Hrungr
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Post by Hrungr on Apr 6, 2018 18:30:11 GMT
Miellyn @miellynbLunchtime poll: which #DragonAge character do you like to think you were and which DA character are you afraid you really are? Me: Alistair/Morrigan Cori Nicole @genevraelMerril/Vivienne or maybe the other way around. [hash]DAT
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Post by vertigomez on Apr 6, 2018 19:12:21 GMT
You know reading what you guys posted for the cost of each romance, makes me wonder if the best overall choice would be to shrink them right down to maybe 2 or 3 with better stories/time allocated to each, if its say for instance a set budget of say 6mill for romance wouldn't you rather have 3 in depth options intertwined with yours an the main narrative than 6 seperate washed down experiences that are all basically do my mission? I don't necessarily think reducing the number of romances would mean that they'd all be tied in with the plot. DAO had four, DA2 had four (plus DLC Sebastian) and there are only like one or two in each of those games that are widely considered "plot-relevant". Plus it'd mean making everyone bisexual with no gay or straight people in sight. But my favorite romances are Sera, Fenris, and Zevran and they all feel essential to me in their respective games. Them not being the King of Ferelden or the mother of my OGB or blowing up a Chantry never made them feel less relevant in my eyes.
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Hrungr
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Post by Hrungr on Apr 6, 2018 20:11:10 GMT
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Post by alanc9 on Apr 6, 2018 20:13:24 GMT
That is, it also doesn't factor in the 6 month post free support the game was given because it was released in a very buggy state. The Witcher 3's total budget, which also includes marketing, was 80 million US. So the budgets of Andromeda and Witcher 3 are comparable: CEO Adam Kicinski revealed the game's total budget--including development and marketing costs--as 306 million złoty or about $81 million USD.www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/Are those millions of dollars paying equivalent salaries? Or does CDPR get more people for the buck? Er, zloty.
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Post by AlleluiaElizabeth on Apr 6, 2018 20:44:13 GMT
Mike Laidlaw 🛫 PAX East @mike_Laidlaw Bull by @fetalol Mike Laidlaw 🛫 PAX East @mike_Laidlaw And now with Aveline sign action. Mike Laidlaw 🛫 PAX East @mike_Laidlaw Also @davidgaider, @liamesler wanted you to see this explicitly. [HASH]DAT I dunno about that "Don't" sign. It doesn't look quite sturdy enough to really hit people effectively. 7/10 ( ) Francesca Di Chiara @fvdichiara@mike_Laidlaw Are you going to be in any panels at PAX East on Fri/Sat/Sun? Mike Laidlaw🛫 PAX EastYes, a building a healthy community panel tomorrow at 8:00. - *Cough*... must... resist... You deserve a nug for that show of restraint. (Also, was I the only one here who didn't know "nug" is apparently slang for a piece of marajuana??? I feel like I was.)
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Post by Hanako Ikezawa on Apr 6, 2018 20:57:12 GMT
Francesca Di Chiara @fvdichiara@mike_Laidlaw Are you going to be in any panels at PAX East on Fri/Sat/Sun? Mike Laidlaw🛫 PAX EastYes, a building a healthy community panel tomorrow at 8:00. - *Cough*... must... resist... You deserve a nug for that show of restraint. (Also, was I the only one here who didn't know "nug" is apparently slang for a piece of marajuana??? I feel like I was.) Wait, what? It is?
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Post by Julilla on Apr 6, 2018 21:07:44 GMT
Yes. Nug/nugget, you get the idea.
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Post by Hanako Ikezawa on Apr 6, 2018 22:13:36 GMT
You know reading what you guys posted for the cost of each romance, makes me wonder if the best overall choice would be to shrink them right down to maybe 2 or 3 with better stories/time allocated to each, if its say for instance a set budget of say 6mill for romance wouldn't you rather have 3 in depth options intertwined with yours an the main narrative than 6 seperate washed down experiences that are all basically do my mission? Oh, please no. Other than Bastila in KOTOR, my favorite romance in any of the Bioware games I have played have not been among the LIs "intertwined with the main narrative". Plus if they only did three romances then there goes any chance of any of there being the kind of romance I want being in the game.
