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Post by Andrew Waples on Aug 3, 2018 21:11:10 GMT
And Hudson's is testing his new found abilities on the fandom. Uh.....Huh? lost me there can you elaborate. Well I'm kidding first and foremost. BioWare devs are masteres at saying the word "soon."
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Post by NotN7 on Aug 3, 2018 21:13:55 GMT
Uh.....Huh? lost me there can you elaborate. Well I'm kidding first and foremost. BioWare devs are masteres at saying the word "soon." LOL, got ya
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Post by Hrungr on Aug 4, 2018 2:23:23 GMT
Emily (aka Domino) pentapod
Just got the LAST copy of Varric & @biomarykirby’s “Hard in Hightown” from the local Chapters. \o/ Now watching my back in case someone’s tempted to shiv me for it!! pbs.twimg.com/media/Djt9P_yVAAAdrQu.jpg.. and I just found 4 four-leafed clovers in about 5 minutes beside the Shoppers Drug Mart on the way home. 🍀 I’m not saying Varric DEFINITELY is responsible, but maybe y’all better buy the book too, just in case! 😜 pbs.twimg.com/media/DjuIzUQVsAAw865.jpg[HASH]DAT
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correctamundo
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Dr Obfuscate
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: correctamundo1
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Post by correctamundo on Aug 4, 2018 13:34:27 GMT
Uh.....Huh? lost me there can you elaborate. Well I'm kidding first and foremost. BioWare devs are masteres at saying the word "soon." Yup. And it started waaaaaaaayyyy before Mass Effect Andromeda. 😎
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Post by AlleluiaElizabeth on Aug 6, 2018 19:13:11 GMT
Mid-Summer Update by Author - Casey HudsonPosted on - August 2, 2018 blog.bioware.com/2018/08/02/mid-summer-update/Fellow humans! It’s been a busy summer. We kicked it off by heading out to LA for EA PLAY and E3 in June. After the press conference, we showed Anthem in a series of theatre demos running live in front of audiences for the very first time. After a tremendous effort by the team push to get the game looking and playing great, it was awesome to see the team rewarded with cheers and applause from the crowds. Then at Dark Horse’s booth at San Diego Comic-Con we announced a partnership on upcoming Anthem art book and comics – another awesome experience meeting and connecting with players of all of BioWare’s games.
At E3, Anthem won over 30 awards including Best Action Game and Best PC Game, which was an incredible achievement for the team and a great sign of things to come. But the best part of the summer has been meeting players at these shows – hearing feedback and sensing the excitement as we head into the final months of development. That support means more than you can imagine to a dev team, and today in the halls of BioWare you can feel a new level of energy around making Anthem an amazing experience. Anthem’s Executive Producer Mark Darrah has been doing a tireless job answering questions on Twitter so I won’t attempt to expand on that here. But some of the most frequent questions we’ve had – which weren’t fully explored in our demo – had to do with story and character. Specifically, “how can there be agency of your story in a living world that you share with friends?” It’s a great question, and in my opinion our solution to this design challenge is one of the most innovative things about Anthem. We talked briefly at EA PLAY about how the solution is called “Our World, My Story.” In the dynamic open world, everything is experienced in real-time by all Anthem players – day/night, weather, and world-scale events that shape the ongoing narrative of the setting. This is “our world,” which we share as a player community. Then when you return to Fort Tarsis, that’s actually a single-player experience, and it’s where you spend time developing relationships, making choices, and seeing consequences. That’s the “my story” part. But even with that description I know there are many more questions about how it will work. To really go deep on this subject, we’ll be doing a panel at PAX where we’ll talk about “our world, my story” and other big questions you’ve had about Anthem. In the meantime, our Star Wars: The Old Republic team is hard at work on some amazing plans for the coming year, with new features and surprises that I think makes it the game’s most exciting year yet. And yes – we hear loud and clear the interest in BioWare doing more Dragon Age and Mass Effect, so rest assured that we have some teams hidden away working on some secret stuff that I think you’ll really like – we’re just not ready to talk about any of it for a little while…So you can probably tell that I’m really proud of the work our teams are doing to create amazing game experiences that deliver on our studio mission. But mostly I just really want to thank all of you for your support this summer. We’re exploring some new territory with Anthem, and it means everything to us to have people around the world that are excited to come along with us on the journey. It’s been an awesome summer so far, and I can’t wait to close it out with our PAX panel in Seattle later this month. See you there! Casey [HASH]DAT
