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Post by Nightscrawl on Apr 16, 2018 13:42:26 GMT
^ And in DAI we get a perspective again that says blood magic isn't horrible (Solas). I mean, Dorian exists. Not only does he dislike it on its own merits, but his father attempted to use it on him in a ritual that could have left him "a drooling vegetable." That paints a pretty bleak picture. What I dislike in DAI are the lack of options regarding blood magic. I wish you could reply using similar arguments that Dorian uses, but you're basically relegated to "it's evil."
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Post by ladyiolanthe on Apr 16, 2018 13:47:50 GMT
I mean, Dorian exists. Not only does he dislike it on its own merits, but his father attempted to use it on him in a ritual that could have left him "a drooling vegetable." That paints a pretty bleak picture. What I dislike in DAI are the lack of options regarding blood magic. I wish you could reply using similar arguments that Dorian uses, but you're basically relegated to "it's evil." It's like they're purposely providing us with companions with opposing viewpoints. I've never played a mage so the blood magic/lack thereof isn't as near and dear to me as it seems to be for many mage players, but I get where you're coming from.
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Post by Nightscrawl on Apr 16, 2018 13:58:40 GMT
It's like they're purposely providing us with companions with opposing viewpoints. I wrote it because it seemed, from your post, that you were focusing solely on Solas's view as a counter to blood magic. Dorian doesn't think that blood magic, as a concept, is that bad either -- "Your own blood, or that of a willing participant? What's the harm?" It's only with the practical, real-world application where it's a more thorny issue and should be rejected because of the continual lust for more and more power. Communism is not bad, either, in theory, but it has never been implemented in its pure form because people are assholes and corrupt everything. They both dislike it, but for different reasons. Sadly, the Inquisitor's terrible options don't really allow for a nuanced discussion. If you say that you think it's evil, he -- and rightly so -- disapproves because that seems to be a case of just parroting Chantry propaganda rather than thinking for yourself. [edit] And with that I'll bow out of the discussion, as it could easily derail the thread. Blood magic is a complicated issue.
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Post by thats1evildude on Apr 16, 2018 15:51:33 GMT
^ And in DAI we get a perspective again that says blood magic isn't horrible (Solas). I'm more willing to give BioWare the benefit of the doubt. It seems to me that the varied perspectives make Thedas a richer place than it would have been if it had just had a clear-cut, unchanging body of lore since Day 1. So the guy plotting genocide sees blood magic as morally gray? Clearly I’m convinced.
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Post by Hrungr on Apr 16, 2018 16:11:43 GMT
Studio Update from Casey Hudsonby Author - Casey HudsonPosted on - April 16, 2018 blog.bioware.com/2018/04/16/studio-update-from-casey-hudson/static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2018/04/Final2-2-1024x683.jpgHumans! It’s going to be an exciting year. There’s so much going on that I wanted to set up a blog where I can share some thoughts and news with you directly. This is the first entry in a series where I’d like to talk about our vision for BioWare, what that means for our upcoming titles, and share some stories about development as we head towards the launch of Anthem. I started at BioWare 20 years ago. I’ve worked on several of our titles, most notably as the Producer/Director of Star Wars: Knights of the Old Republic and the Mass Effect Trilogy. A few years ago, I took some time away to try something different, and had an amazing experience working at Microsoft on mixed-reality and HoloLens. But the Great White North called me home once again when I was offered the opportunity to return to BioWare as General Manager. The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up. When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games. That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together. It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare. Next time I’ll talk more about how our updated studio mission is helping to focus our work on Anthem and the games that will follow!
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Post by Nightscrawl on Apr 16, 2018 16:28:17 GMT
^ No mention of DA. Totally don't care.
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Post by OhDaniGirl on Apr 16, 2018 16:31:58 GMT
^ No mention of DA. Totally don't care. He did say "games that will follow." That might include DA. Hopefully.
