Hrungr
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Post by Hrungr on May 10, 2018 2:32:55 GMT
Julia Beesley @juliabeesleyThank you for writing these! As many times as I’ve played these games, I still got the gods confused, and you drew connections between them I totally missed. I love the idea of Falon’Din being a spirit! Patrick Weekes @patrickweekesHow can you get them confused? We made you a handy-dandy mnemonic sentence! (Start at 00:15) Dumped Drunk and Dalish @drunkdalishI totally forgot this! Seems like it should be expanded to "Every mother finds fair druffalo among sleeping juniper groves." Kenric: "Oh, I suppose I forgot Fen'Harel!" Solas: (drily) "Most people do." (Y'all. Solas is just operating on a whole other level. And it is awesome.) Brianne Battye @bbattyeoh my goodness I forgot about that part! haha Patrick Weekes @patrickweekesSolas has relatively few unique lines in Jaws of Hakkon, as we assumed many people would be done with DAI’s main story when it came out. That one was worth making an exception for. [HASH]DAT
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Post by Grog Muffins on May 10, 2018 3:29:20 GMT
Meh this only partially counts. It's not as if he doesn't also do this with a dwarf or human mage PC as well. Fem elves aren't unique in their Alistair rejection. Also, all origins have an option to be with him and even human nobles may prefer that over being queen*. Also, why is fem city elf singled out here? Both male and female weddings are ruined. The guy doesn't get hauled off to be raped, but seeing as how that doesn't actually happen to the fem PC, it comes out even to my mind. * Now that I write this, is this an actual option for a fem Cousland PC? I wouldn't want to be queen either way, so the "mistress" option always suited me just fine. Fem Cousland can opt to be his mistress or run off to be Grey Wardens together, yes. Iirc, while Fem Cousland is the only one who can convince Alistair to take her as his queen, he needs to be hardened to do it. Not hardened Alistair will break up even with her. And female elves and dwarves romancing a hardened Alistair can convince him to not dump them and have them stay as mistresses.
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Post by Nightscrawl on May 10, 2018 6:33:16 GMT
Yes, fem Cousland can become Queen if she marries Alistair. Yes, a lady Cousland can announce at the Landsmeet that she’s marrying Alistair. You do not have to be in a romance with him or even for Alistair to like you; it’s a purely political marriage. And if you like, you can keep Leliana or Zevran as your side piece. I obviously phrased the question incorrectly. What I wanted to know was whether the "mistress" option is also available to a Cousland PC who doesn't want to take the queen option at the Landsmeet. [edit] Iirc, while Fem Cousland is the only one who can convince Alistair to take her as his queen, he needs to be hardened to do it. Not hardened Alistair will break up even with her. Lol that makes the complaints seem even more lame, IMO. You need to have him hardened either way to remain together. Fem Cousland can opt to be his mistress or run off to be Grey Wardens together, yes. Thanks!
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Hrungr
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Post by Hrungr on May 10, 2018 16:03:59 GMT
Creating Worlds: The Future of BioWareby Author - Casey Hudson Posted on - May 10, 2018 blog.bioware.com/2018/05/10/creating-worlds-the-future-of-bioware/static.cdn.ea.com/blog.bioware.com/wp-content/uploads/2018/05/BlogCover-1024x576.jpgFellow humans. Welcome to Part 2 of a 1200-part monthly blog series, where I’ll cover BioWare’s evolution from videogame studio to post-human AI hivemind. Today I want to talk about our vision for BioWare. Videogames are a unique medium. The only thing that stays the same is that they are constantly evolving. Many of the things we love about games now were not possible a few years ago. And that’s one of the hardest things about making games—continuing to innovate and evolve, while staying true to expectations players have from previous experiences. To ensure we stay on course, we’ve updated our mission statement at BioWare to something that we believe is true of our best games, and must continue to be true of future BioWare games—even as we take on new technologies and gameplay innovations. Our mission is this: We create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Each word of this mission is carefully chosen. For Example, we believe what we do is first and foremost about creating worlds. Beyond just individual games, we try to create entire worlds that players can really live in, which span many games and media, as well as fan-created work like art, fiction, and cosplay. Creating worlds along with our player community, and seeing them take on a life of their own, is probably the most rewarding part of what we do. Companionship means that our stories are always presented as shared experiences. You’re not a solitary character walking around by yourself—in a BioWare game you’re always adventuring with a group of friends. Sometimes those friends are other players like in Neverwinter Nights, and Star Wars: The Old Republic. Sometimes they are fictional characters, like in Mass Effect and Dragon