2-1/2 paragraphs of substance and 5-1/2 paragraphs of smarmy fluff ... ... "But some of the most frequent questions we’ve had – which weren’t fully explored in our demo – had to do with story and character. Specifically, “how can there be agency of your story in a living world that you share with friends?” It’s a great question, and in my opinion our solution to this design challenge is one of the most innovative things about Anthem. We talked briefly at EA PLAY about how the solution is called “Our World, My Story.” In the dynamic open world, everything is experienced in real-time by all Anthem players – day/night, weather, and world-scale events that shape the ongoing narrative of the setting. This is “our world,” which we share as a player community. Then when you return to Fort Tarsis, that’s actually a single-player experience, and it’s where you spend time developing relationships, making choices, and seeing consequences. That’s the “my story” part. But even with that description I know there are many more questions about how it will work. To really go deep on this subject, we’ll be doing a panel at PAX where we’ll talk about “our world, my story” and other big questions you’ve had about Anthem." “The open world will be shared while the story hub will be instanced.” was all he really had to say. But I guess he had a word count to fill? Lol it kinda bugs me that he’s phrasing it like it’s some new innovation. Reminds me of when Mike tried to sell the ability to walk off mid conversation as an exciting Feature instead of the indication of lack of conversation cut scenes with minor NPCs that it was. I don't get that GIF, even though I played ME. Its a Mass Effect Andromeda joke.
There was a whole lot of new information coming "soon".
Worked out great for everyone involved.
See I read that as a shot of a Shekarian play through of ME1 in progress. lol “Soon, Vakarian!” *circles Garrus like some kind of demented vulture.* You know, cus you can’t actually start the romance with him till ME2? Circling him and staring awkwardly is about all you can do. Besides take him with you everywhere of course.
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Post by Hrungr on Aug 7, 2018 1:16:59 GMT
If you're heading down to Pax West, here's a panel you might want to check out... The Games That Inspire west.paxsite.com/schedule/panel/the-games-that-inspireSAT 09/01 9:00 PM - 10:00 PM PDT WYVERN THEATRE Game developers are also passionate players, and you’re invited to join four esteemed creators as they talk in detail about systems or moments from the games that inspired their own careers. Part history lesson, part insight into the minds of developers: a celebration of the games of yesteryear that still resonate today. PANELISTS Mike Laidlaw [Founder, Croslea Insights Inc.], Jane Ng [Artist, Valve], Rami Ismail [50% of Vlambeer, Vlambeer], Melanie Fleming [Localization Project Manager, Phoenix Labs], Tyler Sigman [Co-Founder, Design Director, Red Hook Studios]
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Post by Grog Muffins on Aug 7, 2018 7:46:47 GMT
Patrick Weekes @patrickweekesYou're told you need to put a game or movie trailer to music. You have no idea what the trailer is going to look like, but you've been told you can get the rights to one of these two pieces of music: "Toxic", B. Spears "Carry on Wayward Son" If we do get a trailer for DA4 anytime soon, I'd love to see this song on it. Think it would fit great with where things seem to be heading (in my mind, at least). 😁 To this day I think MEA had a massive missed opportunity by not using Shudder Before the Beautiful or Endless Forms Most Beautiful by Nightwish. 😄
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Post by Hrungr on Aug 7, 2018 18:14:19 GMT
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Post by Gilli on Aug 7, 2018 21:29:29 GMT
That was me
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Post by Bondari the Reloader on Aug 7, 2018 21:36:14 GMT
The Grey Wardens have always protected the world from the Blight. But who will protect us from... DYSENTERY?!
