I still don't see how having mass opinion canon would work when it takes at least 6 months to develop content and you can't really have a live servive game waiting 6 months each time for content, they will go nuts.
It'd be like Telltales where the changes would be cosmetic and super shallow because who lived/died couldn't actually be that important. I assume they would make the game as much as possible, get the input, and tick boxes to exchange body models and dialogue lines. Everything still gets said, just by different people in slightly different ways. to use an above example about a date. So you'd get a date with Dorian in some neutral location that any of the companions would agree to going to. If you romanced someone other than Dorian, then they'd just switch the body models and dialogue lines. But all of the motions, the location, events in the date would be the same for everyone even if it was a little OOC for a very flirty character to be as demure as that-- or a super demure character being as flirty as that.
Vegan, Year 1 of Med School. Zevran, Fenris, Cullen, and Thane.
I still don't see how having mass opinion canon would work when it takes at least 6 months to develop content and you can't really have a live servive game waiting 6 months each time for content, they will go nuts.
It'd be like Telltales where the changes would be cosmetic and super shallow because who lived/died couldn't actually be that important. I assume they would make the game as much as possible, get the input, and tick boxes to exchange body models and dialogue lines. Everything still gets said, just by different people in slightly different ways. to use an above example about a date. So you'd get a date with Dorian in some neutral location that any of the companions would agree to going to. If you romanced someone other than Dorian, then they'd just switch the body models and dialogue lines. But all of the motions, the location, events in the date would be the same for everyone even if it was a little OOC for a very flirty character to be as demure as that-- or a super demure character being as flirty as that.
I know Hanako Ikezawa it's bad. But that is how Telltales the Walking Dead is. I only give them my money at this point for Clementine. That little gal has my heart and I must know how it ends. but I haven't touched any of their other games for this very reason. The shallow cosmetic changes irritate me so much.
Vegan, Year 1 of Med School. Zevran, Fenris, Cullen, and Thane.
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John Epler @eplerjc The three year anniversary of DAI:Trespasser is this week! It's still the thing I've worked on that I'm proudest of.
Mac @grammargamer35 Who’s responsible for the Precision F-Strike in that? Because that is one of the most awesome moments in gaming to me.
John Epler @eplerjc I did the cinematics, and -believe- (and I may be wrong) that @patrickweekes wrote it.
Patrick Weekes @patrickweekes Yep. I analyzed and overanalyzed the f-bomb. Having the Inquisitor use it felt really risky (people hate when their character swears without them explicitly and knowingly choosing it), but it was also exactly what I would want to say right then.
Patrick Weekes @patrickweekes It was great to work with you on Trespasser, and I am so excited to be able to work with you on future stuff, dude.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
John Epler @eplerjc So. Talking about Trespasser - it makes me think about why I love the DA franchise so much. Story time! My first project at BioWare was not, in fact, DA, but Sonic Chronicles. It was honestly the best first project I could've gotten - a small team where everyone knew everyone.
For a brand new QA Term Tester, it was as close to an ideal environment as could exist. Everyone did a little bit of everything - I got my hands dirty on a whole bunch of different types of work. I still proudly call out the single bush I drew.
After that, I moved onto the DAO team to help finish it. I was still QA, but with a little more responsibility - a little more swagger. Bounced back to ME2, and that's when I moved into cinematic design. And then came Witch Hunt, and then finally - DA2. My first 'big' project.
The thing I learned on DA2 - and which has been true since then - is that DA is a franchise that reflects the people working on it. It is not the brain child of any one person. It is everyone's, for better or for worse. Mostly for the better, I think.
What you get isn't always clean, it isn't always perfect. But it is 'ours' - everyone who built it. Trespasser was, in a lot of ways, the ultimate expression of that. It was ours, everyone's who had a hand in building it. And whatever the future of DA is, that's the key to it.
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Laura Naylor @obsidianhope #Bioware mentions considering a new system for story updates beyond release in DA and ME and many fans grossly overreact. Each installment of both series has always added new mechanics. Solas is not going to roll up in a mech and start punting mabari across Ferelden. @gamblemike
Ryan Actual Boyd @ryandroyd dragon age ii is definitely the horniest of these games. your party is like a bad sexual decision with eight legs. like a dysfunctional pornographic spider
David Gaider @davidgaider This is not an inaccurate description.
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Last Edit: Sept 3, 2018 21:45:06 GMT by OhDaniGirl
One day, the magic will come back. All of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. When he rises, everyone will see. -Sandal Now, if you'll excuse me, I have a world to save. Again. -Inquisitor
blair k brown @blairbroon All this DA talk from @eplerjc reminded me that I played a mage-elf who always sided with the Templars because then, there will be no one to challenge my power.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition Prime Posts: 13152 Posts: 6,301 Likes: 9,422
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard Posts: 1,705 Likes: 4,755
One day, the magic will come back. All of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. When he rises, everyone will see. -Sandal Now, if you'll excuse me, I have a world to save. Again. -Inquisitor
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda Origin: Gilli-chan PSN: EMH-Bruce Prime Posts: 2712 Posts: 2,930 Likes: 6,865
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Laura Naylor @obsidianhope #Bioware mentions considering a new system for story updates beyond release in DA and ME and many fans grossly overreact. Each installment of both series has always added new mechanics. Solas is not going to roll up in a mech and start punting mabari across Ferelden. @gamblemike
Michael Gamble @gamblemike OR IS HE.
Patrick Weekes @patrickweekes Glares at @obsidianhope, deletes Work-in-Progress file for “Dragon Age: Mechs of the Wolven Fade” while muttering under breath.
John Epler @eplerjc
It's time to go all Final Fantasy on this sucker.
Patrick Weekes @patrickweekes What’s the power that makes the moon transform into a giant spaceship/robot that then shoots a giant laser down at the world every time you use it?
John Epler @eplerjc Probably Bahamut. It's almost always Bahamut.
Mark Darrah @biomarkdarrah #crystalpunk
John Epler @eplerjc All I'm saying is that 'Magitek' does a lot of work for them. And we never say that ancient Thedas -didn't- have bipedal magic robots.