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Post by captnjoe on Aug 2, 2018 16:07:25 GMT
I don't trust this " little while". It brought back memory of Mark Darrah and his " soon". I agree, but sadly a "little while" is much longer than "soon".
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Felya87
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Post by Felya87 on Aug 2, 2018 16:10:33 GMT
I still think we will get actual news only after Anthem is out. I would be happy to be surprised by some actual news about DA/ME before than.
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Post by Hrungr on Aug 2, 2018 16:11:58 GMT
I don't trust this " little while". It brought back memory of Mark Darrah and his " soon". I agree, but sadly a "little while" is much longer than "soon". You just have to apply their comments on a geological time scale, then it'll make more sense.
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Post by enaste on Aug 2, 2018 16:16:16 GMT
Nothing we didn't know about, another disappointment. Here I thought the devs becoming more active, some tease here and there, a new comic and books dropping, and then this 2020 release rumour would lead to something more than "a little while".
Sorry for the negativity. I just really don't get their marketing strategy. DA and Anthem are targeting different gamer categories, and they have often been open about having two or more games in the making, such as Anthem being teased during MEA development (MEA being not less important for company success than Anthem now). I don't understand the Orlesian game they're playing.
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Post by midnight tea on Aug 2, 2018 16:33:16 GMT
Nothing we didn't know about, another disappointment. Here I thought the devs becoming more active, some tease here and there, a new comic and books dropping, and then this 2020 release rumour would lead to something more than "a little while". Sorry for the negativity. I just really don't get their marketing strategy. DA and Anthem are targeting different gamer categories, and they have often been open about having two or more games in the making, such as Anthem being teased during MEA development (MEA being not less important for company success than Anthem now). I don't understand the Orlesian game they're playing. Anthem is a new IP. That changes things a bit. I heard many times (from BW devs themselves) that it's more difficult to introduce new IP than already established one, so I can't say I'm surprised that it's all about Anthem now, and very little about anything else.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Aug 2, 2018 16:35:28 GMT
Mid-Summer Update by Author - Casey HudsonPosted on - August 2, 2018 blog.bioware.com/2018/08/02/mid-summer-update/In the meantime, our Star Wars: The Old Republic team is hard at work on some amazing plans for the coming year, with new features and surprises that I think makes it the game’s most exciting year yet. And yes – we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on some secret stuff that I think you’ll really like – we’re just not ready to talk about any of it for a little while…
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Post by Hrungr on Aug 2, 2018 18:11:38 GMT
Kotaku: What A 'Live' (Dragon Age) RPG Might Look Likekotaku.com/what-a-live-rpg-might-look-like-1828058509?utm_medium=Socialflow&utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_TwitterErick wrote: I really enjoy your podcast and your GDC coverage was great! My favorite games are the story driven RPGs (KOTOR, Dragon Age:Origins, Mass Effect, Witcher 3), but they seem to be dying in this era of multiplayer games as a service. My question: Is there a way to turn a game like Dragon Age: Origins into a live service game while keeping it single player and story driven?
Jason: I think that question is something that BioWare is asking themselves constantly also—how do you turn Dragon Age into a live service game while also making it story focused? I think the obvious solution that people have come up with so far is just making it episodic and releasing different parts of the story as time goes on. I think there are a lot of interesting approaches you could take. One of the things you could do is make the story change based on what the players do, and there are some interesting experiments that I could imagine game developers taking.
In a Dragon Age live service game, for example, if everyone had to side with either the templars or mages and whichever faction got the most players that became the canon decision and the story evolved from there. Then a pack came out next month that was like oh, the players decided to side with the templar, and then this and this happened. The other potential answer is that you go fully online and embrace a living world, MMO-style, and then I’m sure there are a billion other ideas I haven’t thought of. What do you think?
Kirk: I think the “keeping it single-player” is the most challenging part of this, because the way multiplayer causes people to be more engaged, and more motivated to play, and get in there with their friends and do stuff, and that’s such a desirable thing for a game to have right now. At least for major publishers, I think just single-player alone is going to be uncommon, although there’s games like Divinity Original Sin 2 and stuff like that—there are still epic single-player RPGs, they’re just more double-A and less triple-A.
Outside of RPGs, I think Hitman is a good example of a game that is a single-player complicated game that had a service component, timed events, chapters that were released the way you’re talking about. It was different than Life Is Strange or a Telltale game, or that wonderful-sounding thing you’re describing where the narrative changes. So yeah, people are still experimenting with these ideas, and I’m looking forward to whatever game it is that shows a new way forward. Maybe it’ll be Anthem, who knows?
Jason: Yeah, although obviously that’s not single-player, it’s online-only.
Kirk: Right, but they do seem to be saying it’s going to be a BioWare-style story, and a lot of writing, and it’ll feel like a single-player game.