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
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Post by Fen'Harel Faceman on Aug 7, 2018 21:56:54 GMT
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Post by Hrungr on Aug 8, 2018 2:05:16 GMT
David Gaider @davidgaider
Them: "What's the hardest part of game development?" Me: "..." Them: "Scope control? Documentation? Finaling? Cutting?" Me: "Names." ladyiolanthe ladyiolanthe Do you have any sort of dictionary of names or baby name books? I find them really useful for naming characters. One of my faves is the Oxford Dictionary of First Names. It contains not only a lot of European names but also Arabic and East Indian names. David Gaider @davidgaiderFor character names, I like to use this: www.behindthename.com/ Patrick Weekes @patrickweekes
Dave, is this the best time to plug my book series on naming? “Apostrophes: How Few is Too Few” “Providing Appropriate Challenges for Voice Actors” “Just Say Yes to Ending with S” “Glottal Clicks in Your Western RPG: Sure, Go For It” David Gaider @davidgaider
I think I could persuade the BioWare editors to join me in a good old-fashioned book burning. Patrick Weekes @patrickweekes
Karin’s phone is misbehaving, but she read my tweet on my screen and muttered, “Jesus Christ, Corypheus’s assassins,” in a tone I would describe as less than entirely supportive. [HASH]DAT
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Post by OhDaniGirl on Aug 8, 2018 4:02:20 GMT
I would read every one of those books.
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Post by apollexander on Aug 8, 2018 5:18:16 GMT
They can hire me for Chinese names. I can do that for free:devil: .
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Post by phoray on Aug 8, 2018 7:02:31 GMT
“Apostrophes: How Few is Too Few” I laughed too loudly at this.
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Post by Serza on Aug 8, 2018 13:14:39 GMT
I't i's m'y f'i'r'm b'e'l'i'e'f t'h'a't a'p'o's't'r'o'p'h'e's a'r'e l'i'k'e d'a'k'k'a'. T'h'e'r'e i's n'o s'u'c'h t'h'i'n'g a's e'n'o'u'g'h o'f e'i't'h'e'r'.
(H'a'v'e f'u'n r'e'a'd'i'n'g t'h'a't)
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Post by TabithaTH on Aug 8, 2018 13:20:32 GMT
I't i's m'y f'i'r'm b'e'l'i'e'f t'h'a't a'p'o's't'r'o'p'h'e's a'r'e l'i'k'e d'a'k'k'a'. T'h'e'r'e i's n'o s'u'c'h t'h'i'n'g a's e'n'o'u'g'h o'f e'i't'h'e'r'. (H'a'v'e f'u'n r'e'a'd'i'n'g t'h'a't) Not as difficult as I would have thought .
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Post by phoray on Aug 8, 2018 15:22:04 GMT
I't i's m'y f'i'r'm b'e'l'i'e'f t'h'a't a'p'o's't'r'o'p'h'e's a'r'e l'i'k'e d'a'k'k'a'. T'h'e'r'e i's n'o s'u'c'h t'h'i'n'g a's e'n'o'u'g'h o'f e'i't'h'e'r'. (H'a'v'e f'u'n r'e'a'd'i'n'g t'h'a't) I think by the time it's so consistent it just reads as an extra large space between letters.
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Post by DragonKingReborn on Aug 8, 2018 20:49:30 GMT
I't i's m'y f'i'r'm b'e'l'i'e'f t'h'a't a'p'o's't'r'o'p'h'e's a'r'e l'i'k'e d'a'k'k'a'. T'h'e'r'e i's n'o s'u'c'h t'h'i'n'g a's e'n'o'u'g'h o'f e'i't'h'e'r'. (H'a'v'e f'u'n r'e'a'd'i'n'g t'h'a't) It is no ones first time reading Weekian elvish, Serz. Git gud.
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Post by Hrungr on Aug 8, 2018 21:54:54 GMT
A very interesting interview with EA's VP of Strategic Growth Matt Bilbey (Gamesindustry.biz) www.gamesindustry.biz/articles/2018-08-07-streaming-will-happen-just-a-matter-of-when-eaBilbey also shared another interesting tidbit in the interview. While discussing the ever-growing trend of players creating their own content in games, he suggested that EA’s now ubiquitous Frostbite engine is being upgraded to allow the creation of user-generated content.
Working with EA Chief Design Officer Patrick Söderlund and his team, if we’re able to give accessibility and a level of creation within our games for kids or adults to create their own content, I think that’s probably a bigger opportunity over the next 10 years than us saying we’re going to do a PvZ movie. That will inspire a completely new generation or demographic into gaming, who will want to create rather than play and compete. And EA Chief Technology Officer Ken Moss and his team are looking at how we can continue to evolve Frostbite to allow that creation opportunity for our games.
