Bilbey also shared another interesting tidbit in the interview. While discussing the ever-growing trend of players creating their own content in games, he suggested that EA’s now ubiquitous Frostbite engine is being upgraded to allow the creation of user-generated content.
Working with EA Chief Design Officer Patrick Söderlund and his team, if we’re able to give accessibility and a level of creation within our games for kids or adults to create their own content, I think that’s probably a bigger opportunity over the next 10 years than us saying we’re going to do a PvZ movie. That will inspire a completely new generation or demographic into gaming, who will want to create rather than play and compete. And EA Chief Technology Officer Ken Moss and his team are looking at how we can continue to evolve Frostbite to allow that creation opportunity for our games.
While Bilbey didn’t provide a timeframe on when that might happen, it’s quite the news for all those Battlefield and Dragon Age/Mass Effect fans who’ve been denied the opportunity to have mods due to Frostbite’s limitations.
If EA enabled user-generated content in those games, players would be able to enjoy far greater longevity. Hopefully, we’ll hear more about this soon.
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Mike Laidlaw Great transcription, and worth calling out that @realfpjr was that charming and personable while in considerable discomfort due to a recent surgery. He's a hell of a guy and @davidgaider is always a joy to listen to as a speaker. I.. Uh... Had a beard! Yay?
David Gaider @davidgaider I think that trip is why I will adore @realfpjr forever and ever. He's the best. Also, Mike, way to sell yourself short. You're a pretty charismatic and engaged speaker yourself, Mr. Twitch streamer dude. 😉
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It saddens me that there is still so little talk about Dragon Age... DA:I is nearing its 4th birthday, and still we know virtually nothing. I get they want to keep the focus on Anthem, but this is actually starting to wear on me...
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I agree. They should at least announce it together with or shortly after Anthem release.
Should?
What do I know about marketing? I mean... it would probably not be a bad idea, right, but who announces games outside of a big event? Any examples, anyone?
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I agree. They should at least announce it together with or shortly after Anthem release.
Should?
What do I know about marketing? I mean... it would probably not be a bad idea, right, but who announces games outside of a big event? Any examples, anyone?
DAI was officialy announced randomly.
Well not really randomly, if memory serves the doctors were leaving, and there was a survey leak...and the whole ME3 debacle.
So I guess it was a PR move to say Bioware wasn't disappearing.
It was a blog post/letter from Mark Darrah.
Anyway the announcement of DA4 might depend on how well Anthem release goes.
Although I don't know what would happen if Anthem is a total flop.
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Although I don't know what would happen if Anthem is a total flop.
EA might start to look at Bioware funny.
Why? Both EA and BioWare talks about Anthem as an experimental game and they both know new IPs do not always work. Neither of them are putting all their faith into Anthem. Also, people need to stop to talk as if BioWare have only made flops in the last 10 years like Visceral. BioWare haven't produced a single flop since they were bought by EA and they are more likely to get closed down because the people working there are totally demoralized by vindicative ex-fans than EA not liking money at this point.
The next Dragon Age game will be announced when they feels they have something to talk about. There is no point in announcing something years before it released, it just make people complains about "give it to me now" instead of "I want to know what it is". Beside, the less they try to rush it, the better it will be.
Why? Both EA and BioWare talks about Anthem as an experimental game and they both know new IPs do not always work. Neither of them are putting all their faith into Anthem. Also, people need to stop to talk as if BioWare have only made flops in the last 10 years like Visceral. BioWare haven't produced a single flop since they were bought by EA and they are more likely to get closed down because the people working there are totally demoralized by vindicative ex-fans than EA not liking money at this point.
The next Dragon Age game will be announced when they feels they have something to talk about. There is no point in announcing something years before it released, it just make people complains about "give it to me now" instead of "I want to know what it is". Beside, the less they try to rush it, the better it will be.
Because EA has been known to let a carcass of a game developper when things go south.
So if things don't work out with Anthem, Bioware might still exist but it will be a shell of what it once was.
Already the DA4 "reboot" is not a good sign.
And Mass Effect has lost prestige over the years, it was Bioware big hit.
Anthem is not an "experimental" game, Anthem looks like a game brainstormed by some marketing people. I'm not blaming Bioware, RPGs are hard and expansive to make, and sometimes money wise it's barely worth it. And they do need a new big title.
I'm all for being wrong, I'd like to have a great DA4.