Age. However we design it, we always want to capture the special feeling of being on a journey with memorable companions. I talked last time about Anthem being “a story you can experience with friends.” There were, understandably, some questions and concerns about story in multiplayer. Specifically, “what if I don’t want to play with randos?” “What if I don’t have friends that I play games with?” And, “I like to be the one making choices in my story—if it’s multiplayer, won’t the story get watered down?” As a player, I worry about these things too—which brings us to the last line of our mission: become the hero of your story. In a BioWare game, you should feel like the story is about you. You create your own character, you decide what happens next, and you become the hero. I think the reason people are concerned about whether these things are possible in a multiplayer game is because it just hasn’t been solved well before. With Anthem we’re taking this problem head-on and structuring the entire game design to provide a specific solution for this. We’ll be sharing details on how it works very soon. We think it creates a unique experience where you have control over your own story, but your story is set in an ever-changing multiplayer world. And yes, even though Anthem is meant to bring out the best parts of playing as part of an online community, you can choose to play through the story with only your friends, or even on your own. It’s true—we’re trying something really different here. Anthem represents one way to deliver innovation and new experiences in the spirit of our mission. We also have teams envisioning future BioWare games, and they’re designing approaches that are different from Anthem—including one that’s very Dragon Age. As we try new things, I hope that you’ll come on the journey with us, and continue asking questions that will help shape Anthem into something we’ll all love to play. In a few weeks, we will be showing Anthem live to fans at EA PLAY in Hollywood and will have lots more details to share. The team is working super hard to get ready, and I can’t wait to hear what you think! Hope to see you there, Casey [HASH]DAT
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Post by Gilli on May 10, 2018 16:04:15 GMT
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Post by vertigomez on May 10, 2018 16:26:51 GMT
"Very Dragon Age" <-- I'm just going to take this as a good sign, for the sake of my sanity if nothing else.
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Post by QuizzyBunny on May 10, 2018 16:36:46 GMT
"Very Dragon Age" <-- I'm just going to take this as a good sign, for the sake of my sanity if nothing else. Is this just me, or does this mean they have new IPs in mind in the future? It would be great, especially if they are like DA, but I just don't want them to put their established franchises too much on the back-burner for them.
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Hrungr
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Post by Hrungr on May 10, 2018 16:48:03 GMT
"Very Dragon Age" <-- I'm just going to take this as a good sign, for the sake of my sanity if nothing else. Is this just me, or does this mean they have new IPs in mind in the future? It would be great, especially if they are like DA, but I just don't want them to put their established franchises too much on the back-burner for them. "... envisioning future BioWare games" doesn't necessarily mean more new IPs, but we'll see. I don't see how BW at it's current size could manage more IPs, unless they plan to shelve (long term) some of their current ones.
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Post by Hrungr on May 10, 2018 16:49:55 GMT
Patrick Weekes @patrickweekes
HELP: B-movie, late 80s or early 90s, white Kendo guy's girlfriend is kidnapped, forcing him into underground fight club run by his former Kendo class rival. Rival wanted his sword, too?
Update: AMERICAN SAMURAI, thanks to Writer Zero Luke!
Yes, this was for work.
No, this movie has NOT aged well, and Teenage Patrick really missed some problematic aspects.
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Post by thats1evildude on May 10, 2018 16:51:15 GMT
“Hey, there’s nothing more DRAGON AGE than bringing along a rogue to open treasure chests, right? And that’s why Dragon Age 4 will offer an array of loot boxes that you can purchase and open to unlock new gear for your PC as you take on other players in a Battle Royale arena!”
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Post by vertigomez on May 10, 2018 16:58:42 GMT
"Very Dragon Age" <-- I'm just going to take this as a good sign, for the sake of my sanity if nothing else. Is this just me, or does this mean they have new IPs in mind in the future? It would be great, especially if they are like DA, but I just don't want them to put their established franchises too much on the back-burner for them. Hard to say. I'm sure they're thinking long-term, not just in the next few years, but I just assumed they were talking about the stuff that's currently on their plate. On another note, I'm glad there's a SP element to Anthem, though there's still nothing about the setting/concept that grabs my attention. But even ME was a hard sell for me as I'm not usually into sci-fi at all so who knows.
