🌟Brenna CeDria 🌟 @brennacedria Okay, so... In @dragonage we're told that when a Grey Warden kills the archdemon, its soul is drawn to the Warden and both are destroyed.
BUT! What happens if two Wardens strike the killing blow TOGETHER????
Mark Darrah @biomarkdarrah Spoilers!
Patrick Weekes @patrickweekes Magic. It’s determined by magic.
🌟Brenna CeDria 🌟 @brennacedria Okay, so... In @dragonage we're told that when a Grey Warden kills the archdemon, its soul is drawn to the Warden and both are destroyed.
BUT! What happens if two Wardens strike the killing blow TOGETHER????
Mark Darrah @biomarkdarrah Spoilers!
Well, if you follow the logic from Morrigan's ritual, the younger the person, the younger (and more pure) the soul, so the AD's essence would be drawn to whomever is the youngest. This is of course assuming that they are both the same proximity from the AD, and not that one uses a sword and another a bow or some other ranged weapon.
Mountains. Cold. "Let's bring Dorian!" It's good to be Champion!
Haley Lamm @haleylamm @patrickweekes @dragonage hey can you explain why IT LOOKS LIKE THERES SOMEONE RUNNING ACROSS THE CAVE ENTRANCE?! (Also this was from ReinaDCD’s video on YouTube if anyone wants to see the whole thing, it looks much clearer if you watch the actual video)
Patrick Weekes @patrickweekes I have no idea, but that is a really cool catch.
Patrick Weekes @patrickweekes You're told you need to put a game or movie trailer to music. You have no idea what the trailer is going to look like, but you've been told you can get the rights to one of these two pieces of music:
"Toxic", B. Spears "Carry on Wayward Son"
John Epler @eplerjc Please vote 'Carry On Wayward Son' so that Patrick isn't allowed to be right. Look I'm not actually saying Toxic isn't a better song, but Patrick already took that choice and now I have to take a stand I don't really believe in.
You've all disappointed me. Expect my wrath, when I get around to it.
Confirmed: "Expect my wrath, when I get around to it." will be a bad-guy quote in DA4.
🌟Brenna CeDria 🌟 @brennacedria Okay, so... In @dragonage we're told that when a Grey Warden kills the archdemon, its soul is drawn to the Warden and both are destroyed.
BUT! What happens if two Wardens strike the killing blow TOGETHER????
Mark Darrah @biomarkdarrah Spoilers!
Patrick Weekes @patrickweekes Magic. It’s determined by magic.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard Posts: 1,702 Likes: 4,745
One day, the magic will come back. All of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. When he rises, everyone will see. -Sandal Now, if you'll excuse me, I have a world to save. Again. -Inquisitor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard Posts: 1,702 Likes: 4,745
Lol...not just any musing. It's Weekes talking about making a game trailer. It must mean something!
One day, the magic will come back. All of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. When he rises, everyone will see. -Sandal Now, if you'll excuse me, I have a world to save. Again. -Inquisitor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
Let's not get ahead of ourselves. The trailer thing (which seems more like a joke than anything else) is a separate thing from a fan asking what happens if two Wardens strike the Archdemon and developers being coy about the answer.
“The cosmos is within us. We are made of star-stuff. We are a way for the universe to know itself.”
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
Enjoy the dulcet tones of Brian Bloom as he reads an excerpt from Hard in Hightown, a book penned by prolific dwarven writer Varric Tethras (with help from BioWare’s Mary Kirby).
Hard in Hightown is available now in hardcover and e-book formats: bit.ly/2AbP0en
Music credit: Allegretto from Beethoven's Symphony no. 7 (performed by John Michel)
- They really need to do an audiobook voiced by Brian Bloom.
Jessica Price @delafina777 I've been preaching using Twitter as training for both writers and editors for a decade now, especially for game writers because games are so often subject to tight character counts. (It was a more rigorous teacher when it was 140 characters, alas.)
Patrick Weekes @patrickweekes 140 characters is our soft limit for a line of dialogue, so it was very easy for me to think inside that space.
Enjoy the dulcet tones of Brian Bloom as he reads an excerpt from Hard in Hightown, a book penned by prolific dwarven writer Varric Tethras (with help from BioWare’s Mary Kirby).
Hard in Hightown is available now in hardcover and e-book formats: bit.ly/2AbP0en
Music credit: Allegretto from Beethoven's Symphony no. 7 (performed by John Michel)
- They really need to do an audiobook voiced by Brian Bloom.
