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Nov 26, 2024 22:12:06 GMT
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Gilli
Stuck in the Forgotten Realms
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Gilli on Aug 13, 2017 19:50:40 GMT
Hmm, idk, look at this quest, does it seem like "too much"? NPC: Line 1 NPC: Line 2 Inquisitor: NPC: Line 3 Inquisitor: NPC: Line 4 Quest: Aquired A better one would be blankets or ram meat. This one I think is more than a fetch quest, it introduces the whole attitude of the cult and connects to the story as one little pocket of natural consequences. In fact, this is one of the examples I use as a counter-argument to, "Everything in the Hinterlands was boring fetch quests." Arguably, blankets and ram meat are also natural consequences, but the difference is that this one is richer, at least visually and in location, if not in narrative. But even so, interesting that the NPC's lines conform to the 4 lines max, just like PW said. Would've loved to take screenshots of those quests (actually I wanted to get the lines for "Flowers for Senna") but I already have them in my Journal/finished them already. (my faithful dwarf is currently my only Inquisitor not already in Skyhold) Tho I agree, this is more than a fetch quest and more a "giving the area live" quest. I actually like the ram meat quest, because you really feel like you're helping the people. Yes, it does. I think Frederic's quests could fit into that rule too, even tho you get more than one quest from him.
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Aug 13, 2017 23:57:14 GMT
For Bioware games, 4 lines of single NPC dialogue (when giving quests) is max. Not sure if this is a recommendation or a complaint about the limitation? I just took it as a factual statement: "Bioware does this." [edit] I'm sure they have all sorts of internal rules and limitations their devs have to adhere to when designing quests and things. There are hundreds of quests in these games; they can't all be super involved. In addition, I find the phrasing regarding "lines of dialogue" to be vague. Is that a single sentence? How elaborate is the sentence allowed to be? Also, Hrungr cobbled that together from numerous Twitter posts from a person posting individual notations at the event, so we might be missing context. Let's take a couple of known Hinterlands quests, one where an elf asks you to put some flowers on his wife's grave since he can't make the annual journey, and another where the woman has you get back the wedding ring from the templar that killed her husband. These are pretty simple quests, but the NPCs do explain what they need you to do and why. I saw no problem with how these quests were handled in the game and didn't think they were shortchanged from what the quests were.
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Hrungr
Twitter Guru
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Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,160 Likes: 113,850
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August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 14, 2017 1:34:58 GMT
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17,700
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August 2016
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Aug 14, 2017 5:23:04 GMT
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Hrungr
Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,160 Likes: 113,850
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 14, 2017 19:51:36 GMT
Cori Nicole @genevrael Fort May is less fort-like in a room without fluorescents or sun. Featuring art by @sa_roux @regeener & @tonia_Laird! - Is that something on the wall there...? CSI:BSN!
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Hrungr
Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,160 Likes: 113,850
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More coffee...? More coffee.
31,160
August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 15, 2017 0:23:00 GMT
Looks like I missed one from a couple o' days ago... Red @dangerousalleyHey @biomarkdarrah , now that I have your attention; if DA4 were a "thing", what are my chances of seeing Advanced Tactics returning? Mark Darrah @biomarkdarrahPossible but unlikely. We are more likely to take party control in a different direction - Hmm...
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,424 Likes: 26,146
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Trouble-shooting Space Diva
8,424
August 2016
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Aug 15, 2017 0:55:11 GMT
Eww...I really don't like the sound of that.
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3,266
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Aug 15, 2017 1:05:45 GMT
Looks like I missed one from a couple o' days ago... Red @dangerousalleyHey @biomarkdarrah , now that I have your attention; if DA4 were a "thing", what are my chances of seeing Advanced Tactics returning? Mark Darrah @biomarkdarrahPossible but unlikely. We are more likely to take party control in a different direction - Hmm... As long as there is some sort of "control." I'm torn on this, really. One of the reasons I like MEA combat is because I didn't have to worry about party members and could just do my own thing. I more or less played DAI like that as well, BUT I would prefer to have tactics set up so I can control for various events -- player health < 50%, cast shield; enemy health > 75%, use some debuff; and so on. In the DA games with tactics, they were very much a "set it and forget it" type of play for me, but I still had that degree of control and customization, which I prefer to have. I do also like being able to test drive certain specs and such before making a character with them. I never would have bothered with DA2 rogue if I hadn't been able to play Isabela for a bit.
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melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: melbella
Prime Posts: 2186
Prime Likes: 5778
Posts: 8,424 Likes: 26,146
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Trouble-shooting Space Diva
8,424
August 2016
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Aug 15, 2017 1:10:55 GMT
Unfortunately, "out the window" is indeed a direction.
