I think there is a good chance we will be seeing her again, possibly as a companion, but definitely some plot related way and probably not as an enemy.
Hell, people are willing to try and "save Solas from himself" and he does want to remake the entire world to suit himself, likely killing millions in the process. Calpernia's sins are mild in comparison and she genuinely repented of them (aiding Corypheus). Thanks so much for this. I haven't played the Champions of the Just route, so all of the Calpernia posts in this thread have confused me, especially since no one seems to discuss Samson in the same regard. She does sound like an interesting character, and I would be interested in having her as a potential companion since she sort of doesn't exist in my canon world state.
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Post by Nightscrawl on Aug 11, 2017 23:05:43 GMT
To be fair, at this stage we don't yet know exactly to what extent either of them are willing to go to for their world. And while many of us do want to redeem Solas, I think animosity towards him probably far outweighs that towards Calpernia. Thanks for your post on her, I do find her interesting and hope we see a strong but sympathetic Calpernia in DA4. Yea, there's a lot of grumbling about how weak or generic Corypheus was, while in reality he was a master schemer that almost conquered South with its own, twisted or manipulated protectors. He didn't even need an orb for that. You know, it occurs to me that this is the ultimate "show, not tell." I think it's great, and I say this as a person who takes the mage path and so gets even less development than those on the templar path. I'm not sure what to change that would have made players appreciate Corypheus more, except perhaps the final fight, which was pitiful in comparison to the one in Legacy. Then again, one of the things that kept the Legacy fight from being over in a few seconds on higher characters was the forced phases, since you could not damage him when he did his spike maze thing. It kind of reminds me of the tricks the WoW devs use on their boss fights. DAI Corypheus had no such gimmick. Which, in all honesty is probably for the best, because the DAI tactics were more limited.
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Post by Hrungr on Aug 11, 2017 23:13:51 GMT
Patrick Weekes @patrickweekes When Words Collide, I am in you. Let's do this thing. #wwcyyc17
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Post by AlleluiaElizabeth on Aug 12, 2017 0:32:21 GMT
People have tried to explain to me why they like her, and I still don't get it. She teamed up with a crazy evil to 'remake the world and bring Tevinter back to what it was' or whatever the heck her excuse was. Doesn't really matter what her reasons were if the results were her helping to destroy Thedas. I feel like I'm missing something. I thought she was an interesting antagonist. The slave who was freed by Cory, but like Dorian still loves her country and wants to restore it. While she had no compunctions about working with a darkspawn, when she finds out that he really wasn't looking to revive Tevinter (and her turn into a mindless vessel), she turns on him. Which was interesting in itself - she didn't seem to fear him. While she had a conqueror's mindset, was also anti-slavery & anti-abuse. Everyone's a hero in their own story and all that... I'd like to see her as a companion if for no other reason than she'd stir things up just being around. There'd be a lot of... interesting banter 'round the campfire. She's not actually anti-slavery, if her short story is what we are to go by. She's against those who are talented being held back by their slave status. She's not coming at it with an "all men are created equal" mindset, she's coming at it with a more amoral meritocracy (dare I say Qunari-esque?) mindset where those who are worth something to society in different positions should be able to serve the empire in those positions. She seems to want to treat "slave" as just another social class within the Imperium and she's basically advocating for class mobility. She doesn't seem to want to abolish slavery in and of itself or anything like that. If you're not a slave who has some skillset that proves you worthy of moving up in the world and out of the caste where you are someone else's property, I don't think she cares about you. This has been my take on her, anyway. Someone please correct me if I'm missing something. DAI Corypheus had no such gimmick. Which, in all honesty is probably for the best, because the DAI tactics were more limited. Good lord, please let them fix the tactics... I want to be able to specify conditionals for abilities and combos. Varric missed so many combo opportunities with longshot and frozen enemies if I wasn't paying special attention.
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Post by PapaCharlie9 on Aug 12, 2017 2:04:17 GMT
Arnulfo Camat @arnulfocamatQuestion. What are the chances of having a demon be a companion in Dragon Age? A seemingly evil teammate that could change. Patrick Weekes @patrickweekes100%, given Cole in DAI. Justice/Vengeance also a contender. Outstanding. Hopefully it will be a rage demon to watch it deal with the baddies. excellent. Or have a pride demon and the main character is seen on top of its shoulder using his/her bow to deal with the baddies. So much fun. Take my money Bioware. excellent Choice. Spirit. 10/10 would run in my party all game long. Excellent.