Jason: Yeah. I do think it’s really tough—how do you do a service game that’s story-driven and single-player? In January I reported that BioWare had rebooted Dragon Age 4 and is retooling it as a service game—and if you put the pieces together, look at how [creative director] Mike Laidlaw left, and Mark Darrah is now executive producer on Anthem, you can read the tea leaves here and see that Dragon Age 4 is getting totally overhauled. Not to say that it won’t be in the same universe, but the new game they were working on was overhauled. And I think they’re going to be exploring these questions and trying to figure out what they can do with Dragon Age as a service.
Casey Hudson had chimed in after my article to be like, what we mean by live game is continued story support, basically saying what I had reported, but I think this is going to be different than just “game comes out, then there’s DLC.” I don’t think that’s the model they’re going for anymore. Especially because DLC, from what I’ve heard anecdotally, does not really sell that well anymore these days—those big $15 DLC packs don’t do that well anymore... I don’t think that model is super effective. I think they’re exploring new models, which’ll be interesting to see.
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Post by Serza on Aug 2, 2018 18:21:51 GMT
What heretical asshole mentions KOTOR and Witcher in the same sentence.
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Post by Hanako Ikezawa on Aug 2, 2018 18:24:04 GMT
Kotaku: What A 'Live' (Dragon Age) RPG Might Look Likekotaku.com/what-a-live-rpg-might-look-like-1828058509?utm_medium=Socialflow&utm_campaign=Socialflow_Kotaku_Twitter&utm_source=Kotaku_Twitter
Erick wrote: I really enjoy your podcast and your GDC coverage was great! My favorite games are the story driven RPGs (KOTOR, Dragon Age:Origins, Mass Effect, Witcher 3), but they seem to be dying in this era of multiplayer games as a service. My question: Is there a way to turn a game like Dragon Age: Origins into a live service game while keeping it single player and story driven?
Jason: I think that question is something that BioWare is asking themselves constantly also—how do you turn Dragon Age into a live service game while also making it story focused? I think the obvious solution that people have come up with so far is just making it episodic and releasing different parts of the story as time goes on. I think there are a lot of interesting approaches you could take. One of the things you could do is make the story change based on what the players do, and there are some interesting experiments that I could imagine game developers taking.
In a Dragon Age live service game, for example, if everyone had to side with either the templars or mages and whichever faction got the most players that became the canon decision and the story evolved from there. Then a pack came out next month that was like oh, the players decided to side with the templar, and then this and this happened. The other potential answer is that you go fully online and embrace a living world, MMO-style, and then I’m sure there are a billion other ideas I haven’t thought of. What do you think?
Kirk: I think the “keeping it single-player” is the most challenging part of this, because the way multiplayer causes people to be more engaged, and more motivated to play, and get in there with their friends and do stuff, and that’s such a desirable thing for a game to have right now. At least for major publishers, I think just single-player alone is going to be uncommon, although there’s games like Divinity Original Sin 2 and stuff like that—there are still epic single-player RPGs, they’re just more double-A and less triple-A.
Outside of RPGs, I think Hitman is a good example of a game that is a single-player complicated game that had a service component, timed events, chapters that were released the way you’re talking about. It was different than Life Is Strange or a Telltale game, or that wonderful-sounding thing you’re describing where the narrative changes. So yeah, people are still experimenting with these ideas, and I’m looking forward to whatever game it is that shows a new way forward. Maybe it’ll be Anthem, who knows?
Jason: Yeah, although obviously that’s not single-player, it’s online-only.
Kirk: Right, but they do seem to be saying it’s going to be a BioWare-style story, and a lot of writing, and it’ll feel like a single-player game.
Jason: Yeah. I do think it’s really tough—how do you do a service game that’s story-driven and single-player? In January I reported that BioWare had rebooted Dragon Age 4 and is retooling it as a service game—and if you put the pieces together, look at how [creative director] Mike Laidlaw left, and Mark Darrah is now executive producer on Anthem, you can read the tea leaves here and see that Dragon Age 4 is getting totally overhauled. Not to say that it won’t be in the same universe, but the new game they were working on was overhauled. And I think they’re going to be exploring these questions and trying to figure out what they can do with Dragon Age as a service.
Casey Hudson had chimed in after my article to be like, what we mean by live game is continued story support, basically saying what I had reported, but I think this is going to be different than just “game comes out, then there’s DLC.” I don’t think that’s the model they’re going for anymore. Especially because DLC, from what I’ve heard anecdotally, does not really sell that well anymore these days—those big $15 DLC packs don’t do that well anymore... I don’t think that model is super effective. I think they’re exploring new models, which’ll be interesting to see. That all sounds absolutely terrible. Especially his idea where the majority determines the canon for everyone.
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Post by Serza on Aug 2, 2018 18:30:45 GMT
Also it's true that canon for everyne based on majority is a pretty good way to just kill the game at the very beginning.