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Post by Julilla on May 10, 2018 17:22:03 GMT
My read on that was more like "You know we're working on Dragon Age, so calm down! Also, it will not look like Anthem at all." So...optimistic?
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Post by Nightscrawl on May 10, 2018 17:41:12 GMT
but your story is set in an ever-changing multiplayer world. This is interesting phrasing and makes me think of No Man's Sky, which is a persistent world where other players can change the environment (build things), but you don't interact with them (they are adding a MP feature, though). Damn, seeming confirmation that there is a SP mode. Didn't think we would get that at all. The game still doesn't interest me, though. Even if there IS a SP mode, I find it highly likely that there will be strong encouragements to use the MP feature to do the missions instead. "... envisioning future BioWare games" doesn't necessarily mean more new IPs, but we'll see. I don't see how BW at it's current size could manage more IPs, unless they plan to shelve (long term) some of their current ones. This is the major concern I have, at the moment. The size of the studio is such that they have to throw most of their resources on one game at a time, which means that, if they add more IP, each individual franchise will go longer and longer between games. The doesn't seem like a good strategy, to be honest, especially when you consider how long AAA games take to make. There is a lot of crossover between the ME and DA playerbase, so at least the ME fans had DAI to play while they were waiting for MEA.
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Post by rras1994 on May 10, 2018 17:54:54 GMT
"... envisioning future BioWare games" doesn't necessarily mean more new IPs, but we'll see. I don't see how BW at it's current size could manage more IPs, unless they plan to shelve (long term) some of their current ones. This is the major concern I have, at the moment. The size of the studio is such that they have to throw most of their resources on one game at a time, which means that, if they add more IP, each individual franchise will go longer and longer between games. The doesn't seem like a good strategy, to be honest, especially when you consider how long AAA games take to make. There is a lot of crossover between the ME and DA playerbase, so at least the ME fans had DAI to play while they were waiting for MEA. I think that's likely why you'll see longer support after game launch, as it takes less resources then making a brand new game from scratch (plus if they keep using Frostbyte it should be easiar and quicker to make new games on it). I mean game waits between releases this gen for pretty much all the publishers have increased, unless you are talking about the yearly releases, so it's a problem they are going to have to try and resolve regardless of whether or not they make new IPs.
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Post by Grog Muffins on May 10, 2018 19:37:25 GMT
Man, I wanna be optimistic but I really should stay cautiously reserved. I guess I took Garrus's lessons to heart well. Also, is it weird that I get the feeling more and more that Anthem will replace SWTOR? That whole "you can play it alone if you want" is exactly what SWTOR does with its story additions. I know the new expansion is in the coming but I'm getting weird feelings that it's not gonna last much longer.
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Post by DragonKingReborn on May 10, 2018 20:45:15 GMT
BioWare @biowareETA: and Hrungr was faster It wouldn't be a Twitter thread if he wasn't.
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Hrungr
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Post by Hrungr on May 10, 2018 22:30:26 GMT
Patrick Weekes @patrickweekes Family: So what kind of research do you do for work?
Me: ...Uhhhhh, you know, history, principles of storytelling, and, um, themes. Yeah. Yep.
My Head:
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Post by AlleluiaElizabeth on May 10, 2018 22:54:10 GMT
I assumed it's what DAI already has in the form of could saves. I suppose some games could be played server-side only; many mobile games are this way, even if they're SP games. From what I understand cloud gaming is pretty much streaming games, so it doesn't matter about the device you are playing on but the internet connection. A lot of companies are looking into it (Microsoft I think is looking into it) but I think it's still a number of years away from being a reality. If it works, it could open up gaming to a much larger market, as there won't be the barrier of having to buy an expensive dedicated gaming device like a console or computer. You'd still have to buy those to be input deices for the games, though, wouldn't you? Or do you mean that game quality wouldn't be dependent on yoru hardware setup b/c the actual rendering would be done by some other machine and you just get streamed the end result? So you could play a new game on max settings on a potato as long as you have good internet?