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Why? Both EA and BioWare talks about Anthem as an experimental game and they both know new IPs do not always work. Neither of them are putting all their faith into Anthem. Also, people need to stop to talk as if BioWare have only made flops in the last 10 years like Visceral. BioWare haven't produced a single flop since they were bought by EA and they are more likely to get closed down because the people working there are totally demoralized by vindicative ex-fans than EA not liking money at this point.
The next Dragon Age game will be announced when they feels they have something to talk about. There is no point in announcing something years before it released, it just make people complains about "give it to me now" instead of "I want to know what it is". Beside, the less they try to rush it, the better it will be.
Because EA has been known to let a carcass of a game developper when things go south.
So if things don't work out with Anthem, Bioware might still exist but it will be a shell of what it once was.
Already the DA4 "reboot" is not a good sign.
And Mass Effect has lost prestige over the years, it was Bioware big hit.
Anthem is not an "experimental" game, Anthem looks like a game brainstormed by some marketing people. I'm not blaming Bioware, RPGs are hard and expansive to make, and sometimes money wise it's barely worth it. And they do need a new big title.
I'm all for being wrong, I'd like to have a great DA4.
EA let Visceral produce flops for 10+ years. They kept the Mirror's Edge team and didn't flush them after that gigantic flop, they even accepted to finance a sequel years later. Stop thinking you know how they manage their business when you clearly do not. And Anthem is an experimental game for EA and BioWare, all new IPs are and EA have been extremely patient with new IPs over the last 15 years.
I expected DA4 to go back to pre-production after Mike Laidlaw announced he was leaving. Changing creative directors usually does that. Instead it went into pre-production again because they didn't have the staff for production, which means it went back into pre-production so a few people can pretend they are doing something until the game can go back into production. All games have "reboots", you just don't want it to happen after production is quite advanced, that's when it hurt.
EA doesn't care about franchise prestige, they only care about revenues. A bunch of vindicative ex-fans going around the internet mocking a game only morally hurt the developers who worked on it and annoys the fans of the product, EA doesn't care they are just going to wait longer before releasing the next game hoping the haters moved to something else.
No offense but the future of bioware is not influenced by cranky fans the sky is falling is also pure bs. Nobody here has any idea 💡 f the inner working at ea or bioware. We don’t even know why big names such as Gaider left. The fact major xemployees still talk about da stuff is surprising and their are hints they miss it
Anthem is showing way more promise than I expected and the fact that the return mass effect is even talked about shows that ea thinks there’s a market there
Has anyone else not noticed that rpgs are making a comeback. D&d is now back on shelves at major chain stores. Additionally tv networks have seen the money in fantasy shows. Got, lotr, witcher etc. we are in an upcycle right now and if done right da4 could be a cash cow
It’s also total speculation that they rebooted due to laidlaw leaving. That isn’t how companies operate. There’s nothing evidence they rebooted at all. For all we know storyboards are done and basically waiting for the programmers to come in (even that is unknown)
It’s also total speculation that they rebooted due to laidlaw leaving. That isn’t how companies operate. There’s nothing evidence they rebooted at all. For all we know storyboards are done and basically waiting for the programmers to come in (even that is unknown)Well no, they
They didn't. Mike has been contemplating leaving BW for some time now and saw the slowdown/reboot as a moment in which his departure would be least disruptive for the project.
And true, we have no idea how much they have done till that point or what did even that 'reboot' entails. Casey stated that it was about 'designing a game for continued storytelling after the main story', which - for all we know - might have meant rethinking their post-release strategy or something.
Last Edit: Aug 13, 2018 21:44:17 GMT by midnight tea
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Has anyone else not noticed that rpgs are making a comeback. D&d is now back on shelves at major chain stores.
D&D, Pathfinder (soon coming out with its 2nd edition), Fate, 13th Age, Savage Worlds,...
TTRPGs are way bigger than just D&D. Personally, I’m waiting for the day when CRPGs embrace the newer wave of Fiasco-like tabletop games, where the focus is less on heroes and more on telling a dramatic story, where players are encouraged to make their characters fail hard.
Some CRPGs come close to this, but I still feel like the Fiasco mindset isn’t as encouraged in videogame circles. People feel pressure to make their character succeed, or at least justify their actions as being successful within that character’s moral framework. They might watch an LP of “bad ends”, but it’s rare for someone’s “canon” playthrough to be a constantly-failing (or even successful-but-evil) character.