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Hrungr
Twitter Guru
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,160 Likes: 113,850
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ღ N-Special
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More coffee...? More coffee.
31,160
August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 15, 2017 1:21:55 GMT
Looks like I missed one from a couple o' days ago... Red @dangerousalleyHey @biomarkdarrah , now that I have your attention; if DA4 were a "thing", what are my chances of seeing Advanced Tactics returning? Mark Darrah @biomarkdarrahPossible but unlikely. We are more likely to take party control in a different direction - Hmm... As long as there is some sort of "control." I'm torn on this, really. One of the reasons I like MEA combat is because I didn't have to worry about party members and could just do my own thing. I more or less played DAI like that as well, BUT I would prefer to have tactics set up so I can control for various events -- player health < 50%, cast shield; enemy health > 75%, use some debuff; and so on. In the DA games with tactics, they were very much a "set it and forget it" type of play for me, but I still had that degree of control and customization, which I prefer to have. I do also like being able to test drive certain specs and such before making a character with them. I never would have bothered with DA2 rogue if I hadn't been able to play Isabela for a bit. We've heard rumblings here and there that the next DA will incorporate more action-oriented elements. So it's not surprising to hear that party control will be adjusted to accommodate. It sounds like it could be moving in a MEA-style direction - you're primarily focused on your character, and your companions are more self-sufficient. Questions... How far in that direction will they go? Do they have some clever new combat/gameplay ideas to make it all work?
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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374
0
30,906
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Workin' so hard, to make it easy.
13,331
August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Aug 15, 2017 2:02:58 GMT
As long as there is some sort of "control." I'm torn on this, really. One of the reasons I like MEA combat is because I didn't have to worry about party members and could just do my own thing. I more or less played DAI like that as well, BUT I would prefer to have tactics set up so I can control for various events -- player health < 50%, cast shield; enemy health > 75%, use some debuff; and so on. In the DA games with tactics, they were very much a "set it and forget it" type of play for me, but I still had that degree of control and customization, which I prefer to have. I do also like being able to test drive certain specs and such before making a character with them. I never would have bothered with DA2 rogue if I hadn't been able to play Isabela for a bit. We've heard rumblings here and there that the next DA will incorporate more action-oriented elements. So it's not surprising to hear that party control will be adjusted to accommodate. It sounds like it could be moving in a MEA-style direction - you're primarily focused on your character, and your companions are more self-sufficient. Questions... How far in that direction will they go? Do they have some clever new combat/gameplay ideas to make it all work? Only time shall tell...
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Avejajed
N2
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 243 Likes: 793
inherit
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Sept 22, 2024 14:36:33 GMT
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243
August 2016
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Avejajed on Aug 15, 2017 2:27:52 GMT
I'm probably so in the minority, but I could care less about party tactics. I auto level everyone but my character, and I absolutely have never even messed with any of the tactics settings, not even in DAO. I don't care if they are there, I just don't want to have to mess with them if I don't want to. But I also want them to not do stupid shit automatically, like trip wires. And they should always heal themselves and me without my pausing the game to do so. The only thing I changed about the characters was their armor and weapons. Like them as fully automated as possible.
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401
0
1
44,692
DragonKingReborn
21,640
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Aug 15, 2017 2:31:25 GMT
As long as there is some sort of "control." I'm torn on this, really. One of the reasons I like MEA combat is because I didn't have to worry about party members and could just do my own thing. I more or less played DAI like that as well, BUT I would prefer to have tactics set up so I can control for various events -- player health < 50%, cast shield; enemy health > 75%, use some debuff; and so on. In the DA games with tactics, they were very much a "set it and forget it" type of play for me, but I still had that degree of control and customization, which I prefer to have. I do also like being able to test drive certain specs and such before making a character with them. I never would have bothered with DA2 rogue if I hadn't been able to play Isabela for a bit. We've heard rumblings here and there that the next DA will incorporate more action-oriented elements. So it's not surprising to hear that party control will be adjusted to accommodate. It sounds like it could be moving in a MEA-style direction - you're primarily focused on your character, and your companions are more self-sufficient. Questions... How far in that direction will they go? Do they have some clever new combat/gameplay ideas to make it all work? My concern with that is that they'll need to vastly improve the companions AI. It was manageable - just in DA:I - although you got far more benefit from them by assuming direct control while the Inquisitors abilities were in cooldown. Even if they go to the MEA style of - was it three?? - active abilities, they'll still need to know "when" to use them and when to use basic attack. Also - far more importantly - ranged characters will need to stay ranged. And run if they're engaged by melee enemies (or even ranged enemies, I guess). Maybe a middle ground? - no advanced tactics like in Origins/2, but the modes, or "behaviours" return (ranged, damager, support etc - I can't remember what they all were) and those behaviours completely define activity on the battlefield?