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Post by PapaCharlie9 on Aug 12, 2017 2:13:09 GMT
To be fair, at this stage we don't yet know exactly to what extent either of them are willing to go to for their world. And while many of us do want to redeem Solas, I think animosity towards him probably far outweighs that towards Calpernia. Thanks for your post on her, I do find her interesting and hope we see a strong but sympathetic Calpernia in DA4. Yea, there's a lot of grumbling about how weak or generic Corypheus was, while in reality he was a master schemer that almost conquered South with its own, twisted or manipulated protectors. He didn't even need an orb for that. But that begs the question as to why he was so effective. His proxies were so transparent you could glaze your house with them. Alexius? Erimond? Cal or Samson? Anyone who fell for their patently obvious deceptions deserves what they got. I'm looking at you, Warden-Commander Clarel. Okay, I'll give you the Grand Duchess, she was formidable and sufficiently opaque to slip past even suspicious Orlesians, but the rest were pretty weak sauce.
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Post by phoray on Aug 12, 2017 2:15:35 GMT
That'd be interesting. A Rage Demon combating it's natural urges to be a "real boy."
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midnight tea
Twitter Guru
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Post by midnight tea on Aug 12, 2017 2:24:00 GMT
Yea, there's a lot of grumbling about how weak or generic Corypheus was, while in reality he was a master schemer that almost conquered South with its own, twisted or manipulated protectors. He didn't even need an orb for that. But that begs the question as to why he was so effective. His proxies were so transparent you could glaze your house with them. Alexius? Erimond? Cal or Samson? Anyone who fell for their patently obvious deceptions deserves what they got. I'm looking at you, Warden-Commander Clarel. Okay, I'll give you the Grand Duchess, she was formidable and sufficiently opaque to slip past even suspicious Orlesians, but the rest were pretty weak sauce. It probably helped that he had a ginormous demon in the Fade that conspired with him as well as all manners of dirty magic tricks that we know Corypheus is not above of using. Ancient knowledge and powers probably also helped - plus, Corypheus must've been a pretty convincing guy during his life as well, given that he was the one that orchestrated the whole Fade trip to Golden City. We do know that what is assumed to be Old Gods whispered to their other priests and convinced them to go, but 3rd of Tevinter's lyrium supply (at Imperium's peak!) and all those valuable elf slaves with their ancient blood didn't just materialize out of thin air.
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Post by Hrungr on Aug 12, 2017 2:24:52 GMT
Quinton O'Connor @quintonoconnnor@mike_Laidlaw Gekrakel (Mark) Like, during my replay I'm imagining everything taking a solid year. 9:41 Dragon once Inquisition wraps. Just pondering! Mike Laidlaw @mike_Laidlaw I would say roughly a year is fair. It's not detailed, but that's the right ballpark.
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Post by midnight tea on Aug 12, 2017 2:28:59 GMT
Quinton O'Connor @quintonoconnnor@mike_Laidlaw Gekrakel (Mark) Like, during my replay I'm imagining everything taking a solid year. 9:41 Dragon once Inquisition wraps. Just pondering! Mike Laidlaw @mike_Laidlaw I would say roughly a year is fair. It's not detailed, but that's the right ballpark. I think there's enough wiggle room for people to headcanon for their campaign to either last only a few months (if it began at the end of one year and finished at beginning of another) to nearly two years (if thing began at the start of one year and ended at the end of another).
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Post by Hrungr on Aug 12, 2017 4:23:02 GMT
I thought she was an interesting antagonist. The slave who was freed by Cory, but like Dorian still loves her country and wants to restore it. While she had no compunctions about working with a darkspawn, when she finds out that he really wasn't looking to revive Tevinter (and her turn into a mindless vessel), she turns on him. Which was interesting in itself - she didn't seem to fear him. While she had a conqueror's mindset, was also anti-slavery & anti-abuse. Everyone's a hero in their own story and all that... I'd like to see her as a companion if for no other reason than she'd stir things up just being around. There'd be a lot of... interesting banter 'round the campfire. She's not actually anti-slavery, if her short story is what we are to go by. She's against those who are talented being held back by their slave status. She's not coming at it with an "all men are created equal" mindset, she's coming at it with a more amoral meritocracy (dare I say Qunari-esque?) mindset where those who are worth something to society in different positions should be able to serve the empire in those positions. She seems to want to treat "slave" as just another social class within the Imperium and she's basically advocating for class mobility. She doesn't seem to want to abolish slavery in and of itself or anything like that. If you're not a slave who has some skillset that proves you worthy of moving up in the world and out of the caste where you are someone else's property, I don't think she cares about you. This has been my take on her, anyway. Someone please correct me if I'm missing something. This is the quote from her entry in WoT V2: "Her dreams of revitalizing the Imperium included uplifting the enslaved as real citizens. Calpernia believed in the worth of the people unseen by the powerful, and well-remembered her own longing for dignity. She purchased and freed many slaves with new position, cannily creating a network of spies loyal to her and her alone in the process."