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Post by PapaCharlie9 on Apr 6, 2018 22:33:36 GMT
That is, it also doesn't factor in the 6 month post free support the game was given because it was released in a very buggy state. The Witcher 3's total budget, which also includes marketing, was 80 million US. So the budgets of Andromeda and Witcher 3 are comparable: CEO Adam Kicinski revealed the game's total budget--including development and marketing costs--as 306 million złoty or about $81 million USD.www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/We'd need the labor rate differential to compare with Poland, though. If a Polish developer costs half of a Canadian one annually, that doubles the portion of the $81M figure that's for labor, and we've already heard Bioware folks say labor is the largest cost segment. Let's say labor is 2/3's of the budget. That would make the correct figure $135M effective.
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Post by arvaarad on Apr 7, 2018 0:11:59 GMT
That is, it also doesn't factor in the 6 month post free support the game was given because it was released in a very buggy state. The Witcher 3's total budget, which also includes marketing, was 80 million US. So the budgets of Andromeda and Witcher 3 are comparable: CEO Adam Kicinski revealed the game's total budget--including development and marketing costs--as 306 million złoty or about $81 million USD.www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/We'd need the labor rate differential to compare with Poland, though. If a Polish developer costs half of a Canadian one annually, that doubles the portion of the $81M figure that's for labor, and we've already heard Bioware folks say labor is the largest cost segment. Let's say labor is 2/3's of the budget. That would make the correct figure $135M effective. I’m sorely tempted to print this out and wave it at all the tech companies that are dead-set on forcing all their hires to relocate to the main office (usually someplace with high cost of living). Then they proceed to complain about how, for utterly mysterious reasons, they’re having trouble making money.
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midnight tea
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Post by midnight tea on Apr 7, 2018 1:25:31 GMT
That is, it also doesn't factor in the 6 month post free support the game was given because it was released in a very buggy state. The Witcher 3's total budget, which also includes marketing, was 80 million US. So the budgets of Andromeda and Witcher 3 are comparable: CEO Adam Kicinski revealed the game's total budget--including development and marketing costs--as 306 million złoty or about $81 million USD.www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/We'd need the labor rate differential to compare with Poland, though. If a Polish developer costs half of a Canadian one annually, that doubles the portion of the $81M figure that's for labor, and we've already heard Bioware folks say labor is the largest cost segment. Let's say labor is 2/3's of the budget. That would make the correct figure $135M effective. I'm not sure if it's half, but knowing situation on local market I'd be surprised if they were equal to what devs get paid elsewhere. Even in Warsaw, where salaries are generally higher than most parts of country, it's still not what it is farther West from here. I mean... it may be different currently, now that they have a reputation and means with which they can attract top talent - but that's sort of what Witcher was for.
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Post by Nightscrawl on Apr 7, 2018 3:50:06 GMT
Some people really like the non plot relevant romances. It's not something that matters to me at all. I just want to like the NPC a whole bunch. However, having a follower LI is pretty important to me; I quite like the idea of going on adventures with my love. Plus it'd mean making everyone bisexual with no gay or straight people in sight. Yepper. Allan Schumacher said as much for the DAI romance reveal: It seems the fewer romance there are, the greater the likelihood we get all-bi romances. While that would make some folks happy, I prefer the set sexualities. Just because there are LIs available, doesn't mean a given player is going to like them. I had 4 f/m LIs available to me and I ended up going with the gay dude. That's just how things worked out. I don't romance anyone in DAO, and that's how things work out in that game.
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Post by Serza on Apr 7, 2018 8:03:16 GMT
Zlotý je za 6 Kč. Kanadský dolar je za 16 Kč.
Spočítejte si jak to asi vypadá odsud...
Average wage in Poland I found: 4000Zl Average wage in Canada I found: 4250CAD Monthly.
But... If I take 4000Zl, convert them into CZK, and then buy as many CAD as I can with that... It's suddenly only 1600CAD.
Interesting, isn't it. I doubt devs are being paid the average wages (lots of money in IT) but they can serve a good point to illustrate.
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Post by arvaarad on Apr 7, 2018 15:17:28 GMT
Zlotý je za 6 Kč. Kanadský dolar je za 16 Kč. Spočítejte si jak to asi vypadá odsud... Average wage in Poland I found: 4000Zl Average wage in Canada I found: 4250CAD Monthly. But... If I take 4000Zl, convert them into CZK, and then buy as many CAD as I can with that... It's suddenly only 1600CAD. Interesting, isn't it. I doubt devs are being paid the average wages (lots of money in IT) but they can serve a good point to illustrate. One other thing to keep in mind — in places where there are fewer tech workers, tech salaries can be dramatically lower while still offering the same quality of life. When the local economy has fewer tech workers, they don’t have to compete with a bunch of other tech workers when it comes to buying houses and food. So they only look for a salary that’s slightly higher than the local average, rather than getting into an arms race to keep up with rising costs. This is part of why I’d love to see tech spread out more. When it’s all concentrated in one spot, no one wins. The non-tech workers get priced out of everything, and even tech gets caught in this destructive spiral of higher and higher salaries so they don’t get priced out of everything. Meanwhile service workers are basically driven out entirely, stripping out all the amenities that might have attracted people to that location. I’ve worked in areas with lots of other tech workers, and areas with fewer. The people who’ve only worked in “popular” areas have no idea how much the situation has deteriorated.