Some CRPGs come close to this, but I still feel like the Fiasco mindset isn’t as encouraged in videogame circles. People feel pressure to make their character succeed, or at least justify their actions as being successful within that character’s moral framework. They might watch an LP of “bad ends”, but it’s rare for someone’s “canon” playthrough to be a constantly-failing (or even successful-but-evil) character.
Given how the end of Dragon Age 2 was generally received, I think it's sadly unlikely that BioWare will try anything like that any time soon. (It's my favourite ending out of the trilogy, but some people do not appreciate being forced to fail at keeping Kirkwall together.)
but some people do not appreciate being forced to fail at keeping Kirkwall together
Then all of those people missed the point of the damn game. Anders says it quite clearly in Act 2: "Sooner or later, everyone will have to choose a side." I'll go as far as saying that people who don't understand that are the same types that voted third party or just declined to vote at all in 2016. Sometimes your choices suck. Suck it up and make a choice.
I'll also suggest that the devs alleviated that a bit with the undeniable victory in the climax of Act 2 and becoming Champion.
Last Edit: Aug 13, 2018 23:53:38 GMT by Nightscrawl
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Voting third party is certainly better than voting as a sheep for an undeserving mainstream candidate.
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Some CRPGs come close to this, but I still feel like the Fiasco mindset isn’t as encouraged in videogame circles. People feel pressure to make their character succeed, or at least justify their actions as being successful within that character’s moral framework. They might watch an LP of “bad ends”, but it’s rare for someone’s “canon” playthrough to be a constantly-failing (or even successful-but-evil) character.
Given how the end of Dragon Age 2 was generally received, I think it's sadly unlikely that BioWare will try anything like that any time soon. (It's my favourite ending out of the trilogy, but some people do not appreciate being forced to fail at keeping Kirkwall together.)
I think it's weird anyone thought it was Hawke's job.
My Hawke's we're just surviving the chaos. Beginning of act 3, when Bodahn says he's leaving, I literally thought on my first PT. "This house is a complete waste. This lonely life is not what I and my Hawke want. I think we should sell and leave too "
I supported mages and happily left. That's victory enough to me- stood on my principals, survived, and head on to greener pastures.
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Some CRPGs come close to this, but I still feel like the Fiasco mindset isn’t as encouraged in videogame circles. People feel pressure to make their character succeed, or at least justify their actions as being successful within that character’s moral framework. They might watch an LP of “bad ends”, but it’s rare for someone’s “canon” playthrough to be a constantly-failing (or even successful-but-evil) character.
Given how the end of Dragon Age 2 was generally received, I think it's sadly unlikely that BioWare will try anything like that any time soon. (It's my favourite ending out of the trilogy, but some people do not appreciate being forced to fail at keeping Kirkwall together.)
I suppose what’s different about Fiasco (and games in the same genre, like Dream Askew) is that failing is positioned a core mechanic of the game. So there’s no need to feel ashamed at failing - in fact, failing sometimes sets you up for a happier ending, if you’re really set on that. And importantly, failing provides more storylines and hooks, so the player isn’t being punished with less content. Contrast to the classic CRPG phase of recruiting party members; there’s a strong pressure to find and accept all of them (even when it goes against character), because failing to do so means less game for you.
Perhaps a videogame mechanic that would capture that feel would be a “sweet spot” meter. Rather than successes building up and up over time to fill some kind of readiness/power/friendship/rivalry/romance meter, there could be meters that can be “overshot”, so the player is deliberately selecting some tasks to succeed and others to fail, as suits their PC.
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Post by DragonKingReborn on Aug 14, 2018 1:42:32 GMT
Ok - couple of things;
1 - do not discuss politics here. There wasn't much, but there is a thread for that sort of thing. If you want to discuss something specific to Dragon Age and the politics of Thedas therein, either find an appropriate thread or make one yourself (but do not attempt to discuss real world political issues there. There is one thread and one thread only where that is going to fly).
2 - no personal attacks. Ever. For any reason. You don't have to like what a poster says and are free to publicly disagree, however name calling and other personal attacks are a breach of the forum rules and as such, not permitted.
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Post by DragonKingReborn on Aug 14, 2018 1:43:35 GMT
A moderator removing a post is not an invitation to repost the same message.
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