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luketrevelyan
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,782 Likes: 6,199
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328
0
6,199
luketrevelyan
1,782
August 2016
luketrevelyan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by luketrevelyan on Aug 15, 2017 2:34:23 GMT
I find that tweet about party control quite troubling. Of course we don't know for sure what it means, but MEA had next to no party control and I'd hate to see DA go that direction.
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Max Deltree
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 219 Likes: 400
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523
0
Feb 25, 2024 21:32:07 GMT
400
Max Deltree
219
August 2016
maxdeltree
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Max Deltree on Aug 15, 2017 3:29:27 GMT
We've heard rumblings here and there that the next DA will incorporate more action-oriented elements. So it's not surprising to hear that party control will be adjusted to accommodate. Where did we heard that? I haven't caught it. I remember Mike Laidlaw saying that they're still trying to find the balance between action and strategy. That DA2 went too far into action and DAI was they trying to dial back, and the next one they would try to balance it better. Hope I'm not misremembering with my wishes.
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Hrungr
Twitter Guru
ღ N-Special
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,160 Likes: 113,850
inherit
ღ N-Special
151
0
113,850
Hrungr
More coffee...? More coffee.
31,160
August 2016
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Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
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Post by Hrungr on Aug 15, 2017 3:37:41 GMT
Jason Hill @lazertuna Fun fact: I provided inquisitor VO for our first quest content test in frostbite. They decided to go in a different direction.
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Nightscrawl
3,266
August 2016
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Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Nightscrawl on Aug 15, 2017 3:40:26 GMT
We've heard rumblings here and there that the next DA will incorporate more action-oriented elements. So it's not surprising to hear that party control will be adjusted to accommodate. It sounds like it could be moving in a MEA-style direction - you're primarily focused on your character, and your companions are more self-sufficient. Questions... How far in that direction will they go? Do they have some clever new combat/gameplay ideas to make it all work? My concern with that is that they'll need to vastly improve the companions AI. It was manageable - just in DA:I - although you got far more benefit from them by assuming direct control while the Inquisitors abilities were in cooldown. Even if they go to the MEA style of - was it three?? - active abilities, they'll still need to know "when" to use them and when to use basic attack. Also - far more importantly - ranged characters will need to stay ranged. And run if they're engaged by melee enemies (or even ranged enemies, I guess). Maybe a middle ground? - no advanced tactics like in Origins/2, but the modes, or "behaviours" return (ranged, damager, support etc - I can't remember what they all were) and those behaviours completely define activity on the battlefield? You bring up an interesting point about ranged characters. You could sort of work around it with the weird DAI follow/defend* etc, but I think there needs to be a behavior setting specifically designed for ranged characters so that they stay ranged. * I still don't fully understand how all of this works to get people to stay and be where I want.
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Hrungr
Twitter Guru
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Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,160 Likes: 113,850
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ღ N-Special
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0
113,850
Hrungr
More coffee...? More coffee.
31,160
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Hrungr on Aug 15, 2017 3:51:19 GMT
We've heard rumblings here and there that the next DA will incorporate more action-oriented elements. So it's not surprising to hear that party control will be adjusted to accommodate. Where did we heard that? I haven't caught it. I remember Mike Laidlaw saying that they're still trying to find the balance between action and strategy. That DA2 went too far into action and DAI was they trying to dial back, and the next one they would try to balance it better. Hope I'm not misremembering with my wishes. Oddly enough, the first I heard that they were thinking of moving to a more AO game was from an interview with Mike (IIRC). Luke's touched on this topic briefly as well. I don't want to derail the Twitter Thread too much on this topic as there's a whole spectrum of opinions on this. But here would be a good starting point: bsn.boards.net/post/845902/thread
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DragonKingReborn
21,640
August 2016
dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Aug 15, 2017 4:03:24 GMT
My concern with that is that they'll need to vastly improve the companions AI. It was manageable - just in DA:I - although you got far more benefit from them by assuming direct control while the Inquisitors abilities were in cooldown. Even if they go to the MEA style of - was it three?? - active abilities, they'll still need to know "when" to use them and when to use basic attack. Also - far more importantly - ranged characters will need to stay ranged. And run if they're engaged by melee enemies (or even ranged enemies, I guess). Maybe a middle ground? - no advanced tactics like in Origins/2, but the modes, or "behaviours" return (ranged, damager, support etc - I can't remember what they all were) and those behaviours completely define activity on the battlefield? You bring up an interesting point about ranged characters. You could sort of work around it with the weird DAI follow/defend* etc, but I think there needs to be a behavior setting specifically designed for ranged characters so that they stay ranged. * I still don't fully understand how all of this works to get people to stay and be where I want. I'm not sure either. I think the idea was - Defend (attack the enemy attacking the team mate you're defending) and Follow (attack the enemy the team mate you're following is attacking) and in theory, that's fine. Ranged characters would pew pew at the appropriate target and everyone goes home happy (presumably except the enemy in question). The trouble is that it seldom works that way. "Hold Position" works to a point, but if any enemy closes with them they should run away (like they did in Origins). I can live with giving up control of the party members (sort of/not really but I don't have much say in the matter) but they need to actually fight 'smart'. Varric or Sera or one of the mages running up to a dragon or to that jerk from Jaws of Hakkon is simply not helpful.