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Post by AlleluiaElizabeth on Aug 12, 2017 4:56:20 GMT
She's not actually anti-slavery, if her short story is what we are to go by. She's against those who are talented being held back by their slave status. She's not coming at it with an "all men are created equal" mindset, she's coming at it with a more amoral meritocracy (dare I say Qunari-esque?) mindset where those who are worth something to society in different positions should be able to serve the empire in those positions. She seems to want to treat "slave" as just another social class within the Imperium and she's basically advocating for class mobility. She doesn't seem to want to abolish slavery in and of itself or anything like that. If you're not a slave who has some skillset that proves you worthy of moving up in the world and out of the caste where you are someone else's property, I don't think she cares about you. This has been my take on her, anyway. Someone please correct me if I'm missing something. This is the quote from her entry in WoT V2: "Her dreams of revitalizing the Imperium included uplifting the enslaved as real citizens. Calpernia believed in the worth of the people unseen by the powerful, and well-remembered her own longing for dignity. She purchased and freed many slaves with new position, cannily creating a network of spies loyal to her and her alone in the process."
Well, ok then. I look forward to seeing how they actually define her in-game then if she's a companion.
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Post by Nightscrawl on Aug 12, 2017 8:42:50 GMT
Quinton O'Connor @quintonoconnnor@mike_Laidlaw Gekrakel (Mark) Like, during my replay I'm imagining everything taking a solid year. 9:41 Dragon once Inquisition wraps. Just pondering! Mike Laidlaw @mike_Laidlaw I would say roughly a year is fair. It's not detailed, but that's the right ballpark. I think there's enough wiggle room for people to headcanon for their campaign to either last only a few months (if it began at the end of one year and finished at beginning of another) to nearly two years (if thing began at the start of one year and ended at the end of another). I wouldn't mind siding with Mike in that figure if the issue of travel time, especially to far-flung places like the Western Approach, wasn't so glaring. There is travel time to get there, however long you're there, and then travel time back. It is a considerable amount of time! I can easily imagine that a mission to someplace lasts about a month. We go to a lot of places in the game. (I'm not talking about the player zipping over to a keep to check out the merchant's rare items, but of the actual playtime in a given area.) They really need to do something about that in their time calculations. I plotted out time possibilities. Given that we know that Trespasser takes place in 9:44 after a space of two years, we can work backward to determine that the maximum amount of time for the game to take place is 1 year, 11 months, but that is ONLY if you figure that the Conclave explosion happens in Wintermarch (our January), and Trespasser takes place in Haring (our December). If your headcanon is that the Conclave explosion happens in spring, then the time is necessarily shorter, and so on depending on when you have these events take place. I personally lean on the longer end of things, again because the travel time is such a consideration. It's a rare instance for me on disregarding Word of God, which I really prefer NOT to do. =/
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Post by gervaise21 on Aug 12, 2017 10:32:06 GMT
I agree with Nightscrawl on this one. I think it is highly unlikely the events of the main game could take place in just one year because of the amount of travel time that has to be factored in. Strangely enough, first play through, I tried to make it more realistic in that I wouldn't constantly travel from one area to another on opposite sides of the map unless there was a particularly urgency to do so. After Crestwood, I went to the Winter Palace before travelling to the Western Approach because it was on route and I had been warned Celene was in imminent danger of assassination. So I imagined that you wouldn't waste time travelling all that way and back again when you could have dealt with the assassination problem before even setting out. I also wouldn't return to Skyhold until I had finished in an area (apart from dragons) for the same reason. You'd been spending half your time just traveling if you were really in that world.