While Bilbey didn’t provide a timeframe on when that might happen, it’s quite the news for all those Battlefield and Dragon Age/Mass Effect fans who’ve been denied the opportunity to have mods due to Frostbite’s limitations.
If EA enabled user-generated content in those games, players would be able to enjoy far greater longevity. Hopefully, we’ll hear more about this soon.Hmm... DISCUSSION THREAD: bsn.boards.net/thread/15515/future-mod-support-frostbite[HASH]DAT
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Post by Nightscrawl on Aug 8, 2018 23:26:16 GMT
A very interesting interview with EA's VP of Strategic Growth Matt Bilbey (Gamesindustry.biz) www.gamesindustry.biz/articles/2018-08-07-streaming-will-happen-just-a-matter-of-when-eaBilbey also shared another interesting tidbit in the interview. While discussing the ever-growing trend of players creating their own content in games, he suggested that EA’s now ubiquitous Frostbite engine is being upgraded to allow the creation of user-generated content.
Working with EA Chief Design Officer Patrick Söderlund and his team, if we’re able to give accessibility and a level of creation within our games for kids or adults to create their own content, I think that’s probably a bigger opportunity over the next 10 years than us saying we’re going to do a PvZ movie. That will inspire a completely new generation or demographic into gaming, who will want to create rather than play and compete. And EA Chief Technology Officer Ken Moss and his team are looking at how we can continue to evolve Frostbite to allow that creation opportunity for our games.
While Bilbey didn’t provide a timeframe on when that might happen, it’s quite the news for all those Battlefield and Dragon Age/Mass Effect fans who’ve been denied the opportunity to have mods due to Frostbite’s limitations.
If EA enabled user-generated content in those games, players would be able to enjoy far greater longevity. Hopefully, we’ll hear more about this soon.Hmm... DISCUSSION THREAD: bsn.boards.net/thread/15515/future-mod-support-frostbiteI'm a bit confused by this. Who exactly are you quoting with the italics that is doing the summary? You linked to the original interview, not the bit that you posted.
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Post by Hrungr on Aug 8, 2018 23:37:00 GMT
A very interesting interview with EA's VP of Strategic Growth Matt Bilbey (Gamesindustry.biz) www.gamesindustry.biz/articles/2018-08-07-streaming-will-happen-just-a-matter-of-when-eaBilbey also shared another interesting tidbit in the interview. While discussing the ever-growing trend of players creating their own content in games, he suggested that EA’s now ubiquitous Frostbite engine is being upgraded to allow the creation of user-generated content.
Working with EA Chief Design Officer Patrick Söderlund and his team, if we’re able to give accessibility and a level of creation within our games for kids or adults to create their own content, I think that’s probably a bigger opportunity over the next 10 years than us saying we’re going to do a PvZ movie. That will inspire a completely new generation or demographic into gaming, who will want to create rather than play and compete. And EA Chief Technology Officer Ken Moss and his team are looking at how we can continue to evolve Frostbite to allow that creation opportunity for our games.
While Bilbey didn’t provide a timeframe on when that might happen, it’s quite the news for all those Battlefield and Dragon Age/Mass Effect fans who’ve been denied the opportunity to have mods due to Frostbite’s limitations.
If EA enabled user-generated content in those games, players would be able to enjoy far greater longevity. Hopefully, we’ll hear more about this soon.Hmm... DISCUSSION THREAD: bsn.boards.net/thread/15515/future-mod-support-frostbiteI'm a bit confused by this. Who exactly are you quoting with the italics that is doing the summary? You linked to the original interview, not the bit that you posted. Sorry for the confusion, that came from another article ( wccftech.com/ea-consoles-smart-tvs-frostbite-ugc/ ) that talked about this one.
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Post by Nightscrawl on Aug 8, 2018 23:38:26 GMT
Hrungr you linked to the wrong thing .
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Post by Hrungr on Aug 8, 2018 23:39:46 GMT
Hrungr you linked to the wrong thing . It looks like adding links to text is borked right now - added it separately.
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