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Post by midnight tea on Apr 16, 2018 16:46:35 GMT
^ And in DAI we get a perspective again that says blood magic isn't horrible (Solas). I mean, Dorian exists. Not only does he dislike it on its own merits, but his father attempted to use it on him in a ritual that could have left him "a drooling vegetable." That paints a pretty bleak picture. What I dislike in DAI are the lack of options regarding blood magic. I wish you could reply using similar arguments that Dorian uses, but you're basically relegated to "it's evil." I don't think we're supposed to consider viewing it as 'evil', but as risky and dangerous. Like dealing with demons. 'Risky and dangerous' doesn't yet make something 'evil'. I think the idea is that, like many things in Thedas, people are toying with things they don't really understand. I mean, it's only really DAI where we really start to delve into understanding that demons and spirits are one and the same and that what warps them to being dangerous is oftentimes not their 'evil' nature, but flawed human perception. Magic in Thedas is in many ways about perception after all. And Solas does make an interesting comment about how perception of blood magic puts it in a place it is. People think it's evil, or that something about people using blood magic is wrong, hence it's 'evil'. Also, I do find it interesting that Dorian makes comments suggesting that there's a degree of flexibility when it comes to categorizing what's 'blood magic'.
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Post by Serza on Apr 16, 2018 17:03:57 GMT
Studio Update from Casey Hudsonby Author - Casey HudsonPosted on - April 16, 2018 blog.bioware.com/2018/04/16/studio-update-from-casey-hudson/static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2018/04/Final2-2-1024x683.jpgHumans! It’s going to be an exciting year. There’s so much going on that I wanted to set up a blog where I can share some thoughts and news with you directly. This is the first entry in a series where I’d like to talk about our vision for BioWare, what that means for our upcoming titles, and share some stories about development as we head towards the launch of Anthem. I started at BioWare 20 years ago. I’ve worked on several of our titles, most notably as the Producer/Director of Star Wars: Knights of the Old Republic and the Mass Effect Trilogy. A few years ago, I took some time away to try something different, and had an amazing experience working at Microsoft on mixed-reality and HoloLens. But the Great White North called me home once again when I was offered the opportunity to return to BioWare as General Manager. The idea of leading the company that I was part of building for so long, and returning to work on the game worlds that I love, was one I couldn’t pass up. When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games. That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together. It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare. Next time I’ll talk more about how our updated studio mission is helping to focus our work on Anthem and the games that will follow! What's that about MEA?
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Post by QuizzyBunny on Apr 16, 2018 17:21:53 GMT
I'm surprised Hudson even mentioned MEA at all. I would like to know more about the "we were not able to deliver story DLC for Andromeda"; how were exactly were they unable? What changed? I know we've had the articles and everything with "leaks", but I would like to hear it straight from the horse's mouth.
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Post by Hrungr on Apr 16, 2018 17:27:51 GMT
I'm surprised Hudson even mentioned MEA at all. I would like to know more about the "we were not able to deliver story DLC for Andromeda"; how were exactly were they unable? What changed? I know we've had the articles and everything with "leaks", but I would like to hear it straight from the horse's mouth. I don't think there's really any big mystery behind it. MEA just didn't sell as well as they'd hoped, the studio ended up being folded into Motive, and everyone else is split between Anthem and SW (and other?).
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Post by samhain444 on Apr 16, 2018 17:30:23 GMT
I'm surprised Hudson even mentioned MEA at all. I would like to know more about the "we were not able to deliver story DLC for Andromeda"; how were exactly were they unable? What changed? I know we've had the articles and everything with "leaks", but I would like to hear it straight from the horse's mouth. I don't think they'll ever get into details. My guess it BioWare Montreal was anticipating creating SP DLC and a direct sequel prior to MEA's release and reception and, when things went south, the studio got absorbed into EA Motive to help finish "Battlefront 2" and work on Jade Raymond's Star War's IP they inherited from Visceral and there went the MEA post-release content. If you are looking for a culprit in this, it's likely EA didn't want to dedicate the resources to it.
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Post by QuizzyBunny on Apr 16, 2018 17:34:06 GMT
I'm surprised Hudson even mentioned MEA at all. I would like to know more about the "we were not able to deliver story DLC for Andromeda"; how were exactly were they unable? What changed? I know we've had the articles and everything with "leaks", but I would like to hear it straight from the horse's mouth. I don't think there's really any big mystery behind it. MEA just didn't sell as well as they'd hoped, the studio ended up being folded into Motive, and everyone else is split between Anthem and SW (and other?). Probably, I just still would like for them to say it so it can be put to rest. I was honestly hurt by how they decided to deal with the franchise and how little was communicated to fans about it at the time (I mean, it took months just to get the "no dlc" confirmation).