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Hrungr
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Post by Hrungr on Apr 8, 2018 0:01:06 GMT
Margaret "Feminist She-Devil" Owen🔥✨ @what_eats_owls HELLO SIR WOULD YOU LIKE TO HEAR THE GOSPEL OF HOW DA2 IS STRUCTURED LIKE A CLASSIC TRAGEDY INSTEAD OF AN EPIC QUEST AND THAT IS WHY IT IS SO MISUNDERSTOOD
Liam Esler🔥 PAX East @liamesler hey @davidgaider 👌✨
David Gaider @davidgaider *single tear*
John Epler @eplerjc Still the one I'm proudest of.
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Post by vertigomez on Apr 8, 2018 0:04:38 GMT
Margaret "Feminist She-Devil" Owen🔥✨ @what_eats_owlsHELLO SIR WOULD YOU LIKE TO HEAR THE GOSPEL OF HOW DA2 IS STRUCTURED LIKE A CLASSIC TRAGEDY INSTEAD OF AN EPIC QUEST AND THAT IS WHY IT IS SO MISUNDERSTOOD Liam Esler🔥 PAX East @liameslerhey @davidgaider 👌✨ David Gaider @davidgaider*single tear* John Epler @eplerjcStill the one I'm proudest of. Love it.
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Hrungr
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Post by Hrungr on Apr 8, 2018 0:31:38 GMT
Margaret "Feminist She-Devil" Owen🔥✨ @what_eats_owlsHELLO SIR WOULD YOU LIKE TO HEAR THE GOSPEL OF HOW DA2 IS STRUCTURED LIKE A CLASSIC TRAGEDY INSTEAD OF AN EPIC QUEST AND THAT IS WHY IT IS SO MISUNDERSTOOD Liam Esler🔥 PAX East @liameslerhey @davidgaider 👌✨ David Gaider @davidgaider*single tear* John Epler @eplerjcStill the one I'm proudest of. Love it. I keep thinking what this game could have been like with another year / year-and-a-half in the oven...
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Post by river82 on Apr 8, 2018 0:40:42 GMT
Dragon Age 2 was misunderstood? That's news to me. I'm fairly certain the majority of players "got it", and I'm also certain a sizeable chunk of the community "didn't want it". Not much else to say *shrugs*
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Post by Andraste_Reborn on Apr 8, 2018 1:01:42 GMT
Dragon Age 2 was misunderstood? That's news to me. I'm fairly certain the majority of players "got it", and I'm also certain a sizeable chunk of the community "didn't want it". Not much else to say *shrugs* I dunno. A lot of people at the time complained that it 'didn't have a ending' which is just not true - it has an ending! It's just that the ending is Hawke failing to keep any kind of peace or stability in Kirkwall, which is not what many people expected.
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Post by Nightscrawl on Apr 8, 2018 1:08:38 GMT
As much as I like DA2, I don't think being "misunderstood" was its problem. It suffered terribly from lack of development time, which is plainly obvious to anyone who plays it. Considering what they had to work with, it's a fantastic effort and the end result IS good with those limitations. You have fans who like a more personal story vs fans who want a sprawling epic; that is down to personal taste. Even now, after DAI, there are some saying that they want a more personal story. But the limited scope and being confined to Kirkwall, the recycled environments, the fetch quests that amounted to nothing more than literally finding a random item out in the world and magically knowing to whom it belonged? Those are all limitations of the short dev window and have nothing to do with the fans misunderstanding, or just not getting, the game. I played DA2 a dozen times. I bought all of the DLC, including item packs. I like it well enough. But I'm not blind to its faults. And some of it is just down to player preference. Some people want to have a hero that IS heroic and makes grand, sweeping decisions. Some people do NOT want a flawed protagonist that, no matter how hard they try, just can't fix anything. I don't think those players are misunderstanding; they simply don't like it. And that's okay, too. They're not wrong for disliking the game. Unfortunately, for many of those players, the flaws imparted as a result of the abbreviated dev window only enhance their dislike. For someone who likes the game, such as myself, I can see goodness shining through the faults and like the game in spite of them. I might compare it to the difference between Star Trek and Star Wars. Star Wars is a grand, sweeping epic about a core group of people, while Star Trek basically boils down to a different morality play each week. I prefer Trek, but don't think that the Wars people just don't "get it" if they say they dislike Trek, and I'd expect the same from them. [edit] And of course there are people who simply dislike the mechanical shift in the combat. If you came into DA2 expecting a similar slower pace to DAO, with the ability to go into the tactical camera and plan out the battlefield, those players can't be blamed for being disappointed. Characters are a big draw in Dragon Age games and a big part of the reason I replay them. If you didn't like anyone, then that might also contribute to your dislike of the game. In the end, there are a great many reasons people have for disliking DA2 that have nothing at all to do with not understanding the story structure. I keep thinking what this game could have been like with another year / year-and-a-half in the oven... Exactly.