[hash]DAT
I closed my eyes and listened. That was wonderful.
Jessica Price @delafina777 I've been preaching using Twitter as training for both writers and editors for a decade now, especially for game writers because games are so often subject to tight character counts. (It was a more rigorous teacher when it was 140 characters, alas.)
Patrick Weekes @patrickweekes 140 characters is our soft limit for a line of dialogue, so it was very easy for me to think inside that space.
Jessica Price @delafina777 I've been preaching using Twitter as training for both writers and editors for a decade now, especially for game writers because games are so often subject to tight character counts. (It was a more rigorous teacher when it was 140 characters, alas.)
Patrick Weekes @patrickweekes 140 characters is our soft limit for a line of dialogue, so it was very easy for me to think inside that space.
"Succinctness is next to godliness."
- Me
Damn I'm probably going to hell then.
Patreon (for my writing, posting chapters of my novel)
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard Posts: 2,659 Likes: 6,534
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition, Dragon Age The Veilguard
Enjoy the dulcet tones of Brian Bloom as he reads an excerpt from Hard in Hightown, a book penned by prolific dwarven writer Varric Tethras (with help from BioWare’s Mary Kirby).
Hard in Hightown is available now in hardcover and e-book formats: bit.ly/2AbP0en
Music credit: Allegretto from Beethoven's Symphony no. 7 (performed by John Michel)
- They really need to do an audiobook voiced by Brian Bloom.
[HASH]DAT
Wow. Ok, he needs to do a full audio book for this. lol
Although there's a fan whose done a not unpassable job of an audiobook already. Of the chapters that could be found in game, I mean.
Patrick Weekes @patrickweekes You're told you need to put a game or movie trailer to music. You have no idea what the trailer is going to look like, but you've been told you can get the rights to one of these two pieces of music:
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
It’s been a busy summer. We kicked it off by heading out to LA for EA PLAY and E3 in June. After the press conference, we showed Anthem in a series of theatre demos running live in front of audiences for the very first time. After a tremendous effort by the team push to get the game looking and playing great, it was awesome to see the team rewarded with cheers and applause from the crowds.
Then at Dark Horse’s booth at San Diego Comic-Con we announced a partnership on upcoming Anthem art book and comics – another awesome experience meeting and connecting with players of all of BioWare’s games.
At E3, Anthem won over 30 awards including Best Action Game and Best PC Game, which was an incredible achievement for the team and a great sign of things to come. But the best part of the summer has been meeting players at these shows – hearing feedback and sensing the excitement as we head into the final months of development. That support means more than you can imagine to a dev team, and today in the halls of BioWare you can feel a new level of energy around making Anthem an amazing experience.
Anthem’s Executive Producer Mark Darrah has been doing a tireless job answering questions on Twitter so I won’t attempt to expand on that here. But some of the most frequent questions we’ve had – which weren’t fully explored in our demo – had to do with story and character. Specifically, “how can there be agency of your story in a living world that you share with friends?”
It’s a great question, and in my opinion our solution to this design challenge is one of the most innovative things about Anthem. We talked briefly at EA PLAY about how the solution is called “Our World, My Story.” In the dynamic open world, everything is experienced in real-time by all Anthem players – day/night, weather, and world-scale events that shape the ongoing narrative of the setting. This is “our world,” which we share as a player community. Then when you return to Fort Tarsis, that’s actually a single-player experience, and it’s where you spend time developing relationships, making choices, and seeing consequences. That’s the “my story” part.
But even with that description I know there are many more questions about how it will work. To really go deep on this subject, we’ll be doing a panel at PAX where we’ll talk about “our world, my story” and other big questions you’ve had about Anthem.
In the meantime, our Star Wars: The Old Republic team is hard at work on some amazing plans for the coming year, with new features and surprises that I think makes it the game’s most exciting year yet. And yes – we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on some secret stuff that I think you’ll really like – we’re just not ready to talk about any of it for a little while…
So you can probably tell that I’m really proud of the work our teams are doing to create amazing game experiences that deliver on our studio mission. But mostly I just really want to thank all of you for your support this summer. We’re exploring some new territory with Anthem, and it means everything to us to have people around the world that are excited to come along with us on the journey.
It’s been an awesome summer so far, and I can’t wait to close it out with our PAX panel in Seattle later this month. See you there!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition PSN: InquisitorBunny Prime Posts: 430 Prime Likes: 1114 Posts: 2,692 Likes: 10,295
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422