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Post by Heimdall on Apr 16, 2018 17:49:32 GMT
I'm surprised Hudson even mentioned MEA at all. I would like to know more about the "we were not able to deliver story DLC for Andromeda"; how were exactly were they unable? What changed? I know we've had the articles and everything with "leaks", but I would like to hear it straight from the horse's mouth. Well, my impression from all we have heard is that MEA didn’t sell as well as they hoped and Montreal management was blamed for mismanagement of the project, leading to the dissolution of that branch. Meanwhile, the whole company basically throwing together MEA as we knew it in 18 months probably put a delay on other projects like Anthem, so they were under pressure to make up time. So they couldn’t spare the manpower to put out more Andromeda content. That’s my guess anyway.
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Post by rras1994 on Apr 16, 2018 18:31:26 GMT
I'm surprised Hudson even mentioned MEA at all. I would like to know more about the "we were not able to deliver story DLC for Andromeda"; how were exactly were they unable? What changed? I know we've had the articles and everything with "leaks", but I would like to hear it straight from the horse's mouth. Well, my impression from all we have heard is that MEA didn’t sell as well as they hoped and Montreal management was blamed for mismanagement of the project, leading to the dissolution of that branch. Meanwhile, the whole company basically throwing together MEA as we knew it in 18 months probably put a delay on other projects like Anthem, so they were under pressure to make up time. So they couldn’t spare the manpower to put out more Andromeda content. That’s my guess anyway. MEA has been announced as financially sucessful for at least two different Investor Reports, plus it takes time to plan a merger and they pretty much started taking people from BioWare Montreal to Motive as soon as MEA launched leaving behind a small patch team - I still think they planned to merge Montreal into Motive before MEA release and reception. Alot wrong seemed to have happened with BioWare Montreal management, and i think they didn't want to trust them with more resources or have to take even more from their other projects.
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Post by Heimdall on Apr 16, 2018 19:36:25 GMT
Well, my impression from all we have heard is that MEA didn’t sell as well as they hoped and Montreal management was blamed for mismanagement of the project, leading to the dissolution of that branch. Meanwhile, the whole company basically throwing together MEA as we knew it in 18 months probably put a delay on other projects like Anthem, so they were under pressure to make up time. So they couldn’t spare the manpower to put out more Andromeda content. That’s my guess anyway. MEA has been announced as financially sucessful for at least two different Investor Reports, plus it takes time to plan a merger and they pretty much started taking people from BioWare Montreal to Motive as soon as MEA launched leaving behind a small patch team - I still think they planned to merge Montreal into Motive before MEA release and reception. Alot wrong seemed to have happened with BioWare Montreal management, and i think they didn't want to trust them with more resources or have to take even more from their other projects. It met expectations, but I suspect it was in the low end of them. The meme generating animation issues at release were a serious PR problem. Executives also tend to lowball expectations so they can brag about beating them. I think they hoped for more from Andromeda than they got despite it not failing. But I agree, I think the larger management issues were behind the decision to fold Bioware Montreal into Motive. And as a result Bioware simply didn’t have the manpower available to churn out more Andromeda DLC.
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Post by Iakus on Apr 16, 2018 19:37:29 GMT
Well, my impression from all we have heard is that MEA didn’t sell as well as they hoped and Montreal management was blamed for mismanagement of the project, leading to the dissolution of that branch. Meanwhile, the whole company basically throwing together MEA as we knew it in 18 months probably put a delay on other projects like Anthem, so they were under pressure to make up time. So they couldn’t spare the manpower to put out more Andromeda content. That’s my guess anyway. MEA has been announced as financially sucessful for at least two different Investor Reports, plus it takes time to plan a merger and they pretty much started taking people from BioWare Montreal to Motive as soon as MEA launched leaving behind a small patch team - I still think they planned to merge Montreal into Motive before MEA release and reception. Alot wrong seemed to have happened with BioWare Montreal management, and i think they didn't want to trust them with more resources or have to take even more from their other projects. It was probably "successful" in that it made it's money back, and maybe turned a small profit.