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Post by Nightscrawl on Apr 8, 2018 1:10:41 GMT
I dunno. A lot of people at the time complained that it 'didn't have a ending' which is just not true - it has an ending! It's just that the ending is Hawke failing to keep any kind of peace or stability in Kirkwall, which is not what many people expected. You bring up an interesting point. If you consider that they planned the game with the possibility of having the Exalted March expansion, which was cancelled, you could very well say that the feeling of Hawke's story feeling incomplete was intentional. I happen to think the end of DA2 is fine, as I'm happy to headcanon whatever, but I can understand those who don't.
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Post by river82 on Apr 8, 2018 1:13:21 GMT
Dragon Age 2 was misunderstood? That's news to me. I'm fairly certain the majority of players "got it", and I'm also certain a sizeable chunk of the community "didn't want it". Not much else to say *shrugs* I dunno. A lot of people at the time complained that it 'didn't have a ending' which is just not true - it has an ending! It's just that the ending is Hawke failing to keep any kind of peace or stability in Kirkwall, which is not what many people expected. Depends what your definition of "ending" is. People disagree because they have different interpretations of this word. Also in an ongoing series it's fine to "not have an ending" depending on how it's done. People disagreeing over the definition of an ending has little to do with people misunderstanding DA2 because it was structured like a classic tragedy (which often does have an ending). One of the problems of DA2 is people sign up to the series for one thing, only for that to be completely changed on them in future releases. If you pick up a romance series (Danielle Steel - Sojourning with a Hot Prince Parts 1 through 15) then you don't and shouldn't expect it to suddenly transform into a horror story midway through, people didn't want that they wanted the romance. Same thing with Dragon Age. People signed up for a strategic combat, epic fantasy romp, not a hack and slash character drama. So yes, there was disappointment. And no, it's not because the Dragon Age writers are being too sophisticated for the plebs.
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Hrungr
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Post by Hrungr on Apr 8, 2018 16:16:39 GMT
Raquel @raquelc1123Remember that one time when The Iron Bull was a nanny? @realfpjr @mike_Laidlaw @patrickweekes pbs.twimg.com/media/DaQyQ1PX0AAz6ty.jpgPatrick Weekes @patrickweekes“All right! Who wants an ax?” [HASH]DAT
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Post by Iakus on Apr 8, 2018 19:03:54 GMT
Dragon Age 2 was misunderstood? That's news to me. I'm fairly certain the majority of players "got it", and I'm also certain a sizeable chunk of the community "didn't want it". Not much else to say *shrugs* DA2 had some interesting ideas that simply weren't pulled off very well. Either through lack of time, resources, or planning.
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Post by TheodoricFriede on Apr 8, 2018 21:20:31 GMT
DA2 is the best game in the series.
Also I swear, like, half the plot points of DAI were lifted from the DA2 expansion that never released. This starts making way more sense when you replace certain characters with certain other characters in various scenes.
"Morrigan wanting to drink from the well of sorrows? ...I guess?" vs "Merrill wanting to drink from the well of sorrows? That sounds about right."
I swear that entire Expansion was going to be:
Follow up on Corypheous.
Meet Bald Elven apostate. (Possibly also Cassandra)
Get sucked into the fade fighting corrupted Grey Wardens.
Lose Sibling or Stroud in fade. (Probably sibling because Hawke cant catch a fucking break)
Look for research on Eluvians.
Merrill drinks from well in Temple of Mythal
Kill Corypheus.
Bald elf is Fen'Heral
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