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Post by rras1994 on May 10, 2018 23:02:58 GMT
From what I understand cloud gaming is pretty much streaming games, so it doesn't matter about the device you are playing on but the internet connection. A lot of companies are looking into it (Microsoft I think is looking into it) but I think it's still a number of years away from being a reality. If it works, it could open up gaming to a much larger market, as there won't be the barrier of having to buy an expensive dedicated gaming device like a console or computer. You'd still have to buy those to be input deices for the games, though, wouldn't you? Or do you mean that game quality wouldn't be dependent on yoru hardware setup b/c the actual rendering would be done by some other machine and you just get streamed the end result? So you could play a new game on max settings on a potato as long as you have good internet? Yep, it would be rendered on some other machine and then streamed through the internet (or at least that's how I was given to understand it, if anyone knows more about this area, please be free to correct me ) Like I said, it's years away from being a reality but if you don't need to buy a console/PC to run games, it makes the market alot more open for consumers, which is a large part why the mobile market does so well, as pretty much everyone has a smartphone anyway, they aren't needing to buy it to specifically play games. Theoritiacally, you could get customers trying your game who wouldn't have normally, as previously trying your game meant having to invest in some expensive equipment first.
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Post by midnight tea on May 10, 2018 23:09:03 GMT
You'd still have to buy those to be input deices for the games, though, wouldn't you? Or do you mean that game quality wouldn't be dependent on yoru hardware setup b/c the actual rendering would be done by some other machine and you just get streamed the end result? So you could play a new game on max settings on a potato as long as you have good internet? Yep, it would be rendered on some other machine and then streamed through the internet (or at least that's how I was given to understand it, if anyone knows more about this area, please be free to correct me ) Like I said, it's years away from being a reality but if you don't need to buy a console/PC to run games, it makes the market alot more open for consumers, which is a large part why the mobile market does so well, as pretty much everyone has a smartphone anyway, they aren't needing to buy it to specifically play games. Theoritiacally, you could get customers trying your game who wouldn't have normally, as previously trying your game meant having to invest in some expensive equipment first. Nvidia is currently trying to make such service a reality.
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Post by Hanako Ikezawa on May 10, 2018 23:16:36 GMT
Man, I wanna be optimistic but I really should stay cautiously reserved. I guess I took Garrus's lessons to heart well. Also, is it weird that I get the feeling more and more that Anthem will replace SWTOR? That whole "you can play it alone if you want" is exactly what SWTOR does with its story additions. I know the new expansion is in the coming but I'm getting weird feelings that it's not gonna last much longer. Possibly. If so that frees up either half of Edmonton or Austin to develop a new IP or continue Mass Effect. After all Austin helped develop quite a bit of MEA.
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Post by AlleluiaElizabeth on May 10, 2018 23:23:15 GMT
Patrick Weekes @patrickweekesHELP: B-movie, late 80s or early 90s, white Kendo guy's girlfriend is kidnapped, forcing him into underground fight club run by his former Kendo class rival. Rival wanted his sword, too? Update: AMERICAN SAMURAI, thanks to Writer Zero Luke! Yes, this was for work. No, this movie has NOT aged well, and Teenage Patrick really missed some problematic aspects.
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Post by PapaCharlie9 on May 11, 2018 0:18:39 GMT
From page 13 of the Prepared Notes: "Our drive to greater recurring revenue and cash flow will be fueled by our investments in subscriptions, live services, esports, broadcasting and cloud gaming. These are all components of our Player Network strategy, and we look forward to updating you on our progress as we continue to pioneer their adoption." Hmmmm..... subscriptions, live services (can mean anything, I guess, but OK), esports and broadcasting - I get all of those. What does "cloud gaming" encompass in this context? Or is that explained later in the document? Haven't had a chance to read, sorry. It could be like PS Now, taking old games and making them run in the cloud so that modern consoles can play them. Sometimes called game streaming. Also let’s old PCs play new games. Or it could mean cross-platform gaming. PC and console in the same multiplayer session.
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Post by Gilli on May 11, 2018 1:46:08 GMT
BioWare @biowareETA: and Hrungr was faster It wouldn't be a Twitter thread if he wasn't. True
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Post by Hrungr on May 11, 2018 2:08:56 GMT
Mike Laidlaw @mike_LaidlawSo I'd like to wish a very happy birthday to one of the best storytellers I know (and I know a number of very, very great storytellers). Happy day, @patrickweekes . Brianne Battye @bbattye@patrickweekes Happy birthday to an excellent bard [HASH]DAT
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