However, that really messed things up with regard to War Table missions and the like because restricting the number of times I returned to Skyhold allowed them really to build up and of course they didn't allow you to access the War Table from anywhere else on the map (like the Keeps you established elsewhere) which would have been a help (Descent was a big improvement in that respect). So in subsequent games I ignored the realism of constantly jumping backwards and forwards to Skyhold or, for example, the Storm Coast to Skyhold, to the Hissing Wastes, back to Skyhold, back to the Hissing Wastes (because it was really big and took a lot of time), back to Skyhold again, etc. I imagined that all those trips back to Skyhold didn't really happen in the actual world but you were actually receiving messages and giving instructions from wherever you were (via Raven).
Even so, allowing for this approach, I still say that in reality you would spend a lot of time just travelling between locations. The reason Corypheus effectively conquered the world in one year in Hushed Whispers dark future was that after his attack on the Inquisition at Haven there was no one to interfere with his plans and he was able to proceed with them unimpeded. So whilst Florian was assassinating Celene, Erimond was summoning the demon army, so everything went to hell pretty quickly. Naturally everything had to take longer when the Inquisitor was meant to be involved in all the events in order to prevent them.
Even the dark future took longer than a year to achieve from the time of the explosion at the Conclave. Dorian says that a year has passed from the time Alexius cast his spell on us. However, we had already spent time travelling from Haven to gain support (power) in the Hinterlands so we could travel to Val Royeaux to meet with Chantry representatives there. Then back from the Hinterlands to Haven to make arrangements to meet the Chantry and actually travelling to Val Royeaux. Then we had to travel back to Haven, on to Redcliffe, back to Haven to discuss the matter with our Advisors, agree to meeting with Alexius and travel back to Redcliffe. That is without factoring in that we may also have travelled to the Storm Coast in the interim to the meeting with the Iron Bull or even across the Forbidden Oasis to start investigating the Temple of Solassan (admittedly not part of the main plot).
Not only that but WoT says that Cassandra was interrogating Varric in Kirkwall in 9:40 and from there took him to meet the Divine at the Conclave, so that means that the explosion must have happened at the beginning of 9:41, yet Fiona tells us the date is Havestmere 9:42, which would be towards the end of the year. So that would suggest it was at least 6 months between the Conclave explosion and the meeting with Alexius in Redcliffe Castle. So a minimum of 18 months. If we hadn't even arrived at Skyhold until Havestmere 9:41 there is no way we could have wrapped up all the subsequent events in Inquisition to finish it just two months later before the end of 9:41, so I don't even know why that poster was suggesting that DAI wrapped by the end of 9:41 or Mike Laidlaw was agreeing with him.
I would point out that this is not the first time that it has been pointed out the writers do not seem to have an appreciation of time and often contradict themselves with dates and time spent having not really thought it through. You only have to look at the contradictory dates and years passed in Dorian's personal history in WoT2, compared with that of Alexius, compared with what is actually stated by Dorian in game and in codices about Alexis, to know that having a consistency does not seem to be high on the list of priorities.
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Post by gervaise21 on Aug 12, 2017 11:05:11 GMT
One of the interesting things about Calpernia is that she brings a different perspective to the social structure in Tevinter from that of Dorian and Maevaris. They see nothing wrong with slavery provided you treat the slaves well and Dorian actually suggests it is a better alternative than poverty in the slums. Naturally they are viewing it from the perspective of the ruling elite. Maevaris: "Everyone has slaves, darling."
By contrast, Calpernia knows what it feels like to actually be a slave. Erasthenes never actually treated her badly (although his friend wanted to) but she was fully aware that she and the other slaves, were mere chattels, someone else's property they could use as they pleased and sell on when they wished. Despite being a mage, she still lived in fear of being used for magical experiments because she had no rights as a citizen and no one to appeal to.
This is what I would find so fascinating if the three of them were actually brought together on the same team. All three want to save Tevinter, all three want to excise corruption from the system and want Tevinter to flourish again as a wonder of magic rather than a pariah to the rest of the world, but only Calpernia is a champion for the rights of slaves and wants to change the system in their respect. That is not to say that the other two could not be brought round to her point of view but it would be interesting to see the exchanges between them.
Not only that, but when it comes to their follower demographic there would also be a marked difference. When it comes to the Altus and for the most part the Laetans too, Calpernia would not have much sway. She even had to change her name (her true name is not Calpernia) to conceal her background from other Venatori and it is stated in WoT2 that part of the outrage caused among the ruling elite about the Venatori, when it came to light, was that Calpernia was a former slave. So when it comes to influencing Tevinter elite, Dorian and Maevaris have more credibility with them because they come from the same background, even if there are aspects to them that also outrage the sensibilities of some Altus.