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Post by TabithaTH on Aug 2, 2018 18:32:10 GMT
That all sounds absolutely terrible. Especially his idea where the majority determines the canon for everyone. Couldn’t agree more when we are talking games like DA.
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Post by OhDaniGirl on Aug 2, 2018 18:47:51 GMT
Ugh...that whole thing just made me
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Post by thats1evildude on Aug 2, 2018 18:51:14 GMT
Blech, a narrative determined by popular vote. If that's what Dragon Age becomes, then I'm out.
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Post by midnight tea on Aug 2, 2018 19:00:24 GMT
...Why are some people acting like BW devs said that this is how DA will be in the future? This is just speculation, no different than ours are here.
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Post by Andrew Waples on Aug 2, 2018 19:05:39 GMT
Mid-Summer Update by Author - Casey HudsonPosted on - August 2, 2018 blog.bioware.com/2018/08/02/mid-summer-update/And yes – we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on some secret stuff that I think you’ll really like – we’re just not ready to talk about any of it for a little while…[HASH]DAT
Well that's something at least.
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Post by thats1evildude on Aug 2, 2018 19:07:01 GMT
...Why are some people acting like BW devs said that this is how DA will be in the future? This is just speculation, no different than ours are here. And we're weighing in on the speculation. I don't see the problem here.
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gangrelbeckett
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Post by gangrelbeckett on Aug 2, 2018 19:09:12 GMT
...Why are some people acting like BW devs said that this is how DA will be in the future? This is just speculation, no different than ours are here. Sorry but its no Secret that EA is obsessed over their enormous Success with Microtransactions in their Sport Games like Fifa.
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Post by midnight tea on Aug 2, 2018 19:24:10 GMT
...Why are some people acting like BW devs said that this is how DA will be in the future? This is just speculation, no different than ours are here. Sorry but its no Secret that EA is obsessed over their enormous Success with Microtransactions in their Sport Games like Fifa. What do mtx have anything to do with anything said above?
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Post by Hrungr on Aug 2, 2018 19:33:31 GMT
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Post by gangrelbeckett on Aug 2, 2018 19:37:56 GMT
What do mtx have anything to do with anything said above? Its Speculation how Bioware implant the Microtransactions in DA 4 but is none that DA 4 will be a Game as Service Title.
Edit: Sorry Hrungr By the Way any Response of your DAI Exclusive DLC Question? I really want this Horse but in a Legal Way.
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Post by midnight tea on Aug 2, 2018 19:57:37 GMT
What do mtx have anything to do with anything said above? Its Speculation how Bioware implant the Microtransactions in DA 4 but is none that DA 4 will be a Game as Service Title. Um... no. You are confusing things. People are discussing and speculating about the future of DA in world of 'live service' games. Live services =/=microtransactions. Live services = longer support period, updates, patches, upgrades, new content for game among other things...
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Post by Hrungr on Aug 2, 2018 21:05:58 GMT
Chris @fadewalking687@patrickweekes can you confirm or deny any of this? Dragon Age 4 Release Window Might Be Set For 2020segmentnext.com/2018/08/02/dragon-age-4-release-window-might-be-set-for-2020/Patrick Weekes @patrickweekesHey, folks. No gripes and no grumps, but we can't respond to rumors. Believe me, if and when we announce a future Dragon Age game, you will not have to ask me to confirm it, because I will have done like a dozen tweets filled with a bunch of exclamation points. [HASH]DAT
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Post by Nightscrawl on Aug 2, 2018 21:30:23 GMT
You just have to apply their comments on a geological time scale, then it'll make more sense. Might as well go all-in and use the astronomical time scale. Then it will practically feel like the blink of an eye. ...Why are some people acting like BW devs said that this is how DA will be in the future? This is just speculation, no different than ours are here. I think part of the issue is, as with many of these sorts of pieces, being a legitimate game journalism platform gives these people a louder voice. When I see some silly GameInformer piece that says something like, "This is what we want to see in the next Dragon Age" I do get mildly concerned because those pieces don't speak for all players. Most of the time, with most of the "things," they definitely don't speak for me or what I want in a future title. But I don't have a vocal platform like Kotaku that gets hundreds of thousands or millions of page views, I'm just a normal person.
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Post by Nightscrawl on Aug 2, 2018 21:31:04 GMT
because I will have done like a dozen tweets filled with a bunch of exclamation points.
[edit] I just realized that poor Hrungr must log on to like a million notifications from people quoting his tweets that have nothing to do with him or responding to him.
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Post by QuizzyBunny on Aug 2, 2018 21:44:38 GMT
Patrick Weekes @patrickweekesHey, folks. No gripes and no grumps, but we can't respond to rumors. Believe me, if and when we announce a future Dragon Age game, you will not have to ask me to confirm it, because I will have done like a dozen tweets filled with a bunch of exclamation points. More likely a dozen apostrophes...
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