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dragonkingreborn
http://bsn.boards.net/threads/recent/143
https://i.imgur.com/1myVt9D.jpg
DragonKingReborn
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by DragonKingReborn on Aug 15, 2017 4:04:17 GMT
Ooops! Sorry Hrungr - last word on the matter here....
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Seethingway
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Grog Muffins on Aug 15, 2017 6:17:27 GMT
As long as there is some sort of "control." I'm torn on this, really. One of the reasons I like MEA combat is because I didn't have to worry about party members and could just do my own thing. I more or less played DAI like that as well, BUT I would prefer to have tactics set up so I can control for various events -- player health < 50%, cast shield; enemy health > 75%, use some debuff; and so on. In the DA games with tactics, they were very much a "set it and forget it" type of play for me, but I still had that degree of control and customization, which I prefer to have. I do also like being able to test drive certain specs and such before making a character with them. I never would have bothered with DA2 rogue if I hadn't been able to play Isabela for a bit. We've heard rumblings here and there that the next DA will incorporate more action-oriented elements. So it's not surprising to hear that party control will be adjusted to accommodate. It sounds like it could be moving in a MEA-style direction - you're primarily focused on your character, and your companions are more self-sufficient. Questions... How far in that direction will they go? Do they have some clever new combat/gameplay ideas to make it all work? But why? They have more franchises, why bring them closer together instead of making them more distinct from each other, not only in terms of setting and story, but also mechanics? MEA bothers me so much because I can't tell the squadies anything other than "go there" or "attack that guy". It is terribly frustrating. I don't like the possibility of DA going in that direction. I've recently started my first Nightmare DAI playthrough and, maybe I'm just not setting up the tactics properly, but I can't get past more difficult fights without constantly switching between characters. I place "Preferred" status on certain abilities and yet the companions don't use them, or use them super scarcely. I have to be the one to tell them to use them. The AI needs to be absolutely brilliant to accommodate the MEA style, and even in MEA it wasn't brilliant and most of the time it just got in the way. Also, I don't want DA to start with the Game Over screen if your character dies because you're not allowed to control another party member. I would be beyond pissed if that ever happened.
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Post by Brannegan on Aug 15, 2017 10:34:46 GMT
Looks like I missed one from a couple o' days ago... Red @dangerousalleyHey @biomarkdarrah , now that I have your attention; if DA4 were a "thing", what are my chances of seeing Advanced Tactics returning? Mark Darrah @biomarkdarrahPossible but unlikely. We are more likely to take party control in a different direction - Hmm... That's... disappointing. Personally found DA2s combat with it's detailed tactics the best out of the three. Buuut, if I have to accept that action combat is all the rave these days. I guess something reminiscent of Dragon's Dogma could be enjoyable. Rip weak spots from Mass Effect, water down the good old tactics to selectable priorities like "focuses on comboing with other squaddies", "focuses on supporting squaddies", "focuses on big enemies" etc etc. As long as it's not some weird even more watered down hybrid of DAI and MEA... D:
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Post by Hrungr on Aug 15, 2017 12:59:57 GMT
Cassandra Allbery-Ju @cassandrajungck@mike_Laidlaw Are you going to be at PAXWEST this year?? Would not be the same without you I just could not find a Bioware Pax Schedule. Mike Laidlaw @mike_LaidlawNot I, nope.
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Post by Hrungr on Aug 15, 2017 17:05:03 GMT
Blair Brown @thefiddzz What was your favorite thing to do in the @dragonage #Inquisition regions? Reply if you loved something I didn't list!
Dragon Fights Astrariums Fade Rifts Dungeons
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Post by therevanchist25 on Aug 15, 2017 18:35:14 GMT
Blair Brown @thefiddzz What was your favorite thing to do in the @dragonage #Inquisition regions? Reply if you loved something I didn't list! Dragon Fights Astrariums Fade Rifts Dungeons Heh, funny, that's the only thing to actually DO in each region, because fetch quests don't count.
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