By contrast, Dorian and Maevaris would have very little influence on the lower levels of society, who are actually more numerous and therefore potentially more dangerous. Without a doubt Qunari agents will have been infiltrating among the slum dwellers and slaves attempting to turn them against their masters. Who knows if Solas' agents may have been doing the same. Calpernia would be an effective counter to this because as a former slave she would have credibility with people from this strata of society, so she may be vital in ensuring that a rebellion among the poor and slave class does not occur by convincing them there is another way to improve their lot.
Each of these individuals needs the others if they are to achieve their shared goals.
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Post by midnight tea on Aug 12, 2017 13:32:48 GMT
I think there's enough wiggle room for people to headcanon for their campaign to either last only a few months (if it began at the end of one year and finished at beginning of another) to nearly two years (if thing began at the start of one year and ended at the end of another). I wouldn't mind siding with Mike in that figure if the issue of travel time, especially to far-flung places like the Western Approach, wasn't so glaring. There is travel time to get there, however long you're there, and then travel time back. It is a considerable amount of time! I can easily imagine that a mission to someplace lasts about a month. We go to a lot of places in the game. (I'm not talking about the player zipping over to a keep to check out the merchant's rare items, but of the actual playtime in a given area.) They really need to do something about that in their time calculations. I plotted out time possibilities. Given that we know that Trespasser takes place in 9:44 after a space of two years, we can work backward to determine that the maximum amount of time for the game to take place is 1 year, 11 months, but that is ONLY if you figure that the Conclave explosion happens in Wintermarch (our January), and Trespasser takes place in Haring (our December). If your headcanon is that the Conclave explosion happens in spring, then the time is necessarily shorter, and so on depending on when you have these events take place. I personally lean on the longer end of things, again because the travel time is such a consideration. It's a rare instance for me on disregarding Word of God, which I really prefer NOT to do. =/ Yea, that's one of my concerns as well - Thedas ain't exactly tiny, so actual travel would take longer, even if we assume that Inquisitor had access to best mounts and fastest routes. Either way, since the devs refuse to be too specific, I take it we're left enough room to interpret and assume that longer playthroughs where we decide to travel everywhere and do everything take longer than speedruns. Even with gameplay and narrative segregation it's sort of logical to assume so. In fact perhaps we can apply 'roughly a year' to faster playthroughs (or 'canon' in DA Keep, that ignores many things) and reserve some time for the longer ones.
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Post by melbella on Aug 12, 2017 15:27:23 GMT
Do we know the length of a year in Thedas? It may be longer than a year in the real world.
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Post by Hrungr on Aug 12, 2017 15:48:03 GMT
I wouldn't mind siding with Mike in that figure if the issue of travel time, especially to far-flung places like the Western Approach, wasn't so glaring. There is travel time to get there, however long you're there, and then travel time back. It is a considerable amount of time! I can easily imagine that a mission to someplace lasts about a month. We go to a lot of places in the game. (I'm not talking about the player zipping over to a keep to check out the merchant's rare items, but of the actual playtime in a given area.) They really need to do something about that in their time calculations. I plotted out time possibilities. Given that we know that Trespasser takes place in 9:44 after a space of two years, we can work backward to determine that the maximum amount of time for the game to take place is 1 year, 11 months, but that is ONLY if you figure that the Conclave explosion happens in Wintermarch (our January), and Trespasser takes place in Haring (our December). If your headcanon is that the Conclave explosion happens in spring, then the time is necessarily shorter, and so on depending on when you have these events take place. I personally lean on the longer end of things, again because the travel time is such a consideration. It's a rare instance for me on disregarding Word of God, which I really prefer NOT to do. =/ Yea, that's one of my concerns as well - Thedas ain't exactly tiny, so actual travel would take longer, even if we assume that Inquisitor had access to best mounts and fastest routes. Either way, since the devs refuse to be too specific, I take it we're left enough room to interpret and assume that longer playthroughs where we decide to travel everywhere and do everything take longer than speedruns. Even with gameplay and narrative segregation it's sort of logical to assume so. In fact perhaps we can apply 'roughly a year' to faster playthroughs (or 'canon' in DA Keep, that ignores many things) and reserve some time for the longer ones. I figure with the number of times I crisscross the map (esp. on my first PT), it'd be closer to a 27 year campaign than 1...
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Post by Rascoth on Aug 12, 2017 15:54:02 GMT
Do we know the length of a year in Thedas? It may be longer than a year in the real world. 12 months, 30 days each. So similar to ours.
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