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Post by Hrungr on Apr 16, 2018 20:11:21 GMT
MEA has been announced as financially sucessful for at least two different Investor Reports, plus it takes time to plan a merger and they pretty much started taking people from BioWare Montreal to Motive as soon as MEA launched leaving behind a small patch team - I still think they planned to merge Montreal into Motive before MEA release and reception. Alot wrong seemed to have happened with BioWare Montreal management, and i think they didn't want to trust them with more resources or have to take even more from their other projects. It was probably "successful" in that it made it's money back, and maybe turned a small profit. Yeah. If MEA was a genuine *success*, and not "success", obviously the franchise wouldn't be in the state it's in. DLC are generally not big sellers anyway, so it likely just boiled down to simply not being profitable to make.
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Post by warden on Apr 16, 2018 20:19:19 GMT
I already read Casey post, nothing really to analyze from here, is as it is, just generic hype-up. It's the normal thing to do.
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Post by Hrungr on Apr 16, 2018 20:40:26 GMT
Jon Renish @jonrenishThe @bioware store is closing and having a pretty big discount if you were looking for a bit of swag. www.biowarestore.com/- Closing...? [HASH]DAT
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Post by TheodoricFriede on Apr 16, 2018 20:43:44 GMT
When your apology boils down to "Buy our new thing no one is hyped about" I really dont know what to say.
I feel like I have been burned by Bioware so many times now, that me paying attention to their games at all is Stockholm syndrome.
Even having liked DA2 and Andromeda, I still have to deal with the overwhelming sense of "Not the game it could have been if it wasn't a rushed development" and "A story that will forever be unfinished because memes killed a franchise."
These games take between 2 and 6 years to make, and the whole time the EA sniper is in rafters waiting to take the shot. I can only maintain excitement for so long before I have nothing left in me.
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Post by Grog Muffins on Apr 16, 2018 20:46:14 GMT
What I'm getting from that blog post is basically "Yo, dawg, I heard you want DLC so guess what we're getting ready for you? A game that is nothing but DLC!! :amirite:" Also something something online and friends. Honestly, they seem to be missing the point of the outcry for MEA DLC. People didn't want it because they just love DLC that much, they wanted it because the base game left a truck-load of unanswered questions and people wanted answers to the biggest ones. But yeah, sure, PR people and their DLC for DLC's sake. Yeesh.
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Post by warden on Apr 16, 2018 20:47:16 GMT
When your apology boils down to "Buy our new thing no one is hyped about" I really dont know what to say. I feel like I have been burned by Bioware so many times now, that me paying attention to their games at all is Stockholm syndrome. Even having liked DA2 and Andromeda, I still have to deal with the overwhelming scene of "Not the game it could have been if it wasn't a rushed development" and "A story that will forever be unfinished because memes killed a franchise." These games take between 2 and 6 years to make, and the whole time the EA sniper is in rafters waiting to take the shot.I can only maintain excitement for so long before I have nothing left in me. I'm sorry I had to do it. I know it's cheap.
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August 2016
grogmuffins
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Grog Muffins on Apr 16, 2018 20:54:34 GMT
"A story that will forever be unfinished because memes killed a franchise." Gotta disagree with you, there. The memes may have put the final nail in the coffin but the franchise was pretty dead already, it just didn't know it. I don't think it ever truly recovered from the ME3 ending debacle. When you embark on a project but have no idea what you want that project to look like in the end and spend half of your development time trying to make it into one thing only to realize it's just not working so you end up scrapping everything and have to double time it to make another thing that is at least functional in what time you have left, memes are the least of your problems. Memes were not the cause, they were the effect.
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inherit
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Jun 26, 2019 23:40:38 GMT
5,054
thats1evildude
2,478
August 2016
thats1evildude
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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Post by thats1evildude on Apr 16, 2018 21:13:28 GMT
Ah, Mass Effect. Once you were beloved by all, but now you're little more than a dilapidated old slattern, drunkenly cursing at passerby to remember your faded beauty. Now it falls to Dragon Age, the red-headed stepchild of the Bioware family, to preserve all that remains of this once-great house. "But Anthem might be good ..."
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